Vickers MBT

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Vickers Battle Tank Mk.1
General characteristics
4 peopleCrew
108 %Visibility
front / side / backArmour
80 / 30 / 20Hull
80 / 40 / 40Turret
38.1 tWeight
1 021 hp535 hpEngine power
27 hp/t14 hp/tSurface density
53 km/h forward
12 km/h back
48 km/h forward
11 km/h back
105 mm Royal Ordnance L7A1 cannonMain weapon
44 roundsAmmunition
11 roundsFirst-order
5.0 / 6.5 sReload
-7° / 20°Vertical guidance
12.7 mm L21A1 machine gunSecondary weapon
1 200 roundsAmmunition
0.5 / 0.6 sReload
3 roundsBelt capacity
300 shots/minFire rate
7.62 mm L3A1 machine gunCoaxial weapon
1 200 roundsAmmunition
8.0 / 10.4 sReload
250 roundsBelt capacity
500 shots/minFire rate
120 000 Rp icon.pngResearch
300 000 Sl icon.pngPurchase
Sl icon.png4 920 / 7 237/7 500 / 11 032/2 500 / 3 677Repair
85 000 Sl icon.pngCrew training
300 000 Sl icon.pngExperts
1 200 Ge icon.pngAces
196 % Rp icon.pngReward for battle
170 % Sl icon.png150 % Sl icon.png110 % Sl icon.png


GarageImage Vickers MBT.jpg

The Vickers Battle Tank Mk.1 is a rank V British medium tank with a battle rating of 7.0 (AB/SB) and 7.3 (RB). It was introduced in Update 1.69 "Regia Aeronautica".

The Vickers MBT is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to the knowledge of the maps you'll be playing on to enhance your defensive playstyle, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies. The tank has a mediocre off-road top speed of 20 mph (stock), yet can do 7 mph in reverse, so don't be afraid to duck back into cover.

That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 60 mm (56°) Front glacis
80 mm (32°) Lower glacis
30 mm Top
30 + 4 mm Bottom
20 mm (4-5°) Top
19 mm (58°)
25 mm
5 mm Grills
Turret 80 mm (19°) Turret front
40-100 mm (1-73°) Gun mantlet
40-60 mm (1-17°) 40 mm (10°)
60 mm (1°) Turret ring
25 mm


  • Suspension wheels and tracks are 20 mm thick.


Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
38.1 N/A 54 (AB)
48 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 829 1021
Realistic/Simulator 473 535
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 21.76 26.79
Realistic/Simulator 12.41 14.04
  • Suspension is quite strong on this tank, and so in AB spaded Vickers MBT can climb mountains, which are supposed to be unreachable by players. As an example, the plateau on 38th parallel's south - even indestructible stone "guard rails", which were specifically placed to prevent this from happening, cannot stop experienced Vickers MBT user from going up. It can even tow other tanks up there if their suspension allows it.


Main armament

Main article: L7A1 (105 mm)
105 mm L7A1
Capacity Vertical
54 -7°/+20° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 10.70 14.80 18.00 19.90 21.20
Realistic 10.70 12.60 15.30 16.92 18.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
6.50 5.75 5.30 5.00
Penetration statistics
Ammunition Type of
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Shot L28A1 APDS 303 302 296 277 257 252
Shell L35 HESH 127 127 127 127 127 127
Shell details
Ammunition Type of
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
0% 50% 100%
Shot L28A1 APDS 1,478 4.0 N/A N/A N/A +1.5° 75° 78° 80°
Shell L35 HESH 730 14.85 0.4 0.1 4,310 +0° 73° 77° 80°
Ammo racks
Ammo racks of the Vickers MBT.
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
44 34 (+10) 32 (+12) 30 (+14) 28 (+16) 26 (+18) (+43) No

Turret empty: 26 (+18)

Machine guns

12.7 mm L21A1
Coaxial mount
Capacity (Belt capacity) Fire rate
1,200 (3) 300 N/A N/A
7.62 mm L3A1
Coaxial mount
Capacity (Belt capacity) Fire rate
1,200 (250) 500 N/A N/A

Usage in battles

Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm of pen at 100 m, falling to 252 mm at 2500 m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak-spots, the barrel or breach will be your most common hits, incurring 20-30 precious seconds of repair time. If for any reason you're forced to engage while exposed, attempt to disable the enemy's gun or gunner first, before utilizing the excellent reload time to finish the target off.

The HESH shell is a very different story. While this odd round has its uses, it's somewhat limited in effectiveness against many targets. HESH, which stands for High Explosive Squash Head, relies on this so called 'squash head' spreading as much as possible, creating a spalling effect within the targeted vehicle. This means that it's not particularly effective against thick armour; and it should rather be used against lightly-armoured targets or targets which rely on highly angled armour for survivability. Generally, Vickers tankers will learn to prefer their APDS round for most engagements, only resorting to HESH against select targets.

Some enemies that can be rough to deal with:

  • The Lorraine 40t will bounce more shots than you care to admit, or your hits will do minor damage. Just out the nature of the reserved play style this tank likes, any fast tanks will be a problem due to their ability to close the gap as you attempt to reach your favourite position. Engine and transmission upgrades will lessen this, in time.
  • All Russian tanks are difficult to deal with, yet learning their weak spots will lead you to victory. German tanks are a problem due to their accuracy and fast reload times, however the cheeks of their turrets are prime targets for eagle-eyed gunners.

Pros and cons


  • Stock APDS shell has very high penetration values
  • Gun fires APDS shell at over 1,400 m/s
  • HESH ammunition is effective against lightly-armoured vehicles.
  • Has a 12.7mm L21A1 machine gun which is used for range finding
  • Fast reload speed, at best 5 seconds
  • Above average reverse speed compared to some British tanks
  • Excellent maneuverability, even over rough terrain
  • A good counter to Russian heavy tanks (IS-3, IS-6, IS-4) if you know the weak spots


  • Poor armour, even lower ranked guns are quite a threat
  • While top speed is around 49 km/h, you will rarely hit it
  • Depression of only -7° which is below average for British tanks
  • APDS causes minimal post-penetration damage, meaning that destroying some vehicles can be a challenge
  • Many SPAA vehicles can penetrate your sides or back.


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Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.

Britain medium tanks
Valentine  Valentine Mk I · Valentine Mk IX · Valentine Mk XI
Cromwell  Cromwell I · Cromwell V · Cromwell Mk.V (RP-3)
Based on Cromwell  Challenger · Comet I · Iron Duke IV
Foreign  Grant I · Sherman II · A.C.IV · Strv 81 (RB 52)
Firefly (M4)  Sherman IC "Trzyniec" · Sherman Firefly
Centurion  Centurion Mk 1 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · FV4202
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10 · Vickers MBT
Challenger  Challenger Mk.2 · Challenger Mk.3 · Challenger 2