Difference between revisions of "F-100D"
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== Description == | == Description == | ||
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> | ||
− | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left| | + | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|]] |
{{break}} | {{break}} | ||
− | The '''{{Specs|name}}''' is a | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]] and was one of the first three jets to feature guided air-to-air missiles, the other two being the [[MiG-19PT]] and the [[Javelin F.(A.W.) Mk.9]]. The F‑100D is, as of 1.87, the top-rank aircraft in the American fighter line-up. |
== General info == | == General info == | ||
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===Survivability and armour=== | ===Survivability and armour=== | ||
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> | ||
− | The F-100 has a strong fuselage, being able to take multiple hits and still return to base. The wings of the F-100, not so much. A wing hit can make it extremely hard to | + | The F-100 has a strong fuselage, being able to take multiple hits and still return to base. The wings of the F-100, not so much. A wing hit can make it extremely hard to manoeuvre, and when the plane is turning, they are a huge target because of their large size. The engine can take a few hits, but the performance is reduced by a significant amount. Like most jets, you don't want to get hit in the rear. |
− | Armour on the other hand is very limited to pilot protection, with a 64 mm bulletproof glass directly in front of the pilot, and a steel 12.7 mm plate behind the pilot. | + | Armour, on the other hand, is very limited to pilot protection, with a 64 mm bulletproof glass directly in front of the pilot, and a steel 12.7 mm plate behind the pilot. |
== Armaments == | == Armaments == | ||
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<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> | ||
{{main|M39A1 (20 mm)}} | {{main|M39A1 (20 mm)}} | ||
− | The F-100D has four M39A1 20mm cannons with 800 rounds in total. These cannons are very effective, often causing critical hits with only a few bullets | + | The F-100D has four M39A1 20mm cannons with 800 rounds in total. These cannons are very effective, often causing critical hits with only a few bullets or outright shooting down the aircraft. In addition, they almost never overheat, so that combined with the high ammo count makes liberal usage of them preferred. Although other cannons do more damage, the high Rate-Of-Fire combined with the high velocity and large ammo count makes these guns very easy to use. |
=== Suspended armament === | === Suspended armament === | ||
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--> | <!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--> | ||
− | {{main|LDGP Mk 82 (500 lb)|M117 cone (750 lb)|LDGP Mk 83 (1,000 lb)}} | + | {{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)}} |
{{main|FFAR Mighty Mouse|AGM-12B Bullpup|AIM-9B}} | {{main|FFAR Mighty Mouse|AGM-12B Bullpup|AIM-9B}} | ||
− | The F-100D is an excellent Ground Attacker. It is capable of carrying up to 6,000 pounds of ordinance. It can carry a wide range of Rockets and Bombs, including AGMs. The cannons, although not the best, are decent at damaging and destroying lightly | + | The F-100D is an excellent Ground Attacker. It is capable of carrying up to 6,000 pounds of ordinance. It can carry a wide range of Rockets and Bombs, including AGMs. The cannons, although not the best, are decent at damaging and destroying lightly armoured tanks. |
− | The AIM-9Es are also excellent at both tracking and getting the enemy to | + | The AIM-9Es are also excellent at both tracking and getting the enemy to manoeuvre and bleed energy. The F-100 gets 4 missiles, something its rivals cannot get. |
== Usage in battles == | == Usage in battles == | ||
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
− | The F-100D requires speed to work. The F-100 has some bad flying characteristics at low speeds, and that includes flying like a rock with wings. At high speeds, the F-100 is a breeze to fly because of its all-flying tail and boosted controls. It has a massive angle of attack, so once you get on someone's six, there's pretty much no escape. Best way to use the F-100D is to start climbing. 5,000 meters is usually a good altitude to climb to. Since you can outclimb most subsonic aircraft in the game, BnZ tactics should be used. Climb high, make a pass, then climb away. Be extremely careful to not bleed energy and don't turn when | + | The F-100D requires speed to work. The F-100 has some bad flying characteristics at low speeds, and that includes flying like a rock with wings. At high speeds, the F-100 is a breeze to fly because of its all-flying tail and boosted controls. It has a massive angle of attack, so once you get on someone's six, there's pretty much no escape. Best way to use the F-100D is to start climbing. 5,000 meters is usually a good altitude to climb to. Since you can outclimb most subsonic aircraft in the game, BnZ tactics should be used. Climb high, make a pass, then climb away. Be extremely careful to not bleed energy and don't turn when subsonic, they will be able to outmanoeuvre the F-100D. |
− | Against the F-100's biggest foe, the MiG-19, turning isn't a bad idea if you keep your energy up. You bleed | + | Against the F-100's biggest foe, the MiG-19, turning isn't a bad idea if you keep your energy up. You bleed a lot of speed in a turn, so extreme pulls aren't recommended. The MiG-19 will rip easily at high speeds, something the F-100 doesn't have a problem with. However, the MiG-19 accelerates faster than the F-100D at all speeds and altitudes so it can slip away easily. In the best case scenario, bait the MiG-19 for a teammate, as the MiG-19 can't do much against two F-100s. |
Overall to get this bus to perform, it must be at high speeds. Keep your energy up. | Overall to get this bus to perform, it must be at high speeds. Keep your energy up. | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Excellent guns that have both high muzzle velocity, rate of fire, plenty of ammo (200 | + | * Excellent guns that have both high muzzle velocity, rate of fire, plenty of ammo (200 RPG), and pack a good punch with high-explosive shells. |
* Can carry a wide array of suspended armaments of bombs, rockets and missiles. | * Can carry a wide array of suspended armaments of bombs, rockets and missiles. | ||
* Its air to air missiles(AIM-9B and E) have a longer reach than the missiles on the MiG-19PT | * Its air to air missiles(AIM-9B and E) have a longer reach than the missiles on the MiG-19PT | ||
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'''Cons:''' | '''Cons:''' | ||
− | * Thoroughly | + | * Thoroughly unmanoeuvrable at slow speeds, and does absolutely not lend itself to traditional turning dogfights |
* Suffers from severe lockup past the Mach 1 mark | * Suffers from severe lockup past the Mach 1 mark | ||
* Bleeds a lot of energy when trying to turn around at high speed | * Bleeds a lot of energy when trying to turn around at high speed | ||
Line 224: | Line 224: | ||
By the mid-50s, jet aircraft had become robust machines which had obtained sufficient combat experience for the next step into a fundamentally new age: the era of supersonic speed. Supersonic fighters were developed by both of the main opposing nations of the Cold War. In parallel with the development of the MIG-19 in the USSR, American aircraft designers were putting the finishing touches on their own design for a supersonic fighter. The F-100 Super Sabre entered serial production somewhat later than its Soviet counterpart, but it needed just as many improvements and upgrades. | By the mid-50s, jet aircraft had become robust machines which had obtained sufficient combat experience for the next step into a fundamentally new age: the era of supersonic speed. Supersonic fighters were developed by both of the main opposing nations of the Cold War. In parallel with the development of the MIG-19 in the USSR, American aircraft designers were putting the finishing touches on their own design for a supersonic fighter. The F-100 Super Sabre entered serial production somewhat later than its Soviet counterpart, but it needed just as many improvements and upgrades. | ||
− | The F-100’s main problems were its high failure rate and the shortcomings of its control systems. In addition, a fighter-bomber version was also being developed based on the Super Sabre: the F-100D, which featured an increased vertical and horizontal fin area and expanded capabilities with regard to suspended weaponry. In the end, it was the D version that became the most widespread modification of the single-seat Super Sabre thanks to its improved control and excellent combat abilities as either a fighter-bomber or pure fighter. In terms of suspended weaponry, the F-100D was able to carry over twenty extremely varied weapon | + | The F-100’s main problems were its high failure rate and the shortcomings of its control systems. In addition, a fighter-bomber version was also being developed based on the Super Sabre: the F-100D, which featured an increased vertical and horizontal fin area and expanded capabilities with regard to suspended weaponry. In the end, it was the D version that became the most widespread modification of the single-seat Super Sabre thanks to its improved control and excellent combat abilities as either a fighter-bomber or pure fighter. In terms of suspended weaponry, the F-100D was able to carry over twenty extremely varied weapon load-outs, from traditional high-explosive bombs and rockets to air-to-air rockets and nuclear bombs. |
''- From [https://warthunder.com/en/news/5929-development-f-100d-super-sabre-the-new-era-en Devblog]'' | ''- From [https://warthunder.com/en/news/5929-development-f-100d-super-sabre-the-new-era-en Devblog]'' |
Revision as of 14:14, 20 May 2019
Contents
Description
The F-100D Super Sabre is a rank VI American jet fighter
with a battle rating of 9.3 (AB/RB) and 9.7 (SB). It was introduced in Update 1.85 "Supersonic" and was one of the first three jets to feature guided air-to-air missiles, the other two being the MiG-19PT and the Javelin F.(A.W.) Mk.9. The F‑100D is, as of 1.87, the top-rank aircraft in the American fighter line-up.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 10668 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
1,441 | 1,431 | 14700 | 40.6 | 42.1 | 65.9 | 64.4 | 1,400 |
Upgraded | |||||||
Max Speed (km/h at 10,668 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
? | ? | 14700 | ??.? | ??.? | ??.? | ??.? | ??? |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | ✓ | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
1361 | 447 | 620 | ~11 | ~4.5 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 640 | < 540 | < 610 | > 300 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
0 m | 4205 kgf | 6518 kgf |
Survivability and armour
The F-100 has a strong fuselage, being able to take multiple hits and still return to base. The wings of the F-100, not so much. A wing hit can make it extremely hard to manoeuvre, and when the plane is turning, they are a huge target because of their large size. The engine can take a few hits, but the performance is reduced by a significant amount. Like most jets, you don't want to get hit in the rear.
Armour, on the other hand, is very limited to pilot protection, with a 64 mm bulletproof glass directly in front of the pilot, and a steel 12.7 mm plate behind the pilot.
Armaments
Offensive armament
The F-100D has four M39A1 20mm cannons with 800 rounds in total. These cannons are very effective, often causing critical hits with only a few bullets or outright shooting down the aircraft. In addition, they almost never overheat, so that combined with the high ammo count makes liberal usage of them preferred. Although other cannons do more damage, the high Rate-Of-Fire combined with the high velocity and large ammo count makes these guns very easy to use.
Suspended armament
The F-100D is an excellent Ground Attacker. It is capable of carrying up to 6,000 pounds of ordinance. It can carry a wide range of Rockets and Bombs, including AGMs. The cannons, although not the best, are decent at damaging and destroying lightly armoured tanks.
The AIM-9Es are also excellent at both tracking and getting the enemy to manoeuvre and bleed energy. The F-100 gets 4 missiles, something its rivals cannot get.
Usage in battles
The F-100D requires speed to work. The F-100 has some bad flying characteristics at low speeds, and that includes flying like a rock with wings. At high speeds, the F-100 is a breeze to fly because of its all-flying tail and boosted controls. It has a massive angle of attack, so once you get on someone's six, there's pretty much no escape. Best way to use the F-100D is to start climbing. 5,000 meters is usually a good altitude to climb to. Since you can outclimb most subsonic aircraft in the game, BnZ tactics should be used. Climb high, make a pass, then climb away. Be extremely careful to not bleed energy and don't turn when subsonic, they will be able to outmanoeuvre the F-100D.
Against the F-100's biggest foe, the MiG-19, turning isn't a bad idea if you keep your energy up. You bleed a lot of speed in a turn, so extreme pulls aren't recommended. The MiG-19 will rip easily at high speeds, something the F-100 doesn't have a problem with. However, the MiG-19 accelerates faster than the F-100D at all speeds and altitudes so it can slip away easily. In the best case scenario, bait the MiG-19 for a teammate, as the MiG-19 can't do much against two F-100s.
Overall to get this bus to perform, it must be at high speeds. Keep your energy up.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Not controllable Not auto controlled |
Controllable Auto control available |
Not controllable Auto control available |
Separate | Not controllable 1 gear |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |||
---|---|---|---|---|---|---|
I | Fuselage Repair | Compressor | M64 | LAU-3A | ||
II | New Boosters | Airframe | Offensive 20 mm | M64/2 | AGM-12B Bullpup | |
III | Wings repair | Engine | M117 | AIM-9B | ||
IV | G-suit | Cover | New 20 mm cannons | M65 | AIM-9E |
Pros and cons
Pros:
- Excellent guns that have both high muzzle velocity, rate of fire, plenty of ammo (200 RPG), and pack a good punch with high-explosive shells.
- Can carry a wide array of suspended armaments of bombs, rockets and missiles.
- Its air to air missiles(AIM-9B and E) have a longer reach than the missiles on the MiG-19PT
- Fast and out-accelerates both MiG-15 and MiG-17's
Cons:
- Thoroughly unmanoeuvrable at slow speeds, and does absolutely not lend itself to traditional turning dogfights
- Suffers from severe lockup past the Mach 1 mark
- Bleeds a lot of energy when trying to turn around at high speed
- While fast, it still accelerates a lot slower than MiG-19PT
History
By the mid-50s, jet aircraft had become robust machines which had obtained sufficient combat experience for the next step into a fundamentally new age: the era of supersonic speed. Supersonic fighters were developed by both of the main opposing nations of the Cold War. In parallel with the development of the MIG-19 in the USSR, American aircraft designers were putting the finishing touches on their own design for a supersonic fighter. The F-100 Super Sabre entered serial production somewhat later than its Soviet counterpart, but it needed just as many improvements and upgrades.
The F-100’s main problems were its high failure rate and the shortcomings of its control systems. In addition, a fighter-bomber version was also being developed based on the Super Sabre: the F-100D, which featured an increased vertical and horizontal fin area and expanded capabilities with regard to suspended weaponry. In the end, it was the D version that became the most widespread modification of the single-seat Super Sabre thanks to its improved control and excellent combat abilities as either a fighter-bomber or pure fighter. In terms of suspended weaponry, the F-100D was able to carry over twenty extremely varied weapon load-outs, from traditional high-explosive bombs and rockets to air-to-air rockets and nuclear bombs.
- From Devblog
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
USA jet aircraft | |
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