Difference between revisions of "Panther F"

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The '''Panzerkampfwagen V Ausführung F (Panther F)''' ([[Abbreviations#.28DE.29 Sd.Kfz. Index|Sd.Kfz. Index:]] '''Sd.Kfz. 171''') is the fourth production variant of the iconic [[Panther tank (Family)|Panzerkampfwagen V Panther medium tank family]]. In November 1943, Rheinmetall designed a new turret with a narrow front plate 120 mm (4.72 in) thick. From a distance, the narrow turret presented a smaller target for the enemy. In March 1944, the design was revised under the name Schmale Blende Turm-Panther. This was one of several designs that were eventually dubbed "Schmalturm" (narrow turret). The Schmale Blende appears to be a modification that served as one of numerous proposals for the [[Panther II|Panzerkampfwagen V Ausfuehrung II (Panther II)]]. This updated turret design weighed less than the original Panther turret (from 7,665 kg to 7,565 kg) and reduced the area of frontal armour while maintaining interior crew space. It also reduced production time by around 30-40%. However, due to the end of World War II, the Panther F did not see serial production, but eight hulls and three turrets were completed in 1945.
 
The '''Panzerkampfwagen V Ausführung F (Panther F)''' ([[Abbreviations#.28DE.29 Sd.Kfz. Index|Sd.Kfz. Index:]] '''Sd.Kfz. 171''') is the fourth production variant of the iconic [[Panther tank (Family)|Panzerkampfwagen V Panther medium tank family]]. In November 1943, Rheinmetall designed a new turret with a narrow front plate 120 mm (4.72 in) thick. From a distance, the narrow turret presented a smaller target for the enemy. In March 1944, the design was revised under the name Schmale Blende Turm-Panther. This was one of several designs that were eventually dubbed "Schmalturm" (narrow turret). The Schmale Blende appears to be a modification that served as one of numerous proposals for the [[Panther II|Panzerkampfwagen V Ausfuehrung II (Panther II)]]. This updated turret design weighed less than the original Panther turret (from 7,665 kg to 7,565 kg) and reduced the area of frontal armour while maintaining interior crew space. It also reduced production time by around 30-40%. However, due to the end of World War II, the Panther F did not see serial production, but eight hulls and three turrets were completed in 1945.
  
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Panther F is one of the redesigned Panthers that would eventually become the Panther II. However, due to the conclusion of World War II and Germany's lack of practically all resources, the Panther F did not see combat. Players can experience this one-of-a-kind Panther with much better turret cheek protection. Trap shot problems have also been resolved as the redesigned turret has no surface for shells to ricochet into the hull. It is also the first Panther tank to include an optical rangefinder, which allows players to measure ranges much faster than before, up to more than 2 kilometres.
+
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Panther F improves on the Panther series by improved frontal protection, reload time and the inclusion of an optical rangefinder, allowing quicker and more accurate rangefinding at ranges up to 4 km.
  
 
== General info ==
 
== General info ==
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|}
 
|}
  
From the hull up, the F variation of the Panther is similar to previous models. However, the biggest and most noticeable change is seen in the turret design. Instead of the transverse-cylindrical mantlet of the [[Panther D|D]] and [[Panther A|A]] models or the chinned mantlet of the [[Panther G|G]] model, the Panther F features a brand new trapezoidal turret named the ''Schmalturm'' (or "Narrow Turret"). This new turret features a bevy of positives over its previous iterations, including beefier armour and the removal of the prominent shot trap caused by the cylindrical nature of the previous model's mantlet. Although this new turret is a welcome addition, it is not without its weaknesses. The Panther will occasionally be facing enemies that can and will penetrate its turret from the front, namely the [[M26]], [[T26E1-1]], [[Tiger II (P)|Tiger II]], [[IS-2 (1944)|IS-2]], [[Tortoise]], [[AMX M4]].
+
From the hull up, the F variation of the Panther is similar to previous models. However, the biggest and most noticeable change is seen in the turret design. Instead of the transverse-cylindrical mantlet of the [[Panther D|D]] and [[Panther A|A]] models or the chinned mantlet of the [[Panther G|G]] model, the Panther F features a brand new trapezoidal turret named the ''Schmalturm'' (or "Narrow Turret"). This new turret features a bevy of positives over its previous iterations, including beefier armour and the removal of the prominent shot trap caused by the cylindrical nature of the previous model's mantlet. Though stronger than the turret of previous Panthers, the Schmalturm can still be penetrated by numerous vehicles commonly seen around its battlerating.
  
 
=== Mobility ===
 
=== Mobility ===
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{{tankMobility|abMinHp=930|rbMinHp=531}}
 
{{tankMobility|abMinHp=930|rbMinHp=531}}
  
As expected of the Panther series, it features excellent mobility as a result of its very high power to weight ratio. However its mobility has been toned down a few notches due to the limiting of the engine to improve engine lifespan, which is unfortunately useless as reliability has no function in War Thunder. It is also important to note that the reverse has not improved from its lethargic 3 km/h, but the Panther's ability to neutral turn helps tremendously when trying to escape.
+
As expected of the Panther series, it features good mobility as a result of its decent power to weight ratio of 13 hp/t. However, it should be noted that the very poor reverse speed of 4 km/h has not been improved, and as such, great care must be taken to not overextend into an unfavourable position.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{main|KwK44 (75 mm)}}
 
{{main|KwK44 (75 mm)}}
  
The KwK44 is an incredibly effective gun when engaging enemy armour due to its penetration. Although not as effective as the later legendary [[KwK43 (88 mm)|KwK43]], it's enough to penetrate most enemies it will face, resulting in many two-shot kills with the help of the PzGr 39's explosive filler. The penetration combined with the excellent accuracy makes it an ideal sniping cannon.
+
The KwK44 is a highly effective gun when engaging enemy armour due to its high penetration. Although not as effective as the legendary [[KwK43 (88 mm)|KwK43]], it's enough to penetrate most enemies it will face, resulting in many two-shot kills with the help of the PzGr 39's explosive filler. The gun's high penetration values, excellent muzzle velocity and the addition of an optical rangefinder makes the Panther F excel in long range combat.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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==== Ammunition ====
 
==== Ammunition ====
{{:KwK44 (75 mm)/Ammunition|PzGr 39/42, PzGr 40/42, Sprgr. 42}}
+
{{:KwK44 (75 mm)/Ammunition|PzGr 39/42, PzGr 40/42, Sprgr. 42}}It is recommended to use primarily the Pzgr. 39 APCBC-HE shell in the Panther F, as Pzgr. 40 APCR, while having higher penetration against flat armour at close range, has reduced effectiveness against sloped armour and poor spalling post-penetration.
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The Panther is a great "hunter," locating weak (slow, damaged, or alone) tanks and taking them out is by far its greatest capability. Mobility is a big advantage and the tanker should use it to their advantage, especially when fighting higher-rank vehicles. You should find a suitable location as soon as possible; when you do this, you can easily push off advancing enemy tanks while heavier allies join the action. Just when you notice that you have strong opposition it is time to retreat. Your role is not to fight directly but rather spot weaknesses in the enemy defence. Once you learn how to take advantage of its speed and gun, you'll easily take out enemy targets by surprise.
+
In downtiers, the Panther F is an apex predator. With strong armour and significant firepower, the Panther can frontally take on most of the competition. It can be used effectively for engaging from long range or contesting capture points. It is important to be aware of your surroundings, and as much as possible point your strongest armour towards the enemy. Overextending in the Panther can be particularly lethal due to its poor reverse speed and weak side armour. 
  
Despite its slower turret traverse speed and mobility over the Panther A, it receives better turret armour, a rangefinder and faster reload.
+
Angling the turret slightly can greatly increase the likelihood of bouncing certain common enemy cannons, like the american 76mm and soviet 85mm tank guns.
  
Most of the heavy tanks that the Panther faces are not fast enough to counter its attacks. However, this does not mean that they are harmless. Be careful when approaching the enemy and always try to have the advantage. It is not advised to attack enemy heavy tanks directly or frontally; this is where they have most of their armour, and the Panther will probably not be able to penetrate it. It is better to retreat and try to find an alternative route before engaging the enemy.
+
In uptiers, the Panther F should be played very carefully, as a large part of the competition can frontally defeat it with relative ease. In these matchups, the player should seek to make use of the Panther's decent mobility characteristics to get into advantageous positions targeting the enemy's side, while being careful not to get enveloped by advancing enemy forces. Engaging enemy heavy tanks can be particularly troublesome, as many are largely frontally resistant to the Kwk 44.  
  
The Panther has no anti-air capabilities, so it is best to find cover if there are enemy aircraft nearby that are equipped with bombs or rockets.
+
'''Notable opponents'''
  
If the map allows it and you prefer this kind of playstyle, the Panther F also excels at sniping. Although having a slower turret traverse speed and mobility compared to the Panther A, the F version trades it for better turret armour, a rangefinder and faster reload. The distance will make your armour almost impenetrable to a lot of guns while being able to use the rangefinder, high muzzle velocity and great optics to pick off enemies.
+
* [[IS-2]] - The IS-2's powerful 122mm gun can easily penetrate the Panther's frontal arc, and, on penetration, doesn't allow any second chances. IS-2s of the early pattern can be penetrated reliably through the lower front plate and turret.
 +
* [[IS-2 (1944)]] - Compared to the earlier pattern IS-2, the '44 model has improved frontal protection - the lower frontal plate is now together with the externally mounted tracks a rather risky shot, particularly when angled or engaged at longer ranges.
 +
* [[M26]] - The Pershing's strong armour makes it resistant to the Kwk 44, while its 90mm easily penetrates the Schmalturm in return. Considerations should be made before engaging one frontally. It can be penetrated frontally through the hull machinegun and the right/left edges of the lower plate. These weakspots are also present on the [[T29 Heavy Tank (Family)]].
 +
* [[T26E5]] & [[T26E1-1]] - The two uparmoured Pershings are likewise highly resistant to the Kwk44 frontally, and direct frontal engagements with these should largely be avoided if possible.
 +
* [[T-44]] - The T-44 is, despite its excellent mobility, well protected. It can be penetrated reliably through the front of the turret face.
 +
* 76mm cannons (Found on [[M4 Sherman (Family)]] and [[M18 GMC]], among others) - Angling the turret against these weapons can make the Panther F a very hard nut to crack.  
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Flat mantlet removes the shot trap which plagued earlier models
+
* Excellent protection, the hull is resistant to many guns commonly found at around the tier
* Nigh impenetrable turret cheeks when facing from the front
+
* 75 mm KwK44 is highly capable, able to penetrate many targets with relative ease
* 75 mm KwK44 is an accurate and powerful gun
 
* Explosive filler on PzGr 39 shell allows for easy one- or two-shot kills
 
* APCR shell can allow the tank to compete with the heavier armour found in an uptier
 
* Features excellent, although toned down mobility as well as neutral steering
 
* Hull can become even more difficult to penetrate when angled properly
 
 
* Slightly faster reload than the previous models of Panthers
 
* Slightly faster reload than the previous models of Panthers
* Optical rangefinder, allows you to measure the range faster than the normal rangefinder and up to 2,200-2,500 m (depending on your crew qualification)
+
* Optical rangefinder allows faster and more accurate ranging of targets out to 4 km
  
 
'''Cons:'''
 
'''Cons:'''
  
* Turret is a massive weak spot
+
* Turret is weak to many guns found at and above its battlerating.
* Hull suffers similarly to turret; although good by itself, it becomes paper when facing higher tier guns
+
* 75 mm KwK44 can struggle against certain heavily-armoured vehicles seen primarily in uptiers
* 75 mm KwK44 can become difficult to use as a sniper in an uptier
 
 
* Pitiful reverse speed
 
* Pitiful reverse speed
* Slower turret traverse than the Panther A and G
 
* Turret cheeks can be penetrated by high penetration guns (German 88 mm or US 90 mm)
 
  
 
== History ==
 
== History ==

Latest revision as of 22:08, 24 November 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the German medium tank Panther F. For other uses, see Panther (Disambiguation). For other versions, see Panther tank (Family).
Panther F
germ_pzkpfw_v_ausf_f_panther.png
GarageImage Panther F.jpg
ArtImage Panther F.png
Panther F
AB RB SB
6.0 6.0 6.0
Class:
Research:31 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The Panzerkampfwagen V Ausführung F (Panther F) (Sd.Kfz. Index: Sd.Kfz. 171) is the fourth production variant of the iconic Panzerkampfwagen V Panther medium tank family. In November 1943, Rheinmetall designed a new turret with a narrow front plate 120 mm (4.72 in) thick. From a distance, the narrow turret presented a smaller target for the enemy. In March 1944, the design was revised under the name Schmale Blende Turm-Panther. This was one of several designs that were eventually dubbed "Schmalturm" (narrow turret). The Schmale Blende appears to be a modification that served as one of numerous proposals for the Panzerkampfwagen V Ausfuehrung II (Panther II). This updated turret design weighed less than the original Panther turret (from 7,665 kg to 7,565 kg) and reduced the area of frontal armour while maintaining interior crew space. It also reduced production time by around 30-40%. However, due to the end of World War II, the Panther F did not see serial production, but eight hulls and three turrets were completed in 1945.

Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Panther F improves on the Panther series by improved frontal protection, reload time and the inclusion of an optical rangefinder, allowing quicker and more accurate rangefinding at ranges up to 4 km.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull50 / 40 / 16
Turret120 / 60 / 60
Crew5 people
Visibility125 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (gun mantlet, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 80 mm (55°) Front glacis
50 mm (56°) Lower glacis
50 mm (30°) Top
41.5 + 5 mm Lower
40 mm (24°) 25 mm
Turret 120 mm
100 mm Gun mantlet
60 mm 60 mm 40 mm
Cupola 80 mm

From the hull up, the F variation of the Panther is similar to previous models. However, the biggest and most noticeable change is seen in the turret design. Instead of the transverse-cylindrical mantlet of the D and A models or the chinned mantlet of the G model, the Panther F features a brand new trapezoidal turret named the Schmalturm (or "Narrow Turret"). This new turret features a bevy of positives over its previous iterations, including beefier armour and the removal of the prominent shot trap caused by the cylindrical nature of the previous model's mantlet. Though stronger than the turret of previous Panthers, the Schmalturm can still be penetrated by numerous vehicles commonly seen around its battlerating.

Mobility

Speedforward / back
AB51 / 4 km/h
RB and SB46 / 4 km/h
Number of gears7 forward
1 back
Weight45.5 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB25.2 hp/t
RB and SB13.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 51 4 45.5 930 1,145 20.44 25.16
Realistic 46 4 531 600 11.67 13.19

As expected of the Panther series, it features good mobility as a result of its decent power to weight ratio of 13 hp/t. However, it should be noted that the very poor reverse speed of 4 km/h has not been improved, and as such, great care must be taken to not overextend into an unfavourable position.

Modifications and economy

Repair costBasic → Reference
AB2 964 → 4 090 Sl icon.png
RB3 552 → 4 901 Sl icon.png
SB4 540 → 6 265 Sl icon.png
Total cost of modifications52 700 Rp icon.png
91 100 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 180 / 210 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
195 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
185 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
195 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
185 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
195 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
185 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
185 Ge icon.png
Mods art support.png
Artillery Support
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
75mm_kwk_42_APCR_ammo_pack
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
190 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Ammunition82 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 20°
Main article: KwK44 (75 mm)

The KwK44 is a highly effective gun when engaging enemy armour due to its high penetration. Although not as effective as the legendary KwK43, it's enough to penetrate most enemies it will face, resulting in many two-shot kills with the help of the PzGr 39's explosive filler. The gun's high penetration values, excellent muzzle velocity and the addition of an optical rangefinder makes the Panther F excel in long range combat.

75 mm KwK44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 82 -8°/+20° ±180° N/A 14.28 19.76 24.00 26.55 28.24 8.71 7.70 7.10 6.70
Realistic 8.93 10.50 12.75 14.10 15.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39/42 APCBC 192 188 173 156 140 126
PzGr 40/42 APCR 228 224 204 182 162 145
Sprgr. 42 HE 13 12 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39/42 APCBC 935 6.8 1.2 14 28.9 48° 63° 71°
PzGr 40/42 APCR 1,120 4.75 - - - 66° 70° 72°
Sprgr. 42 HE 700 5.74 0.2 0.1 725 79° 80° 81°
It is recommended to use primarily the Pzgr. 39 APCBC-HE shell in the Panther F, as Pzgr. 40 APCR, while having higher penetration against flat armour at close range, has reduced effectiveness against sloped armour and poor spalling post-penetration.

Ammo racks

Ammo racks of the Panther F
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Visual
discrepancy
82 80 (+2) 74 (+8) 62 (+20) 50 (+32) 38 (+44) 26 (+56) 22 (+60) 12 (+70) (+78) (+81) Yes

Note:

  • Right side empty: 50 (+32) shells.
  • Both sides empty: 22 (+60) shells.

Machine guns

Ammunition3 000 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG42 (7.92 mm)
7.92 mm MG42
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (150) 1,200 N/A N/A

Usage in battles

In downtiers, the Panther F is an apex predator. With strong armour and significant firepower, the Panther can frontally take on most of the competition. It can be used effectively for engaging from long range or contesting capture points. It is important to be aware of your surroundings, and as much as possible point your strongest armour towards the enemy. Overextending in the Panther can be particularly lethal due to its poor reverse speed and weak side armour. 

Angling the turret slightly can greatly increase the likelihood of bouncing certain common enemy cannons, like the american 76mm and soviet 85mm tank guns.

In uptiers, the Panther F should be played very carefully, as a large part of the competition can frontally defeat it with relative ease. In these matchups, the player should seek to make use of the Panther's decent mobility characteristics to get into advantageous positions targeting the enemy's side, while being careful not to get enveloped by advancing enemy forces. Engaging enemy heavy tanks can be particularly troublesome, as many are largely frontally resistant to the Kwk 44.

Notable opponents

  • IS-2 - The IS-2's powerful 122mm gun can easily penetrate the Panther's frontal arc, and, on penetration, doesn't allow any second chances. IS-2s of the early pattern can be penetrated reliably through the lower front plate and turret.
  • IS-2 (1944) - Compared to the earlier pattern IS-2, the '44 model has improved frontal protection - the lower frontal plate is now together with the externally mounted tracks a rather risky shot, particularly when angled or engaged at longer ranges.
  • M26 - The Pershing's strong armour makes it resistant to the Kwk 44, while its 90mm easily penetrates the Schmalturm in return. Considerations should be made before engaging one frontally. It can be penetrated frontally through the hull machinegun and the right/left edges of the lower plate. These weakspots are also present on the T29 Heavy Tank (Family).
  • T26E5 & T26E1-1 - The two uparmoured Pershings are likewise highly resistant to the Kwk44 frontally, and direct frontal engagements with these should largely be avoided if possible.
  • T-44 - The T-44 is, despite its excellent mobility, well protected. It can be penetrated reliably through the front of the turret face.
  • 76mm cannons (Found on M4 Sherman (Family) and M18 GMC, among others) - Angling the turret against these weapons can make the Panther F a very hard nut to crack.

Pros and cons

Pros:

  • Excellent protection, the hull is resistant to many guns commonly found at around the tier
  • 75 mm KwK44 is highly capable, able to penetrate many targets with relative ease
  • Slightly faster reload than the previous models of Panthers
  • Optical rangefinder allows faster and more accurate ranging of targets out to 4 km

Cons:

  • Turret is weak to many guns found at and above its battlerating.
  • 75 mm KwK44 can struggle against certain heavily-armoured vehicles seen primarily in uptiers
  • Pitiful reverse speed

History


Archive of the in-game description

In the autumn of 1944, production of a new variant of the Panther was planned, the Ausf. F variant. This version had stronger front armour on its hull (80 mm), its sides (50 mm), and the front part of its roof (25 mm). The Schmalturm 605 turret, developed by the company Daimler-Benz AG, was slightly smaller than the standard Panther turret. This allowed the forward armour to be reinforced up to 120 mm, at an inclination of 20°. The sides of the new turret had a thickness of 60 mm and an inclination of 25°, and the thickness of the gun mantlet reached 150 mm. Stereoscopic rangefinders produced by the company Zeiss were mounted on the sides of the turret. The vehicle was armed with a 75 mm KwK42/1 L/70 or KwK44/1 L/70 gun in a new mantlet.

A project was launched to equip the Panther with the longer 75 mm KwK L/100. Instead of a directional machine gun, the radio operator/gunner used an MP 44 assault rifle. Production plans stipulated that production Ausf. F tanks would only be released with road wheels with internal shock absorbers. During mass production, the tank was supposed to be fitted with a periscope sight with an optical stabilizer. Each tank could, if necessary, be equipped with an FG 1250 night vision device.

In October 1944, production of the Ausf. F was set to launch in the Daimler-Benz plant in Berlin in March 1945. But by January 1945, a single Panther Ausf. G prototype with a Schmallturm turret was ready. Due to the overall difficulty of Germany's situation at the time, only a few prototypes with a narrow turret and 8 tank hulls had been constructed by the end of the war. Some sources indicate that several Ausf. F variants were completed by Daimler-Benz between April 20 and 23, 1945, and they may have been used in combat operations.


Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Maschinenfabrik Augsburg-Nürnberg Aktiengesellschaft (MAN AG)
Medium tanks 
Panther  VK 3002 (M) · Panther A · Ersatz M10 · Panther D · Panther F · Panther G · Panther II
Export/captured 
USSR  ▂T-V
France  Panther "Dauphiné"

Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1