Difference between revisions of "F-16A"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]]. |
− | |||
− | |||
== General info == | == General info == | ||
Line 19: | Line 17: | ||
{{Specs-Avia-Flight}} | {{Specs-Avia-Flight}} | ||
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
− | The F-16A | + | The F-16A is famous for its ability to accelerate while going vertically. Its turn rate and thrust are amongst the best in the game. |
− | {| class="wikitable" style="text-align:center" width="70%" | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="70%" |
+ | |+ | ||
! rowspan="2" | Characteristics | ! rowspan="2" | Characteristics | ||
! colspan="2" | Max speed<br>(km/h at 10,973 m) | ! colspan="2" | Max speed<br>(km/h at 10,973 m) | ||
Line 32: | Line 31: | ||
|- | |- | ||
! Stock | ! Stock | ||
− | | | + | | 50,103 || 20,073 || rowspan="2" | {{Specs|ceiling}} || 200.0 || 200.2 || 2061.1 || 2048.3 || rowspan="2" | 300 |
|- | |- | ||
! Upgraded | ! Upgraded | ||
− | | | + | |50,198 || 20,146 || 109.3 || 109.8 || 3040.8 || 2095.0 |
|- | |- | ||
|} | |} | ||
Line 61: | Line 60: | ||
! Combat !! Take-off !! Landing !! + !! - | ! Combat !! Take-off !! Landing !! + !! - | ||
|- | |- | ||
− | | 1,555 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || | + | | 1,555 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || 470 || 463 || ~10 || ~3 |
|- | |- | ||
|} | |} | ||
Line 71: | Line 70: | ||
! Ailerons !! Rudder !! Elevators !! Radiator | ! Ailerons !! Rudder !! Elevators !! Radiator | ||
|- | |- | ||
− | | < | + | | < ___ || < ___ || < ___ || N/A |
|- | |- | ||
|} | |} | ||
Line 85: | Line 84: | ||
|- | |- | ||
| colspan="2" | Pratt & Whitney F100-PW-220 || 1 | | colspan="2" | Pratt & Whitney F100-PW-220 || 1 | ||
− | | colspan="2" | 7,690 kg || colspan="2" | | + | | colspan="2" | 7,690 kg || colspan="2" | ___ kg/m<sup>2</sup> |
|- | |- | ||
! colspan="3" | Engine characteristics | ! colspan="3" | Engine characteristics | ||
Line 113: | Line 112: | ||
{{Specs-Avia-Armour}} | {{Specs-Avia-Armour}} | ||
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
− | The F-16A is | + | The F-16A is very strong in a dogfight due to its excellent TWR and energy retention, its highly manoeuvrable and can easily reach its top speed even when climbing. Its so good that you will often experience the effects of the G-limit, so when making a sharp turn keep that in mind. |
=== Modifications and economy === | === Modifications and economy === | ||
Line 122: | Line 121: | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="4" | [[Ballistic Computer]] |
|- | |- | ||
− | ! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) | + | ! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) |
|- | |- | ||
− | + | | {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} | |
|- | |- | ||
|} | |} | ||
Line 136: | Line 135: | ||
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
− | * 1 x 20 mm M61A1 cannon, wing root-mounted (512 rpg) | + | * A choice between two presets: |
− | * 60 x countermeasures | + | ** 1 x 20 mm M61A1 cannon, wing root-mounted (512 rpg) |
+ | ** 1 x 20 mm M61A1 cannon + 60 x countermeasures | ||
=== Suspended armament === | === Suspended armament === | ||
{{Specs-Avia-Suspended}} | {{Specs-Avia-Suspended}} | ||
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | ||
+ | {{main|LDGP Mk 82 (500 lb)|LDGP Mk 84 (2,000 lb)|GBU-8 (2,000 lb)|AGM-65B|BLU-27/B incendiary}} | ||
+ | {{main|AIM-9J Sidewinder|AIM-9L Sidewinder|FFAR Mighty Mouse}} | ||
− | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | + | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets: |
+ | * 1 x 300 gal drop tank | ||
+ | * 2 x AIM-9J Sidewinder missiles | ||
+ | * 6 x AIM-9J Sidewinder missiles | ||
+ | * 6 x AIM-9L Sidewinder missiles | ||
+ | * 19 x 500 lb LDGP Mk 82 bombs (9,500 lb total) | ||
+ | * 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total) | ||
+ | * 4 x BLU-27/B incendiary bombs | ||
+ | * 4 x 2,000 lb GBU-8 bombs (8,000 lb total) | ||
+ | * 114 x FFAR Mighty Mouse rockets | ||
+ | * 6 x AGM-65B missiles | ||
+ | |||
+ | ==== Custom loadout options ==== | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
! !! width="5%" | 1 !! width="5%" | 2 !! width="5%" | 3 !! width="5%" | 4 !! width="5%" | 5 !! width="5%" | 6 !! width="5%" | 7 !! width="5%" | 8 !! width="5%" | 9 | ! !! width="5%" | 1 !! width="5%" | 2 !! width="5%" | 3 !! width="5%" | 4 !! width="5%" | 5 !! width="5%" | 6 !! width="5%" | 7 !! width="5%" | 8 !! width="5%" | 9 | ||
− | | rowspan=" | + | | rowspan="11" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div> |
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! 500 lb LDGP Mk 82 bombs |
| || || 3 || 3, 6 || 1 || 3, 6 || 3 || || | | || || 3 || 3, 6 || 1 || 3, 6 || 3 || || | ||
|- | |- | ||
− | ! | + | ! 2,000 lb LDGP Mk 84 bombs |
| || || 1 || 1 || || 1 || 1 || || | | || || 1 || 1 || || 1 || 1 || || | ||
|- | |- | ||
− | ! | + | ! 2,000 lb GBU-8 bombs |
| || || 1 || 1 || || 1 || 1 || || | | || || 1 || 1 || || 1 || 1 || || | ||
|- | |- | ||
− | ! | + | ! BLU-27/B incendiary bombs |
| || || 1 || 1 || || 1 || 1 || || | | || || 1 || 1 || || 1 || 1 || || | ||
|- | |- | ||
− | ! | + | ! FFAR Mighty Mouse rockets |
− | |||
− | |||
− | |||
| || || 57 || || || || 57 || || | | || || 57 || || || || 57 || || | ||
|- | |- | ||
− | ! | + | ! AGM-65B missiles |
| || || 1, 3 || || || || 1, 3 || || | | || || 1, 3 || || || || 1, 3 || || | ||
|- | |- | ||
− | ! | + | ! AIM-9J Sidewinder missiles |
| 1 || 1 || 1 || || || || 1 || 1 || 1 | | 1 || 1 || 1 || || || || 1 || 1 || 1 | ||
|- | |- | ||
− | ! | + | ! AIM-9L Sidewinder missiles |
| 1 || 1 || 1 || || || || 1 || 1 || 1 | | 1 || 1 || 1 || || || || 1 || 1 || 1 | ||
|- | |- | ||
! 300 gal drop tanks | ! 300 gal drop tanks | ||
| || || || || 1 || || || || | | || || || || 1 || || || || | ||
− | |||
− | |||
− | |||
|- | |- | ||
| colspan="10" | Maximum permissible loadout weight: 5,420 kg<br>Maximum permissible weight imbalance: 2,000 kg | | colspan="10" | Maximum permissible loadout weight: 5,420 kg<br>Maximum permissible weight imbalance: 2,000 kg | ||
|- | |- | ||
|} | |} | ||
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− | |||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | The F-16A can be a powerful fighter with multiple playstyles, one option being | + | The F-16A can be a powerful fighter with multiple playstyles, one option being simply rushing straight into battle. Players that plan to stay low and accelerate straight into action will be satisfied with the F-16's low-altitude performance and radar. A mixed countermeasure loadout (1 flare, 1 chaff) is recommended because it allows 30 countermeasure drops against radar or IR missiles. In order to be prepared for matches that may extend longer than usual, select the 30-minute fuel option in conjunction with the 300-gallon drop tank. The F-16 consumes a lot of fuel on afterburner, so it's essential to use it wisely unless the max fuel amount is selected. |
− | |||
− | |||
− | + | With the [[AIM-9L Sidewinder|AIM-9L Sidewinders]], players can carry up to 6 AIM-9Ls. If a player finds themselves above the fight, it will be effortless to fire off missiles at distracted enemies and score kills quickly. AIM-9Ls are very strong from the rear aspect and require hard defending from the opponent to evade successfully. | |
− | ' | + | The F-16 is very strong in a dogfight due to its excellent TWR and energy retention. Before entering a dogfight, however, it's critical to be at the correct speed. The F-16 has a very wide turning circle at high speeds, so make sure to stay around 800-850 km/h (497-528 mph) when entering a dogfight. |
− | + | '''Countering the [[MiG-29]]''' | |
− | + | The MiG-29 is a very versatile and capable fighter and will be one of the most common enemies you will face. However, like many planes, it's possible to counter it. It's one of the fastest jets on the deck (~1,550 km/h, 963 mph) and has access to a helmet-mounted sight, which allows the player to lock the missile in the direction of the pilot's view rather than just along the nose of the aircraft. This allows for off-bore missile launches which can be a threat. It's important to be on the lookout all the time for any missile launches, whether it be an [[R-60M]] or an [[R-27T]]. | |
− | + | Avoid entering a high-speed rate-fight with a MiG-29 at all costs as the MiG-29 is much more manoeuvrable at high speeds, however at low speed the F-16 is able to outturn the MiG-29 thanks to its better low speed handling. | |
− | The | + | The MiG-29 at high altitude can be dangerous if the opponent utilizes [[R-27ER|R-27ERs]]. The R-27ER has superb range, acceleration, and manoeuvrability. To counter this, stay on the lookout for MiG-29s and R-27ERs and be prepared to go into a notch position and drop chaff. The R-27ER burns for 9 seconds which allows it to be spotted for a long time before the motor burns out. |
− | |||
− | The | ||
− | |||
− | |||
− | |||
− | |||
=== Pros and cons === | === Pros and cons === | ||
Line 236: | Line 216: | ||
'''Pros:''' | '''Pros:''' | ||
− | * High | + | * High power-to-weight ratio gives it an incredible acceleration |
− | * Highly manoeuvrable | + | * Highly manoeuvrable at lower speeds |
* Able to carry a drop tank to extend flight time | * Able to carry a drop tank to extend flight time | ||
− | * Access to 6 x AIM-9L | + | * Access to 6 x AIM-9L sidewinder missiles |
− | * Has access to a wide range | + | * Has access to a wide range to air-to-ground loadouts |
− | |||
'''Cons:''' | '''Cons:''' | ||
* Does not have access to SARH missiles, limiting its BVR performance | * Does not have access to SARH missiles, limiting its BVR performance | ||
− | * | + | * Cannot pull tight turns at high speed |
− | + | * High fuel consumption with afterburner | |
− | |||
− | * | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
− | |||
− | - | ||
== Media == | == Media == |
Revision as of 11:18, 15 March 2023
This page is about the American jet fighter F-16A. For other versions, see F-16 (Family). |
Contents
Description
The F-16A Block 10 Fighting Falcon is a rank VIII American jet fighter with a battle rating of 12.7 (AB/RB/SB). It was introduced in Update "Apex Predators".
General info
Flight performance
The F-16A is famous for its ability to accelerate while going vertically. Its turn rate and thrust are amongst the best in the game.
Characteristics | Max speed (km/h at 10,973 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 50,103 | 20,073 | 15240 | 200.0 | 200.2 | 2061.1 | 2048.3 | 300 |
Upgraded | 50,198 | 20,146 | 109.3 | 109.8 | 3040.8 | 2095.0 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
X | ✓ | ✓ | ✓ | ✓ | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1,555 | 482 | N/A | 470 | 463 | ~10 | ~3 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< ___ | < ___ | < ___ | N/A |
Engine performance
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
Pratt & Whitney F100-PW-220 | 1 | 7,690 kg | ___ kg/m2 | |||
Engine characteristics | Mass with internal fuel (no weapons load) | Max Gross Weight | ||||
Weight (each) | Type | 8m fuel | 20m fuel | 29m fuel | ||
1,470 kg | Afterburning low-bypass turbofan | 8,662 kg | 9,913 kg | 10,930 kg | 16,849 kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (WEP) | |||||
Condition | 100% | WEP | 8m fuel | 20m fuel | 29m fuel | MGW |
Stationary | 6,490 kgf | 8,985 kgf | 1.04 | 0.90 | 0.82 | 0.53 |
Optimal | 7,434 kgf (1,555 km/h) |
15,225 kgf (1,400 km/h) |
1.76 | 1.53 | 1.39 | 0.90 |
Survivability and armour
The F-16A is very strong in a dogfight due to its excellent TWR and energy retention, its highly manoeuvrable and can easily reach its top speed even when climbing. Its so good that you will often experience the effects of the G-limit, so when making a sharp turn keep that in mind.
Modifications and economy
Armaments
Ballistic Computer | |||
---|---|---|---|
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) |
Offensive armament
The F-16A is armed with:
- A choice between two presets:
- 1 x 20 mm M61A1 cannon, wing root-mounted (512 rpg)
- 1 x 20 mm M61A1 cannon + 60 x countermeasures
Suspended armament
The F-16A can be outfitted with the following ordnance presets:
- 1 x 300 gal drop tank
- 2 x AIM-9J Sidewinder missiles
- 6 x AIM-9J Sidewinder missiles
- 6 x AIM-9L Sidewinder missiles
- 19 x 500 lb LDGP Mk 82 bombs (9,500 lb total)
- 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)
- 4 x BLU-27/B incendiary bombs
- 4 x 2,000 lb GBU-8 bombs (8,000 lb total)
- 114 x FFAR Mighty Mouse rockets
- 6 x AGM-65B missiles
Custom loadout options
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
---|---|---|---|---|---|---|---|---|---|---|
500 lb LDGP Mk 82 bombs | 3 | 3, 6 | 1 | 3, 6 | 3 | |||||
2,000 lb LDGP Mk 84 bombs | 1 | 1 | 1 | 1 | ||||||
2,000 lb GBU-8 bombs | 1 | 1 | 1 | 1 | ||||||
BLU-27/B incendiary bombs | 1 | 1 | 1 | 1 | ||||||
FFAR Mighty Mouse rockets | 57 | 57 | ||||||||
AGM-65B missiles | 1, 3 | 1, 3 | ||||||||
AIM-9J Sidewinder missiles | 1 | 1 | 1 | 1 | 1 | 1 | ||||
AIM-9L Sidewinder missiles | 1 | 1 | 1 | 1 | 1 | 1 | ||||
300 gal drop tanks | 1 | |||||||||
Maximum permissible loadout weight: 5,420 kg Maximum permissible weight imbalance: 2,000 kg |
Usage in battles
The F-16A can be a powerful fighter with multiple playstyles, one option being simply rushing straight into battle. Players that plan to stay low and accelerate straight into action will be satisfied with the F-16's low-altitude performance and radar. A mixed countermeasure loadout (1 flare, 1 chaff) is recommended because it allows 30 countermeasure drops against radar or IR missiles. In order to be prepared for matches that may extend longer than usual, select the 30-minute fuel option in conjunction with the 300-gallon drop tank. The F-16 consumes a lot of fuel on afterburner, so it's essential to use it wisely unless the max fuel amount is selected.
With the AIM-9L Sidewinders, players can carry up to 6 AIM-9Ls. If a player finds themselves above the fight, it will be effortless to fire off missiles at distracted enemies and score kills quickly. AIM-9Ls are very strong from the rear aspect and require hard defending from the opponent to evade successfully.
The F-16 is very strong in a dogfight due to its excellent TWR and energy retention. Before entering a dogfight, however, it's critical to be at the correct speed. The F-16 has a very wide turning circle at high speeds, so make sure to stay around 800-850 km/h (497-528 mph) when entering a dogfight.
Countering the MiG-29
The MiG-29 is a very versatile and capable fighter and will be one of the most common enemies you will face. However, like many planes, it's possible to counter it. It's one of the fastest jets on the deck (~1,550 km/h, 963 mph) and has access to a helmet-mounted sight, which allows the player to lock the missile in the direction of the pilot's view rather than just along the nose of the aircraft. This allows for off-bore missile launches which can be a threat. It's important to be on the lookout all the time for any missile launches, whether it be an R-60M or an R-27T.
Avoid entering a high-speed rate-fight with a MiG-29 at all costs as the MiG-29 is much more manoeuvrable at high speeds, however at low speed the F-16 is able to outturn the MiG-29 thanks to its better low speed handling.
The MiG-29 at high altitude can be dangerous if the opponent utilizes R-27ERs. The R-27ER has superb range, acceleration, and manoeuvrability. To counter this, stay on the lookout for MiG-29s and R-27ERs and be prepared to go into a notch position and drop chaff. The R-27ER burns for 9 seconds which allows it to be spotted for a long time before the motor burns out.
Pros and cons
Pros:
- High power-to-weight ratio gives it an incredible acceleration
- Highly manoeuvrable at lower speeds
- Able to carry a drop tank to extend flight time
- Access to 6 x AIM-9L sidewinder missiles
- Has access to a wide range to air-to-ground loadouts
Cons:
- Does not have access to SARH missiles, limiting its BVR performance
- Cannot pull tight turns at high speed
- High fuel consumption with afterburner
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
- Related development
External links
- https://forum.warthunder.com/index.php?/topic/544244-f-16a-discussion-thread-specs-performance-weaponry-and-more/
- https://www.af.mil/About-Us/Fact-Sheets/Display/Article/104505/f-16-fighting-falcon/
General Dynamics Corporation | |
---|---|
Jet Fighters | F-16A · F-16A ADF · F-16C |
Strike Aircraft | F-111A · F-111F |
Export | ▄F-16A ADF · ▄F-16A · ▄F-16AM · ␗F-16A MLU · F-16AJ · Netz · F-16D Barak II · F-16C Barak II |
F-111C | |
See also | SABCA |
USA jet aircraft | |
---|---|
Fighters | |
F-4 | F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II |
F-5 | F-5A · F-5C · F-5E · F-20A |
F-8 | F8U-2 · F-8E |
F-80 | F-80A-5 · F-80C-10 |
F-84 | F-84B-26 · F-84F · F-84G-21-RE |
F-86 | F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35 |
F-89 | F-89B · F-89D |
F-100 | F-100D |
F-104 | F-104A · F-104C |
F-14 | F-14A Early · F-14B |
F-15 | F-15A · F-15C MSIP II |
F-16 | F-16A · F-16A ADF · F-16C |
F9F | F9F-2 · F9F-5 · F9F-8 |
Other | P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1 |
Strike Aircraft | |
FJ-4 | FJ-4B · FJ-4B VMF-232 |
A-4 | A-4B · A-4E Early |
A-6 | A-6E TRAM |
A-7 | A-7D · A-7E · A-7K |
AV-8 | AV-8A · AV-8C · AV-8B Plus · AV-8B (NA) |
A-10 | A-10A · A-10A Late · A-10C |
B-57 | B-57A · B-57B |
F-105 | F-105D |
F-111 | F-111A · F-111F |