Difference between revisions of "Ki-44-II hei"
(Added tables and basic info.) |
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{{Specs-Card|code=ki_44_2_hei}} | {{Specs-Card|code=ki_44_2_hei}} | ||
+ | {{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Ki-44_(Disambiguation)|Ki-44 (Disambiguation)]]''}} | ||
+ | == Description == | ||
+ | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> | ||
+ | |||
+ | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese fighter {{Battle-rating|2}}. It was introduced in [[Update_1.55_"Royal_Armour"|Update 1.55 "Royal Armour"]]. | ||
+ | |||
+ | A very good energy fighter that turns decently and has a very high top speed when fully upgraded of 606 km/h at 6,000 m, being able to reach that height in 5 minutes at a 21 degree angle at 98% throttle. The Ki-44 will maintain a > 25 m/s climb rate with WEP below 4, 000 m. However, the engine WILL overheat on WEP very quickly below 5,500 m if manual engine control is not used. | ||
− | + | It is a phenomenally fast plane, being able to match the speed of almost anything it meets. This is coupled with excellent acceleration, energy retention, high rip speed and low control stiffening, allowing it to pursue after planes that other fighters cannot. The Ki-44 retains the iconic Japanese agility of its country, being able to turn-fight most fighters it encounters, with its high roll rate serving well to keep its targets in sight and to shake off enemies. It is also equal or superior in energy fights to anything it faces, flying loops and energy trapping its foes on a whim. | |
− | |||
+ | The Ki-44-II Hei is armed with four Ho-103 heavy machine guns, with 1,000 rounds of ammunition (250 rounds per gun). The Ho-103 machine gun has a low damage output outside of 300 meters due to the low velocity, so the player should make sure to shoot within 300 meters. However, inside of 300 meters, the Ho-103 has a decent damage output easily cutting off wings and critically damaging control surfaces, but it is still weaker than the M2 Brownings or Berezin UB machine guns. The accuracy is very good overall as two of them are in the nose & the other two are in the wings. The best belts for the Ho-103 machine guns would be either ''Stealth'' or ''Air target'' belts depending on play style. | ||
== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
− | ''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.'' | + | <!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="8" | Characteristics | ||
+ | |- | ||
+ | ! colspan="8" | ''Stock'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 5,200 m) | ||
+ | ! rowspan="2" | Max altitude<br>(meters) | ||
+ | ! colspan="2" | Turn time<br>(seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run<br>(meters) | ||
+ | |- | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 320 | ||
+ | |- | ||
+ | ! colspan="8" | ''Upgraded'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 5,200 m) | ||
+ | ! rowspan="2" |Max altitude (meters) | ||
+ | ! colspan="2" | Turn time (seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run (meters) | ||
+ | |- | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 320 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====Details==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Features | ||
+ | |- | ||
+ | ! Combat flap | ||
+ | ! Take-off flap | ||
+ | ! Landing flap | ||
+ | ! Air brakes | ||
+ | ! Arrestor gear | ||
+ | |- | ||
+ | | ✓ || ✓ || ✓ || X || X <!-- ✓ --> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Limits | ||
+ | |- | ||
+ | ! rowspan="2" | Wing-break speed<br>(km/h) | ||
+ | ! rowspan="2" | Gear limit<br>(km/h) | ||
+ | ! rowspan="2" | Combat flap<br> (km/h) | ||
+ | ! colspan="2" | Max Static G | ||
+ | |- | ||
+ | ! + | ||
+ | ! - | ||
+ | |- | ||
+ | | {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 400 || ~25 || ~16 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | Optimal velocities | ||
+ | |- | ||
+ | ! Ailerons<br>(km/h) | ||
+ | ! Rudder<br>(km/h) | ||
+ | ! Elevators<br>(km/h) | ||
+ | ! Radiator<br>(km/h) | ||
+ | |- | ||
+ | | < 400 || < 400 || < 450 || > 260 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | Compressor (RB/SB) | ||
+ | |- | ||
+ | ! colspan="3" | Setting 1 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | 1,386 m || 1,420 hp || 1,613 hp | ||
+ | |- | ||
+ | <!--! colspan="3" | Setting 2 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | 4,443 m || 1,300 hp || 1,477 hp | ||
+ | |- | ||
+ | ! colspan="3" | Setting 3 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | ?,??? m || ?,??? hp || ?,??? hp | ||
+ | |- --> | ||
+ | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.'' | + | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> |
+ | * 10.5 mm Steel plate behind the pilot | ||
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
− | ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' | + | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> |
+ | {{main|Ho-103 army (12.7 mm)}} | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' is armed with: | ||
+ | |||
+ | * 2 x 12.7 mm Ho-103 machine gun, nose-mounted (250 rpg = 500 total) | ||
+ | * 2 x 12.7 mm Ho-103 machine gun, wing-mounted (250 rpg = 500 total) | ||
=== Suspended armament === | === Suspended armament === | ||
− | ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' | + | <!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--> |
+ | ''Main article: '''[[:Category:Suspended armaments|Bombs]]''''' | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' can be outfitted with the following equipment: | ||
+ | * Without load | ||
+ | * 2 x 50 kg Army Type 94 GPHE bombs (100 kg total) | ||
+ | * 2 x 100 kg Army Type 94 GPHE bombs (200 kg total) | ||
+ | <!-- | ||
=== Defensive armament === | === Defensive armament === | ||
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ||
+ | --> | ||
+ | == Usage in the battles == | ||
+ | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
+ | Ingame, the Ki-44 is the pinnacle of point interceptors at it's battle rating. At the beginning of any match, use your amazing climb rate to get as high as you can. If you climb at around a 22° angle, you should be able to find yourself far above enemy bombers by the time you encounter them. If there are bombers, those 4 x 12.7s machine guns can do a number on a bomber, but the bombers defenses can also do a a lot to you. When attacking a bomber, do it in high speed passes, giving the gunners minimal time to lock on to you. Aim for the wings of the bomber as, while not exactly high velocity, your shells can do a lot of damage to a bomber's wing. | ||
− | + | If there are no bombers your next job is fighter interception. Attack enemy fighters using Boom & Zoom tactics to destroy fighters. Use vertical maneuvers to maximize your energy retention while booming and zooming. As long as you keep your speed up, you should be fine. Horizontal maneuvers are not highly recommended as it performs worse than in the vertical but will turn with most other fighters if needed especially with flaps. Stall climbs can also be used to great effect against opposing planes due to the incredible energy retention and climb rate. | |
− | + | ===Manual Engine Control=== | |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | MEC elements | ||
+ | |- | ||
+ | ! rowspan="2" |Mixer | ||
+ | ! rowspan="2" |Pitch | ||
+ | ! colspan="3" |Radiator | ||
+ | ! rowspan="2" |Supercharger | ||
+ | ! rowspan="2" |Turbocharger | ||
+ | |- | ||
+ | ! Oil | ||
+ | ! Water | ||
+ | ! Type | ||
+ | |- | ||
+ | | Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Modules=== | ||
+ | {| class="wikitable" | ||
+ | !colspan = "1"| Tier | ||
+ | !colspan = "2"| Flight performance | ||
+ | !colspan = "1"| Survivability | ||
+ | !colspan = "2"| Weaponry | ||
+ | |- | ||
+ | | I | ||
+ | | Fuselage Repair | ||
+ | | Radiator | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | II | ||
+ | | | ||
+ | | Compressor | ||
+ | | Airframe | ||
+ | | | ||
+ | |- | ||
+ | | III | ||
+ | | Wings Repair | ||
+ | | Engine | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | IV | ||
+ | | | ||
+ | | Engine Injection | ||
+ | | Cover | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Incredibly fast, leaves virtually any plane it faces in the dust at any altitude |
+ | * Climb rate is better than many 4.0 planes at more than > 25 m/s spaded. At get to altitude faster than La-5's even stock and La-7's upgraded | ||
+ | * Excellent acceleration | ||
+ | * Superior agility against other aircraft | ||
+ | * Extremely low stall speed | ||
+ | * Has an excellent roll rate (utilize combat flaps for tighter maneuvering) | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough |
+ | * Feeble armament, even the Soviet I-16 will feel like a Tiger II with this plane,the rate of fire quickly expends the ammo reserves as well | ||
+ | * Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed | ||
+ | * Flaps cause the nose to pitch down hard if used below 150-200 kph in a steep climb | ||
== History == | == History == | ||
Line 43: | Line 241: | ||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | ''ETC.'' | + | <!--''ETC.''--> |
== Sources == | == Sources == | ||
Line 50: | Line 248: | ||
* ''page on aircraft encyclopedia;'' | * ''page on aircraft encyclopedia;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{Japan fighters}} |
Revision as of 17:03, 17 December 2018
Contents
This page is about the aircraft Ki-44-II hei. For other uses, see Ki-44 (Disambiguation) |
Description
The Ki-44-II hei Shoki is a Rank II Japanese fighter
with a battle rating of 3.7 (AB/RB) and 3.0 (SB). It was introduced in Update 1.55 "Royal Armour".
A very good energy fighter that turns decently and has a very high top speed when fully upgraded of 606 km/h at 6,000 m, being able to reach that height in 5 minutes at a 21 degree angle at 98% throttle. The Ki-44 will maintain a > 25 m/s climb rate with WEP below 4, 000 m. However, the engine WILL overheat on WEP very quickly below 5,500 m if manual engine control is not used.
It is a phenomenally fast plane, being able to match the speed of almost anything it meets. This is coupled with excellent acceleration, energy retention, high rip speed and low control stiffening, allowing it to pursue after planes that other fighters cannot. The Ki-44 retains the iconic Japanese agility of its country, being able to turn-fight most fighters it encounters, with its high roll rate serving well to keep its targets in sight and to shake off enemies. It is also equal or superior in energy fights to anything it faces, flying loops and energy trapping its foes on a whim.
The Ki-44-II Hei is armed with four Ho-103 heavy machine guns, with 1,000 rounds of ammunition (250 rounds per gun). The Ho-103 machine gun has a low damage output outside of 300 meters due to the low velocity, so the player should make sure to shoot within 300 meters. However, inside of 300 meters, the Ho-103 has a decent damage output easily cutting off wings and critically damaging control surfaces, but it is still weaker than the M2 Brownings or Berezin UB machine guns. The accuracy is very good overall as two of them are in the nose & the other two are in the wings. The best belts for the Ho-103 machine guns would be either Stealth or Air target belts depending on play style.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 5,200 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
? | ? | 9800 | ??.? | ??.? | ??.? | ??.? | 320 |
Upgraded | |||||||
Max Speed (km/h at 5,200 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
? | ? | 9800 | ??.? | ??.? | ??.? | ??.? | 320 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
850 | 250 | 400 | ~25 | ~16 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 400 | < 400 | < 450 | > 260 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
1,386 m | 1,420 hp | 1,613 hp |
Survivability and armour
- 10.5 mm Steel plate behind the pilot
Armaments
Offensive armament
The Ki-44-II hei is armed with:
- 2 x 12.7 mm Ho-103 machine gun, nose-mounted (250 rpg = 500 total)
- 2 x 12.7 mm Ho-103 machine gun, wing-mounted (250 rpg = 500 total)
Suspended armament
Main article: Bombs
The Ki-44-II hei can be outfitted with the following equipment:
- Without load
- 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
- 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)
Usage in the battles
Ingame, the Ki-44 is the pinnacle of point interceptors at it's battle rating. At the beginning of any match, use your amazing climb rate to get as high as you can. If you climb at around a 22° angle, you should be able to find yourself far above enemy bombers by the time you encounter them. If there are bombers, those 4 x 12.7s machine guns can do a number on a bomber, but the bombers defenses can also do a a lot to you. When attacking a bomber, do it in high speed passes, giving the gunners minimal time to lock on to you. Aim for the wings of the bomber as, while not exactly high velocity, your shells can do a lot of damage to a bomber's wing.
If there are no bombers your next job is fighter interception. Attack enemy fighters using Boom & Zoom tactics to destroy fighters. Use vertical maneuvers to maximize your energy retention while booming and zooming. As long as you keep your speed up, you should be fine. Horizontal maneuvers are not highly recommended as it performs worse than in the vertical but will turn with most other fighters if needed especially with flaps. Stall climbs can also be used to great effect against opposing planes due to the incredible energy retention and climb rate.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable | Not controllable | Not controllable | Separate | Not ontrollable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage Repair | Radiator | |||
II | Compressor | Airframe | |||
III | Wings Repair | Engine | |||
IV | Engine Injection | Cover |
Pros and cons
Pros:
- Incredibly fast, leaves virtually any plane it faces in the dust at any altitude
- Climb rate is better than many 4.0 planes at more than > 25 m/s spaded. At get to altitude faster than La-5's even stock and La-7's upgraded
- Excellent acceleration
- Superior agility against other aircraft
- Extremely low stall speed
- Has an excellent roll rate (utilize combat flaps for tighter maneuvering)
Cons:
- Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough
- Feeble armament, even the Soviet I-16 will feel like a Tiger II with this plane,the rate of fire quickly expends the ammo reserves as well
- Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed
- Flaps cause the nose to pitch down hard if used below 150-200 kph in a steep climb
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
Japan fighters | |
---|---|
Navy | |
Carrier-based fighter | |
A5M | A5M4 · Hagiri's A5M4 |
A6M | A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c |
A7He | A7He1* |
A7M | A7M1 (NK9H) · A7M2 |
Land-based Fighter | |
J2M | J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) |
J6K | J6K1 |
J7W | J7W1 |
N1K-J | N1K1-Ja · N1K2-J · N1K2-Ja |
Fighter seaplane | |
N1K | N1K1 |
A6M-N | A6M2-N |
Army | |
Ki-10 | Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C |
Ki-27 | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43 | Ki-43-I · Ki-43-II · Ki-43-III otsu |
Ki-44 | Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei |
Ki-61 | Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai |
Ki-84 | Ki-84 ko · Ki-84 otsu · Ki-84 hei |
Ki-87 | Ki-87 |
Ki-94 | Ki-94-II |
Ki-100 | Ki-100 · Ki-100-II |
Other countries | ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5 |
*Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He) |