Difference between revisions of "A6M2 mod. 11"

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(Added tables and basic info.)
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{{Specs-Card|code=a6m2_mod11}}
 
{{Specs-Card|code=a6m2_mod11}}
 
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[A6M_(Disambiguation)|A6M (Disambiguation)]]''}}
 
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[A6M_(Disambiguation)|A6M (Disambiguation)]]''}}
 +
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 +
 
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese fighter {{Battle-rating|1}}. It was introduced in Update 1.39.
 +
 
 +
The "Zero" is almost the ideal dog-fighter. Very good turn times and 2 x 20 mm cannons make this aircraft a frightful foe. Use your superior turn time and better overall maneuverability to get on the tail of the enemy. Be mindful of the low ammo count. Historically, as well as in the game, the A6M series was stripped of all armor to lighten the aircraft (achieving it's amazing maneuverability). This means that your pilot is easily sniped and your fuel tanks, which are not protected, catch on fire very easily.
 +
 
 +
Although this aircraft can carry bombs, it makes you an easy target and is really not worth the added weight in realistic or simulator battles. It is slower compared to most of the opposition, thus be mindful of what is around you.
  
 +
Landing and runway maneuverability is good, but with no tail hook you can find your self careening off the end of carriers. Landing on a carrier with this land-based version requires a careful hand. With an approach speed of 120 kph (90 mph), landing flaps and gear down approach a ''moving'' carrier from behind. When setting down on the flight deck immediately pull up the flaps, push the brake and pull up with the elevator (past the stall speed of 90 kph/60 mph).
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,400 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 487 || 476 || {{Specs|ceiling}} || 17.9 || 18.2 || 10.1 || 10.1 || 175
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,400 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 532 || 510 || {{Specs|ceiling}} || 16.7 || 17.0 || 20.9 || 13.3 || 175
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 510 || ~18 || ~10
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 310 || < 420 || < 410 || > 220
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 3,360 m || 935 hp || 1,055 hp
 +
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* No armour plating
 +
* No armour glazing
 +
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 +
* More fuel tanks located in wings near fuselage
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Type 99 Model 1 navy (20 mm)|Type 97 navy (7.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (60 rpg = 120 total)
 +
* 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* Without load
 +
* 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)
  
 +
<!--
 
=== Defensive armament ===
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
  
== Usage in the battles ==
+
===Modules===
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable"
 +
!colspan = "1"| Tier
 +
!colspan = "2"| Flight performance
 +
!colspan = "1"| Survivability
 +
!colspan = "2"| Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
| Radiator
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
|-
 +
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
| Engine Injection
 +
| Cover
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Aside from Biplanes (and the Ki-27), has the best turn time and maneuverability
 +
* Low stall speed
 +
* Powerful cannons
 +
* Small target
 +
* Air spawn on sea maps
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Moderately slow
 +
* No armour or pilot protection (just the metal shell)
 +
* A lot of bars in the cockpit
 +
* No tail hook. Later A6Ms fix this
 +
* Not very good in dives
 +
* Guns easily over heat
 +
* Fires extremely likely. Most common vehicle destruction is from being set alight and burning down
 +
* Low cannon ammunition count
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 +
The A6M2 mod. 11 was the third prototype to be built. It was powered by a 950 hp Nakajima Sakae engine. Production started in 1939 and a total of 64 were built. These aircraft did see combat in China.
  
 
== Media ==
 
== Media ==
Line 43: Line 247:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
Line 50: Line 254:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Japan fighters}}

Revision as of 16:31, 17 December 2018

Rank 7 USA
F-5C Pack
A6M2 mod. 11
a6m2_mod11.png
A6M2 mod. 11
AB RB SB
3.3 3.7 3.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game
Msg-info.png This page is about the aircraft A6M2 mod. 11. For other uses, see A6M (Disambiguation)

Description

GarageImage A6M2 mod. 11.jpg


The A6M2 mod. 11 is a Rank II Japanese fighter with a battle rating of 3.3 (AB/SB) and 3.7 (RB). It was introduced in Update 1.39.

The "Zero" is almost the ideal dog-fighter. Very good turn times and 2 x 20 mm cannons make this aircraft a frightful foe. Use your superior turn time and better overall maneuverability to get on the tail of the enemy. Be mindful of the low ammo count. Historically, as well as in the game, the A6M series was stripped of all armor to lighten the aircraft (achieving it's amazing maneuverability). This means that your pilot is easily sniped and your fuel tanks, which are not protected, catch on fire very easily.

Although this aircraft can carry bombs, it makes you an easy target and is really not worth the added weight in realistic or simulator battles. It is slower compared to most of the opposition, thus be mindful of what is around you.

Landing and runway maneuverability is good, but with no tail hook you can find your self careening off the end of carriers. Landing on a carrier with this land-based version requires a careful hand. With an approach speed of 120 kph (90 mph), landing flaps and gear down approach a moving carrier from behind. When setting down on the flight deck immediately pull up the flaps, push the brake and pull up with the elevator (past the stall speed of 90 kph/60 mph).

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,400 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
487 476 10300 17.9 18.2 10.1 10.1 175
Upgraded
Max Speed
(km/h at 4,400 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
532 510 10300 16.7 17.0 20.9 13.3 175

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 310 510 ~18 ~10
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 310 < 420 < 410 > 220
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,360 m 935 hp 1,055 hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Offensive armament

The A6M2 mod. 11 is armed with:

  • 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total)

Suspended armament

      Main article: Bombs

The A6M2 mod. 11 can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)

Usage in the battles

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wings Repair Engine
IV Engine Injection Cover

Pros and cons

Pros:

  • Aside from Biplanes (and the Ki-27), has the best turn time and maneuverability
  • Low stall speed
  • Powerful cannons
  • Small target
  • Air spawn on sea maps

Cons:

  • Moderately slow
  • No armour or pilot protection (just the metal shell)
  • A lot of bars in the cockpit
  • No tail hook. Later A6Ms fix this
  • Not very good in dives
  • Guns easily over heat
  • Fires extremely likely. Most common vehicle destruction is from being set alight and burning down
  • Low cannon ammunition count

History

The A6M2 mod. 11 was the third prototype to be built. It was powered by a 950 hp Nakajima Sakae engine. Production started in 1939 and a total of 64 were built. These aircraft did see combat in China.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)