Difference between revisions of "2S38"
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update "Fire and Ice"]]. | The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update "Fire and Ice"]]. | ||
+ | |||
+ | Built on the [[BMP-3]] platform, the 2S38 was an attempt to transform the platform into a self-propelled anti-aircraft gun with a 57 mm autocannon and a tracking system capable of fighting low-flying aircraft. In the game, the rapid-firing 57 mm autocannon allows the 2S38 to engage a wide range of enemies from tanks to fighter jets while maintaining the same profile and mobility of the original BMP-3. | ||
== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | '' | + | |
+ | The {{PAGENAME}} armour is essentially non-existent for the rank it is in. While the front array may be resistant to some autocannons from a long-distance, it isn't really reliable. | ||
+ | |||
+ | The rearranged modules within the 2S38 does improve the vehicle's overall survivability compared to the BMP-3 however. Firstly, the ammunition is a lot smaller and harder to hit, and they are all stored in the center so can be harder to hit if not precisely targetted. There are more empty space within the 2S38 as well, increasing the chances of a shot penetrating the armour, but not causing any critical damages to the components. | ||
+ | |||
+ | The crew are all arranged in the front, three in a row. This improves crew survivability in hull-down position as there is no crew in the turret anymore. This also marginally improves survivability to shots from the front, as there is a small chance a shot from the front does not knock out two or all the crew members in one shot. Given both the gunner and commander can fire the main gun, enemies would need to knock out both of them at the same time to disable the 2S38's armaments. | ||
+ | |||
+ | Overall, the 2S38 is favored comparatively to the BMP-3 in terms of being able to survive the first shot while also retaining the ability to fire back at the offending opponent. | ||
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | + | ||
+ | The {{PAGENAME}} drives like the BMP-3. Namely, it is fast and accelerates well even in cross-country terrain. Travelling on long-distance maps will not be an issue for the {{PAGENAME}}. The only significant difference is that the {{PAGENAME}} weights about 2.8 t more than the BMP-3, and so the small weight difference may affect the fine acceleration and forward momentum, but not by much. | ||
{{tankMobility}} | {{tankMobility}} | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|2A90 (57 mm)}} | {{main|2A90 (57 mm)}} | ||
+ | |||
+ | The 57 mm 2A90 is a dual-purpose autocannon and can allow players to use it in both an anti-tank and anti-aircraft gun. While its top penetration for the anti-tank role is not ideal, with a point-blank penetration of 225 mm with the ''3UBM22'' APFSDS rounds, the rapid fire nature of the 57 mm gun means that quick follow-up shot from the first successful penetration can cripple, if not destroy, the enemy tank. | ||
+ | |||
+ | If firing at a tank's side armour, firing the ''BR-281'' APCBC round with explosive filler can be considered to absolutely devastate the enemy interior with fewer shots. It would trade maximum penetration of the round, so it is up to player preference on which ammunition to useif aiming at tank side armour. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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* High mobility | * High mobility | ||
* IRST target tracking system and HE-VT round allow for good anti-air capability | * IRST target tracking system and HE-VT round allow for good anti-air capability | ||
− | * Unmanned turret | + | * Unmanned turret means it can get hit and not suffer crew losses |
− | * APCBC is great for other IFVs, SPAAs, MBT sides, and APFSDS good for almost all frontal armour for MBTs | + | * APCBC is great for other IFVs, SPAAs, MBT sides, and APFSDS is good for almost all frontal armour for MBTs |
'''Cons:''' | '''Cons:''' | ||
Line 189: | Line 203: | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | In the mid 2010s, the Central Scientific Research Institute Burevestnik in Nizhny Novgorod, Russia, developed an artillery turret with a 57mm cannon, designed for ships and armored vehicles. A little later, the module was upgraded for installation on the 2S38 platform (a modified version of the BMP-3 AFV chassis). The first prototype was demonstrated to the public in 2018, in 2020 2S38s took part in the Victory Day parade on Red Square in Moscow. At the moment, the vehicle is being commissioned for service with the Russian army. | |
+ | |||
+ | ''- From [[wt:en/news/7933-development-2s38-fast-and-angry-en|Devblog]]'' | ||
== Media == | == Media == | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | + | * [[wt:en/news/7933-development-2s38-fast-and-angry-en|<nowiki>[Development]</nowiki> 2S38 - Fast and Angry]] | |
− | |||
− | |||
− | |||
{{USSR light tanks}} | {{USSR light tanks}} | ||
{{USSR premium ground vehicles}} | {{USSR premium ground vehicles}} |
Revision as of 07:30, 2 December 2022
Contents
Description
The 2S38 "Derivation-PVO" is a premium rank VII Soviet light tank with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update "Fire and Ice".
Built on the BMP-3 platform, the 2S38 was an attempt to transform the platform into a self-propelled anti-aircraft gun with a 57 mm autocannon and a tracking system capable of fighting low-flying aircraft. In the game, the rapid-firing 57 mm autocannon allows the 2S38 to engage a wide range of enemies from tanks to fighter jets while maintaining the same profile and mobility of the original BMP-3.
General info
Survivability and armour
The 2S38 armour is essentially non-existent for the rank it is in. While the front array may be resistant to some autocannons from a long-distance, it isn't really reliable.
The rearranged modules within the 2S38 does improve the vehicle's overall survivability compared to the BMP-3 however. Firstly, the ammunition is a lot smaller and harder to hit, and they are all stored in the center so can be harder to hit if not precisely targetted. There are more empty space within the 2S38 as well, increasing the chances of a shot penetrating the armour, but not causing any critical damages to the components.
The crew are all arranged in the front, three in a row. This improves crew survivability in hull-down position as there is no crew in the turret anymore. This also marginally improves survivability to shots from the front, as there is a small chance a shot from the front does not knock out two or all the crew members in one shot. Given both the gunner and commander can fire the main gun, enemies would need to knock out both of them at the same time to disable the 2S38's armaments.
Overall, the 2S38 is favored comparatively to the BMP-3 in terms of being able to survive the first shot while also retaining the ability to fire back at the offending opponent.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
The 2S38 drives like the BMP-3. Namely, it is fast and accelerates well even in cross-country terrain. Travelling on long-distance maps will not be an issue for the 2S38. The only significant difference is that the 2S38 weights about 2.8 t more than the BMP-3, and so the small weight difference may affect the fine acceleration and forward momentum, but not by much.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 78 | 23 | 21.5 | _,___ | 954 | __.__ | 44.37 |
Realistic | 71 | 21 | _,___ | 500 | __.__ | 23.26 |
Modifications and economy
Armaments
Main armament
The 57 mm 2A90 is a dual-purpose autocannon and can allow players to use it in both an anti-tank and anti-aircraft gun. While its top penetration for the anti-tank role is not ideal, with a point-blank penetration of 225 mm with the 3UBM22 APFSDS rounds, the rapid fire nature of the 57 mm gun means that quick follow-up shot from the first successful penetration can cripple, if not destroy, the enemy tank.
If firing at a tank's side armour, firing the BR-281 APCBC round with explosive filler can be considered to absolutely devastate the enemy interior with fewer shots. It would trade maximum penetration of the round, so it is up to player preference on which ammunition to useif aiming at tank side armour.
57 mm 2A90 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 148 | 120 | -5°/+75° | ±180° | Two-plane | 57.1 | 79.1 | 96.0 | 106.2 | 113.0 | 0.50 | 0.50 | 0.50 | 0.50 |
Realistic | 35.7 | 42.0 | 51.0 | 56.4 | 60.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
BR-281 | APCBC | 151 | 147 | 132 | 114 | 100 | 87 |
OR-281U | HE* | 5 | 5 | 5 | 5 | 5 | 5 |
3UBM22 | APFSDS | 225 | 221 | 209 | 193 | 177 | 161 |
3UO8 | HE-VT* | 5 | 5 | 5 | 5 | 5 | 5 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
BR-281 | APCBC | 1,000 | 2.8 | 1.2 | 9 | 20.02 | 48° | 63° | 71° |
OR-281U | HE* | 1,000 | 2.8 | 0 | 0.1 | 235.62 | 79° | 80° | 81° |
3UBM22 | APFSDS | 1,500 | 0.95 | N/A | N/A | N/A | 78° | 80° | 81° |
Proximity-fused shell details | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||||
3UO8 | HE-VT* | 1,000 | 2.8 | 0 | 0.1 | 500 | 6 | 231 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
148 | 78 (+70) | 21 (+127) | 1 (+147) | Yes |
Notes:
- As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.
- The visual discrepancy concerns the number of shells in rack 2 (58 shells modeled for 57 available).
- Rack 3 (autoloader magazine) is a first stage ammo rack. It totals 20 shells.
- This rack gets filled first when loading up the tank and is also emptied first.
- As the 2S38 is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least 1 shell.
- The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready racks.
Machine guns
7.62 mm PKTM | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 750 (250) | 700 | N/A | N/A |
Usage in battles
The 2S38 is played like a standard light tank: use your mobility and speed to flank enemies, and your gun is powerful enough to penetrate most tank's side and back armour. The gun has a very short reload time, at an astounding 0.5 s. The 2S38 has proximity-fused HE shells, allowing it to fire at helicopters and other aircraft to some effect.
Pros and cons
Pros:
- Extremely fast reload
- High mobility
- IRST target tracking system and HE-VT round allow for good anti-air capability
- Unmanned turret means it can get hit and not suffer crew losses
- APCBC is great for other IFVs, SPAAs, MBT sides, and APFSDS is good for almost all frontal armour for MBTs
Cons:
- Weak armour
- High rate of fire depletes ammo rather quickly
- All crew in the front so knock-outs are common
History
In the mid 2010s, the Central Scientific Research Institute Burevestnik in Nizhny Novgorod, Russia, developed an artillery turret with a 57mm cannon, designed for ships and armored vehicles. A little later, the module was upgraded for installation on the 2S38 platform (a modified version of the BMP-3 AFV chassis). The first prototype was demonstrated to the public in 2018, in 2020 2S38s took part in the Victory Day parade on Red Square in Moscow. At the moment, the vehicle is being commissioned for service with the Russian army.
- From Devblog
Media
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |
USSR premium ground vehicles | |
---|---|
Light tanks | BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38 |
Medium tanks | T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1 |
▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine" | |
Heavy tanks | SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A |
Tank destroyers | BM-8-24 · BM-13N · BM-31-12 |
SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120 | |
SPAA | ▂Phòng không T-34 · ZUT-37 |
- Ground vehicles
- USSR ground vehicles
- Seventh rank ground vehicles
- Premium ground vehicles
- Light tanks
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Ground vehicles with dozer blade
- Amphibious ground vehicles
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with autoloader
- Ground vehicles with gun stabilizer