Difference between revisions of "VK 3002 (M)"
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{{Specs-Card | {{Specs-Card | ||
|code=germ_vk_3002m | |code=germ_vk_3002m | ||
− | |images={{Specs-Card-Image|GarageImage_ | + | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} |
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The ''' | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update "Drone Age"]]. |
− | + | The prototype model by Maschinenfabrik Augsburg-Nürnberg (MAN) for what would become the [[Panther D|Panther tank]], the {{PAGENAME}} features all the basic characteristics the Panther would receive, with a steep sloping front armour, high-penetrating 75 mm gun, and good mobility but not in turns. The VK 3002 (M) featured a 60 mm front plate and 50-80 mm turret front armour, which were the original armour plate thickness of the Panther prototype prior to its uparmoring into 80 mm and 100 mm respectively in the production vehicles. The grind on this tank is somewhat painful until you obtain the engine and transmission upgrade. The turret traverse is slow even after the horizontal upgrade. Tank has poor turning ability in close quarters. | |
== General info == | == General info == | ||
Line 14: | Line 14: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The armour layout is very similar to a standard Panther, though significantly weaker for the front plate (60 mm instead of 80 mm thick) and the turret (80 mm for the turret front and 50 mm for the mantlet instead of the 100 mm on the Panther A). It is adequate against low-velocity projectiles, but its armour should not be relied upon much, unless the distance between you and the target is large. Unlike the Panther A, angling on the VK 3002 is helpful, angling some 15-20 degrees will make the hull almost entirely immune to Soviet 85 mm cannons, which the tank will commonly face. The same procedure goes against most American cannons. Of course, if they aim at the turret, you'll end up penetrated, but the good thing is that this prototype shares the same good post-penetration survivability of a Panther, due to the driver and machine gunner being far from the turret, even the Soviet 85 mm APHE rounds will not usually knock it out from a turret penetration. | + | The armour layout is very similar to a standard Panther, though significantly weaker for the front plate (60 mm instead of 80 mm thick) and the turret (80 mm for the turret front and 50 mm for the mantlet instead of the 100 mm on the Panther A). It is adequate against low-velocity projectiles, but its armour should not be relied upon much, unless the distance between you and the target is large. Unlike the Panther A, angling on the VK 3002 is helpful, angling some 15-20 degrees will make the hull almost entirely immune to Soviet 85 mm cannons, which the tank will commonly face. The same procedure goes against most American cannons. Of course, if they aim at the turret, you'll end up penetrated, but the good thing is that this prototype shares the same good post-penetration survivability of a Panther, due to the driver and machine gunner being far from the turret, even the "fat" Soviet 85 mm APHE rounds will not usually knock it out from a turret penetration. |
− | + | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | |
− | + | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | |
− | '''Armour type:''' | + | * Cast homogeneous armour (Turret, Transmission area) --> |
− | |||
− | * Rolled homogeneous armour ( | ||
− | * Cast homogeneous armour ( | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 27: | Line 24: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 60mm, 55°. || 40mm, 40° <br> 40mm, 0° || 40mm, 30° || 10 - 16 mm |
|- | |- | ||
− | | Turret || | + | | Turret || 80mm, 12°<br> 99-158mm, 7-56° || 45mm, 21° || 45mm, 25° || 16mm, 85° |
|- | |- | ||
− | | Cupola || | + | | Cupola || 110mm, 0° || 110mm, 0° || 110mm, 0° || 16mm, 90° |
|- | |- | ||
|} | |} | ||
Line 37: | Line 34: | ||
'''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | ||
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | ||
+ | The cupola's armor is composed of Cast homogeneous armor, while the rest of the vehicle is protected by Rolled homogeneous armor. | ||
=== Mobility === | === Mobility === | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | + | In a straight or nearly straight line the tank has decent mobility. However, the tank slows appreciably in turns and close quarter turning is painfully slow. Reverse speed is slow as well. Because close quarter mobility is not a strong point with this tank you should try to keep your distance from the enemy; otherwise enemy medium tanks and light tanks will flank you easily. | |
{{tankMobility|abMinHp= 1,007|rbMinHp= 575}} | {{tankMobility|abMinHp= 1,007|rbMinHp= 575}} | ||
Line 55: | Line 53: | ||
{{main|KwK42 (75 mm)}} | {{main|KwK42 (75 mm)}} | ||
− | The VK 3002 (M)'s | + | The VK 3002 (M)'s 75mm cannon grants the vehicle an edge over most other vehicles seen at it's BR, especially at longer ranges thanks to it's high shell velocity and low projectile mass. The aforementioned characteristics of this gun, paired with its relatively long reload and the VK 3002 (M)'s poor turret rotation speed, render the vehicle a powerful opponent on longer ranges, but a lackluster tank in close combat due to its lack of flexibility most other mediums at it's BR have. The reload speed of 9.4s and turret rotation speed of 3.8 m/s allows the VK 3002 (M) to be easily flanked by more agile opponents, and destroyed due to it's thin side armor. The player's ammunition load should be composed of mostly the stock APCBC shells, with a few HE rounds in case one meets a vehicle vulnerable to them. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
Line 66: | Line 64: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 79 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | | + | | rowspan="2" | 79 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | __._ || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126 | ||
+ | |- | ||
+ | | Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="10" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71° | ||
+ | |- | ||
+ | | Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81° | ||
+ | |- | ||
+ | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | [[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | ||
− | <!-- '''Last updated: | + | <!-- '''Last updated:''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
Line 89: | Line 119: | ||
! 6th<br>rack empty | ! 6th<br>rack empty | ||
|- | |- | ||
− | | '''79''' || | + | | '''79''' || 72 ''(+7)'' || 66 ''(+13)'' || 60 ''(+19)'' || 56 ''(+23)'' || 52 ''(+27)'' || 42 ''(+37)'' |
|- | |- | ||
! 7th<br>rack empty | ! 7th<br>rack empty | ||
Line 99: | Line 129: | ||
! | ! | ||
|- | |- | ||
− | | | + | |32 ''(+47)'' || 22 ''(+57)'' || 12 ''(+67)'' || 5 ''(+74)'' || 1 ''(+78)''|| No |
! | ! | ||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
=== Machine guns === | === Machine guns === | ||
{{Specs-Tank-Weapon|2}} | {{Specs-Tank-Weapon|2}} | ||
− | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly | + | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> |
{{main|MG34 (7.92 mm)}} | {{main|MG34 (7.92 mm)}} | ||
Line 119: | Line 145: | ||
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Coaxial || 2,700 (150) || 900 || | + | | Coaxial || 2,700 (150) || 900 || N/A || N/A |
|- | |- | ||
|} | |} | ||
Line 125: | Line 151: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | |
− | |||
− | |||
− | |||
− | |||
=== Pros and cons === | === Pros and cons === | ||
Line 148: | Line 170: | ||
* Poor -4 km/h reverse speed can prevent the player from retreating into cover | * Poor -4 km/h reverse speed can prevent the player from retreating into cover | ||
* Side & rear armour are flat and thin (~40 mm), easily penetrable by SPAAs and light vehicles (e.g. [[ZSD63/PG87|ZSD63]], [[M24 (Family)|M24]], etc) | * Side & rear armour are flat and thin (~40 mm), easily penetrable by SPAAs and light vehicles (e.g. [[ZSD63/PG87|ZSD63]], [[M24 (Family)|M24]], etc) | ||
− | * Slow turning ability | + | * Slow turning ability |
* Slow turret traverse | * Slow turret traverse | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
== Media == | == Media == |
Revision as of 16:56, 19 December 2022
Contents
Description
The VK 3002 (M) is a rank III German medium tank with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update "Drone Age".
The prototype model by Maschinenfabrik Augsburg-Nürnberg (MAN) for what would become the Panther tank, the VK 3002 (M) features all the basic characteristics the Panther would receive, with a steep sloping front armour, high-penetrating 75 mm gun, and good mobility but not in turns. The VK 3002 (M) featured a 60 mm front plate and 50-80 mm turret front armour, which were the original armour plate thickness of the Panther prototype prior to its uparmoring into 80 mm and 100 mm respectively in the production vehicles. The grind on this tank is somewhat painful until you obtain the engine and transmission upgrade. The turret traverse is slow even after the horizontal upgrade. Tank has poor turning ability in close quarters.
General info
Survivability and armour
The armour layout is very similar to a standard Panther, though significantly weaker for the front plate (60 mm instead of 80 mm thick) and the turret (80 mm for the turret front and 50 mm for the mantlet instead of the 100 mm on the Panther A). It is adequate against low-velocity projectiles, but its armour should not be relied upon much, unless the distance between you and the target is large. Unlike the Panther A, angling on the VK 3002 is helpful, angling some 15-20 degrees will make the hull almost entirely immune to Soviet 85 mm cannons, which the tank will commonly face. The same procedure goes against most American cannons. Of course, if they aim at the turret, you'll end up penetrated, but the good thing is that this prototype shares the same good post-penetration survivability of a Panther, due to the driver and machine gunner being far from the turret, even the "fat" Soviet 85 mm APHE rounds will not usually knock it out from a turret penetration.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 60mm, 55°. | 40mm, 40° 40mm, 0° |
40mm, 30° | 10 - 16 mm |
Turret | 80mm, 12° 99-158mm, 7-56° |
45mm, 21° | 45mm, 25° | 16mm, 85° |
Cupola | 110mm, 0° | 110mm, 0° | 110mm, 0° | 16mm, 90° |
Notes: The cupola's armor is composed of Cast homogeneous armor, while the rest of the vehicle is protected by Rolled homogeneous armor.
Mobility
In a straight or nearly straight line the tank has decent mobility. However, the tank slows appreciably in turns and close quarter turning is painfully slow. Reverse speed is slow as well. Because close quarter mobility is not a strong point with this tank you should try to keep your distance from the enemy; otherwise enemy medium tanks and light tanks will flank you easily.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 62 | 5 | 35 | 1,007 | 1,240 | 28.77 | 35.43 |
Realistic | 55 | 5 | 575 | 650 | 16.43 | 18.57 |
Modifications and economy
Armaments
Main armament
The VK 3002 (M)'s 75mm cannon grants the vehicle an edge over most other vehicles seen at it's BR, especially at longer ranges thanks to it's high shell velocity and low projectile mass. The aforementioned characteristics of this gun, paired with its relatively long reload and the VK 3002 (M)'s poor turret rotation speed, render the vehicle a powerful opponent on longer ranges, but a lackluster tank in close combat due to its lack of flexibility most other mediums at it's BR have. The reload speed of 9.4s and turret rotation speed of 3.8 m/s allows the VK 3002 (M) to be easily flanked by more agile opponents, and destroyed due to it's thin side armor. The player's ammunition load should be composed of mostly the stock APCBC shells, with a few HE rounds in case one meets a vehicle vulnerable to them.
75 mm KwK42 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 79 | -8°/+20° | ±180° | N/A | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
PzGr 39/42 | APCBC | 192 | 188 | 173 | 156 | 140 | 126 |
Sprgr. 42 | HE | 11 | 11 | 11 | 11 | 11 | 11 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
PzGr 39/42 | APCBC | 935 | 6.8 | 1.2 | 14 | 28.9 | 48° | 63° | 71° |
Sprgr. 42 | HE | 700 | 5.74 | 0 | 0.1 | 725 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
---|---|---|---|---|---|---|
79 | 72 (+7) | 66 (+13) | 60 (+19) | 56 (+23) | 52 (+27) | 42 (+37) |
7th rack empty |
8th rack empty |
9th rack empty |
10th rack empty |
11th rack empty |
Visual discrepancy |
|
32 (+47) | 22 (+57) | 12 (+67) | 5 (+74) | 1 (+78) | No |
Machine guns
7.92 mm MG34 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,700 (150) | 900 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- High speed on flat terrain and satisfactory agility
- Deadly cannon with 192 mm maximum penetration, can frontally penetrate any tank it can face (e.g. IS-2, M4A3E2, Churchill VII, etc)
- 75 mm cannon has flat trajectory and high shell velocity, beginner-friendly for long range engagements
- Frontal armour is immune against some lower-tier tanks like T-34-76, 75 mm M4, M24, etc.
- Has smoke grenades, helpful to conceal the tank
Cons:
- Has big and tall silhouette of the Panther family, very easy to get hit
- Frontal armour can still get penetrated by most common foes (e.g. T-34-85, Avenger, M36, M18, etc)
- Poor -4 km/h reverse speed can prevent the player from retreating into cover
- Side & rear armour are flat and thin (~40 mm), easily penetrable by SPAAs and light vehicles (e.g. ZSD63, M24, etc)
- Slow turning ability
- Slow turret traverse
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
- Related development
External links
Maschinenfabrik Augsburg-Nürnberg Aktiengesellschaft (MAN AG) | |
---|---|
Medium tanks | |
Panther | VK 3002 (M) · Panther A · Ersatz M10 · Panther D · Panther F · Panther G · Panther II |
Export/captured | |
USSR | ▂T-V |
France | Panther "Dauphiné" |
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |