Difference between revisions of "N1K2-J"
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{{Specs-Card|code=n1k2_j}} | {{Specs-Card|code=n1k2_j}} | ||
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[N1K_(Disambiguation)|N1K (Disambiguation)]]''}} | {{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[N1K_(Disambiguation)|N1K (Disambiguation)]]''}} | ||
+ | |||
== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> |
+ | |||
+ | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
+ | {{break}} | ||
+ | The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese fighter {{Battle-rating|2}}. It was in the game since the start of the Open Beta Test prior to Update 1.29. | ||
+ | |||
+ | The N1K2-J is a versatile plane that has its great acceleration and rate of climb as a main advantage. It lacks the impressive low-speed maneuverability of its preceding plane in the Japanese research tree, but it can still turn against most of its fighter opposition and win the engagement. Its Battle Rating provides the challenge of fighting against jets, against which N1K pilots will have to use their high sustained rate of climb, not to be left low and vulnerable against faster enemies, as well as to use their turning ability far superior to that of the average jet. | ||
+ | The N1K2-J can carry one of the following additional load outs, under the wings. The rockets were designed for anti-air usage versus bombers, however they are quite inaccurate and only one salvo can be fired in RB/SB. Make sure to select a detonation range before spawning in. Feel free to experiment, 300-700 m are common values. The bigger 250 kg bombs are useful in long enduring games, were few players are left and victory is determined by the last ground units. Ignore the 60 kg, your cannons will do more damage in the long run. | ||
+ | [[File:FighterImage_N1K2 cockpit.jpg|thumbnail|right|Cockpit feature good all around visibility. The quite high mounted gun-sight allows for good sight in deflection shots, if a bit of rudder and aileron are applied.]] | ||
== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
− | ''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.'' | + | <!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--> |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="8" | Characteristics | ||
+ | |- | ||
+ | ! colspan="8" | ''Stock'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 5,300 m) | ||
+ | ! rowspan="2" | Max altitude<br>(meters) | ||
+ | ! colspan="2" | Turn time<br>(seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run<br>(meters) | ||
+ | |- | ||
+ | ! ABN1K2-J | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | 609 || 594 || {{Specs|ceiling}} || 19.4 || 20.5 || 11.7 || 14.2 || 300 | ||
+ | |- | ||
+ | ! colspan="8" | ''Upgraded'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 5,300 m) | ||
+ | ! rowspan="2" |Max altitude (meters) | ||
+ | ! colspan="2" | Turn time (seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run (meters) | ||
+ | |- | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 300 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====Details==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Features | ||
+ | |- | ||
+ | ! Combat flap | ||
+ | ! Take-off flap | ||
+ | ! Landing flap | ||
+ | ! Air brakes | ||
+ | ! Arrestor gear | ||
+ | |- | ||
+ | | ✓ || ✓ || ✓ || X || X <!-- ✓ --> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Limits | ||
+ | |- | ||
+ | ! rowspan="2" | Wing-break speed<br>(km/h) | ||
+ | ! rowspan="2" | Gear limit<br>(km/h) | ||
+ | ! rowspan="2" | Combat flap<br> (km/h) | ||
+ | ! colspan="2" | Max Static G | ||
+ | |- | ||
+ | ! + | ||
+ | ! - | ||
+ | |- | ||
+ | | {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 520 || ~17 || ~14 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | Optimal velocities | ||
+ | |- | ||
+ | ! Ailerons<br>(km/h) | ||
+ | ! Rudder<br>(km/h) | ||
+ | ! Elevators<br>(km/h) | ||
+ | ! Radiator<br>(km/h) | ||
+ | |- | ||
+ | | < 420 || < 460 || < 460 || > 240 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | Compressor (RB/SB) | ||
+ | |- | ||
+ | ! colspan="3" | Setting 1 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | 2,000 m || 1,875 hp || 2,100 hp | ||
+ | |- | ||
+ | ! colspan="3" | Setting 2 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | 5,300 m || 1,675 hp || 1,876 hp | ||
+ | |- | ||
+ | <!--! colspan="3" | Setting 3 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | ?,??? m || ?,??? hp || ?,??? hp | ||
+ | |- --> | ||
+ | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.'' | + | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> |
+ | * 70 mm Bulletproof glass - Armored windscreen | ||
+ | * 12 mm Steel plate in pilot's seat | ||
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
− | ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' | + | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> |
+ | {{main|Type 99 Model 2 navy (20 mm)}} | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' is armed with: | ||
+ | |||
+ | * 4 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 + 250 rpg each wing = 900 total) | ||
=== Suspended armament === | === Suspended armament === | ||
− | ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' | + | <!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--> |
+ | ''Main article: '''[[:Category:Suspended armaments|Bombs]], [[:Category:Suspended armaments|Rockets]]''''' | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance: | ||
+ | * Without load | ||
+ | * 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total) | ||
+ | * 2 x 250 kg type 98 bombs (500 kg total) | ||
+ | * 4 x 250 kg type 98 bombs (1,000 kg total) | ||
+ | * 2 x 10 kg Type 3 No.1 Mod.28 Mk.1 rockets | ||
+ | * 2 x 15 kg Type 5 No.3 Mod.9 rockets | ||
+ | * 2 x 66 kg Type 3 No.6 Mod.27 Mk.1 rockets | ||
+ | * 2 x 84 kg Type 5 No.6 Mod.9 rockets | ||
+ | <!-- | ||
=== Defensive armament === | === Defensive armament === | ||
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ||
+ | --> | ||
+ | == Usage in the battles == | ||
+ | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
− | == | + | ===Manual Engine Control=== |
− | + | {| class="wikitable" style="text-align:center" | |
+ | |- | ||
+ | ! colspan="7" | MEC elements | ||
+ | |- | ||
+ | ! rowspan="2" |Mixer | ||
+ | ! rowspan="2" |Pitch | ||
+ | ! colspan="3" |Radiator | ||
+ | ! rowspan="2" |Supercharger | ||
+ | ! rowspan="2" |Turbocharger | ||
+ | |- | ||
+ | ! Oil | ||
+ | ! Water | ||
+ | ! Type | ||
+ | |- | ||
+ | | Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable | ||
+ | |- | ||
+ | |} | ||
+ | ===Modules=== | ||
+ | {| class="wikitable" | ||
+ | !colspan = "1"| Tier | ||
+ | !colspan = "2"| Flight performance | ||
+ | !colspan = "1"| Survivability | ||
+ | !colspan = "3"| Weaponry | ||
+ | |- | ||
+ | | I | ||
+ | | Fuselage Repair | ||
+ | | Radiator | ||
+ | | | ||
+ | | | ||
+ | | 7 in (mod20) | ||
+ | | | ||
+ | |- | ||
+ | | II | ||
+ | | | ||
+ | | Compressor | ||
+ | | Airframe | ||
+ | | | ||
+ | | Type 3 No.1 Mod.28 Mk.1 Rockets | ||
+ | | Type 5 No.1 Mod.9 Mk.1 Rockets | ||
+ | |- | ||
+ | | III | ||
+ | | Wings Repair | ||
+ | | Engine | ||
+ | | | ||
+ | | Offensive 20 mm | ||
+ | | 12 in (mod30) | ||
+ | | Type 3 No.6 Mod.27 Mk.1 rockets | ||
+ | |- | ||
+ | | IV | ||
+ | | | ||
+ | | Engine Injection | ||
+ | | Cover | ||
+ | | New 20 mm Cannons | ||
+ | | | ||
+ | | Type 5 No.6 Mod.9 Rockets | ||
+ | |- | ||
+ | |} | ||
+ | * Top speed and acceleration is an issue with stock aircraft. ''Compressor'' and ''New Engine'' greatly help. Having access to Offensive 20 mm belts is helpful for gaining options of ammunition types. | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Good maneuverability in medium speeds (above 400 kph) |
+ | * Great energy retention | ||
+ | * Combat flaps are efficient while in dogfights | ||
+ | * Decent rate of climb | ||
+ | * Good diving capabilities (considering its a Japanese plane) | ||
+ | * Absurd amounts of ammo for the 20 mm (225 rpg with an 900 rounds in total) | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Mediocre roll rate |
+ | * Can be outmaneuvered easily by the fighters at its tier if not used correctly | ||
+ | * Easy to catch on fire | ||
+ | * Often faces jets | ||
== History == | == History == | ||
Line 43: | Line 252: | ||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | ''ETC.'' | + | <!--''ETC.''--> |
== Sources == | == Sources == | ||
Line 50: | Line 259: | ||
* ''page on aircraft encyclopedia;'' | * ''page on aircraft encyclopedia;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{Japan fighters}} |
Revision as of 00:32, 16 December 2018
Contents
This page is about the aircraft N1K2-J. For other uses, see N1K (Disambiguation) |
Description
The N1K2-J Shiden-Kai is a Rank IV Japanese fighter
with a battle rating of 5.7 (AB) and 6.0 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.
The N1K2-J is a versatile plane that has its great acceleration and rate of climb as a main advantage. It lacks the impressive low-speed maneuverability of its preceding plane in the Japanese research tree, but it can still turn against most of its fighter opposition and win the engagement. Its Battle Rating provides the challenge of fighting against jets, against which N1K pilots will have to use their high sustained rate of climb, not to be left low and vulnerable against faster enemies, as well as to use their turning ability far superior to that of the average jet.
The N1K2-J can carry one of the following additional load outs, under the wings. The rockets were designed for anti-air usage versus bombers, however they are quite inaccurate and only one salvo can be fired in RB/SB. Make sure to select a detonation range before spawning in. Feel free to experiment, 300-700 m are common values. The bigger 250 kg bombs are useful in long enduring games, were few players are left and victory is determined by the last ground units. Ignore the 60 kg, your cannons will do more damage in the long run.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 5,300 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
ABN1K2-J | RB | AB | RB | AB | RB | ||
609 | 594 | 11000 | 19.4 | 20.5 | 11.7 | 14.2 | 300 |
Upgraded | |||||||
Max Speed (km/h at 5,300 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
? | ? | 11000 | ??.? | ??.? | ??.? | ??.? | 300 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
0 | 450 | 520 | ~17 | ~14 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 420 | < 460 | < 460 | > 240 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
2,000 m | 1,875 hp | 2,100 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
5,300 m | 1,675 hp | 1,876 hp |
Survivability and armour
- 70 mm Bulletproof glass - Armored windscreen
- 12 mm Steel plate in pilot's seat
Armaments
Offensive armament
The N1K2-J is armed with:
- 4 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 + 250 rpg each wing = 900 total)
Suspended armament
The N1K2-J can be outfitted with the following ordinance:
- Without load
- 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)
- 2 x 250 kg type 98 bombs (500 kg total)
- 4 x 250 kg type 98 bombs (1,000 kg total)
- 2 x 10 kg Type 3 No.1 Mod.28 Mk.1 rockets
- 2 x 15 kg Type 5 No.3 Mod.9 rockets
- 2 x 66 kg Type 3 No.6 Mod.27 Mk.1 rockets
- 2 x 84 kg Type 5 No.6 Mod.9 rockets
Usage in the battles
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable | Not controllable | Not controllable | Separate | Not ontrollable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |||
---|---|---|---|---|---|---|
I | Fuselage Repair | Radiator | 7 in (mod20) | |||
II | Compressor | Airframe | Type 3 No.1 Mod.28 Mk.1 Rockets | Type 5 No.1 Mod.9 Mk.1 Rockets | ||
III | Wings Repair | Engine | Offensive 20 mm | 12 in (mod30) | Type 3 No.6 Mod.27 Mk.1 rockets | |
IV | Engine Injection | Cover | New 20 mm Cannons | Type 5 No.6 Mod.9 Rockets |
- Top speed and acceleration is an issue with stock aircraft. Compressor and New Engine greatly help. Having access to Offensive 20 mm belts is helpful for gaining options of ammunition types.
Pros and cons
Pros:
- Good maneuverability in medium speeds (above 400 kph)
- Great energy retention
- Combat flaps are efficient while in dogfights
- Decent rate of climb
- Good diving capabilities (considering its a Japanese plane)
- Absurd amounts of ammo for the 20 mm (225 rpg with an 900 rounds in total)
Cons:
- Mediocre roll rate
- Can be outmaneuvered easily by the fighters at its tier if not used correctly
- Easy to catch on fire
- Often faces jets
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
Japan fighters | |
---|---|
Navy | |
Carrier-based fighter | |
A5M | A5M4 · Hagiri's A5M4 |
A6M | A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c |
A7He | A7He1* |
A7M | A7M1 (NK9H) · A7M2 |
Land-based Fighter | |
J2M | J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) |
J6K | J6K1 |
J7W | J7W1 |
N1K-J | N1K1-Ja · N1K2-J · N1K2-Ja |
Fighter seaplane | |
N1K | N1K1 |
A6M-N | A6M2-N |
Army | |
Ki-10 | Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C |
Ki-27 | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43 | Ki-43-I · Ki-43-II · Ki-43-III otsu |
Ki-44 | Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei |
Ki-61 | Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai |
Ki-84 | Ki-84 ko · Ki-84 otsu · Ki-84 hei |
Ki-87 | Ki-87 |
Ki-94 | Ki-94-II |
Ki-100 | Ki-100 · Ki-100-II |
Other countries | ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5 |
*Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He) |