Difference between revisions of "T-126"
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== Description == | == Description == | ||
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--> | <!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--> | ||
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. | + | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] |
+ | |||
+ | The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.47 "Big Guns"]]. A premium version of the T-50, being its prototype design, it shares it similarities, but actually is better due to much thicker armour all around. An unfortunate side effect results in a decrease in top overall speed due to weight of added armor. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | + | <!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | |
− | + | If necessary use a visual template to indicate the most secure and weak zones of the armour.--> | |
+ | '''Armour type:''' | ||
+ | * Rolled homogeneous armour | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 55 mm (53-54°) ''Front glacis'' <br> 45 mm (53°) ''Cheeks'' <br> 45 mm (44°) ''Lower glacis'' || 45 mm (38-41°) ''Top'' <br> 45 mm ''Bottom'' || 30 mm (56°) ''Top'' <br> 30 mm (5-42°) ''Bottom''|| 15 mm | ||
+ | |- | ||
+ | | Turret || 45 mm (6-72°) ''Turret front'' <br> 40 mm (9-48°) ''Gun mantlet''|| 45 mm (24-27°) || 45 mm (24°) || 15 mm | ||
+ | |} | ||
+ | '''Notes''' | ||
+ | * Suspension wheels and tracks are 15 mm thick in armour. | ||
=== Mobility === | === Mobility === | ||
− | + | <!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--> | |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | !colspan="3" | Mobility characteristic | ||
+ | |- | ||
+ | ! Weight (tons) | ||
+ | !colspan="1" | Add-on Armour<br>weight (tons) | ||
+ | !colspan="1" | Max speed (km/h) | ||
+ | |- | ||
+ | |rowspan="2" | 18.3 || colspan="1" rowspan="2" | N/A || colspan="1" | 39 (AB) | ||
+ | |- | ||
+ | |35 (RB/SB) | ||
+ | |- | ||
+ | !colspan="3" | Engine power (horsepower) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |465 | ||
+ | |572 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |265 | ||
+ | |300 | ||
+ | |- | ||
+ | !colspan="3" | Power-to-weight ratio (hp/ton) | ||
+ | |- | ||
+ | !colspan="1" | Mode | ||
+ | !Stock | ||
+ | !Upgraded | ||
+ | |- | ||
+ | |''Arcade'' | ||
+ | |25.41 | ||
+ | |31.26 | ||
+ | |- | ||
+ | |''Realistic/Simulator'' | ||
+ | |14.48 | ||
+ | |16.39 | ||
+ | |- | ||
+ | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | + | <!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--> | |
+ | {{main|20-K (45 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="6" | [[20-K (45 mm)|45 mm 20-K]] | ||
+ | |- | ||
+ | ! colspan="3" rowspan="1" style="width:5em" |Capacity | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | ! rowspan="1" | Stabilizer | ||
+ | |- | ||
+ | | colspan="3" | 150 || -8°/+25° || ±180° || N/A | ||
+ | |- | ||
+ | ! colspan="6" | Turret rotation speed (°/s) | ||
+ | |- | ||
+ | ! style="width:4em" |Mode | ||
+ | ! style="width:4em" |Stock | ||
+ | ! style="width:4em" |Upgraded | ||
+ | ! style="width:4em" |Prior + Full crew | ||
+ | ! style="width:4em" |Prior + Expert qualif. | ||
+ | ! style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | ''Arcade'' || 7.62 || 10.54 || __.__ || __.__ || 15.06 | ||
+ | |- | ||
+ | | ''Realistic'' || 4.76 || 5.6 || __.__ || __.__ || 8.00 | ||
+ | |- | ||
+ | ! colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! colspan="1" style="width:4em" |Stock | ||
+ | ! colspan="1" style="width:4em" |Prior + Full crew | ||
+ | ! colspan="1" style="width:4em" |Prior + Expert qualif. | ||
+ | ! colspan="1" style="width:4em" |Prior + Ace qualif. | ||
+ | |- | ||
+ | | 3.48 || __.__ || __.__ || 2.90 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== Ammunition ===== | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack''' | ||
+ | |- | ||
+ | ! 10m | ||
+ | ! 100m | ||
+ | ! 500m | ||
+ | ! 1000m | ||
+ | ! 1500m | ||
+ | ! 2000m | ||
+ | |- | ||
+ | | BR-240 || APHEBC || 69 || 68 || 59 || 50 || 42 || 35 | ||
+ | |- | ||
+ | | BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37 | ||
+ | |- | ||
+ | | BR-240P || APCR || 103 || 94 || 64 || 40 || 21 || 17 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" class="unsortable" | Type of <br /> warhead | ||
+ | ! rowspan="2" |Velocity <br /> in m/s | ||
+ | ! rowspan="2" |Projectile<br />Mass in kg | ||
+ | ! rowspan="2" | ''Fuse delay'' | ||
+ | ''in m:'' | ||
+ | ! rowspan="2" | ''Fuse sensitivity'' | ||
+ | ''in mm:'' | ||
+ | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
+ | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
+ | ! colspan="3" | ''Ricochet:'' | ||
+ | |- | ||
+ | ! 0% | ||
+ | ! 50% | ||
+ | ! 100% | ||
+ | |- | ||
+ | | BR-240 || APHEBC || 760 || 1.43 || 1.2 || 15 || 29.26 || +4° || 48° || 63° || 71° | ||
+ | |- | ||
+ | | BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || -1° || 47° || 60° || 65° | ||
+ | |- | ||
+ | | BR-240P || APCR || 985 || 0.85 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72° | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===== [[Ammo racks|Ammo racks]] ===== | ||
+ | [[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|x250px|Ammo racks of the {{Specs|name}}.]] | ||
+ | {| class="wikitable sortable" style="text-align:center" | ||
+ | |- | ||
+ | ! class="wikitable unsortable" |Full<br /> ammo | ||
+ | ! class="wikitable unsortable" |1st<br /> rack empty | ||
+ | ! class="wikitable unsortable" |2nd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |3rd<br /> rack empty | ||
+ | ! class="wikitable unsortable" |4th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |5th<br /> rack empty | ||
+ | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
+ | |- | ||
+ | || '''150''' || 121 ''(+29)''|| 91 ''(+59)'' || 61 ''(+89)'' || 31 ''(+119)'' || 1 ''(+149)''|| style="text-align:center" | Yes | ||
+ | |- | ||
+ | |} | ||
=== Machine guns === | === Machine guns === | ||
− | + | <!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--> | |
+ | {{main|DT (7.62 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]] | ||
+ | |- | ||
+ | ! colspan="7" | ''Coaxial mount'' | ||
+ | |- | ||
+ | ! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity) | ||
+ | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
+ | ! rowspan="1" | Vertical <br> guidance | ||
+ | ! rowspan="1" | Horizontal <br> guidance | ||
+ | |- | ||
+ | | colspan="4" | 1,890 (63) || 600 || N/A || N/A | ||
+ | |- | ||
+ | |} | ||
== Usage in battles == | == Usage in battles == | ||
Line 25: | Line 197: | ||
=== Pros and cons === | === Pros and cons === | ||
− | + | <!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> | |
− | |||
'''Pros:''' | '''Pros:''' | ||
* Up-armored angled front plate giving good protection | * Up-armored angled front plate giving good protection | ||
− | * Serviceable cannon at | + | * Serviceable cannon at its rank |
− | * Angled | + | * Angled armour all around upper hull |
* Decent mobility | * Decent mobility | ||
− | |||
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
Line 42: | Line 210: | ||
* Gun mantlet is a significant weakspot | * Gun mantlet is a significant weakspot | ||
* Struggles in an up-tiered battle | * Struggles in an up-tiered battle | ||
− | * Cheeks on the corner of the frontal | + | * Cheeks on the corner of the frontal armour, which results in massive weakspots if you are not facing enemies |
* Limited gun depression | * Limited gun depression | ||
− | * 4-man crew extremely tightly packed | + | * 4-man crew extremely tightly packed - a penetrating APHE can easily knock out all 4 |
− | |||
− | + | == History == | |
+ | <!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--> | ||
+ | ===Development=== | ||
+ | The Spanish Civil War gave the Soviets insight on the future of tank warfare, and the knowledge led to an attempt to upgrade or replace their tank forces that consisted mainly of the [[T-26 mod. 1939|T-26]] light tanks. The development started in 1939 to create a replacement with for the T-26 and [[BT-5 mod. 1933|BT]] light tanks. | ||
− | + | The project for the new tank began as the SP project, which is short for ''Soprovzhdeniya Pekhoty'', which means "Infantry Support". The project was headed by the OKMO tank design bureau at the S.M. Kirov Factory No. 185 in Leningrad under the individuals L. Troyanov and I. Bushnevov. Two prototypes, the '''T-126''' and the T-127 was built, and the T-126 was to be further developed into the finished design. The finished design would become the [[T-50]] light tank, which was an intricate light tank for the Soviets at the time. The tank featured sloping armour, torsion bar suspension, diesel engine, three-man turret, and a commander's cupola, all of which were advanced features at the time. | |
− | '' | + | |
+ | ===Production=== | ||
+ | The tank would eventually be produced in 1941 during the German invasion in Operation Barbarossa. Only 69 T-50s were made before production ended in January 1942, the design suffered from being expensive, unreliable, and over-engineered. Today, two T-50 survive in intact condition, one normal variant in the Kubinka Tank Museum, and an up-armoured variant in Finland at a museum in Parola. | ||
=== In-game description === | === In-game description === |
Revision as of 14:29, 28 July 2019
Contents
Description
The T-126(SP) is a premium rank II Soviet light tank with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.47 "Big Guns". A premium version of the T-50, being its prototype design, it shares it similarities, but actually is better due to much thicker armour all around. An unfortunate side effect results in a decrease in top overall speed due to weight of added armor.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 55 mm (53-54°) Front glacis 45 mm (53°) Cheeks 45 mm (44°) Lower glacis |
45 mm (38-41°) Top 45 mm Bottom |
30 mm (56°) Top 30 mm (5-42°) Bottom |
15 mm |
Turret | 45 mm (6-72°) Turret front 40 mm (9-48°) Gun mantlet |
45 mm (24-27°) | 45 mm (24°) | 15 mm |
Notes
- Suspension wheels and tracks are 15 mm thick in armour.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armour weight (tons) |
Max speed (km/h) |
18.3 | N/A | 39 (AB) |
35 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 465 | 572 |
Realistic/Simulator | 265 | 300 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 25.41 | 31.26 |
Realistic/Simulator | 14.48 | 16.39 |
Armaments
Main armament
45 mm 20-K | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
150 | -8°/+25° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 7.62 | 10.54 | __.__ | __.__ | 15.06 |
Realistic | 4.76 | 5.6 | __.__ | __.__ | 8.00 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
3.48 | __.__ | __.__ | 2.90 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
BR-240 | APHEBC | 69 | 68 | 59 | 50 | 42 | 35 |
BR-240SP | AP | 73 | 71 | 62 | 52 | 44 | 37 |
BR-240P | APCR | 103 | 94 | 64 | 40 | 21 | 17 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
BR-240 | APHEBC | 760 | 1.43 | 1.2 | 15 | 29.26 | +4° | 48° | 63° | 71° |
BR-240SP | AP | 757 | 1.43 | N/A | N/A | N/A | -1° | 47° | 60° | 65° |
BR-240P | APCR | 985 | 0.85 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
150 | 121 (+29) | 91 (+59) | 61 (+89) | 31 (+119) | 1 (+149) | Yes |
Machine guns
7.62 mm DT | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,890 (63) | 600 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Up-armored angled front plate giving good protection
- Serviceable cannon at its rank
- Angled armour all around upper hull
- Decent mobility
Cons:
- Slow turret rotation
- Gun mantlet is a significant weakspot
- Struggles in an up-tiered battle
- Cheeks on the corner of the frontal armour, which results in massive weakspots if you are not facing enemies
- Limited gun depression
- 4-man crew extremely tightly packed - a penetrating APHE can easily knock out all 4
History
Development
The Spanish Civil War gave the Soviets insight on the future of tank warfare, and the knowledge led to an attempt to upgrade or replace their tank forces that consisted mainly of the T-26 light tanks. The development started in 1939 to create a replacement with for the T-26 and BT light tanks.
The project for the new tank began as the SP project, which is short for Soprovzhdeniya Pekhoty, which means "Infantry Support". The project was headed by the OKMO tank design bureau at the S.M. Kirov Factory No. 185 in Leningrad under the individuals L. Troyanov and I. Bushnevov. Two prototypes, the T-126 and the T-127 was built, and the T-126 was to be further developed into the finished design. The finished design would become the T-50 light tank, which was an intricate light tank for the Soviets at the time. The tank featured sloping armour, torsion bar suspension, diesel engine, three-man turret, and a commander's cupola, all of which were advanced features at the time.
Production
The tank would eventually be produced in 1941 during the German invasion in Operation Barbarossa. Only 69 T-50s were made before production ended in January 1942, the design suffered from being expensive, unreliable, and over-engineered. Today, two T-50 survive in intact condition, one normal variant in the Kubinka Tank Museum, and an up-armoured variant in Finland at a museum in Parola.
In-game description
The T-126 experimental light tank was built in the summer of 1940 at Leningrad Experimental Automobile Factory #185. The project was developed on the basis of combat experience in Spain with the goal of creating a tank suitable for the conditions of future wars. Only one model of the tank was ever built, and it was never used in combat.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |
USSR premium ground vehicles | |
---|---|
Light tanks | BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38 |
Medium tanks | T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1 |
▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine" | |
Heavy tanks | SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A |
Tank destroyers | BM-8-24 · BM-13N · BM-31-12 |
SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120 | |
SPAA | ▂Phòng không T-34 · ZUT-37 |