Difference between revisions of "Vickers Mk.7"

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m (Usage in battles)
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 35 mm (53-82°) ''Upper glacis'' <br> 40 mm (51°) ''Lower glacis'' <br> 30 mm (82°) ''Driver's hatch'' || 10 mm + 10 mm (5°) ''Top - Front'' <br> 20 mm + 10 mm (5°) ''Top - Rear'' <br> 35 mm ''Bottom - Front'' <br> 20 mm ''Bottom - Centre & rear'' <br> 5 mm ''Side Skirts'' <br> 20 mm (39°) ''Bottom - Belly'' || 20 mm (12°) ''Upper plate'' <br> 20 mm (17°) ''Centre plate'' <br> 20 mm (50°) ''Lower glacis'' || 30-35 mm (8°) ''Front'' <br> 20 mm (0-8°) ''Centre and rear'' <br> 5 mm ''Radiator vents''  
+
| Hull || 35 mm (53-82°) ''Upper glacis'' <br> 40 mm (51°) ''Lower glacis'' <br> 30 mm (82°) ''Driver's hatch'' || 10 mm + 10 mm (5°) ''Top - Front'' <br> 20 mm + 10 mm (5°) ''Top - Rear'' <br> 35 mm ''Bottom - Front'' <br> 20 mm ''Bottom - Centre & rear'' <br> 5 mm ''Side Skirts'' <br> 20 mm (39°) ''Bottom - Belly'' || 20 mm (12°) ''Upper plate'' <br> 20 mm (17°) ''Centre plate'' <br> 20 mm (50°) ''Lower glacis'' || 30-35 mm (8°) ''Front'' <br> 20 mm (0-8°) ''Centre and rear'' <br> 5 mm ''Radiator vents''
 
|-
 
|-
 
| Turret || 20 mm (3-53°) ''Turret front'' <br> 30-35 mm (54-75°) ''Gun mantlet'' || 20mm (6°) ''Turret side'' || 20 mm (0°) ''Turret rear'' || 40 mm (0-12°) <br> 20 mm ''Loader hatch''
 
| Turret || 20 mm (3-53°) ''Turret front'' <br> 30-35 mm (54-75°) ''Gun mantlet'' || 20mm (6°) ''Turret side'' || 20 mm (0°) ''Turret rear'' || 40 mm (0-12°) <br> 20 mm ''Loader hatch''
Line 35: Line 35:
 
|-
 
|-
 
| Hull
 
| Hull
| '''Front glacis''' <br> 90 - 350 mm ''Kinetic'' <br> 243 - 600 mm ''Chemical''
+
| '''Front glacis''' <br> 90 - 350 mm ''Kinetic'' <br> 243 - 600 mm ''Chemical''
 
| N/A
 
| N/A
 
|-
 
|-
Line 54: Line 54:
 
{{main|L11A5 (120 mm)}}
 
{{main|L11A5 (120 mm)}}
  
The Mk. 7 uses the same L11A5 120mm rifled gun that the Challenger I uses. Shell loadout is identical and works well for mid-Cold War era tanks such as the Type 90, Leopard 2A4, T-64/T-72/T-80B, etc., but may struggle when fighting more modern vehicles such as the Leopard 2A5, T-80U, Leclerc, etc.
+
The Mk. 7 uses the same 120 mm L11A5 rifled gun as the [[Challenger Mk.3]]. Shell loadout is identical and works well for mid-Cold War era tanks such as the [[Type 90]], [[Leopard 2A4]], [[T-64B]]/[[T-72A]]/[[T-80B]], etc., but may struggle when fighting more modern vehicles such as the [[Leopard 2A5]], [[T-80U]], [[Leclerc]], etc.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 65: Line 65:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 50 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 29.5 || 40.8 || 49.6 || 54.9 || 58.4 || rowspan="2" | 7.8 || rowspan="2" | 6.9 || rowspan="2" | 6.4 || rowspan="2" | 6.0
+
| rowspan="2" | 50 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 29.5 || 40.8 || 49.6 || 54.8 || 58.4 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 105: Line 105:
 
| Shot L23 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 76° || 77° || 80°
 
| Shot L23 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 76° || 77° || 80°
 
|-
 
|-
| Shell L31A7 || HESH || 670 || 17.1 || 0.4 || 0.1 || 6,560 || 73° || 77° || 80°
+
| Shell L31A7 || HESH || 670 || 17.1 || 0.05 || 0.1 || 6,560 || 73° || 77° || 80°
 
|-
 
|-
 
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°
 
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || 78° || 80° || 81°
Line 164: Line 164:
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->The Vickers.Mk7 is, as it's name says, a main battle tank, tank who should be in the frontlines being the first line of attack. It is considered one, if not the best, armored MBT at the battlerating (Leopard 2A4 hull which offers protection against all CE threats except 9M133 Kornet and able to stop darts whose penetration is lower than 400mm. Custom British turret similar to the Challenger 2 which offers protection agaisnt all CE threats except 9M133 Kornet and darts whose penetrations is lower than 405m). Thanks to this, the Vickers Mk.7 can be used in a variety of engagements both short and long ranges with high chances of survivability.  
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Vickers Mk.7 is a main battle tank, and thus a tank that should be on the frontlines being the first line of attack. It is considered one of, if not the best, armoured MBTs at the battle rating. This is due to its composition; a Leopard 2A4 hull which offers protection against all CE threats except [[9M133]] Kornet and is able to stop APFSDS rounds with <400 mm penetration, and a custom British turret similar to the [[Challenger 2]] which offers protection against all CE threats except 9M133 Kornet and APFSDS rounds with <405 mm penetration. Thanks to this, the Vickers Mk.7 can be used in a variety of engagements at both short and long ranges with high chances of survivability.
  
 
'''In urban combat:'''
 
'''In urban combat:'''
  
Close quarters combat is one of the most risky engagements in the game, but thanks to the superb armor of the Vickers Mk.7, it is able to have multiple engagements modes when in CQC.
+
Close quarters combat is one of the most risky engagements in the game, but thanks to the superb armour of the Vickers Mk.7, it is able to have multiple engagement modes when in CQC.
  
 
''Battering Ram:''
 
''Battering Ram:''
  
This means the Vickers Mk.7 can be used as the tank who will push through the enemy due to its armor. Be aware of how the chasis is poked between corners as the hull is only armored in the frontal plate. Any shot fired at the track's sproket can be fatal as there is no armor to stop the incoming shell. When fighting in an uptier, avoid being the battering ram as all of 10.3-10.7 vehicles which will punch through any part of the frontal armor (including turret) and kill the tank in couple rounds. Be aware of facing enemy tanks like the [[Leclerc]] and [[Leclerc S2]] which have the powerful OFL 120 F1 dart (it will go through the Vickers Mk.7 armor like hot knife on butter). When in downtier, you are able to be the battering ram as only couple vehicles at the battlerating will be able to pierce through your armor (tanks like the [[Type 16]], [[T-62M-1]] and [[Type 74 (Family)|Type 74]] will be able to punch through your armor between 8.7 and 9.7, be aware as they penetrate between 405mm and 450mm of armor with darts). Try to stick with people behind you so friendlies can assist you if needed, sometimes who can pull you with a winch could save both's life.
+
Vickers Mk.7 can be used as the tank who will push through the enemy line due to its armour. Be aware of how the chassis is poked between corners as the hull is only armoured in the frontal plate. Any shot fired at the track's sprocket can be fatal as there is no armour to stop the incoming shell. When fighting in an uptier, avoid being the battering ram as all 10.3-10.7 vehicles can punch through any part of the frontal armour (including turret) and destroy the tank in a couple of shots. Be aware of facing enemy tanks like the [[Leopard 2A6]] and [[Leclerc S2]] which have extremely powerful APFSDS rounds that will go through the Vickers Mk.7's armour like hot knife through butter. When in a downtier, you are able to be the battering ram as only a couple vehicles at the battlerating will be able to pierce through your armour (tanks like the [[Type 16]], [[T-62M-1]] and [[Type 74 (Family)|Type 74]] will be able to punch through your armour between 8.7 and 9.7, be aware as they penetrate between 405 mm and 450 mm of armour with APFSDS). Try to stick with people behind you so friendlies can assist you if needed, sometimes who can pull you with a winch could save both's life.
  
''Bastion defense:''
+
''Bastion defence:''
  
Due to being really strong, the Vickers Mk.7 is able to hold defense positions (cap points, strategic locations, etc) quite well as well as repelling and counter attacking any aggressor with ease. Due to it's powerful enginge and transmission, it is able to move forward, fire and move backwards really fast.
+
Due to the high survivability, the Vickers Mk.7 is able to hold defensive positions (cap points, strategic locations, etc) quite well, as well as repelling and counter-attacking any aggressor with ease. Due to its powerful engine and transmission, it is able to move forward, fire, and move backwards in quick succession.
  
''*Note: the Vickers Mk.7 most prominent weak spot in the turret is the mantlet, be always on the lookout to hide it as much as possible or by wobbling your turret a little so enemies have a smaller chance to hit the mantlet''
+
''*Note: the Vickers Mk.7 most prominent weak spot in the turret is the mantlet, always be on the lookout to hide it as much as possible or by wobbling your turret a little so enemies have a smaller chance to hit the mantlet.''
  
 
'''In rural combat:'''
 
'''In rural combat:'''
  
Due to the longer ranges compared to the urban combat, the Vickers Mk.7 is able to use multiple techniques and combat roles to fullfill the player's preference.
+
Due to the longer ranges compared to the urban combat, the Vickers Mk.7 is able to use multiple techniques and combat roles to fulfil the player's preference.
  
 
''Sniper:''
 
''Sniper:''
  
Thanks to the high velocity stock ammunition, the Vickers Mk.7 is able play as a sniper in long range maps. This, with addition of the laser rangefinder and thermal imagery, makes the Vickers Mk.7 a fearful sniper as only certain tanks will be able to pierce your turret past 500m. Be aware as, despite having a strong hull, always try to get in hulldown position in order to hide the frontal weakspots of your tank (lower frontal plate, turret ring). At longer ranges, enemies will take more time in order to hit and damage the Vickers Mk.7 if hulldown.
+
Thanks to the high velocity stock ammunition, the Vickers Mk.7 is able play as a sniper in long range maps. This, with the addition of the laser rangefinder and thermal imaging sights, makes the Vickers Mk.7 a fearful sniper as only certain tanks will be able to pierce your turret past 500 m. Be aware as, despite having a strong hull, always try to get in hulldown position in order to hide the frontal weakspots of your tank (lower frontal plate, turret ring). At longer ranges, enemies will take more time in order to hit and damage the Vickers Mk.7 if hulldown.
  
 
''Flanking:''
 
''Flanking:''
  
As much as crazy it sounds, the Vickers Mk.7 has an impressive speed of 75kph even with all the armor. Thanks to this, the Vickers Mk.7 is able to move around and push behind enemy lines and retreat or move to wherever is needed. Thanks to the stabilizer, it is able to fire on the move if needed for a quick "Hit N' Run" tactic. It has a slow reload rate (7.8 seconds stock) which can cause issues when engaging targets in a fast manner. Use smoke always if needed to retreat and relocate.
+
As much as crazy it sounds, the Vickers Mk.7 has an impressive speed of 75 km/h even with all the armour. Thanks to this, the Vickers Mk.7 is able to move around and push behind enemy lines and retreat or move to wherever is needed. Thanks to the stabilizer, it is able to fire on the move if needed for a quick "Hit 'n' Run" tactic. It has a slow reload rate (7.8 seconds stock) which can cause issues when engaging targets in a fast manner. Use smoke if needed to retreat and relocate.
  
 
=== Modules ===
 
=== Modules ===
Line 235: Line 236:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
'''Pros:'''
 
'''Pros:'''
  
*Hard-hitting main gun
+
* Hard-hitting main gun
*Excellent mobility
+
* Excellent mobility
*Superb armor compared to tanks at the br, fearful when in downtier
+
* Superb armour compared to tanks at the battle rating, fearful when in downtier
*High penetration stock dart (410mm at 100m at 0°)
+
* High penetration stock APFSDS shell (410 mm at 100 m at 0°)
*Powerful main gunner sights (4.0x - 12.0x FOV: 18-6)
+
* Powerful main gunner sights (4.0x - 12.0x FOV: 18-6)
*Segmented ammunition (charges and warheads are placed in two different places, making the bustle safe to be fired at without the risk of ammo explosion)
+
* Two-piece ammunition (charges and warheads are placed in two different places, making the bustle safe to be fired at without the risk of ammo detonation)
  
 
'''Cons:'''
 
'''Cons:'''
  
*Large profile
+
* Large profile
*Weak mantlet and lower frontal plate
+
* Weak mantlet and lower frontal plate
*Slow turret rotation speed
+
* Slow turret rotation speed
*No blow out pannels as in Leopard 2A4
+
* No blowout panels as on [[Leopard 2A4]]
*Ammo propellants are located in the hull ammo rack, meaning it is impossible to empty the hull ammo rack without reducing considerably the amount of ammunition the Vickers Mk.7 can carry.
+
* Ammo propellants are located in the hull ammo rack, meaning it is impossible to empty the hull ammo rack without considerably reducing the amount of ammo carried
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
In the mid 1980's, Vickers Defence Systems developed a new MBT as a private venture to find a successor to the Challenger back in following official specifications. The Vickers Mk.7 is a further development of the earlier Vickers Mk.4 Valiant main battle tank. The tank was very similar to the Mk.4, using the same "Valiant" or universal turret that the Mk.4 used, but being built with a Leopard 2 chassis, along with an MTU engine supplied by Krauss-Maffei. The tank was never adopted into service by the British Army, but its design was used as a base for the [[Challenger 2|Challenger II MBT]]. The Vickers Mk.7 tank was actively offered for export, however it also received no production orders from other countries. Therefore only one Vickers Mk.7 prototype has been built.
+
In the mid 1980s, Vickers Defence Systems developed a new MBT as a private venture to find a successor to the Challenger back in following official specifications. The Vickers Mk.7 is a further development of the earlier Vickers Mk.4 Valiant main battle tank. The tank was very similar to the Mk.4, using the same "Valiant" or universal turret that the Mk.4 used, but being built with a Leopard 2 chassis, along with an MTU engine supplied by Krauss-Maffei. The tank was never adopted into service by the British Army, but its design was used as a base for the [[Challenger 2|Challenger 2 MBT]]. The Vickers Mk.7 tank was actively offered for export, however it also received no production orders from other countries. Therefore only one Vickers Mk.7 prototype has been built.
  
 
Despite its naming, the tank has no relation to the Mk.1 [[Vickers MBT]] sitting at rank V.
 
Despite its naming, the tank has no relation to the Mk.1 [[Vickers MBT]] sitting at rank V.

Revision as of 23:42, 20 December 2020

Rank 7 USA
F-5C Pack
Vickers Mk.7
uk_vickers_mk7.png
Vickers Mk.7
AB RB SB
10.7 10.7 10.7
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Vickers Mk.7.jpg


The Vickers Mk.7 is a rank VII British medium tank with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack".

General info

Survivability and armour

Armour Front (Slope angle) Sides Rear Roof
Hull 35 mm (53-82°) Upper glacis
40 mm (51°) Lower glacis
30 mm (82°) Driver's hatch
10 mm + 10 mm (5°) Top - Front
20 mm + 10 mm (5°) Top - Rear
35 mm Bottom - Front
20 mm Bottom - Centre & rear
5 mm Side Skirts
20 mm (39°) Bottom - Belly
20 mm (12°) Upper plate
20 mm (17°) Centre plate
20 mm (50°) Lower glacis
30-35 mm (8°) Front
20 mm (0-8°) Centre and rear
5 mm Radiator vents
Turret 20 mm (3-53°) Turret front
30-35 mm (54-75°) Gun mantlet
20mm (6°) Turret side 20 mm (0°) Turret rear 40 mm (0-12°)
20 mm Loader hatch
Cupola 20 mm (cylindrical) 20+20 mm Outer ring
20 mm Dome

Notes:

  • Suspension wheels, tracks and torsion bars are 20 mm thick.
  • A 20 mm plate reinforces the hull sides' top area.
  • A 8 mm plate separates the crew compartment from the engine compartment.
  • Additionally to the outer armour, composite armour is present:
Composite armour Front Sides
Hull Front glacis
90 - 350 mm Kinetic
243 - 600 mm Chemical
N/A
Turret Turret cheeks
350 - 500 mm Kinetic
350 - 650 mm Chemical
Gun mantlet (Centre)
250 - 300 mm Kinetic
300 - 600 mm Chemical
Side armour
150 mm Kinetic
315 mm Chemical

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 81 37 54.6 2,032 2,862 37.22 52.42
Realistic 73 33 1,327 1,500 24.3 27.47

Armaments

Main armament

Main article: L11A5 (120 mm)

The Mk. 7 uses the same 120 mm L11A5 rifled gun as the Challenger Mk.3. Shell loadout is identical and works well for mid-Cold War era tanks such as the Type 90, Leopard 2A4, T-64B/T-72A/T-80B, etc., but may struggle when fighting more modern vehicles such as the Leopard 2A5, T-80U, Leclerc, etc.

120 mm L11A5 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -10°/+20° ±180° Two-plane 29.5 40.8 49.6 54.8 58.4 7.80 6.90 6.36 6.00
Realistic 18.4 21.7 26.4 29.1 31.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot L23 APFSDS 410 408 405 400 390 380
Shell L31A7 HESH 152 152 152 152 152 152
Shot L23A1 APFSDS 396 394 387 376 367 357
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot L23 APFSDS 1,535 3.89 N/A N/A N/A 76° 77° 80°
Shell L31A7 HESH 670 17.1 0.05 0.1 6,560 73° 77° 80°
Shot L23A1 APFSDS 1,535 3.89 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
L34 670 17.1 20 5 25 50

Ammo racks

Ammo racks of the Vickers Mk.7
File:AmmoRacksVickersMk7Pt2.png
Ammo racks of the Vickers Mk. 7. Additional charges not visible in first image.
Full
ammo
Ammo
type
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
50 Projectiles
Propellants
47 (+3)
47 (+3)
15 (+35)
18 (+32)
10 (+40)
15 (+35)
7 (+43)
9 (+41)
1 (+49)
4 (+46)
N/A
1 (+49)
No

Notes:

  • Due to British two stage ammunition, projectiles are marked with numbers (1, 2, etc.), and propellants are marked with numbers preceded by C (C1, C2, etc.).
  • In the case of projectiles racks 1 and 4 and propellants racks C3 and C6, the first half are taken out first, and the second half at a later time, and are therefore referred to as two racks.

Machine guns

Main article: L8A2 (7.62 mm)
7.62 mm L8A2
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (200) 600 N/A N/A

Usage in battles

The Vickers Mk.7 is a main battle tank, and thus a tank that should be on the frontlines being the first line of attack. It is considered one of, if not the best, armoured MBTs at the battle rating. This is due to its composition; a Leopard 2A4 hull which offers protection against all CE threats except 9M133 Kornet and is able to stop APFSDS rounds with <400 mm penetration, and a custom British turret similar to the Challenger 2 which offers protection against all CE threats except 9M133 Kornet and APFSDS rounds with <405 mm penetration. Thanks to this, the Vickers Mk.7 can be used in a variety of engagements at both short and long ranges with high chances of survivability.

In urban combat:

Close quarters combat is one of the most risky engagements in the game, but thanks to the superb armour of the Vickers Mk.7, it is able to have multiple engagement modes when in CQC.

Battering Ram:

Vickers Mk.7 can be used as the tank who will push through the enemy line due to its armour. Be aware of how the chassis is poked between corners as the hull is only armoured in the frontal plate. Any shot fired at the track's sprocket can be fatal as there is no armour to stop the incoming shell. When fighting in an uptier, avoid being the battering ram as all 10.3-10.7 vehicles can punch through any part of the frontal armour (including turret) and destroy the tank in a couple of shots. Be aware of facing enemy tanks like the Leopard 2A6 and Leclerc S2 which have extremely powerful APFSDS rounds that will go through the Vickers Mk.7's armour like hot knife through butter. When in a downtier, you are able to be the battering ram as only a couple vehicles at the battlerating will be able to pierce through your armour (tanks like the Type 16, T-62M-1 and Type 74 will be able to punch through your armour between 8.7 and 9.7, be aware as they penetrate between 405 mm and 450 mm of armour with APFSDS). Try to stick with people behind you so friendlies can assist you if needed, sometimes who can pull you with a winch could save both's life.

Bastion defence:

Due to the high survivability, the Vickers Mk.7 is able to hold defensive positions (cap points, strategic locations, etc) quite well, as well as repelling and counter-attacking any aggressor with ease. Due to its powerful engine and transmission, it is able to move forward, fire, and move backwards in quick succession.

*Note: the Vickers Mk.7 most prominent weak spot in the turret is the mantlet, always be on the lookout to hide it as much as possible or by wobbling your turret a little so enemies have a smaller chance to hit the mantlet.

In rural combat:

Due to the longer ranges compared to the urban combat, the Vickers Mk.7 is able to use multiple techniques and combat roles to fulfil the player's preference.

Sniper:

Thanks to the high velocity stock ammunition, the Vickers Mk.7 is able play as a sniper in long range maps. This, with the addition of the laser rangefinder and thermal imaging sights, makes the Vickers Mk.7 a fearful sniper as only certain tanks will be able to pierce your turret past 500 m. Be aware as, despite having a strong hull, always try to get in hulldown position in order to hide the frontal weakspots of your tank (lower frontal plate, turret ring). At longer ranges, enemies will take more time in order to hit and damage the Vickers Mk.7 if hulldown.

Flanking:

As much as crazy it sounds, the Vickers Mk.7 has an impressive speed of 75 km/h even with all the armour. Thanks to this, the Vickers Mk.7 is able to move around and push behind enemy lines and retreat or move to wherever is needed. Thanks to the stabilizer, it is able to fire on the move if needed for a quick "Hit 'n' Run" tactic. It has a slow reload rate (7.8 seconds stock) which can cause issues when engaging targets in a fast manner. Use smoke if needed to retreat and relocate.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire NVD
III Filters Crew Replenishment Elevation Mechanism L34 Smoke grenade
IV Transmission Engine Artillery Support Shot L23A1 Laser rangefinder

Pros and cons

Pros:

  • Hard-hitting main gun
  • Excellent mobility
  • Superb armour compared to tanks at the battle rating, fearful when in downtier
  • High penetration stock APFSDS shell (410 mm at 100 m at 0°)
  • Powerful main gunner sights (4.0x - 12.0x FOV: 18-6)
  • Two-piece ammunition (charges and warheads are placed in two different places, making the bustle safe to be fired at without the risk of ammo detonation)

Cons:

  • Large profile
  • Weak mantlet and lower frontal plate
  • Slow turret rotation speed
  • No blowout panels as on Leopard 2A4
  • Ammo propellants are located in the hull ammo rack, meaning it is impossible to empty the hull ammo rack without considerably reducing the amount of ammo carried

History

In the mid 1980s, Vickers Defence Systems developed a new MBT as a private venture to find a successor to the Challenger back in following official specifications. The Vickers Mk.7 is a further development of the earlier Vickers Mk.4 Valiant main battle tank. The tank was very similar to the Mk.4, using the same "Valiant" or universal turret that the Mk.4 used, but being built with a Leopard 2 chassis, along with an MTU engine supplied by Krauss-Maffei. The tank was never adopted into service by the British Army, but its design was used as a base for the Challenger 2 MBT. The Vickers Mk.7 tank was actively offered for export, however it also received no production orders from other countries. Therefore only one Vickers Mk.7 prototype has been built.

Despite its naming, the tank has no relation to the Mk.1 Vickers MBT sitting at rank V.

Devblog

Following the failure of the previous Mk. 4 Valiant project, Vickers continued work on their design, confident in its success. As a result, Vickers developed the Mk.7 tank in the late 1980s on the basis of the previous Mk.4, hoping that it could be seen as a potential replacement for the Challenger 1. The new Mk.7 featured the existing turret of the Mk.4, though fitted to a Leopard 2 chassis.

Contrary to expectations, the British armed forces didn't procure the Mk.7, and so, the focus shifted towards the export market, similarly as was the case with the Mk.4 Valiant. Vickers developed an improved version of the vehicle, capable of mounting a variety of different 120mm cannons, in an effort to attract foreign interest. However, the high cost of the Vickers Mk.7 achieved only the contrary, with potential foreign interest being lost to other, more economical designs on the market.

Additionally, by the end of the 1980s, Germany imposed a ban on military equipment sales to countries in unstable regions, mainly those in the Middle East. Vickers, using the German-built Leopard 2 chassis, was therefore prevented from making sales to the most promising potential buyer of the Mk.7 - the United Arab Emirates.

Due to the high production costs resulting in low foreign interest in the vehicle, as well as dependency on outside factors, further development of the Vickers Mk.7 was officially halted, with only a single prototype being built for testing. However, although the Vickers Mk.7 itself became, in the end, another failed project, much of the experiences gained during its development found use in the creation of the far more successful Challenger 2.

Media

See also

External links


Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger 1  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Challenger 2  Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night
Challenger 3  Challenger 3 TD
Australia  A.C.I · A.C.IV · Centurion Mk.5/1
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
India  Vijayanta · Bhishma TWMP
Israel  ▄Sho't Kal Dalet
Jordan  Khalid
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"