Difference between revisions of "C. 200 serie 7 (Germany)"

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{{Specs-Card|code=mc200_serie7}}
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{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[C.200_(Disambiguation)|C.200 (Disambiguation)]]''}}
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| about = fighter '''{{PAGENAME}}'''
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| usage = other versions
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| link = C.200 (Family)
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}}
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{{Specs-Card
 +
|code=mc200_serie7
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|images={{Specs-Card-Image|GarageImage_C.200_serie_7.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27 in the German aviation tree. In [[Update 1.69 "Regia Aeronautica"]], the C.200 as well as the other Italian planes in the German tree were moved to the new Italian tree, although it still exists in the German tree for those who unlocked it prior to Update 1.69.
  
[[File:GarageImage_C.200_serie_7.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} gift German figher {{Battle-rating}}. It was in the game since the start of the Open Beta Test prior to Update 1.29 in the German aviation tree. In [[Update 1.69 "Regia Aeronautica"]], the G.50 as well as the other Italian planes in the German tree were moved to the new Italian tree, although it still exists in the German tree for those who unlocked it prior to Update 1.69. The Fiat G.50 is the oldest of the ''Series 0'' planes, its fellow stablemates are the M.C 200 and Re 2000, both build around the same 860 HP redial engine and having the same armament.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
+
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
|448||435|| {{Specs|ceiling}} ||16.1||16.5||5.6||7.3||318
+
! Stock
 +
| 482 || 466 || rowspan="2" | {{Specs|ceiling}} || 16.4 || 17.7 || 13.0 || 13.0 || rowspan="2" | 280
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 531 || 504 || 15.4 || 16.0 || 22.9 || 16.0
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|492||470|| {{Specs|ceiling}} ||14.0||15.0||17.1||10.3||318
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || ✓ || ✓ || X || X    <!-- ✓ -->
+
| || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
|-
 
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||N/A|| ~21 || ~9
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | Optimal velocities
 
 
|-
 
|-
! Ailerons<br>(km/h)
+
| 845 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 535 || 450 || 260 || ~16 || ~7
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 390 || < 400 || < 420 || > 230
 
 
|-
 
|-
 
|}
 
|}
Line 97: Line 64:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="4" | Optimal velocities (km/h)
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 3,800 m || 840 hp || 983 hp
 
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
! Optimal altitude
+
| < 400 || < 270 || < 550 || > 300
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
*No armour
 +
*Self-sealing fuel tanks (1 underneath the machine guns, 1 underneath pilot and 1 behind pilot)
  
* No armour plating
+
=== Modifications and economy ===
* No armour glazing
+
{{Specs-Economy}}
* Critical components located in front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near the fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Breda-SAFAT da 12.7 mm (12.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Breda-SAFAT (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)
+
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (370 rpg = 740 total)
 
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|GP 50 (50 kg)}}
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 
  
* Without load
+
== Usage in battles ==
* 2 x 50 kg GP 50 bombs
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Macchi 200 is a standard fighter of the German tree. It is moderately armed for its tier, consisting of two 12.7 mm Breda-SAFAT machine guns firing through the propeller arcs. The M.C 200 is a fairly typical pre-war Italian design, moderate speed combined with good rates of turning, and high-speed tolerance while maintaining good controls at all speeds. Furthermore, the MC 200 is a capable climber, easily matching a lot of planes that it will regularly meet in its BR range. It is fairly tough, capable of taking hits and returning to the airfield for repairs. However, it does have its issues as well, most notably the poor engine power which results in poor acceleration and, much like all Italian designs, it suffers from poor armament as well, although given the lower BR then the Folgore, this is less of an issue. Furthermore, as of 1.55, its payload is not modelled, so it does not carry bombs, meaning it is a poor ground attacker. Being only able to harm soft Ground targets.
  
== Usage in the battles ==
+
In general, it is recommended to climb as much as you can before engaging, a good 3,000-4,000 m is important, as it can be used to get some extra speed once needed. In combat, it can engage in a wide array of moves. The decent energy retention and high speeds it can attain, about 800 km/h before it begins to redline, means it can be used for Boom and Zoom, or to get away. Furthermore, it's a good turn-fighter, it outturns a lot of planes it faces, the exception being biplanes and Japanese aircraft. However take care, the engine is not the most powerful, and accelerating is problematic, so it is important to watch the speed carefully in combat. This becomes especially important as the engine is also quite prone to overheating when WEP is engaged, though it cools fairly quickly on 100%.
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->In general, it is a slightly worse version of the M.C 200, and as such, it very much flies the same, albeit a little bit slower. With its decent rate of climb, its generally best to ensure you have proper altitude to play around with first. Generally for low tier planes like the G.50 3000-4000 meters is generally enough, from there, the way of flying should be dedicated by the situation and opponents. Its good acceleration in dives and respectable dive speeds means it can be used as a Pure Boom and Zoomer, especially when you realise its energy retention is better then that of many other planes at its BR. However, it is a decent turn-fighter, barring the poor acceleration, so it can be used as such as well. Be warned on regular biplanes and Japanese monoplanes. Both of which are considerably better, bar high speeds, where the stiffness of controls on the G.50 are less than on either biplanes or Japanese planes.
 
  
The Fiat G.50 Freccia is a typical Italian pre-war design, its fairly sturdy, has modest speed and poor armament consisting of 2 Breda SAFAT 12.7mm guns mounted in the upper cowling, which means it has the distinctive low rate of fire (roughly 400 rounds per minutes). However it does have its merits as well, its fairly agile, it has no trouble dogfighting Hurricanes it will commonly face, and if things become too hectic, the G.50 can quickly escape by going into a dive, and exploit its surprisingly good dive acceleration to gain separation. Furthermore it pays to be aware of its modest acceleration and overheating, as such, its generally advised to maintain an eye on your speed and use WEP sparingly.
+
For the armament, the same applies to all other Italian aircraft; generally you want to use "Omni-Purpose Belts", they have that kinetic energy that you deserve to kill enemy planes and the " I- Incendiary" shell that works better than the IAI in terms of setting enemy on fire due to the fact that IAI isn't well modelled in-game. Shell velocity is low, hence they suffer above 300 m, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as the [[Swordfish Mk I]], [[Po-2]] and the likes.
  
For the armament, the same applies to all other Italian aircraft; generally you want to use ''Tracers'', ''Anti-air'' or ''Stealth'' since they are the belts that deal the most damage. Shell velocity is low, hence they suffer above 300 meters, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. Only exception are the very early biplane bombers, such as Swordfish, Po-2 and the likes.
+
=== Manual Engine Control ===
 
 
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Not controllable || rowspan="2" | Controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
 
|-
 
|-
| I
+
! Oil !! Water !! Type
| Fuselage Repair
 
| Radiator
 
|
 
|Offensive 12 mm
 
|
 
 
|-
 
|-
| II
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|  
 
| Compressor
 
| Airframe
 
|  
 
|MCGP50
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|  
 
|New 12 mm MGs
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good Visibility from the cockpit.
+
* Very nimble
* Decent rate of climb.
+
* Turns on par or better than other monoplanes
* Good acceleration in a dive.
+
* Great visibility from the cockpit
* High maximum dive speed.
 
* Decent high speed handling.
 
* Good dogfighter.
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Modest armament.
+
* Subpar weapons
* Poor acceleration in level flight.
+
* Low top speed
* Overheating is a issue.
 
* Guns deal very little damage at long range.
 
* Modest speed.
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
A single-engine fighter with retractable landing gear.
 +
 
 +
The M.C.200, soon nicknamed the Saetta ("Lightning"), was created in 1937 as an interceptor, designed to "protect our national territory in case of need". The plane was used until about 1943 as an escort plane and a ground attack fighter. It was particularly active in the North African theater, where the Saetta was highly prized in the desert conditions for its rugged construction and manoeuvrability.
 +
 
 +
In combat, the Saetta's most dangerous opponent was the Hurricane. The M.C.200 was inferior to the Hurricane in terms of maximum speed, but it had superior manoeuvrability, turning radius and rate of climb. The Saetta had a radial 14-cylinder A.74 RC38 engine (870 hp). Its armament consisted of two 12.7 mm SAFAT machine guns. Later, the fighter was fitted to carry eight 15 kg bombs.
 +
 
 +
Modifications of the M.C.200 had no major changes in equipment. The M.C.200 series 3 could carry additional fuel tanks. From start to finish of its production, the aircraft's payload capacity was increased from 429 to 522 kg.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=mc200_serie7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Macchi}}
 
{{Germany fighters}}
 
{{Germany fighters}}

Latest revision as of 16:25, 20 November 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the fighter C. 200 serie 7 (Germany). For other versions, see C.200 (Family).
▀C. 200 serie 7
mc200_serie7.png
GarageImage C. 200 serie 7.jpg
▀C. 200 serie 7
AB RB SB
2.0 2.3 2.3
Class:
Show in game

Description

The ▀C. 200 Saetta serie 7 is a rank I German fighter with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27 in the German aviation tree. In Update 1.69 "Regia Aeronautica", the C.200 as well as the other Italian planes in the German tree were moved to the new Italian tree, although it still exists in the German tree for those who unlocked it prior to Update 1.69.

General info

Flight performance

Max speed
at 4 500 m504 km/h
Turn time16 s
Max altitude8 900 m
EngineFiat A74
TypeRadial
Cooling systemAir
Take-off weight3 t
Characteristics Max Speed
(km/h at 4,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 482 466 8900 16.4 17.7 13.0 13.0 280
Upgraded 531 504 15.4 16.0 22.9 16.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
845 300 535 450 260 ~16 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 400 < 270 < 550 > 300

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear300 km/h
  • No armour
  • Self-sealing fuel tanks (1 underneath the machine guns, 1 underneath pilot and 1 behind pilot)

Modifications and economy

Repair costBasic → Reference
AB242 → 325 Sl icon.png
RB507 → 681 Sl icon.png
SB657 → 883 Sl icon.png
Total cost of modifications5 960 Rp icon.png
4 500 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 40 / 90 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods radiator.png
Radiator
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mods armor frame.png
Airframe
Research:
670 Rp icon.png
Cost:
510 Sl icon.png
100 Ge icon.png
Mods compressor.png
Compressor
Research:
670 Rp icon.png
Cost:
510 Sl icon.png
100 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
75 Ge icon.png
Mods new engine.png
Engine
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
75 Ge icon.png
Mods armor cover.png
Cover
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
95 Ge icon.png
Mods metanol.png
Engine injection
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
95 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
95 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
60 Ge icon.png
Mod arrow 1.png
Mods weapon.png
safat12_new_gun
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
75 Ge icon.png

Armaments

Offensive armament

Ammunition740 rounds
Fire rate700 shots/min
Main article: Breda-SAFAT (12.7 mm)

The C. 200 serie 7 (Germany) is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (370 rpg = 740 total)

Usage in battles

The Macchi 200 is a standard fighter of the German tree. It is moderately armed for its tier, consisting of two 12.7 mm Breda-SAFAT machine guns firing through the propeller arcs. The M.C 200 is a fairly typical pre-war Italian design, moderate speed combined with good rates of turning, and high-speed tolerance while maintaining good controls at all speeds. Furthermore, the MC 200 is a capable climber, easily matching a lot of planes that it will regularly meet in its BR range. It is fairly tough, capable of taking hits and returning to the airfield for repairs. However, it does have its issues as well, most notably the poor engine power which results in poor acceleration and, much like all Italian designs, it suffers from poor armament as well, although given the lower BR then the Folgore, this is less of an issue. Furthermore, as of 1.55, its payload is not modelled, so it does not carry bombs, meaning it is a poor ground attacker. Being only able to harm soft Ground targets.

In general, it is recommended to climb as much as you can before engaging, a good 3,000-4,000 m is important, as it can be used to get some extra speed once needed. In combat, it can engage in a wide array of moves. The decent energy retention and high speeds it can attain, about 800 km/h before it begins to redline, means it can be used for Boom and Zoom, or to get away. Furthermore, it's a good turn-fighter, it outturns a lot of planes it faces, the exception being biplanes and Japanese aircraft. However take care, the engine is not the most powerful, and accelerating is problematic, so it is important to watch the speed carefully in combat. This becomes especially important as the engine is also quite prone to overheating when WEP is engaged, though it cools fairly quickly on 100%.

For the armament, the same applies to all other Italian aircraft; generally you want to use "Omni-Purpose Belts", they have that kinetic energy that you deserve to kill enemy planes and the " I- Incendiary" shell that works better than the IAI in terms of setting enemy on fire due to the fact that IAI isn't well modelled in-game. Shell velocity is low, hence they suffer above 300 m, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as the Swordfish Mk I, Po-2 and the likes.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Very nimble
  • Turns on par or better than other monoplanes
  • Great visibility from the cockpit

Cons:

  • Subpar weapons
  • Low top speed

History


Archive of the in-game description

A single-engine fighter with retractable landing gear.

The M.C.200, soon nicknamed the Saetta ("Lightning"), was created in 1937 as an interceptor, designed to "protect our national territory in case of need". The plane was used until about 1943 as an escort plane and a ground attack fighter. It was particularly active in the North African theater, where the Saetta was highly prized in the desert conditions for its rugged construction and manoeuvrability.

In combat, the Saetta's most dangerous opponent was the Hurricane. The M.C.200 was inferior to the Hurricane in terms of maximum speed, but it had superior manoeuvrability, turning radius and rate of climb. The Saetta had a radial 14-cylinder A.74 RC38 engine (870 hp). Its armament consisted of two 12.7 mm SAFAT machine guns. Later, the fighter was fitted to carry eight 15 kg bombs.

Modifications of the M.C.200 had no major changes in equipment. The M.C.200 series 3 could carry additional fuel tanks. From start to finish of its production, the aircraft's payload capacity was increased from 429 to 522 kg.


Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Macchi Aeronautics (Macchi Aeronautica)
Fighters  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
Captured  ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2