XM1 (GM)

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Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
XM1 (GM)
GarageImage XM1 (GM).jpg
XM1 (GM)
9.3 9.3 9.3
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The Tank, Combat, Full-Tracked, 105-mm Gun XM1 (GM) is a premium gift rank VI American medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

The XM-1 (GM) feels like an M1 Abrams, being a prototype of that very vehicle. However, its specifications encourage anything but an M1 Abrams playstyle. You want to play the XM-1 (GM) like you would play a Leopard or a Ru 251. Use your speed, mobility, and gun to hit the weak spots on enemy tanks armour.

One thing to note with the XM-1 (GM) is its extremely loud tracks, in some cases louder than the engine. This can be annoying, to say the least.

Unless it has all skins unlocked, it is either going to be OD Green or on desert maps a sandy yellow/brown colour. Other distinctive features on the vehicle include the combined Gunner/Commander sight as well as the angled hull very reminiscent of the Leopards in-game. The vehicle also employs a hydropneumatic suspension and comes with night vision for the commander and driver; and thermal sights for the gunner.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Armourfront / side / back
Hull114 / 31 / 31
Turret114 / 38 / 25
Crew4 people
Visibility108 %

Armour type:

  • Spaced armour (Hull front)
  • Composite armour (Turret front)
  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 76.2* mm (58°), 38.1 mm (83°) Upper Front glacis
76.2* mm (47°) Lower glacis
19.05 mm Sponson
31.75 mm Front
31.75 + 31.75 mm Middle
31.75 mm Rear
31.75 mm (9-62°) 31.75 mm Front
25.4 mm Engine deck
5 mm Engine grille
Turret 76** mm (48°)
38.1 mm (49-52°) Gun mantlet
31.75 mm (64-71°) Turret underside
38.1 mm (19°) Left
38.1 mm (21°) Right
25.4 mm (0-67°) 38.1 mm Front
25.4 mm Rear
12.7 mm Blowout panels
Cupola 25.4 mm 25.4 mm 25.4 mm 25.4 mm
Spaced armour* Front
Hull Upper glacis:
210 mm Kinetic
310 mm Chemical
Lower glacis:
210 mm Kinetic
260 mm Chemical
Composite armour** Front
Turret Turret front:
250 mm Kinetic
580 mm Chemical


  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • 6 mm RHA plate separates the fighting compartment from the engine.
  • Front composite side skirts are 50.8 mm thick.
  • Rear RHA side skirts are 6.35 mm thick.


Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Speedforward / back
AB92 / 47 km/h
RB and SB83 / 43 km/h
Number of gears8 forward
4 back
Weight52.6 t
Engine power
AB2 902 hp
RB and SB1 521 hp
Power-to-weight ratio
AB55.2 hp/t
RB and SB28.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 92 47 52.6 2,357 2,902 44.81 55.17
Realistic 83 43 1,345 1,521 25.57 28.92

Modifications and economy

Repair cost
AB3 029 Sl icon.png
RB2 919 Sl icon.png
SB3 813 Sl icon.png
Crew training10 000 Sl icon.png
Experts730 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces1 780 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 150 / 190 / 220 % Sl icon.png
Talisman.png 2 × 214 / 214 / 214 % Rp icon.png
Mobility Protection Firepower
Mods new tank traks.png
Mods new tank suspension.png
Mods new tank break.png
Brake System
Mods new tank filter.png
Mods new tank transmission.png
Mods new tank engine.png
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement us.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
Mods tank ammo.png
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
Mods thermal sight.png
Mods art support.png
Artillery Support
Mods tank laser rangefinder.png
Laser rangefinder


Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

105 mm M68 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition55 rounds
First-order24 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 15°
Main article: M68 (105 mm)
105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 55 -10°/+15° ±180° Two-plane 38.08 52.71 64.00 70.78 75.29 8.71 7.70 7.10 6.70
Realistic 23.80 28.00 34.00 37.60 40.00


Penetration statistics
Ammunition Type of
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M728 APDS 265 263 252 240 228 216
M456 HEATFS 400 400 400 400 400 400
M393A2 HESH 127 127 127 127 127 127
M735 APFSDS 292 291 284 275 266 257
Shell details
Ammunition Type of
mass (kg)
Fuse delay
Fuse sensitivity
Explosive mass
(TNT equivalent) (kg)
0% 50% 100%
M728 APDS 1,426 4.53 - - - 75° 78° 80°
M456 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
M393A2 HESH 732 11.2 0.1 4 4.31 73° 77° 80°
M735 APFSDS 1,501 3.72 - - - 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
mass (kg)
Screen radius
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 16 5 25 50


  • Generally, the ammunition you want to be using is the M735 APFSDS round
  • You can use the M456 HEATFS round as well for certain scenarios

Ammo racks

Ammo racks of the XM1 (GM)
rack empty
rack empty
rack empty
rack empty
55 44 (+11) 25 (+30) 13 (+42) (+54) No


  • Since there are no blowout panels for the first two ammo racks, but there are blowout panels for the last two ammo racks if you carry only 25 rounds a shot that hits ammo will not instantly destroy the tank, but will just set it on fire
  • If you carried more than 25 rounds, there would be more ammo racks (making them an easier target), and if the racks in the hull are hit, you can instantly be destroyed

Machine guns

Ammunition1 080 rounds
Belt capacity180 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate626 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°
Ammunition9 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate941 shots/min
Ammunition1 100 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate651 shots/min
12.7 mm M85
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,080 (180) 626 -10°/+50° ±120°
7.62 mm M60D
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,100 (100) 651 -5°/+20° ±120°
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 9,000 (200) 941 N/A N/A

Usage in battles

This vehicle is best used as a support tank and not as a "brawler". Flanking is where this tank succeeds, using its speed and manoeuvrability to get to the rear or sides of the enemy. Another good tactic is to shoot-and-scoot to maximize the manoeuvrability and gun over an opponent. This tank can also be used to devastating effect in urban combat. In urban combat, it is advised that you never go alone, stay with or behind friendly tanks, and do not rush forward. If you play an ambush and defensive style of combat, at least at the beginning of the match, it is likely you will be able to get multiple kills/assists and should be able to stop the enemy push. If your team is winning, and the enemy is outnumbered, it may be possible to push forward quickly but cautiously, in order to flank and catch enemies off guard, hopefully securing victory for your team.

A note about the survivability of the XM-1 (GM): The XM-1 has relatively weak armour, but it is oddly survivable. It is somewhat rare to get killed by a single shot when playing the XM-1. Usually, it takes two or more shots to take it out, thanks to the spacey interior, and the blowout ammo racks in the turret. Sometimes it takes up to 10 badly aimed or unlucky shots to take out the XM-1, this is especially true for long-range shots.

Some enemies to be concerned about:

  • T-64B(V): Aim for the drivers hatch if you are facing it frontally. If possible, get around to its side and hit it directly under the turret, you will detonate its ammo racks this way.
  • Leopard 2K: The Leo 2K is extremely potent against XM-1's seeing as their speed and mobility is similar but the Leo has a better gun. The 2K, however, lacks sufficient armour to defeat your ammunition so hit the lower front plate or turret with M735.
  • Leopard 2A4/Type 90: The hull and gun mantlets are weak spots and can be penetrated with M735. The Type 90 also has a glaring turret ring that can easily be targeted and penetrated.

Pros and cons


  • Excellent speed, manoeuvrability and acceleration
  • Fast turret traverse
  • The gun with the M735 APFSDS round is sufficient against most targets it will face
  • Has hydropneumatic suspension control
  • Three secondary machine guns
  • Blow out panels in the turret prevents ammo detonation from destroying the tank immediately


  • Has weak overall armour, even on the turret
  • The M735 APFSDS round has trouble penetrating Soviet tanks from the front
  • Front plate is made up of spaced armour, which doesn't provide the protection comparable to composite
  • Has a huge ammo rack in the hull
  • Tracks are very noisy
  • Possess two very tall antennas on the back of the turret, which makes spotting the vehicle easy, even if it is behind cover
  • Lacks smoke grenade launchers


It started in the early 1970s, at the height of the Cold War and the arms race. After the joint German-American project to create the MBT-70 main battle tank was closed, and the new all-American XM803 project was deemed an insufficient and too expensive response to the newest Soviet developments, the US Department of Defense developed a new list of requirements for the future American main battle tank. Two engineering giants joined the contest: the Chrysler and General Motors companies. Both contestants decided to use the developments for the MBT-70 and XM803 to design a new tank. Many corrections and additions were made to the tactical and technical requirements of the American government, first and foremost, on the defensive characteristics of the future main battle tank. The requirements for the tank's armour and survivability increased, along with its maintainability in the field. In addition, the Arab-Israeli conflict showed that a modern tank must have the ability to effectively destroy armoured targets at long distances, including with kinetic shells, and also have a sufficiently large complement of shells. In spite of the changes and additions to the technical specification, the contestants managed to achieve their goals, and by 1976, they presented their developments, the experimental prototypes of the XM-1 tank, for testing. Both vehicles were outwardly very similar, with practically identical dimensions. They were alike in their layouts and used the same 105 mm M68 rifled cannon. Both tanks turned out very well. Which prototype did the military choose, and why?

The XM-1 (GM), the contest model from General Motors, became a further development of ideas and technological solutions for the MBT-70 and XM803 projects, including the diesel powertrain and mixed undercarriage with six roller wheels per side, three with hydraulic suspension and three with torsion bar suspension. The competitor to General Motors, the Chrysler company, used their XM-1 (C) model to present not only a progressive gas-turbine engine but also a new undercarriage with seven independent roller wheels on each side with individual torsion bar suspension. In addition, the Chrysler engineers were able to save funds on constructing the tank by optimizing the components of the aiming equipment and the gun stabilization system. These details played a decisive role in the selection of the contractor to make the XM-1 project a reality. In spite of the fact that numerous flaws and "teething problems" arose during the project, the prototype for the USA's next-generation main battle tank was confirmed. After several cycles of correcting issues and modernizing the prototype XM-1 (C), the first vehicles began to be deployed under the designation M1 Abrams.

-From Devblog



See also

  • XM-1 (Chrysler) - Xbox One exclusive vehicle featuring the competing XM-1 model

External links

General Motors Company (GM)
MBT-70  MBT-70* · XM803
XM-1  XM1 (GM)
  *Designed in collaboration with the Deutsche Entwicklungsgesellschaft.
Tank Destroyers  T114
GMC CCKW  CCKW 353 (M45) · CCKW 353 AA
Note  General Motors has several divisions, including Buick, Cadillac, and Chevrolet.

USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1