Difference between revisions of "Yak-2 KABB"

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{{Specs-Card|code=yak_2_kabb}}
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{{Specs-Card
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|code=yak_2_kabb
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The Yak-2 was initially built to be a light bomber and reconnaissance aircraft. Originally known as Ya-22, the aircraft was redesignated to Yak-2 later in 1941. Like many aircraft making the transition into World War II, it was constructed of wood, duralumin, steel framing, and fabric skin. Early prototypes exhibited issues with the engine cooling system, brakes, and the fuel system which resulted in the crash of one of the prototypes.  Pressed into service, the Yak-2 saw early action as Germany made their rush into the Soviet Union. Conversion options of the Yak-2 resulted in an unusual setup, but a functioning multi-use aircraft. The '''{{PAGENAME}}''' (Russian: ''kombineerovannaya artillereeysko-bombardirovochnaya batareya Mozharovskovo i Venevidova''; English: "combined gun/bomb battery designed by Mozharovskiy and Venevidov") eliminated the need of the radio/gunner and replaced that compartment with the capability to carry four 100 kg bombs. To aid the pilot in bombing targets, the nose of the aircraft was reconfigured to be an all-glazed nose, allowing the pilot fantastic visibility out the front of the aircraft. A ventral pack was mounted directly below the cockpit containing two 20 mm autocannons and two 7.62 mm machine guns which do not require the pilot to adjust for convergence when shooting as they are directly in-line with the fuselage.
 +
 
 +
Introduced in [[Update 1.75 "La Résistance"]], the {{PAGENAME}} finds itself in an excellent position as either a fighter/bomber interceptor or as a ground attacker. Early in matches, if the {{PAGENAME}} can attain a superior altitude over other fighters and bombers, then it can utilise the Boom & Zoom technique to attack fighters and bombers below it or to engage or outrun enemy fighters which manage to get up to the same altitude. As a low-level attacker, this aircraft does a great job of getting to targets where it can strategically bomb vehicles and anti-aircraft guns and when the bombs run out, the 20 mm and 7.62 mm machine guns can be turned on them to also inflict damage and destruction.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian attacker {{Battle-rating|1}}. This aircraft was introduced in [[Update 1.75 "La Résistance"]].
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
The {{PAGENAME}} has great manoeuvrability, especially when it comes to low-altitude flying, and also performs well at mid-altitudes too. It can be used as a great low-altitude ground-attack heavy fighter which can focus its four bombs and cannon/machine gun combination on light vehicles and anti-aircraft instalments. The turn rate is very good, which allows the {{PAGENAME}} to compete easily with some fighters and can outperform other heavy fighters such as those from the Potez 630 family.
|-
+
 
! colspan="8" | ''Stock''
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 4,800 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,800 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! ABN1K2-J
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 492 || 480 || {{Specs|ceiling}} || 20.3 || 20.6 || 9.2 || 9.2 || 450
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,800 m)
+
! Stock
! rowspan="2" |Max altitude (meters)
+
| 497 || 479 || rowspan="2" | {{Specs|ceiling}} || 20.0 || 20.6 || 9.2 || 9.2 || rowspan="2" | 450
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 548 || 520 || 17.9 || 19.8 || 21.0 || 12.8
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 548 || 520 || {{Specs|ceiling}} || 17.9 || 19.8 || 21.0 || 12.8 || 450
 
 
|-
 
|-
 
|}
 
|}
 
+
[[File:Yak-2 KABB an trn 26 003.png|450px|thumb|right|A '''{{PAGENAME}}''' taking out a [[Pyörremyrsky]].]]
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| || || ✓ || X || X    <!-- ✓ -->
+
| X || X || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| 680 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || - || - || 280 || ~19 || ~11
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 360 || < 360 || < 400 || > 340
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
+
* 8 mm Steel plate in pilot's seat
|-
+
* Self-sealing fuel tanks (3 in each wing)
! Optimal altitude
+
 
! 100% Engine power
+
For an attacker aircraft, the {{PAGENAME}} is in a unique situation that it is not outfitted with various armour plates and bulletproof glass as one might expect, however, this aircraft has only one armour plate and that is the 8 mm steel plate located behind the pilot's seat. This steel plate helps protect the pilot from largely machine gun fire from the rear quadrant, but that is about it. Since this version of the Yak-2 was modified from the original version and very few were built, what would typically be later additions never made it to the aircraft. As such, the plexiglass cockpit windows all around the pilot including the entire front face are just standard plexiglass and this makes it very dangerous when manoeuvring into a head-on attack. Such attacks should be avoided as not only is the pilot vulnerable to being knocked out, but both engines are unprotected and could take damage and typically any damage taken from a head-on attack results in critical damage or total failure of the hit component (though the aircraft can fly on one engine, it cannot continue if the pilot is knocked out).
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Economy}}
* 8 mm Steel plate in pilot's seat.
 
* No armour glazing
 
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near the fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
 +
[[File:Yak-2 KABB jonigustavo 004.jpg|400px|thumb|right|A '''{{PAGENAME}}''' gaining altitude after a ground attack.]]
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ShVAK (20 mm)|ShKAS (7.62 mm)}}
 
{{main|ShVAK (20 mm)|ShKAS (7.62 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm ShVAK autocannons, ventral-mounted (150 RPG = 300 total)
+
* 2 x 20 mm ShVAK cannons, chin-mounted (150 rpg = 300 total)
* 2 x 7.62 mm ShKAS machine guns, ventral-mounted (500 RPG = 1,000 total)
+
* 2 x 7.62 mm ShKAS machine guns, chin-mounted (500 rpg = 1,000 total)
 +
 
 +
The {{PAGENAME}} is unique compared to many other fighters and attackers found in War Thunder in that its machine guns and autocannons are mounted in a ventral turret just below the cockpit. All guns are forward-facing which allow for the pilot to fire at any distance without having to worry about calculating for convergence, just for the bullet drop of the ammunition. If all four guns are fired at the same time, the ShVAK cannons will run out of ammunition first, which can be a problem when attacking an enemy aircraft as they are the harder-hitting weapons. The machine guns by themselves can take down another fighter, however it either takes well-placed shots for a pilot snipe or critical damage to the coolers or engine, otherwise, the enemy aircraft will typically just soak up the machine gun rounds.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|FAB-100 (100 kg)}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|FAB-100sv (100 kg)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 4 x 100 kg FAB-100 (forged) bombs (400 kg = total)
+
* 4 x 100 kg FAB-100sv bombs (400 kg total)
<!--
+
 
=== Defensive armament ===
+
If the {{PAGENAME}} is to solely be used as a fighter/bomber interceptor, select the option "Without load" as the 400 kg of bombs will hinder the performance of the aircraft in its ability to manoeuvre effectively. When going for the ground-attack role, selecting the 4 x 100 kg bombs will allow the {{PAGENAME}} to attack lighter ground targets such as trucks, anti-aircraft artillery and light tanks. This load of bombs is less effective when it comes to bombing bases, instead, it should be relegated for one-off targets which are typically scattered around the map. If the bombs don't take out all of the targets, it is easy to turn the attacker around and eliminate the rest of the targets with the autocannons and machine guns.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
 
-->
+
== Usage in battles ==
== Usage in the battles ==
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
 
 +
In Ground RB, the Yak-2 can act as an excellent fighter, as it excels in low-altitude combat. You can also exploit the 4 x FAB-100s on board to hit light targets like TDs and SPAAs. The Yak-2 is highly manoeuvrable and fast at the low altitudes of dogfights in the game mode and the twin ShVAK cannons will shred enemy airframes, although take care on expelling too much ammunition as you can only carry 150 rounds per cannon. Do not attempt heavy dives as the controls easily lock up, and the cockpit has no forward-facing protection, so head-on attacks are very risky. Despite its size and use as an attacker, no defensive armament exists on the aircraft.
  
 
===Manual Engine Control===
 
===Manual Engine Control===
Line 160: Line 120:
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
| DZ-40
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Offensive 20 mm
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
| 20 mm Cannons
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
[[File:Yak-2 KABB jonigustavo 003.jpg|450px|thumb|right|Cockpit view has superb visibility for pilots who fly in simulator battles.]]
  
 
'''Pros:'''
 
'''Pros:'''
* Multi-role - Fighter/Ground Attacker
+
 
* Very manoeuvrable at low altitudes
+
* Very manoeuvrable at low altitudes, excellent for higher altitude Boom & Zoom
* Powerful armament it consists of 2 ShVAKs Cannons and 2 ShKAS machine guns
+
* Powerful armament consists of 2 ShVAK cannons and 2 ShKAS machine guns centrally mounted (no need to adjust for convergence)
 
* Armament is more than adequate to destroy enemy aircraft
 
* Armament is more than adequate to destroy enemy aircraft
* Good speed it allows it to be used as a bomber interceptor
+
* Good speed it allows it to be used as both a fighter and bomber interceptor
 
* Can actually be used as a heavy fighter
 
* Can actually be used as a heavy fighter
 
* Decent rate of climb
 
* Decent rate of climb
 +
* Great cockpit visibility for simulator battles
  
 
'''Cons:'''
 
'''Cons:'''
* Payload option is only 4 x 100 kg bomb. Making the base-bombing almost ineffective
+
 
 +
* Payload option is only 4 x 100 kg bomb, limited to only destroying light targets
 
* No defensive armaments
 
* No defensive armaments
* Although the manoeuvrability is redeeming, the speed is another story
+
* The cockpit doesn't have armoured glass, head-on attacks are very dangerous
* The cockpit doesn't have armoured plexiglass, head-on attacks are very dangerous
+
* Engines are easily damaged/water-cooled
* Engines are easily damaged/water cooled
 
 
* Controls stiffen in high-speed dives
 
* Controls stiffen in high-speed dives
 +
* Rudder controlled manoeuvres difficult due to the small surface area on the vertical stabilizers
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
George Mozharovsky and Ivan Venevidov (MV) were two renowned designers of aircraft armament. They specialized in developing and building many variants of reloading systems, targeting sights, weapon suspensions systems, bomb deployment mounts and the "MV" series of aircraft gun turrets. In late 1940, Mozharovsky and Venevidov invented a new type of gun mount for attack aircraft called the "комбинированной артиллерийско-бомбардировочной батареей" (Russian for "Combined artillery-bomb battery") or KABB for short which was mounted to the ventral side of the aircraft. The premise behind this gun mount was it utilized two 20-mm ShVAK cannons and two ShKAS machine guns and the cannons could be pivoted mechanically from horizontal to downside of a maximum of 30 degrees. The cannons pivoted electrically while they were connected to the K-8T gun sight which pivoted mechanically tracking with the cannons, automatically adjusting as the cannons moved. The cannons could be fixed at an intermediate position between the 0 and 30-degree range. This system allowed the pilot to maintain horizontal flight and set up for his bombing run while suppressing the target with cannon fire at the same time. Hence the name for "combined artillery-bomb battery."
+
[[File:Yak-2 KABB an trn 26 001.png|450px|thumb|right|]]
  
Installation of the KABB-MV system into the Yak-2 required major modifications to the main fuselage and cockpit. The nose of the aircraft was removed along with part of the side panels to allow for the installation of plexiglass, greatly improving the visual field of the pilot. Bomber controls were also relocated into the pilot’s cockpit due to the navigator/bomber/gunner position being removed. Because of the installation of the fixed and movable frames of the KABB system and addition of ammunition cartridge boxes, the floor of the navigator’s cabin was removed.
+
The Yak-2 KABB was a ground attack version of the Yak-2 light bomber (not available in game) designed by George Mozharovsky and Ivan Venevidov (MV), who were two renowned designers of aircraft armament. They specialized in developing and building many variants of reloading systems, targeting sights, weapon suspensions systems, bomb deployment mounts and the "MV" series of aircraft gun turrets. In late 1940, Mozharovsky and Venevidov invented a new type of gun mount for attack aircraft called the "комбинированной артиллерийско-бомбардировочной батареей" (Russian for "Combined artillery-bomb battery") or KABB for short which was mounted to the ventral side of the aircraft. The premise behind this gun mount was it utilized two 20 mm ShVAK cannons and two ShKAS machine guns and the cannons could be pivoted mechanically from horizontal to downside of a maximum of 30 degrees. The cannons pivoted electrically while they were connected to the K-8T gun sight which pivoted mechanically tracking with the cannons, automatically adjusting as the cannons moved. The cannons could be fixed at an intermediate position between the 0 and 30-degree range. This system allowed the pilot to maintain horizontal flight and set up for his bombing run while suppressing the target with cannon fire at the same time. Hence the name for "combined artillery-bomb battery."
  
Tests of this new system in March to April 1941 produced favourable results, with recommendations to attach this new system to single and double-engined aircraft. Unfortunately, the German invasion in June 1941 halted all prototype work to focus on the enemy threat.
+
Installation of the KABB-MV system into the Yak-2 required significant modifications to the main fuselage and cockpit. The nose of the aircraft was removed along with part of the side panels to allow for the installation of plexiglass, significantly improving the visual field of the pilot. Bomber controls were also relocated into the pilot's cockpit due to the navigator/bomber/gunner position being removed. Because of the installation of the fixed and movable frames of the KABB system and addition of ammunition cartridge boxes, the floor of the navigator's cabin was removed.
 +
 
 +
Tests of this new system in March to April 1941 produced favourable results, with recommendations to attach this new system to single and double-engined aircraft, but the German invasion in June 1941 halted all prototype work to focus on the enemy threat.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak_2_kabb Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="200">
 +
Image:Yak-2 KABB an trn 26 002.png
 +
Image:Yak-2 KABB jonigustavo 001.jpg
 +
Image:Yak-2 KABB jonigustavo 002.jpg
 +
</gallery>
 +
 
 +
;Videos
 +
{{Youtube-gallery|PLv_jl9DbZI|'''Yak-2 KABB - New Favourite Plane''' - ''Gamer Khan''|ukF_iSI9oqI|'''Update 1.75 - Yak-2 KAAB''' - ''TheEuropeanCanadian''|ILCez16Gi0E|'''Realistic: Yak-2 KABB (Soviet Beauty)''' - ''Jengar''}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
+
 
 +
;Related development
 +
 
 +
* Yakovlev [[Yak-4]]
 +
* Yakovlev [[I-29]]
 +
 
 +
;Aircraft of comparable role, configuration and era
  
== Sources ==
+
* [[File:Germany flag.png|30px|link=]] [[Bf 110 (Family)]]
<!--''Paste links to sources and external resources, such as:''
+
* [[File:IJA flag.png|30px|link=]] [[Ki-45 (Family)]]
 +
* [[File:France flag.png|30px|link=]] [[Potez 630 (Family)]]
 +
* [[File:France flag.png|30px|link=]] [[Br.693AB2|Bréguet 693 AB.2]]
 +
* [[File:Britain flag.png|30px|link=]] [[Beaufighter (Family)]]
 +
* [[File:Britain flag.png|30px|link=]] [[Blenheim Mk IV]]
 +
* [[File:Netherlands flag.png|30px|link=]] [[Fokker G.IA (France)|Fokker G.IA]]
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''-->
+
 
* [http://massimotessitori.altervista.org/sovietwarplanes/pages/yak-2-4/kabb-mv.htm Yak-2 with KABB-MV]
+
* [https://forum.warthunder.com/index.php?/topic/392573-yak-2-kabb/ Official data sheet - more details about the performance]
* [http://авиару.рф/aviamuseum/aviatsiya/sssr/shturmoviki/shturmovik-yak-2-kabb/ Штурмовик Як-2 КАББ (Shturmovyk Yak-2 KABB)]
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* [http://massimotessitori.altervista.org/sovietwarplanes/pages/yak-2-4/kabb-mv.htm <nowiki>[Sovietwarplanes pages]</nowiki> Yak-2 with KABB-MV]
* [https://www.secretprojects.co.uk/forum/index.php/topic,10038.0/wap2.html Mozharovski MV Kombain (Shturmovik) aircraft]
+
* [https://www.secretprojects.co.uk/forum/index.php/topic,10038.0/wap2.html <nowiki>[Secret Projects]</nowiki> Mozharovski MV Kombain (Shturmovik) aircraft]
  
{{USSR attackers}}
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{{AirManufacturer Yakovlev}}
 +
{{USSR strike aircraft}}

Latest revision as of 05:53, 8 October 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
Yak-2 KABB
yak_2_kabb.png
GarageImage Yak-2 KABB.jpg
Yak-2 KABB
AB RB SB
2.3 2.3 2.7
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

The Yak-2 was initially built to be a light bomber and reconnaissance aircraft. Originally known as Ya-22, the aircraft was redesignated to Yak-2 later in 1941. Like many aircraft making the transition into World War II, it was constructed of wood, duralumin, steel framing, and fabric skin. Early prototypes exhibited issues with the engine cooling system, brakes, and the fuel system which resulted in the crash of one of the prototypes. Pressed into service, the Yak-2 saw early action as Germany made their rush into the Soviet Union. Conversion options of the Yak-2 resulted in an unusual setup, but a functioning multi-use aircraft. The Yak-2 KABB (Russian: kombineerovannaya artillereeysko-bombardirovochnaya batareya Mozharovskovo i Venevidova; English: "combined gun/bomb battery designed by Mozharovskiy and Venevidov") eliminated the need of the radio/gunner and replaced that compartment with the capability to carry four 100 kg bombs. To aid the pilot in bombing targets, the nose of the aircraft was reconfigured to be an all-glazed nose, allowing the pilot fantastic visibility out the front of the aircraft. A ventral pack was mounted directly below the cockpit containing two 20 mm autocannons and two 7.62 mm machine guns which do not require the pilot to adjust for convergence when shooting as they are directly in-line with the fuselage.

Introduced in Update 1.75 "La Résistance", the Yak-2 KABB finds itself in an excellent position as either a fighter/bomber interceptor or as a ground attacker. Early in matches, if the Yak-2 KABB can attain a superior altitude over other fighters and bombers, then it can utilise the Boom & Zoom technique to attack fighters and bombers below it or to engage or outrun enemy fighters which manage to get up to the same altitude. As a low-level attacker, this aircraft does a great job of getting to targets where it can strategically bomb vehicles and anti-aircraft guns and when the bombs run out, the 20 mm and 7.62 mm machine guns can be turned on them to also inflict damage and destruction.

General info

Flight performance

Max speed
at 4 800 m520 km/h
Turn time19 s
Max altitude9 100 m
Engine2 х Klimov M-103A
TypeInline
Cooling systemWater
Take-off weight5 t

The Yak-2 KABB has great manoeuvrability, especially when it comes to low-altitude flying, and also performs well at mid-altitudes too. It can be used as a great low-altitude ground-attack heavy fighter which can focus its four bombs and cannon/machine gun combination on light vehicles and anti-aircraft instalments. The turn rate is very good, which allows the Yak-2 KABB to compete easily with some fighters and can outperform other heavy fighters such as those from the Potez 630 family.

Characteristics Max Speed
(km/h at 4,800 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 497 479 9100 20.0 20.6 9.2 9.2 450
Upgraded 548 520 17.9 19.8 21.0 12.8
A Yak-2 KABB taking out a Pyörremyrsky.

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
680 320 - - 280 ~19 ~11
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 400 > 340

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear320 km/h
  • 8 mm Steel plate in pilot's seat
  • Self-sealing fuel tanks (3 in each wing)

For an attacker aircraft, the Yak-2 KABB is in a unique situation that it is not outfitted with various armour plates and bulletproof glass as one might expect, however, this aircraft has only one armour plate and that is the 8 mm steel plate located behind the pilot's seat. This steel plate helps protect the pilot from largely machine gun fire from the rear quadrant, but that is about it. Since this version of the Yak-2 was modified from the original version and very few were built, what would typically be later additions never made it to the aircraft. As such, the plexiglass cockpit windows all around the pilot including the entire front face are just standard plexiglass and this makes it very dangerous when manoeuvring into a head-on attack. Such attacks should be avoided as not only is the pilot vulnerable to being knocked out, but both engines are unprotected and could take damage and typically any damage taken from a head-on attack results in critical damage or total failure of the hit component (though the aircraft can fly on one engine, it cannot continue if the pilot is knocked out).

Modifications and economy

Repair costBasic → Reference
AB236 → 320 Sl icon.png
RB305 → 414 Sl icon.png
SB668 → 908 Sl icon.png
Total cost of modifications5 940 Rp icon.png
4 480 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 40 / 80 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
75 Ge icon.png
Mods radiator.png
Radiator
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
75 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods new engine.png
Engine
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods armor cover.png
Cover
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png
Mods metanol.png
Engine injection
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png
Mods ammo.png
shkas_belt_pack
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
75 Ge icon.png
Mod arrow 0.png
Mods weapon.png
shkas_new_gun
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods pilon bomb.png
DZ-40
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
60 Ge icon.png
Mods ammo.png
shvak_belt_pack
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mod arrow 0.png
Mods weapon.png
shvak_new_gun
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png

Armaments

Offensive armament

Weapon 12 x 20 mm ShVAK cannon
Ammunition300 rounds
Fire rate800 shots/min
Ammunition1 000 rounds
Fire rate1 800 shots/min
A Yak-2 KABB gaining altitude after a ground attack.

The Yak-2 KABB is armed with:

  • 2 x 20 mm ShVAK cannons, chin-mounted (150 rpg = 300 total)
  • 2 x 7.62 mm ShKAS machine guns, chin-mounted (500 rpg = 1,000 total)

The Yak-2 KABB is unique compared to many other fighters and attackers found in War Thunder in that its machine guns and autocannons are mounted in a ventral turret just below the cockpit. All guns are forward-facing which allow for the pilot to fire at any distance without having to worry about calculating for convergence, just for the bullet drop of the ammunition. If all four guns are fired at the same time, the ShVAK cannons will run out of ammunition first, which can be a problem when attacking an enemy aircraft as they are the harder-hitting weapons. The machine guns by themselves can take down another fighter, however it either takes well-placed shots for a pilot snipe or critical damage to the coolers or engine, otherwise, the enemy aircraft will typically just soak up the machine gun rounds.

Suspended armament

List of setups (1)
Setup 14 x 100 kg FAB-100sv (forged) bomb
Main article: FAB-100sv (100 kg)

The Yak-2 KABB can be outfitted with the following ordnance:

  • Without load
  • 4 x 100 kg FAB-100sv bombs (400 kg total)

If the Yak-2 KABB is to solely be used as a fighter/bomber interceptor, select the option "Without load" as the 400 kg of bombs will hinder the performance of the aircraft in its ability to manoeuvre effectively. When going for the ground-attack role, selecting the 4 x 100 kg bombs will allow the Yak-2 KABB to attack lighter ground targets such as trucks, anti-aircraft artillery and light tanks. This load of bombs is less effective when it comes to bombing bases, instead, it should be relegated for one-off targets which are typically scattered around the map. If the bombs don't take out all of the targets, it is easy to turn the attacker around and eliminate the rest of the targets with the autocannons and machine guns.

Usage in battles

In Ground RB, the Yak-2 can act as an excellent fighter, as it excels in low-altitude combat. You can also exploit the 4 x FAB-100s on board to hit light targets like TDs and SPAAs. The Yak-2 is highly manoeuvrable and fast at the low altitudes of dogfights in the game mode and the twin ShVAK cannons will shred enemy airframes, although take care on expelling too much ammunition as you can only carry 150 rounds per cannon. Do not attempt heavy dives as the controls easily lock up, and the cockpit has no forward-facing protection, so head-on attacks are very risky. Despite its size and use as an attacker, no defensive armament exists on the aircraft.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Cockpit view has superb visibility for pilots who fly in simulator battles.

Pros:

  • Very manoeuvrable at low altitudes, excellent for higher altitude Boom & Zoom
  • Powerful armament consists of 2 ShVAK cannons and 2 ShKAS machine guns centrally mounted (no need to adjust for convergence)
  • Armament is more than adequate to destroy enemy aircraft
  • Good speed it allows it to be used as both a fighter and bomber interceptor
  • Can actually be used as a heavy fighter
  • Decent rate of climb
  • Great cockpit visibility for simulator battles

Cons:

  • Payload option is only 4 x 100 kg bomb, limited to only destroying light targets
  • No defensive armaments
  • The cockpit doesn't have armoured glass, head-on attacks are very dangerous
  • Engines are easily damaged/water-cooled
  • Controls stiffen in high-speed dives
  • Rudder controlled manoeuvres difficult due to the small surface area on the vertical stabilizers

History

Yak-2 KABB an trn 26 001.png

The Yak-2 KABB was a ground attack version of the Yak-2 light bomber (not available in game) designed by George Mozharovsky and Ivan Venevidov (MV), who were two renowned designers of aircraft armament. They specialized in developing and building many variants of reloading systems, targeting sights, weapon suspensions systems, bomb deployment mounts and the "MV" series of aircraft gun turrets. In late 1940, Mozharovsky and Venevidov invented a new type of gun mount for attack aircraft called the "комбинированной артиллерийско-бомбардировочной батареей" (Russian for "Combined artillery-bomb battery") or KABB for short which was mounted to the ventral side of the aircraft. The premise behind this gun mount was it utilized two 20 mm ShVAK cannons and two ShKAS machine guns and the cannons could be pivoted mechanically from horizontal to downside of a maximum of 30 degrees. The cannons pivoted electrically while they were connected to the K-8T gun sight which pivoted mechanically tracking with the cannons, automatically adjusting as the cannons moved. The cannons could be fixed at an intermediate position between the 0 and 30-degree range. This system allowed the pilot to maintain horizontal flight and set up for his bombing run while suppressing the target with cannon fire at the same time. Hence the name for "combined artillery-bomb battery."

Installation of the KABB-MV system into the Yak-2 required significant modifications to the main fuselage and cockpit. The nose of the aircraft was removed along with part of the side panels to allow for the installation of plexiglass, significantly improving the visual field of the pilot. Bomber controls were also relocated into the pilot's cockpit due to the navigator/bomber/gunner position being removed. Because of the installation of the fixed and movable frames of the KABB system and addition of ammunition cartridge boxes, the floor of the navigator's cabin was removed.

Tests of this new system in March to April 1941 produced favourable results, with recommendations to attach this new system to single and double-engined aircraft, but the German invasion in June 1941 halted all prototype work to focus on the enemy threat.

Media

Skins
Images
Videos

See also

Related development
Aircraft of comparable role, configuration and era

External links


A.S. Yakovlev Design Bureau (Яковлев Опытное конструкторское бюро)
Fighters 
Yak-1  Yak-1 · Yak-1B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3 (VK-107) · Yak-3P · Yak-3T · Yak-3U
Yak-7  Yak-7B
Yak-9  Yak-9 · Yak-9B · Yak-9K · Golovachev's Yak-9M · Yak-9P · Yak-9T · Yak-9U · Yak-9UT
Twin-engine fighters  I-29
Jet fighters 
Yak-15  Yak-15P · Yak-15
Yak-17  Yak-17
Yak-23  Yak-23
Yak-30  Yak-30D
Yak-141  Yak-141
Strike aircraft 
Yak-2  Yak-2 KABB
Yak-38  Yak-38 · Yak-38M
Bombers  Yak-4
Jet bombers  Yak-28B
Foreign use  ▄Yak-3 · Challe's ▄Yak-9T · ◔Yak-9P
Captured  ▀Yak-1B

USSR strike aircraft
IL-2  IL-2 (1941) · IL-2 (1942) · IL-2M (1943) · IL-2M type 3 · IL-2M "Avenger" · IL-2-37 · IL-2 M-82
IL-8  IL-8 (1944)
IL-10  IL-10 · IL-10 (1946)
Pe-3  Pe-3 (e) · Pe-3 · Pe-3bis
Su-2  BB-1 · Su-2 MV-5 · Su-2 TSS-1 · Su-2 (M-82)
Su-6  Su-6 · Su-6 (AM-42) · Su-6 (M-71F)
Su-8  Su-8
Tandem MAI  Tandem MAI
TIS MA  TIS MA
Tu-1  Tu-1
Yak-2  Yak-2 KABB