Difference between revisions of "JDS Murasame (DD-107)"

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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
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''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
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* [[wt:en/news/9177-development-jds-murasame-dd-107-a-new-blade-en|[Devblog] JDS Murasame (DD-107): A New Blade]]
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{{Manufacturer MHI}}
 
{{Japan destroyers}}
 
{{Japan destroyers}}

Latest revision as of 01:32, 21 November 2024

JDS Murasame (DD-107)
JDS Murasame (DD-107)
AB RB SB
4.3 4.3 4.3
Class:
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The Murasame-class, JDS Murasame (DD-107), 1976 is a rank II Japanese destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update "Firebirds".

General info

Survivability and armour

Armourfront / side / back
Main fire tower19 / 19 / 19 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 400 t
Crew250 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB73 / 33 km/h
RB59 / 27 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 73 33
RB/SB Stock ___ ___
Upgraded 59 27

Modifications and economy

Repair costBasic → Reference
AB1 904 → 2 427 Sl icon.png
RB2 959 → 3 772 Sl icon.png
Total cost of modifications13 730 Rp icon.png
19 800 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 380 / 100 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
160 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
90 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
120 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
195 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
160 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
90 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
90 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
120 Ge icon.png
Mods ship venting.png
Ventilation
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
120 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
195 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
5-inch Common SP Mk.42
Research:
920 Rp icon.png
Cost:
1 300 Sl icon.png
160 Ge icon.png
Mods he frag proxi fuze ship.png
5-inch HC-VT Mk.41
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
90 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
90 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
90 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
120 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
120 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
195 Ge icon.png

Armament

Primary armament

3 х Turret5 inch/54 Mk.16 cannon
Ammunition330 rounds
Vertical guidance-10° / 85°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
HC Mk.41 HE 36 36 36 36 36 36
SP Common Mk.42 SP Common 206 183 156 138 125 109
Mark 41 HC-VT HE-VT 36 36 36 36 36 36
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.41 HE 810 31.75 0 0.1 3,440 79° 80° 81°
SP Common Mk.42 SP Common 810 31.75 0.01 6 970 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mark 41 HC-VT HE-VT 810 31.75 0 0.1 457 23 3,440 79° 80° 81°

Secondary armament

2 х Turret2 x 3 inch/50 Mk.33 cannon
Ammunition3000 rounds
Belt capacity150 rounds
Fire rate50 shots/min
Main article: 3 inch Mk.33 (76 mm)

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HC Mk.27 HE 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.27 HE 823 5.9 0 0.1 500 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AA Mk.31 HE-VT 823 5.85 0 0.1 548 15 352.8 79° 80° 81°

Additional armament

Setup 16 x 12.75 inch Mark 46 torpedo
Setup 2144 x Mk.15 "Hedgehog" mortar
2 x Mk.6 mortar depth charge
Setup 36 x 12.75 inch Mark 46 torpedo
1 x Mk.15 "Hedgehog" mortar
2 x Mk.6 mortar depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Mitsubishi Heavy Industries Ltd. (三菱重工業株式会社)
Ground Vehicles 
APC  Type 60 · SUB-I-II
IFV  Type 89
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
RCV  RCV (P)
SPH  Type 75 · Type 99
SPAAG  Type 87
Main Battle Tanks 
Type 61  ST-A1 · ST-A2 · ST-A3 · Type 61
Type 74  ST-B2 · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90  Type 90 · Type 90 (B)
Type 10  TKX (P) · TKX · Type 10
Air Vehicles 
Jet Fighters 
F-86  F-86F-30 ▅* · F-86F-40 ▅* · F-86F-40 JASDF▅*
F-104  F-104J*
F-1  T-2 Early · T-2 · F-1
F-4  F-4EJ Phantom II* · F-4EJ ADTW* · F-4EJ Kai Phantom II*
F-15  F-15J* · F-15J(M)*
Naval Vehicles 
Patrol Boats (PT) 
No. 7 class  PT-8 (PT-808)
No. 11 class  PT-15 (PT-815)
Destroyers (DD) 
Harukaze-class  JDS Harukaze (DD-101)
Ayanami-class  JDS Ayanami (DD-103)
Murasame-class  JDS Murasame (DD-107)
  MHI's shipyards are positioned in Kobe, Nagasaki, and Shimonoseki
  * Licensed Production / Variants
See also  Mitsubishi Aircraft Company (1928-1945) · Mitsubishi Heavy Industries Ltd. (1938-1945) · Mitsubishi Shipbuilding Company (1884-1945)
  North American Aviation · Lockheed · McDonnell Aircraft Corporation

Japan destroyers
  IJN
Momi-class  IJN Momi
Mutsuki-class  IJN Mutsuki · IJN Satsuki
Fubuki-class  IJN Ayanami
Hatsuharu-class  IJN Hatsuharu · IJN Nenohi
Shiratsuyu-class  IJN Yuudachi
Yugumo-class  IJN Yugumo · IJN Hayanami · IJN Kiyoshimo
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki
  JMSDF
Ariake-class*  JDS Yūgure (DD-184)
Harukaze-class  JDS Harukaze (DD-101)
Murasame-class  JDS Murasame (DD-107)
  * Modified Fletcher-class destroyers