Difference between revisions of "F-4EJ Kai Phantom II"

From War Thunder Wiki
Jump to: navigation, search
m (Pros and cons: Woops. AIM-9Bs.)
(Description)
 
(43 intermediate revisions by 15 users not shown)
Line 1: Line 1:
 
{{About
 
{{About
| about = jet fighter '''{{PAGENAME}}'''
+
| about = Japanese jet fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| usage = other versions
 
| link = F-4 Phantom II (Family)
 
| link = F-4 Phantom II (Family)
Line 6: Line 6:
 
{{Specs-Card
 
{{Specs-Card
 
|code=f-4ej_kai
 
|code=f-4ej_kai
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
+
The '''F-4EJ Kai (F-4EJ改)''' was a crucial upgrade for the {{Annotation|JASDF|Japan Air Self-Defense Force}} to extend the operational life and enhance the combat capabilities of its domestically produced [[F-4EJ|F-4EJ Phantom IIs]], which were becoming outdated by the early 1980s. Initiated under the Aircraft Structural Integrity Program (ASIP), the modernisation effort began in 1980, with development taking place between 1981 and 1982, leading to its first flight in 1984. This upgrade introduced advanced radar and {{Annotation|FCS|Fire Control System}}, improved navigation and communication capabilities, and integrated modern missiles and bombing systems. A total of 90 F-4EJ Phantoms were converted to the F-4EJ Kai standard, enabling them to serve for an additional three decades until their decommissioning in 2021, with the last unit retiring under the [[F-4EJ ADTW|Air Development and Test Wing (ADTW)]].
 +
 
 +
The '''F-4EJ Kai''' was introduced in [[Update "Direct Hit"]]. While it retains the classic [[F-4 Phantom II (Family)|F-4 "Phantom II"]] fuselage, it has been upgraded with 1990s technology to keep it relevant in modern combat. Notably, it shares the same PD radar, RWR, and weapon suite as the [[F-16 (Family)|F-16A "Fighting Falcon"]], making it a formidable opponent. To maximise its effectiveness, pilots should focus on using the AIM-7Fs for long-range engagements and head-on attacks while relying on the AIM-9Ls for quick kills in dogfights. However, it's crucial not to linger in close-quarters combat for too long, as more manoeuvrable jets can quickly gain the upper hand. Fire the missiles, secure the kill, and reposition before another opponent can sweep in. A more risky strategy involves intentionally slowing down the heavier F-4E airframe by making tight turns and using airbrakes, which can cause pursuing aircraft to overshoot. By flaring off incoming IR missiles and forcing the enemy into an overshoot, the F-4EJ Kai can get on the opponent's six, allowing it to finish them off with either an AIM-9 or a precisely calculated gun burst using its ballistic computer. This tactic, while dangerous, can turn the tables on unsuspecting adversaries who underestimate the F-4 by overestimating their own speed and missile capabilities.
  
 
== General info ==
 
== General info ==
Line 120: Line 122:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | [[Ballistic Computer]]
+
! colspan="5" | [[Ballistic Computer]]
 
|-
 
|-
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
+
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator
 
|-
 
|-
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}
+
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}
 
|-
 
|-
 
|}
 
|}
Line 135: Line 137:
  
 
* 1 x 20 mm JM61A1 cannon, belly-mounted (640 rpg)
 
* 1 x 20 mm JM61A1 cannon, belly-mounted (640 rpg)
 +
* 30 x large calibre countermeasures
 +
* 60 x countermeasures
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}
 
{{main|AIM-7E Sparrow|AIM-7E-2 Sparrow|AIM-9P Sidewinder|JM61A1 (20 mm)}}
 
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* Without load
+
{| class="wikitable" style="text-align:center" width="100%"
* 2 x AIM-9P Sidewinder missiles
+
|-
* 4 x 750 lb JM117 cone 45 bombs (3,000 lb total)
+
! !! width="4%" | 1 !! width="4%" | 2 !! width="4%" | 3 !! width="4%" | 4 !! width="4%" | 5 !! width="4%" | 6 !! width="4%" | 7 !! width="4%" | 8 !! width="4%" | 9 !! width="4%" | 10 !! width="4%" | 11
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)
+
| rowspan="13" width="30%" | <div class="ttx-image">[[File:Hardpoints_F-4C_Phantom_II.png]]</div>
* 3 x 20 mm JM61A1 cannons (1,200 rpg = 3,600 total)
+
|-
 +
! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)
 +
| 1 || || || || || 1 || || || || || 1
 +
|-
 +
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs
 +
| 6 || 3 || || || || 6 || || || || 3 || 6
 +
|-
 +
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs
 +
| 6 || 3 || || || || 6 || || || || 3 || 6
 +
|-
 +
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs
 +
| 3 || 3 || || || || 5 || || || || 3 || 3
 +
|-
 +
! [[FFAR Mighty Mouse]] rockets
 +
| 57 || 57 || || || || 57 || || || || 57 || 57
 +
|-
 +
! [[Zuni Mk32 Mod 0 ATAP]] rockets
 +
| 12 || 12 || || || || 12 || || || || 12 || 12
 +
|-
 +
! [[AIM-7E Sparrow]] missiles
 +
| || || || 1* || 1* || || 1* || 1* || || ||
 +
|-
 +
! [[AIM-7F Sparrow]] missiles
 +
| || || || 1* || 1* || || 1* || 1* || || ||
 +
|-
 +
! [[AIM-9L Sidewinder]] missiles
 +
| || || 2 || || || || || || 2 || ||
 +
|-
 +
! [[AIM-9P Sidewinder]] missiles
 +
| || || 1, 2 || || || || || || 1, 2 || ||
 +
|-
 +
! 600 gal drop tanks
 +
| || || || || || 1 || || || || ||
 +
|-
 +
| colspan="12" | Maximum permissible loadout weight: 7,400 kg<br>Maximum permissible wing load: 3,000 kg<br>Maximum permissible weight imbalance: 1,500 kg
 +
|-
 +
| colspan="13" | * AIM-7E and AIM-7F Sparrow missiles cannot be mixed, only one type may be equipped across hardpoints
 +
|-
 +
|}
 +
 
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
 
 +
* 1 x 600 gal drop tank
 +
* 2 x AIM-9P Sidewinder missiles + 2 x AIM-7F Sparrow missiles
 +
* 4 x AIM-9P Sidewinder missiles
 +
* 4 x AIM-9L Sidewinder missiles
 +
* 4 x AIM-7E Sparrow missiles
 +
* 4 x AIM-7F Sparrow missiles
 +
* 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)
 
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
 
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
* 16 x 750 lb JM117 cone 45 bombs (12,000 lb total)
+
* 24 x 500 lb Mk 82 Snakeye bombs (12,000 lb total)
 +
* 17 x 750 lb M117 cone 45 bombs (12,750 lb total)
 
* 285 x FFAR Mighty Mouse rockets
 
* 285 x FFAR Mighty Mouse rockets
 
* 60 x Zuni Mk32 Mod 0 ATAP rockets
 
* 60 x Zuni Mk32 Mod 0 ATAP rockets
* 4 x AIM-9P Sidewinder missiles
+
{{Navigation-End}}
* 4 x AIM-9P Sidewinder missiles + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)
 
* 4 x AIM-9P Sidewinder missiles + 10 x 750 lb JM117 cone 45 bombs (7,500 lb total)
 
* 4 x AIM-9P Sidewinder missiles + 171 x FFAR Mighty Mouse rockets
 
* 4 x AIM-9P Sidewinder missiles + 36 x Zuni Mk32 Mod 0 ATAP rockets
 
* 4 x AIM-7E Sparrow missiles + 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
 
* 4 x AIM-7E Sparrow missiles + 16 x 750 lb JM117 cone 45 bombs (12,000 lb total)
 
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9P Sidewinder missiles
 
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9P Sidewinder missiles + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)
 
* 4 x AIM-7E Sparrow missiles + 4 x AIM-9P Sidewinder missiles + 10 x 750 lb JM117 cone 45 bombs (7,500 lb total)
 
* 4 x AIM-7E-2 Sparrow missiles + 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
 
* 4 x AIM-7E-2 Sparrow missiles + 16 x 750 lb JM117 cone 45 bombs (12,000 lb total)
 
* 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9P Sidewinder missiles
 
* 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9P Sidewinder missiles + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)
 
* 4 x AIM-7E-2 Sparrow missiles + 4 x AIM-9P Sidewinder missiles + 10 x 750 lb JM117 cone 45 bombs (7,500 lb total)
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
The F-4EJ Kai is the ultimate Japanese package of the [[F-4 Phantom II (Family)|F-4 "Phantom II"]]. Equipped with the same pulse-Doppler radar as on the [[F-16 (Family)|F-16 "Fighting Falcon"]], the EJ Kai possesses the ability to use a fantastic radar for its airframe, battle rating, and missile arsenal to employ it in the best possible way, allowing it to quickly lock targets for AIM-9Ls and AIM-7Fs which can guarantee aerial kills above ~20 m ground clearance.
 +
 
 +
While the radar and cockpit avionics get a whole upgrade package (which greatly enhances its simulator capabilities due to its cockpit HUD), the airframe is still a Phantom II after all, lacking any real manoeuvrability without access to the "Agile Eagle" modification found on the American [[F-4E Phantom II]]. The F-4EJ Kai is, ultimately, a missile bus which hits hard.
 +
 
 +
As with all [[F-4 Phantom II (Family)|Phantom IIs]], the EJ Kai is a multi-role fighter with the capability to carry plenty of rockets, gun pods and bombs. However, due to it serving under the Japanese JASDF and its defensive doctrine, it lacks GBUs, AGMs, or Napalm bombs found on other (late) model Phantoms. While it is certainly possible to go multi-role, due to its large amount of carry capacity, it will turn its missile bus experience into a freight train towards bases or ground targets. This is only advised for quick carpet passes in ground battles or when trying to unlock later modules in air battles with priority towards AAMs, as the enemies facing the F-4EJ Kai won't have any issues intercepting a loaded Phantom.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 177: Line 220:
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Improved over the F-4EJ with better stock modifications.
* Eased up modifications over the F-4EJ
+
** Starts with 2 x AIM-9Ps and 2 x AIM-7Fs instead of AIM-9Bs.
** Comes with 2 x AIM-9Ps stock instead of 2 x AIM-9Bs
+
** Unlocks 4 x AIM-9Ps at Tier I without needing AIM-9Es.
** 4 x AIM-9Ps is a tier I mod without the need of AIM-9Es
+
* Versatile armament options for various playstyles.
* AN/APG-66J Pulse Doppler Radar
+
** AIM-7F missiles offer long range, excellent manoeuvrability, and high G tolerance.
* A wide range of suspended armaments, suitable for any play-style
+
** AIM-9L missiles provide superior manoeuvrability, medium-long range, all-aspect tracking, and decent rear-aspect flare resistance.
** AIM-7E-2 (Dogfight) capable
+
** Can carry up to 8 missiles (4 IR, 4 SARH).
* Deadly frontal armament with high burst mass
+
* Ballistic computer aids in aiming cannons, rockets, and bombs.
* Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets
+
* Large supply of countermeasures.
 +
* AN/APG-66 radar with advanced scanning, tracking modes, and strong resistance to notching and chaff.
 +
* Advanced cockpit HUD for easy target tracking in simulator mode.
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Limited ammunition for the frontal cannon.
* Limited ammunition in the frontally-mounted cannon
+
** Carrying additional gun pod(s) weigh down the plane considerably.
* Quite large and heavy compared to other fighters at its rank
+
* No guided ordnance, reducing ground attack effectiveness.
 +
* Poor manoeuvrability and average acceleration/top speed, especially compared to typical opponents.
 +
** Lacks the Agile Eagle package (F-4E / F-4F), which would enhance maneuverability.
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
Since the introduction of the Mitsubishi F-4EJ in 1968, it had been one of the cornerstones of the JASDF along with the F-104J and then later F-15J/DJ; but being a jet from the mid-1960s with inferior avionics and armaments to the latest Soviet jets also meant an extensive upgrade for the fleet of EJs was required. The plans for upgrading the 90 MHI-built F-4EJs which were still airworthy started in 1981 and the first retrofitted jet (07-8431) took to the skies in July 1984 and joined the JASDF in December. Upgrades included:
 +
 
 +
* Installation of J/AYK-1 guidance system for AShM and unguided bombs
 +
* Replacing AN/APQ-120 with the latest AN/APG-66J with pulse-Doppler capabilities; J/AVQ-3 radar display and guidance system for SARH AAMs
 +
* New J/ASN-4 digital INS navigation system
 +
* New Kaiser Electronics HUD
 +
* J/APR-6 RWR, AN/APX-76A IFF, and AN/ALQ-131 countermeasures
 +
* HOTAS controls
 +
* Lightning rods by the radome
 +
* New fuel tanks
 +
 
 +
These features passed for the budgets of FY1987 and the upgrades for these jets finished by 1990.
 +
 
 +
By the time F-15J/DJs and F-2s joined the JASDF in larger quantities, F-4EJs (including the recon variant, RF-4EJ) were starting to retire. On 17 March, 2021, the very last 3 F-4EJ (Kai)s of the JASDF (17-8301[4038], [[F-4EJ ADTW|47-8336]][M036] and 07-8431[M131]) retired from the Air Development and Test Wing (ADTW) in Gifu Airbase, Nagoya, bidding farewell of Phantoms in JASDF service. <ref>https://theaviationist.com/2021/03/17/japans-last-three-f-4ej-phantoms-have-just-flown-for-the-last-time/</ref>
 +
 
 +
{{notice|'''07-8431 (EJ Kai)''' and '''17-8301 (the very first JASDF EJ)''' were also used for the sampling of the in-game representation of this jet as the developers and DMM announced for a trip to Gifu before their ultimate decommission.<ref>https://warthunder.dmm.com/news/detail/8612</ref>}}
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4ej_kai Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
{{Skin-gallery|market|ugcitem_1001078|F-4EJ_Kai_37-8315.jpg|Camo "''Go For It!''"|market|ugcitem_1001158|F-4EJ Kai 77-8399.png|Camo "''50th Anniversary JSDF''"|market|ugcitem_1001276|F-4EJ 37-8322.jpg|Camo "''Good Bye Okinawa''"}}
  
 
== See also ==
 
== See also ==
Line 204: Line 271:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the aircraft;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
* [[F-4 Phantom II (Family)]]
 +
** [[F-4EJ Phantom II]]
 +
 
 +
;Aircraft of comparable role, configuration and era
 +
{{columns|2|
 +
* [[File:USA flag.png|30px|link=]] [[F-4 Phantom II (Family)]] (late / service-life extensions)
 +
** [[File:Israel flag.png|30px|link=]] [[Kurnass 2000]]
 +
** [[File:FRG flag.png|30px|link=]] [[F-4F KWS LV (Germany)|F-4F ICE]]
 +
* [[File:NATO flag.png|30px|link=]] [[Tornado (Family)]] (ADV variants)
 +
** [[File:Britain flag.png|30px|link=]] [[Tornado F.3]]
 +
** [[File:Italy flag.png|30px|link=]] [[Tornado ADV]]
 +
 
 +
 
 +
* [[File:Sweden flag.png|30px|link=]] [[SAAB 37 Viggen (Family)]]
 +
** [[File:Sweden flag.png|30px|link=]] [[JA37D]]
 +
* [[File:France flag.png|30px|link=]] [[Mirage 2000 (Family)]] (2000C-series)
 +
* [[File:USSR flag.png|30px|link=]] [[MiG-23 (Family)]]
 +
* [[File:China flag.png|30px|link=]] [[J-8 (Family)]]
 +
}}
  
 
== External links ==
 
== External links ==
Line 213: Line 297:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [https://archive.org/details/t.o.1f4c1flightmanualf4cf4df4e01101970/mode/2up/ Technical Order 1F-4C-1 - Flight Manual for F-4C/F-4D/F-4E Aircraft]
* ''other literature.''
 
  
 +
{{Manufacturer MHI}}
 
{{Japan jet aircraft}}
 
{{Japan jet aircraft}}
 +
<references />

Latest revision as of 18:20, 2 September 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Japanese jet fighter F-4EJ Kai Phantom II. For other versions, see F-4 Phantom II (Family).
F-4EJ Kai Phantom II
f-4ej_kai.png
GarageImage F-4EJ Kai Phantom II.jpg
ArtImage F-4EJ Kai Phantom II.png
F-4EJ Kai Phantom II
AB RB SB
12.0 12.3 12.3
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

The F-4EJ Kai (F-4EJ改) was a crucial upgrade for the JASDF to extend the operational life and enhance the combat capabilities of its domestically produced F-4EJ Phantom IIs, which were becoming outdated by the early 1980s. Initiated under the Aircraft Structural Integrity Program (ASIP), the modernisation effort began in 1980, with development taking place between 1981 and 1982, leading to its first flight in 1984. This upgrade introduced advanced radar and FCS, improved navigation and communication capabilities, and integrated modern missiles and bombing systems. A total of 90 F-4EJ Phantoms were converted to the F-4EJ Kai standard, enabling them to serve for an additional three decades until their decommissioning in 2021, with the last unit retiring under the Air Development and Test Wing (ADTW).

The F-4EJ Kai was introduced in Update "Direct Hit". While it retains the classic F-4 "Phantom II" fuselage, it has been upgraded with 1990s technology to keep it relevant in modern combat. Notably, it shares the same PD radar, RWR, and weapon suite as the F-16A "Fighting Falcon", making it a formidable opponent. To maximise its effectiveness, pilots should focus on using the AIM-7Fs for long-range engagements and head-on attacks while relying on the AIM-9Ls for quick kills in dogfights. However, it's crucial not to linger in close-quarters combat for too long, as more manoeuvrable jets can quickly gain the upper hand. Fire the missiles, secure the kill, and reposition before another opponent can sweep in. A more risky strategy involves intentionally slowing down the heavier F-4E airframe by making tight turns and using airbrakes, which can cause pursuing aircraft to overshoot. By flaring off incoming IR missiles and forcing the enemy into an overshoot, the F-4EJ Kai can get on the opponent's six, allowing it to finish them off with either an AIM-9 or a precisely calculated gun burst using its ballistic computer. This tactic, while dangerous, can turn the tables on unsuspecting adversaries who underestimate the F-4 by overestimating their own speed and missile capabilities.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 12 192 m2 340 km/h
Turn time26 s
Max altitude16 000 m
Engine2 х General Electric J79-GE-17
TypeJet
Cooling systemAir
Take-off weight24 t
Characteristics Max Speed
(km/h at 12,192 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,255 2,221 16000 26.5 27.4 141.6 131.6 850
Upgraded 2,419 2,340 25.6 26.0 204.3 172.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1458 463 N/A 580 463 ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 810 < 750 < 700 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric J79-GE-17 2 13,965 kg 403 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel
1,750 kg Afterburning axial-flow turbojet 15,724 kg 17,787 kg 19,829 kg 24,000 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 9m fuel 20m fuel 30m fuel MTOW
Stationary 5,200 kgf 8,008 kgf 1.02 0.90 0.81 0.67
Optimal 5,200 kgf
(0 km/h)
10,170 kgf
(1,400 km/h)
1.29 1.14 1.03 0.85

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew2 people
Speed of destruction
Structural1 458 km/h
Gear463 km/h
  • 8.5 mm of Steel below the cockpit.

Modifications and economy

Repair costBasic → Reference
AB3 031 → 4 094 Sl icon.png
RB9 148 → 12 358 Sl icon.png
SB10 422 → 14 080 Sl icon.png
Total cost of modifications303 000 Rp icon.png
464 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 320 / 540 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods booster.png
New boosters
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
570 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mods jet engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods armor frame.png
Airframe
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
570 Ge icon.png
Mods g suit.png
G-suit
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mods armor cover.png
Cover
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png
Mods ammo.png
JM61A1_belt_pack
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Mk82
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods air to air missile.png
AIM-9P
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
JLAU-3/A
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
570 Ge icon.png
Mod arrow 1.png
Mods air to air midrange missile.png
AIM-7E
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
570 Ge icon.png
Mod arrow 0.png
Mods weapon.png
JM61A1_new_gun
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mods pilon bomb.png
JM117
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mods air to air midrange missile.png
AIM-7F
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod SUU-23/A.
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png
Mods pilon block rocket large.png
LAU-10/A
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png
Mods air to air missile.png
AIM-9L
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) Lead indicator
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: JM61A1 (20 mm)

The F-4EJ Kai Phantom II is armed with:

  • 1 x 20 mm JM61A1 cannon, belly-mounted (640 rpg)
  • 30 x large calibre countermeasures
  • 60 x countermeasures

Suspended armament

The F-4EJ Kai Phantom II can be outfitted with the following ordnance:

1 2 3 4 5 6 7 8 9 10 11
Hardpoints F-4C Phantom II.png
20 mm GAU-4 cannons (1,200 rpg) 1 1 1
500 lb LDGP Mk 82 bombs 6 3 6 3 6
500 lb Mk 82 Snakeye bombs 6 3 6 3 6
750 lb M117 cone 45 bombs 3 3 5 3 3
FFAR Mighty Mouse rockets 57 57 57 57 57
Zuni Mk32 Mod 0 ATAP rockets 12 12 12 12 12
AIM-7E Sparrow missiles 1* 1* 1* 1*
AIM-7F Sparrow missiles 1* 1* 1* 1*
AIM-9L Sidewinder missiles 2 2
AIM-9P Sidewinder missiles 1, 2 1, 2
600 gal drop tanks 1
Maximum permissible loadout weight: 7,400 kg
Maximum permissible wing load: 3,000 kg
Maximum permissible weight imbalance: 1,500 kg
* AIM-7E and AIM-7F Sparrow missiles cannot be mixed, only one type may be equipped across hardpoints
Default weapon presets
  • 1 x 600 gal drop tank
  • 2 x AIM-9P Sidewinder missiles + 2 x AIM-7F Sparrow missiles
  • 4 x AIM-9P Sidewinder missiles
  • 4 x AIM-9L Sidewinder missiles
  • 4 x AIM-7E Sparrow missiles
  • 4 x AIM-7F Sparrow missiles
  • 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)
  • 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
  • 24 x 500 lb Mk 82 Snakeye bombs (12,000 lb total)
  • 17 x 750 lb M117 cone 45 bombs (12,750 lb total)
  • 285 x FFAR Mighty Mouse rockets
  • 60 x Zuni Mk32 Mod 0 ATAP rockets

Usage in battles

The F-4EJ Kai is the ultimate Japanese package of the F-4 "Phantom II". Equipped with the same pulse-Doppler radar as on the F-16 "Fighting Falcon", the EJ Kai possesses the ability to use a fantastic radar for its airframe, battle rating, and missile arsenal to employ it in the best possible way, allowing it to quickly lock targets for AIM-9Ls and AIM-7Fs which can guarantee aerial kills above ~20 m ground clearance.

While the radar and cockpit avionics get a whole upgrade package (which greatly enhances its simulator capabilities due to its cockpit HUD), the airframe is still a Phantom II after all, lacking any real manoeuvrability without access to the "Agile Eagle" modification found on the American F-4E Phantom II. The F-4EJ Kai is, ultimately, a missile bus which hits hard.

As with all Phantom IIs, the EJ Kai is a multi-role fighter with the capability to carry plenty of rockets, gun pods and bombs. However, due to it serving under the Japanese JASDF and its defensive doctrine, it lacks GBUs, AGMs, or Napalm bombs found on other (late) model Phantoms. While it is certainly possible to go multi-role, due to its large amount of carry capacity, it will turn its missile bus experience into a freight train towards bases or ground targets. This is only advised for quick carpet passes in ground battles or when trying to unlock later modules in air battles with priority towards AAMs, as the enemies facing the F-4EJ Kai won't have any issues intercepting a loaded Phantom.

Pros and cons

Pros:

  • Improved over the F-4EJ with better stock modifications.
    • Starts with 2 x AIM-9Ps and 2 x AIM-7Fs instead of AIM-9Bs.
    • Unlocks 4 x AIM-9Ps at Tier I without needing AIM-9Es.
  • Versatile armament options for various playstyles.
    • AIM-7F missiles offer long range, excellent manoeuvrability, and high G tolerance.
    • AIM-9L missiles provide superior manoeuvrability, medium-long range, all-aspect tracking, and decent rear-aspect flare resistance.
    • Can carry up to 8 missiles (4 IR, 4 SARH).
  • Ballistic computer aids in aiming cannons, rockets, and bombs.
  • Large supply of countermeasures.
  • AN/APG-66 radar with advanced scanning, tracking modes, and strong resistance to notching and chaff.
  • Advanced cockpit HUD for easy target tracking in simulator mode.

Cons:

  • Limited ammunition for the frontal cannon.
    • Carrying additional gun pod(s) weigh down the plane considerably.
  • No guided ordnance, reducing ground attack effectiveness.
  • Poor manoeuvrability and average acceleration/top speed, especially compared to typical opponents.
    • Lacks the Agile Eagle package (F-4E / F-4F), which would enhance maneuverability.

History

Since the introduction of the Mitsubishi F-4EJ in 1968, it had been one of the cornerstones of the JASDF along with the F-104J and then later F-15J/DJ; but being a jet from the mid-1960s with inferior avionics and armaments to the latest Soviet jets also meant an extensive upgrade for the fleet of EJs was required. The plans for upgrading the 90 MHI-built F-4EJs which were still airworthy started in 1981 and the first retrofitted jet (07-8431) took to the skies in July 1984 and joined the JASDF in December. Upgrades included:

  • Installation of J/AYK-1 guidance system for AShM and unguided bombs
  • Replacing AN/APQ-120 with the latest AN/APG-66J with pulse-Doppler capabilities; J/AVQ-3 radar display and guidance system for SARH AAMs
  • New J/ASN-4 digital INS navigation system
  • New Kaiser Electronics HUD
  • J/APR-6 RWR, AN/APX-76A IFF, and AN/ALQ-131 countermeasures
  • HOTAS controls
  • Lightning rods by the radome
  • New fuel tanks

These features passed for the budgets of FY1987 and the upgrades for these jets finished by 1990.

By the time F-15J/DJs and F-2s joined the JASDF in larger quantities, F-4EJs (including the recon variant, RF-4EJ) were starting to retire. On 17 March, 2021, the very last 3 F-4EJ (Kai)s of the JASDF (17-8301[4038], 47-8336[M036] and 07-8431[M131]) retired from the Air Development and Test Wing (ADTW) in Gifu Airbase, Nagoya, bidding farewell of Phantoms in JASDF service. [1]

Msg-info.png 07-8431 (EJ Kai) and 17-8301 (the very first JASDF EJ) were also used for the sampling of the in-game representation of this jet as the developers and DMM announced for a trip to Gifu before their ultimate decommission.[2]

Media

Skins

See also

Related development
Aircraft of comparable role, configuration and era

External links


Mitsubishi Heavy Industries Ltd. (三菱重工業株式会社)
Ground Vehicles 
APC  Type 60 · SUB-I-II
IFV  Type 89
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
RCV  RCV (P)
SPH  Type 75 · Type 99
SPAAG  Type 87
Main Battle Tanks 
Type 61  ST-A1 · ST-A2 · ST-A3 · Type 61
Type 74  ST-B2 · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90  Type 90 · Type 90 (B)
Type 10  TKX (P) · TKX · Type 10
Air Vehicles 
Jet Fighters 
F-86  F-86F-30 ▅* · F-86F-40 ▅* · F-86F-40 JASDF▅*
F-104  F-104J*
F-1  T-2 Early · T-2 · F-1
F-4  F-4EJ Phantom II* · F-4EJ ADTW* · F-4EJ Kai Phantom II*
F-15  F-15J* · F-15J(M)*
Naval Vehicles 
Patrol Boats (PT) 
No. 7 class  PT-8 (PT-808)
No. 11 class  PT-15 (PT-815)
Destroyers (DD) 
Harukaze-class  JDS Harukaze (DD-101)
Ayanami-class  JDS Ayanami (DD-103)
Murasame-class  JDS Murasame (DD-107)
  MHI's shipyards are positioned in Kobe, Nagasaki, and Shimonoseki
  * Licensed Production / Variants
See also  Mitsubishi Aircraft Company (1928-1945) · Mitsubishi Heavy Industries Ltd. (1938-1945) · Mitsubishi Shipbuilding Company (1884-1945)
  North American Aviation · Lockheed · McDonnell Aircraft Corporation

Japan jet aircraft
IJNAS 
Experimental  Kikka
Reconnaissance  R2Y2 Kai V1 · R2Y2 Kai V2 · R2Y2 Kai V3
IJAAS 
Fighters  Ki-200
JASDF 
Fighters  F-86F-30 ▅ · F-86F-40 ▅ · F-86F-40 JASDF▅
  F-104J
  F-4EJ Phantom II · F-4EJ ADTW · F-4EJ Kai Phantom II
  F-15J · F-15J(M)
  F-16AJ
  F-1
Trainers  T-2 Early · T-2
Foreign 
Thailand  ▄AV-8S · ▄F-5E FCU