User contributions
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- 09:08, 3 August 2023 (diff | hist) . . (+1,539) . . Striker (Tried to find and document all differences from previous striker version. Checked numbers in the entire text to fit current version. Although i tried to write properly, may need some moderation. Won't edit more unless a picture.) (current)
- 20:15, 29 July 2023 (diff | hist) . . (+1,043) . . Tornado F.3 (tried to find any more tech for the plane, but i think i'm not good enough for that. SARH tips seem to be pointelss to me in real game, but maybe i'm wrong so i wont touch. Anyway is someone checking my edits? i know its a long walls of text but still.)
- 20:09, 20 July 2023 (diff | hist) . . (+636) . . Striker (I think this gallery should be sufficient to teach people how to use this thing in it's current state, but i digress.)
- 20:05, 20 July 2023 (diff | hist) . . (+133) . . N File:Striker 250 m indirect shot.jpg (When there is only one complete cover between Striker and enemy tank, the fight is already decided. Category:In-game screenshots) (current)
- 20:03, 20 July 2023 (diff | hist) . . (+131) . . N File:Striker 450 m indirect shot.jpg (Striker can fire indirectly at snipers from complete safety, but it's mostly done to scare people. Category:In-game screenshots) (current)
- 19:47, 20 July 2023 (diff | hist) . . (+113) . . N File:Striker 50 m shot.jpg (As enemy tank is too close, Striker must aim in between them and target to hit. Category:In-game screenshots) (current)
- 10:36, 20 July 2023 (diff | hist) . . (+744) . . Striker (Striker returns to the semi-useful state, but again most pictures are useless... i will try to explain what i can with words, maybe will drop a picture to replace unrealistic event examples eventually.)
- 07:33, 20 July 2023 (diff | hist) . . (+230) . . m ZT3A2 (drunk missiles update)
- 07:17, 20 July 2023 (diff | hist) . . (+234) . . m Tornado F.3 (small addition and brief wording check)
- 13:58, 18 July 2023 (diff | hist) . . (+16,364) . . Tornado F.3 (not the best summary i can give but better than a copy-paste of bombers and silly notions that this plane is allowed to leave ground in a real match. There is no radar section so i will dump some text in tactics. Can copy onto italian one, they are same.)
- 16:26, 31 March 2023 (diff | hist) . . (+796) . . Chieftain Marksman (laser rangefinder, zoom changes, etc. probably more things could be mentioned, but i can't remember yet.)
- 16:01, 31 March 2023 (diff | hist) . . (0) . . Type 89 (→Pros and cons)
- 22:38, 24 March 2023 (diff | hist) . . (+1,717) . . Swift F.7 (Last missile patch kinda changed how missile works in terms of drag. also details. hopefully i'm not right for a wrong reason here. Also requesting to check hotkey, but i don't think i ever set this up, so it should be correct.)
- 14:07, 18 March 2023 (diff | hist) . . (+1,278) . . Churchill I (tried to condense points and add utility of artillery for AB. You could also say i'm exaggarating, but it overshadows 15cm sIG 33 B Sfl and at 990 m range it can fire over 3 stories house inside tank standing behind a hill, so i digress.)
- 10:38, 13 March 2023 (diff | hist) . . (+5,743) . . Swift F.7 (The text is nice literarily, but makes 0 sense for game perspective for air RB. Took me a while to actually find out how to use it. If its different in sim, i'm sorry but this is just not making sense. Can't check some other facts (like enemy perspective))
- 20:15, 3 March 2023 (diff | hist) . . (+1,548) . . Tempest Mk V (Vickers P) (some details.)
- 18:44, 23 February 2023 (diff | hist) . . (+405) . . m Tempest Mk V (Vickers P) (additional snippet for when the map is very bad for the plane. (rare, but still))
- 13:26, 23 February 2023 (diff | hist) . . (+6,234) . . Tempest Mk V (Vickers P) (I'm not sure how to fill plane pages properly, but i feel like this text doesn't do it much justice either? I seldom used it to grind.)
- 09:56, 23 February 2023 (diff | hist) . . (+108) . . m Pbv 302 (BILL) (Some important details)
- 20:24, 26 January 2023 (diff | hist) . . (+2,504) . . Lynx AH.Mk.1 (Rewrote guidance notice in a way that makes sense. Wrote more in-detail about IOG in weapon section. I kind of repeated the point already seen in tactics, but in different perspective. Can someon judge if this was necessary?)
- 22:23, 1 January 2023 (diff | hist) . . (+202) . . VEAK 40 (→Ammunition: i think this needs a slight rewrite, sweden players would probably already take HE-VT more seriously than the rest, but wiki is for players of all kinds, so maybe someone will find it curious.)
- 16:04, 27 December 2022 (diff | hist) . . (+1,923) . . Lynx AH.Mk.1 (Will supply missing pieces of information on top of presented text, though i'm not an expert on low alt flying at all. Also the ATAS is all-aspect, how did that slip in pro/con? Cannot fix tactics RB text since i dont play that.)
- 15:56, 23 December 2022 (diff | hist) . . (+78) . . m Khrizantema-S (→Radars: i think that was the last piece i didn't notice.)
- 16:33, 22 December 2022 (diff | hist) . . (+65) . . m Khrizantema-S (there are some pieces of text that i did not convert or remove on my first skim-through.)
- 17:18, 19 December 2022 (diff | hist) . . (+793) . . Pvrbv 551 (the text is a bit too hype at places but i mostly agree.)
- 16:51, 19 December 2022 (diff | hist) . . (+5,456) . . Strv 103A (added detalization)
- 15:45, 19 December 2022 (diff | hist) . . (+1,790) . . Pbv 302 (BILL) (some additions, mostly opinion.)
- 15:23, 10 December 2022 (diff | hist) . . (-2,786) . . Shturm-S (Ability to fire with launcher was removed. There was also a nerf to ability to aim down from a high hill, but the extent of the nerf is hard to pinpoint, so i will note it later if i can.)
- 15:17, 10 December 2022 (diff | hist) . . (-658) . . Khrizantema-S (basically, the mechanic of using launcher as a primary weapon was removed, and guidance was additionally nerfed on top of that so you cannot aim directly at enemies behind a hill, but introduced another "feature" where bino does that... basically rip.)
- 15:03, 10 December 2022 (diff | hist) . . (+110) . . N File:Khrizanetma-s firing over cover.jpg (Demonstration of superiority of radar aim over default aim on Khrizantema-S. Category:In-game screenshots) (current)
- 20:05, 17 November 2022 (diff | hist) . . (+5) . . m Pbv 302 (BILL) (→Pros and cons)
- 19:58, 17 November 2022 (diff | hist) . . (+3,906) . . Pbv 302 (BILL) (I will fill this as much as i can since nobody seems to be interested, so others can add to it. Armour section is nonsensical as usual. I again vouch to move ATGM to primary weapon and this peashooter to secondary, for reasons now. Rest of text later.)
- 18:34, 17 November 2022 (diff | hist) . . (+259) . . N File:Pbv 302 bill overhill shot example.jpg (Demonstration of ATGM overhill attack. This works because ATGM launcher counts as a primary weapon by default (basically unique to this vehicle since machine gun nerf). Only the launcher must be exposed and that is not a must. [[Category:In-game screen...) (current)
- 16:22, 3 November 2022 (diff | hist) . . (+2,340) . . U-SH 405 (some scrutiny. i wish the gun rearm text stays as is, because this can REALLY screw you over. or make it a notice thing if you dislike bold text idk.)
- 12:00, 30 October 2022 (diff | hist) . . (+1,838) . . VEAK 40 (i may be delusional, but the text here does not much fit the reality i'm seeing while using this. I don't disagree that some people can use it as SPG but it's really not a good idea most of the time due to mantlet armour. idk, added what i thought needed.)
- 19:55, 26 October 2022 (diff | hist) . . (-148) . . Object 268 (→Machine guns: outdated info removed)
- 20:01, 13 October 2022 (diff | hist) . . (+1) . . m Scout AH.Mk.1 (→Usage in battles)
- 16:23, 12 October 2022 (diff | hist) . . (+1) . . m Wasp HAS.Mk.1 (→Usage in battles: typo)
- 16:12, 12 October 2022 (diff | hist) . . (+426) . . m Scout AH.Mk.1 (→Suspended armament: doubled down on the feature.)
- 16:03, 12 October 2022 (diff | hist) . . (+545) . . m Wasp HAS.Mk.1 (I'm sorry but some of the text is already outdated.)
- 15:50, 12 October 2022 (diff | hist) . . (-675) . . Scout AH.Mk.1 (→Usage in battles: rewrote some AB pve text due to changes to the mode, tried to write in more future-proof way.)
- 19:34, 4 October 2022 (diff | hist) . . (+395) . . m UDES 33 (i suppose the overpressure also works against soviet tanks, but this is not that useful in a real fight considering fragility of the carrier.)
- 19:37, 3 October 2022 (diff | hist) . . (+1,070) . . Bkan 1C (I tested the backwards charge tactic a lot in AB, in most cases enemies waste at least 1 to 3 minutes trying to destroy me, which often leads to their own loss. Even better players waste at least one shot. Pointed out some flaws.)
- 18:58, 3 October 2022 (diff | hist) . . (+355) . . N File:Bkan works as a bait.jpg (Empty Bkan wastes enemy time by being a martyr. by assuming this stance when the autoloader is empty, the SPG makes it very difficult to hit the gunner tower, and the enemies very rarely bothers firing at the driver (which could also be hidden behind t...) (current)
- 18:51, 3 October 2022 (diff | hist) . . (+815) . . UDES 33 (Appearantly this missile overpressures through 20 RHA so it technically CAN counter the counter. Sometimes.)
- 18:32, 3 October 2022 (diff | hist) . . (+275) . . N File:UDES trades shot with light tank.jpg (AB mode. UDES trades shot with a light tank, but because that tank used APFSDS, UDES lives only losing a gunner and light tank suffers fatal overpressure. The trade is possible because in AB missiles can still be guided even without a gunner. [[Categor...) (current)
- 18:30, 3 October 2022 (diff | hist) . . (+220) . . N File:UDES fires over wall.jpg (AB mode, self explanatory. The launcher does not really allow to fire directly, so the carrier is parked a bit away from wall. Enemy tank is hit in the roof so overpressure destroys them. Category:In-game screenshots) (current)
- 15:04, 29 September 2022 (diff | hist) . . (+1,404) . . UDES 33 (i figured pictures are a must, especially when i tried to explain how not to attack...)
- 14:43, 29 September 2022 (diff | hist) . . (+160) . . N File:UDES 33 stuck in a draw.jpg (UDES 33 was laying in ambush, but failed upon attacking and now the Leopard 1 is staring it down. Not good for ATGM, obviously. Category:In-game screenshots) (current)
- 14:43, 29 September 2022 (diff | hist) . . (+178) . . N File:UDES 33 cover control.jpg (Demonstrates that UDES 33 can control a street by staning behind a dead tank. It only exposes the launcher to avoid being spotted or obliterated. Category:In-game screenshots) (current)
- 14:43, 29 September 2022 (diff | hist) . . (+119) . . N File:UDES 33 countersnipes.jpg (An example of using UDES 33 to snipe off mountain, as people do not pay any attention. Category:In-game screenshots) (current)
- 14:43, 29 September 2022 (diff | hist) . . (+93) . . N File:UDES 33 attacks from rocks.jpg (An example of climbing rocks as UDES 33 to surprise enemies. Category:In-game screenshots) (current)
- 15:20, 25 September 2022 (diff | hist) . . (+4,576) . . UDES 33 (the text was not very realistic even by when it was released. this should be better a bit.)
- 12:44, 25 September 2022 (diff | hist) . . (+2,090) . . Ikv 91 (added observations)
- 08:35, 24 September 2022 (diff | hist) . . (+200) . . m Nuclear weapons (→Gameplay: i must note that it uses airstrike points, not kills, are also acquired by shooting enemy planes, effective scouting, any kind of assists to squadmate, and sometimes even passively given for reasons i don't know (probably from cap points).)
- 08:41, 22 September 2022 (diff | hist) . . (+1,671) . . Drones (→Scout drones: added AB, changed some phrases looking way too self-defeating.)
- 20:19, 13 September 2022 (diff | hist) . . (+216) . . m U-SH 405 (→Main armament: i noticed that many users of this tank just spam both guns, so added a note on separate triggers. I could put it into big orange "notice", but that might be overkill? idk.)
- 20:10, 13 September 2022 (diff | hist) . . (+637) . . m Bkan 1C (→Survivability and armour: Alternate use for autoloader. I actually have a picture with a hit from G6 if someone would want proof.)
- 15:11, 13 September 2022 (diff | hist) . . (+799) . . Shturm-S (Corrections to the current state)
- 14:43, 13 September 2022 (diff | hist) . . (+175) . . Talk:Warrior (→MILAN ATGM ranges incorrect in first chart) (current)
- 18:04, 12 September 2022 (diff | hist) . . (+2,363) . . U-SH 405 (rewrote some text, added some observations and checked for logic flaws. As for gun depression, it can be argued that american rocket tanks have gun depression too, but the rocket aim is so incoherent that it's irrelevant.)
- 19:32, 11 September 2022 (diff | hist) . . (+1,019) . . Bkan 1C (Expanded on HE-VT and some other details.)
- 20:52, 30 August 2022 (diff | hist) . . (+257) . . ZA-35 (→Pros and cons: tried to rewrite pro/con a bit to make more sense when compared to falcon and marksman.)
- 20:35, 30 August 2022 (diff | hist) . . (0) . . m SU-100
- 16:29, 26 August 2022 (diff | hist) . . (+2,307) . . Zrinyi I (added some rationalization for weapon and armour. It'd be nice if someone found out how to actually aim it at long range without RNG.)
- 15:39, 26 August 2022 (diff | hist) . . (+853) . . Leopard 2AV (→Pros and cons: i'm not going to use it but here is my approximation.)
- 19:25, 21 August 2022 (diff | hist) . . (+161) . . m User:bangerland (→Ground forces missile power comparison checklist) (current)
- 19:02, 21 August 2022 (diff | hist) . . (+9,613) . . User:bangerland (Drafted comparison guideline for ATGM tanks, maybe someone will find this useful or update ATGM page with it, idk. I didn't bother writing in 3 separate places that already has similar information just to have it all in same place for convenience.)
- 21:08, 13 August 2022 (diff | hist) . . (+236) . . ZBD86 (bmp-1 without autoloader actually fires faster. Also tandem just ignores ERA and adds splash damage from what i know, pen comes from missile itself.)
- 15:55, 10 August 2022 (diff | hist) . . (+20) . . m Rooikat Mk.1D (→Pros and cons: minor fix)
- 12:31, 8 August 2022 (diff | hist) . . (+3,150) . . User:bangerland (New ATGM technique. But very buggy and unsportsman-like.)
- 11:48, 8 August 2022 (diff | hist) . . (-2) . . m Warrior (Appearantly works in RB too.)
- 00:42, 7 August 2022 (diff | hist) . . (+1,671) . . Warrior (Tried to make comparisons that make more sense in ATGM tank landscape. The tank was stealth buffed several times (RHA screens inside), investigation needed. The commander optics buff also changes the dynamics with ATGM, making the tank much more useful.)
- 22:21, 1 August 2022 (diff | hist) . . (+1) . . m Crew skills (→Radio Operator Gunner: The radio communication was buffed significantly, maxed radio comms now allows you to control the entire map if you are in the middle.)
- 15:28, 1 August 2022 (diff | hist) . . (-374) . . ZT3A2 (the early soviet APS seems to be hardcountered by ZT3 now, 2 shots seems to be always enough in face-to-face combat. Maybe its because the explosion just kills APS itself, idk.)
- 23:37, 29 July 2022 (diff | hist) . . (+136) . . Stormer HVM (pointing out changes.)
- 23:11, 29 July 2022 (diff | hist) . . (+241) . . ADATS (M113) (→Pros and cons: While this is still a throwaway tank, i have to re-evaluate it a bit after laser ATGM update and overpressure changes.)
- 22:45, 29 July 2022 (diff | hist) . . (+30) . . m IT-1 (→Pros and cons: fixed the phrase to avoid misunderstanding because IT-1 is actually almost immortal when compared to things like wiesel or ZT3 that can be literally ammo racked by MG.)
- 21:26, 29 July 2022 (diff | hist) . . (+533) . . Shturm-S (Found another reason to use ESS, so it seem.)
- 13:48, 28 July 2022 (diff | hist) . . (+1,082) . . Concept 3 (It's more about the gun refusing to get back on the track, IE gun traverse simply being too slow in RB to compensate.)
- 15:39, 25 July 2022 (diff | hist) . . (+232) . . Caernarvon (→Pros and cons: to be honest i'm not sure how much of the text here is even relevant to the game, because i don't play RB. In AB it's pathetic and forced to play against GE 24/7 which just hard-counters it.)
- 01:31, 25 July 2022 (diff | hist) . . (+3,122) . . G6 (Text about armour looked a bit weird to me, so i took the liberty of rewriting that as well.)
- 23:31, 23 July 2022 (diff | hist) . . (+207) . . m Zachlam Tager (minor corrections and scrutiny.)
- 16:17, 21 July 2022 (diff | hist) . . (-5) . . m Centurion Mk 1 (→Survivability and armour: typo)
- 14:37, 21 July 2022 (diff | hist) . . (+1) . . m Charioteer Mk VII (typo)
- 14:05, 21 July 2022 (diff | hist) . . (-10) . . Falcon (reload no longer takes forever)
- 13:33, 21 July 2022 (diff | hist) . . (+2,111) . . G6 (added context among artillery tanks and british tree)
- 12:05, 21 July 2022 (diff | hist) . . (+214) . . m Avenger (It seems HE can't simply kill it, and hitting the parts that hold the roof together from the inside is obscenely difficult, so i think its safe to say it's not overpressurable by small guns)
- 23:58, 20 July 2022 (diff | hist) . . (+743) . . Centurion Mk 1 (tried to rearrange and rewrite some text.)
- 23:16, 20 July 2022 (diff | hist) . . (+221) . . Charioteer Mk VII (Checked why it was demoted from SPG to medium tank, so rewriting things that are immediately apparent to me. as per default, a lot of the text is simply lies.)
- 22:39, 14 July 2022 (diff | hist) . . (-2) . . m Chieftain Marksman (excessive -s. I also don't know if the first pic (the one with lock on a heli) should stay up there or to be moved?)
- 16:14, 14 July 2022 (diff | hist) . . (+20) . . ZT3A2 (The ammo rack seems to be permanently locked in the turret now, despite firing off missiles. Adjustment of fire is finally gone. Rewrote some text that isn't really true anymore.)
- 12:15, 14 July 2022 (diff | hist) . . (+244) . . Chieftain Marksman (the belt buff kinda nerfed this tank it feels like. Pushed some text to relevant categories and removed some doubles or even triples. Also tried to formalize text up to the rules.)
- 11:13, 14 July 2022 (diff | hist) . . (-27) . . ZA-35 (has nvd now.)
- 11:03, 14 July 2022 (diff | hist) . . (+27) . . Falcon (No longer needs eternity to rearm, also there are two belts now. I might have missed some other change, but it seems about right?...)
- 00:09, 14 July 2022 (diff | hist) . . (+56) . . m MEPHISTO (rephrased)
- 23:47, 13 July 2022 (diff | hist) . . (+265) . . ZT3A2 (→Usage in battles: added a picture, as this became even more relevant with the suspension update.)
- 23:39, 13 July 2022 (diff | hist) . . (+230) . . N File:ZT3A2 lean on a mountain to land a shot.jpg (Carrier has problems with guiding missile blind, so it crawls up the mountain to gain enough LOS control to blindside the leopard 1. The shot is done broadside to increase aim capabilities as well. Category:In-game screenshots) (current)
- 23:36, 13 July 2022 (diff | hist) . . (+1,665) . . MEPHISTO (Rounded some facts as comparing it just the americans or just 901 is kinda heretical. unfortunately i don't own it, so i can't really write up every aspect of it. For example i can't really compare its mobility (including 3d mobility).)
- 20:39, 13 July 2022 (diff | hist) . . (-695) . . ZT3A2 (buff/fixes from the patch are really important. will take time to actually measure new performance, but it's much better.)
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