F-100D
Contents
Description
The F-100D Super Sabre is a rank VI American jet fighter
with a battle rating of 9.3 (AB/RB) and 9.7 (SB). It was introduced in Update 1.85 "Supersonic" and was one of the first three jets to feature guided air-to-air missiles, the other two being the MiG-19PT and the Javelin F.(A.W.) Mk.9.
The dog-fighting days of WW II were over and while there was air-to-air combat during the Korean and Vietnam Wars, it was nowhere the level of previous wars. Jets were becoming faster, electronics and avionics were making them more manoeuvrable and the fighters were able to carry extremely large amounts of ordnance. The F-100D was no exception to this as it was designed to be a ground attacker first and a fighter/interceptor as a secondary role. Visible changes to the shape of the fighter compared to earlier F-80s, F-84s and F9Fs as the F-100D sported a more sleek and aerodynamic shape to it.
One noticeable difference is the deviation from the straight-wing aircraft, early on in development the F-100D was known as the 45-Sabre (officially later it was dubbed Super Sabre) due to its wings being swept back at a 45° angle. The fighter's elevators were also swept back to help increase the aerodynamics of the aircraft. Engine exhaust nozzle control, upgraded avionics and early computer systems worked together to make this the first US fighter which was able to fly faster than the speed of sound in level flight. Compared to earlier jet fighters, the F-100D may feel more like a race car as it has a great climb rate, accelerates well in a straight line and during a dive while maintaining a decent roll rate. Slats in the wings help with the already horrible turn time, especially when the fighter is loaded down with ordnance, as such, turning should be left to a minimum.
Weapon loadout options allow the pilot to tailor the aircraft to their playstyle or even mix it up depending on the map they are flying. This fighter excels as a ground attack bomber utilizing up to 6,000 lbs of bombs, Bullpup rockets, Mighty Mouse rockets or several combinations of the three. Whether you are into dropping and running or firing and forgetting, there are ordnance choices will fit the pilot's style. For those pilots who want to hunt fighters and bombers, The four nose mount 20 mm cannons and choice of AIM-9B Sidewinder air-to-air missiles will fit the bill. Centre-mounted cannons mean that convergence is not a factor and allows the pilot to set up for head-on attacks and being more successful against other fighters which may have to factor in convergence. The Sidewinders are also an intimidation factor as pilots with one on their tail must immediately focus on outmanoeuvring the missile, providing you with the opportunity to manoeuvre in and line up the kill-shot with your cannons if the missile does not make contact. The speed of the F-100D can come in handy when attacking bomber aircraft as Boom & Zoom tactics will help you avoid any defensive weapons allowing you to wreak havoc during an attacking dive.
If handled correctly, the F-100D can be a wrecking ball of destruction both in ground attacks and as an aircraft interceptor. Ordnance options are available for all play-styles and can be a tide-turner in a decisive match.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 10668 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
1,441 | 1,431 | 14700 | 40.6 | 42.1 | 65.9 | 64.4 | 1,400 |
Upgraded | |||||||
Max Speed (km/h at 10,668 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
1,478 | 1,458 | 14700 | 39.5 | 40.0 | 94.6 | 79.2 | 1,400 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | ✓ | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
1361 | 447 | 620 | ~11 | ~4.5 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 640 | < 540 | < 610 | > 300 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
0 m | 4205 kgf | 6518 kgf |
Survivability and armour
The F-100 has a strong fuselage, being able to take multiple hits and still return to base. The wings of the F-100, not so much. A wing hit can make it extremely hard to manoeuvre, and when the plane is turning, they are a huge target because of their large size. The engine can take a few hits, but the performance is reduced by a significant amount. Like most jets, you don't want to get hit in the rear.
Armour, on the other hand, is very limited to pilot protection, with a 64 mm bulletproof glass directly in front of the pilot, and a steel 12.7 mm plate behind the pilot.
Armaments
Offensive armament
The F-100D has four M39A1 20mm cannons with 800 rounds in total. These cannons are very effective, often causing critical hits with only a few bullets or outright shooting down the aircraft. In addition, they almost never overheat, so that combined with the high ammo count makes liberal usage of them preferred. Although other cannons do more damage, the high Rate-Of-Fire combined with the high velocity and large ammo count makes these guns very easy to use.
Suspended armament
The F-100D is an excellent Ground Attacker. It is capable of carrying up to 6,000 pounds of ordinance. It can carry a wide range of Rockets and Bombs, including AGMs. The cannons, although not the best, are decent at damaging and destroying lightly armoured tanks.
The AIM-9Es are also excellent at both tracking and getting the enemy to manoeuvre and bleed energy. The F-100 gets 4 missiles, something its rivals cannot get.
Usage in battles
The F-100D requires speed to work. The F-100 has some bad flying characteristics at low speeds, and that includes flying like a rock with wings. At high speeds, the F-100 is a breeze to fly because of its all-flying tail and boosted controls. It has a massive angle of attack, so once you get on someone's six, there's pretty much no escape. Best way to use the F-100D is to start climbing. 5,000 meters is usually a good altitude to climb to. Since you can outclimb most subsonic aircraft in the game, BnZ tactics should be used. Climb high, make a pass, then climb away. Be extremely careful to not bleed energy and don't turn when subsonic planes are around, they will be able to outmanoeuvre the F-100D.
Against the F-100's biggest foe, the MiG-19, turning isn't a bad idea if you keep your energy up. You bleed a lot of speed in a turn, so extreme pulls aren't recommended. The MiG-19 will rip easily at high speeds, something the F-100 doesn't have a problem with. However, the MiG-19 accelerates faster than the F-100D at all speeds and altitudes so it can slip away easily. In the best case scenario, bait the MiG-19 for a teammate, as the MiG-19 can't do much against two F-100s.
Overall to get this bus to perform, it must be at high speeds. Keep your energy up.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Not controllable Not auto controlled |
Controllable Auto control available |
Not controllable Auto control available |
Separate | Not controllable 1 gear |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |||
---|---|---|---|---|---|---|
I | Fuselage Repair | Compressor | M64 | LAU-3A | ||
II | New Boosters | Airframe | Offensive 20 mm | M64/2 | AGM-12B Bullpup | |
III | Wings repair | Engine | M117 | AIM-9B | ||
IV | G-suit | Cover | New 20 mm cannons | M65 | AIM-9E |
Pros and cons
Pros:
- Excellent guns that have both high muzzle velocity, rate of fire, plenty of ammo (200 RPG), and pack a good punch with high-explosive shells.
- Can carry a wide array of suspended armaments of bombs, rockets and missiles.
- Its air to air missiles(AIM-9B and E) have a longer reach than the missiles on the MiG-19PT
- Fast and out-accelerates both MiG-15 and MiG-17's
Cons:
- Thoroughly unmanoeuvrable at slow speeds, and does absolutely not lend itself to traditional turning dogfights
- Suffers from severe lockup past the Mach 1 mark
- Bleeds a lot of energy when trying to turn around at high speed
- While fast, it still accelerates a lot slower than MiG-19PT
History
By the mid-50s, jet aircraft had become robust machines which had obtained sufficient combat experience for the next step into a fundamentally new age: the era of supersonic speed. Supersonic fighters were developed by both of the main opposing nations of the Cold War. In parallel with the development of the MIG-19 in the USSR, American aircraft designers were putting the finishing touches on their own design for a supersonic fighter. The F-100 Super Sabre entered serial production somewhat later than its Soviet counterpart, but it needed just as many improvements and upgrades.
The F-100’s main problems were its high failure rate and the shortcomings of its control systems. In addition, a fighter-bomber version was also being developed based on the Super Sabre: the F-100D, which featured an increased vertical and horizontal fin area and expanded capabilities with regard to suspended weaponry. In the end, it was the D version that became the most widespread modification of the single-seat Super Sabre thanks to its improved control and excellent combat abilities as either a fighter-bomber or pure fighter. In terms of suspended weaponry, the F-100D was able to carry over twenty extremely varied weapon load-outs, from traditional high-explosive bombs and rockets to air-to-air rockets and nuclear bombs.
- From Devblog
Media
See also
- Related development
- Aircraft of comparable role, configuration and era
- Dassault Super Mystere
- Dassault Éntendard IV
- Mikoyan-Gurevich MiG-19
- Vought F-8 Crusader
External links
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