Difference between revisions of "AB 41"

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{{Specs-Card|code=it_ab_41}}
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{{Specs-Card
 +
|code=it_ab_41
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
The '''Fiat-Ansaldo Autoblinda 41''' (short as '''AB41''') is a Rank I Italian armored car with a battle rating of 1.0 (AB/RB/SB). It was introduced in [[Update 1.85 "Supersonic"]].  
+
The '''{{Specs|name}}''' or '''{{PAGENAME}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
'''Armour type:''':
 +
 
 +
* Rolled Homogeneous Armor (hull, turret)
 +
* Gun Steel (main gun, machine gun)
 +
* Wheel (tires)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 8 mm (22°) ''Upper Plate'' <br> 8 mm (44-68°) ''Upper Glacis'' <br> 8 mm (19-50°) ''Lower Glacis'' || 8 mm (29°) ''Top'' <br> 8 mm (12°) ''Bottom'' || 8 mm (16°) ''Crew Compartment'' <br> 18 mm (spherical) ''Rear MG Port'' <br> 5 mm (33°) ''Engine Compartment'' <br> 6 mm (27°) ''Lower plate'' || 6 mm ''Crew Compartment'' <br> 6 mm (18°) ''Engine Compartment - Centre'' <br> 8 mm (39°) ''Engine Compartment - Sides''
 +
|-
 +
| Turret || 18 mm (11°) ''Turret front''  <br> 8 mm (cylindrical) ''Gun mantlet'' || 8 mm (24-25°) || 8 mm (17-18°) || 6 mm
 +
|}
 +
'''Notes:'''
 +
 
 +
* The wheels are 10 mm thick.
 +
* The gun barrel is 10 mm thick while the coaxial machine gun is 5 mm thick.
 +
* Viewports on the turret are 6 mm thick.
 +
* Mudguards are 8 mm thick.
 +
 
 +
The armor of the {{PAGENAME}} is very weak, and will not protect it from any weapons, including some light machine guns at close range. From the front an inexperienced enemy may shoot the turret, which is the most heavily armored portion, but even that is easy to penetrate by all anti-tank weapons. From the side many shots will over penetrate, killing only two of the four crew members at most; from the side the crew is well spaced out. From the front the crew members are lined up, making it an easy one shot kill. The ammunition stowage is a large target from the side, but it will not always explode when hit.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
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{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 124|rbMinHp= 71}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|1}}
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|Breda Mod.35 (20 mm)}}
 
{{main|Breda Mod.35 (20 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]]
+
! colspan="6" | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Fire rate <br> (shots/minute)
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! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Vertical <br> guidance
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! Stock !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="2" | 456 (8) || 501 || -12°/+20° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 456 (8) || rowspan="2" | 240 || rowspan="2" | -12°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.9 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
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! ''Realistic''
 +
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
 
|-
 
|-
! style="width:4em" |Mode
+
|}
! style="width:4em" |Stock
+
 
! style="width:4em" |Upgraded
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==== Ammunition ====
! style="width:4em" |Prior + Full crew
+
 
! style="width:4em" |Prior + Expert qualif.
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* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - Half the belt is composed of {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}, such shell will do negligible damage against armored targets. However against aircrafts and vehicles with exposed crew, such shell can prove deadly.
! style="width:4em" |Prior + Ace qualif.
+
* '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} - Intermediate usage until the better PzGr 40 can be used. Decent enough against light tanks and other vehicles from the rear.
 +
* '''PzGr 40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} - Highest penetrating belt. However, the damage effects are very poor. In close combat, aiming for modules and crewmember is advised. It's effects against angled armor is limited due to the nature of the HVAP shells, however the base penetration compensates such drawback.
 +
 
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 
|-
 
|-
| ''Arcade'' || _.__ || _.__ || _.__ || _.__ || _.__
+
! rowspan="2" data-sort-type="text" | Belt
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
| ''Realistic'' || _.__ || _.__ || _.__ || _.__ || _.__
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
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| Default  || 38 || 36 || 27 || 19 || 14 || 10
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
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| Perforante mod.35 || 38 || 36 || 27 || 19 || 14 || 10
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| _.__ || _.__ || _.__ || _.__
+
| PzGr 40 || 64 || 63 || 27 || 29 || 14 || 10
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics
+
! colspan="10" | Belt details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
! 10m
+
! 0% !! 50% !! 100%
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Perforante mod.35 || API-T || 40 || 38 || 29 || 20 || 14 || 10
+
| Perforante mod.35 || API-T || 832 || 0.14 || 1.2 || 9 || 1.7 || 47° || 60° || 65°
 
|-
 
|-
| PzGr 40 || HVAP-T || 64 || 63 || 29 || 20 || 14 || 10
 
|-
 
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
==== [[Ammo racks]] ====
|-
+
{| class="wikitable" style="text-align:center"
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! Full<br>ammo
! 50%
+
! 1st<br>rack empty
! 100%
+
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! 11th<br>rack empty
 +
! 12th<br>rack empty
 +
! 13th<br>rack empty
 +
! 14th<br>rack empty
 +
! 15th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| Perforante mod.35 || API-T || 832 || 0.14 || 1.3 || 15 || 1 || ° || 47° || 60° || 65°
+
| '''57''' || 53&nbsp;''(+4)'' || 49&nbsp;''(+8)'' || 45&nbsp;''(+12)'' || 41&nbsp;''(+16)'' || 37&nbsp;''(+20)'' || 33&nbsp;''(+24)'' || 29&nbsp;''(+28)'' || 25&nbsp;''(+32)'' || 21&nbsp;''(+36)'' || 17&nbsp;''(+40)'' || 13&nbsp;''(+44)'' || 9&nbsp;''(+48)'' || 6&nbsp;''(+51)'' || 3&nbsp;''(+54)'' || 1&nbsp;''(+56)'' || No
 
|-
 
|-
| PzGr 40 || HVAP-T || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A
 
|-
 
 
|}
 
|}
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
 +
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|Breda Mod. 38 (8 mm)}}
 
{{main|Breda Mod. 38 (8 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
+
! colspan="5" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 1,992 (31) || 600 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,992 (24) || 600 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
;Combat tactics
 +
 
 +
Even though the armour of the {{PAGENAME}} is lacking, if played to its advantages it can become a vital part of achieving victory over the other team. This armoured car has 2 main things going for it: a very good mobility and a very effective, fast-firing autocannon that can decimate enemies at close to medium range.
 +
 
 +
With these advantages in mind, there are several playstyles for this vehicle:
 +
 
 +
* The first option is to play a harasser role. Using the excellent mobility, the {{PAGENAME}} can get to the best positions on the map early and ambush enemy vehicles. Once you have struck and taken an enemy out, use the mobility to relocate to a new position and repeat the process.
 +
* A second option is to use this vehicle to flank the enemy tanks while your teammates face them. Using your speed and mobility, you go around to take the enemy in a pincer movement.
 +
* As third option, you can play it so as to get to cap zones before the other teams do, and afterwards use your vehicle as a support tank along with your teammates tanks taking up a position behind them and overextending when needed.
 +
 
 +
;Notable opponents:
 +
 
 +
* [[S.35]] - Very well armoured but slow (flank if possible)
 +
* [[B1 bis]] - Very well armoured for its BR and can be very dangerous with several cannons (avoid if possible)
 +
* [[T-70]] / [[T-80]] - Strong frontal armour that will be hard to penetrate (but thinner side and rear armour), if you find yourself fighting one of these try to flank its position and catch it off guard.
 +
* Most tanks of this tier can be penetrated easily by your autocannon, but be careful as some of these tanks will carry .50 cal machine guns which can penetrate your armour.
 +
 
 +
;Defeating the {{PAGENAME}}:
 +
 
 +
Being a very lightly armoured vehicle, it remains a vehicle easy to destroy: the 2 quickest ways to deal with the {{PAGENAME}} are autocannons and HEAT/HE projectiles. But any shell with explosive filler will do.
 +
Avoid close quarters and engage from long distance to increase your armour advantage while decreasing the {{PAGENAME}}'s firepower.
 +
You can also force your opponent to play on a terrain hindering its mobility (mud, snow, sand) to negate its main advantage. Aim for the driver or the engine to immobilize it, meaning almost certain death for an armoured car.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 +
'''Pros:'''
  
'''Pros:'''
+
* Unlocks potent PzGr 40 APCR belt that is identical to the German 20 mm autocannons, giving it impressive close range penetration
*
+
* Reasonably fast on flat paved terrain especially roads
 +
* Good acceleration
 +
* Much quicker than other tracked competitors because it can steer both sides at 45° angle
 +
* Very sharp turns
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* The "Armor" is only barely adequate at stopping rifle calibre bullets, everything else will shred it
 +
* Only 8 rounds per magazine, which is quickly expended
 +
* Long reload for a small magazine
 +
* Individual shells don't do much internal damage upon penetration
 +
* PzGr 40 belt requires unlocking a tier IV modification
 +
* Default belt is 50/50 API-T and HEF-T Shells
 +
* API-T struggles at longer ranges or even at slightly angled armour
 +
* Off-road is lacklustre
 +
* Sharp turns make it prone to tipping over
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 +
 
 +
An advanced automotive design, with the similar AB 40 it gave the Italian Army a modern armoured car during the Second World War. The {{PAGENAME}} had a 4x4 layout, with four-wheel steering and fully independent suspension. The freely rotating spare wheels, positioned midway along the sides of the hull, prevented the vehicle from bellying out when crossing obstacles. It also had a rear driver position. The AB 40 had 2 coaxial machine guns in the turret and a third rear-facing machine gun. The AB 41 had the 20 mm gun in place of one of the turret machine guns, and also had an increase in engine horsepower over the other design. In total 24 AB 40 and 560 AB 41s were built. They served in the reconnaissance units of armoured, motorized and cavalry divisions, as well as in independent recon companies and platoons, with 4 vehicles per platoon. The AB 40s only were used in North Africa, but AB 41s were active on all fronts, including 30 sent to Russia.
 +
 
 +
The Germans seized 37 AB 41 and another 20 in production when Italy fell in 1943. They used these, along with 102 AB 43s converted back to a 20 mm main gun, and known as AB 41/43s.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
  
== Read also ==
+
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=tank&vehicleClass=light_tank&vehicle=it_ab_41 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''
 
  
== Sources ==
+
;Videos
''Paste links to sources and external resources, such as:''
+
{{Youtube-gallery|XKdfhUHK81Y|'''What is more important: Rate of fire or Penetration? Autoblinda 41''' - ''HowToPlay1337''|ejKAkRG1Dv0|'''{{PAGENAME}} Review, Fun as heck!''' - ''Joseph 2000''}}
 +
 
 +
== See also ==
 +
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
 +
 
 +
;Vehicles equipped with the same chassis
 +
 
 +
* [[AB 43]]
 +
 
 +
;Tanks of comparable role, configuration and era
 +
 
 +
* [[Sd.Kfz.234/1]]
 +
* [[AMD.35]]
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''encyclopedia page on the tank;''
 +
* ''other literature.'' -->
 +
 
 +
* [[wikipedia:Autoblindo_Fiat-Ansaldo|[Wikipedia] Autoblindo Fiat-Ansaldo]]
 +
* [https://tanks-encyclopedia.com/ww2/italy/autoblinda_AB40_AB41_AB43.php <nowiki>[Tanks Encyclopedia]</nowiki> Autoblinda AB 40/41/43]
 +
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=379 <nowiki>[Military Factory]</nowiki> Autoblinda 40/41 (AB 40/41)]
  
 
{{Italy light tanks}}
 
{{Italy light tanks}}
 +
[[Category:Wheeled ground vehicles]]

Latest revision as of 23:37, 20 March 2021

RANK 4 FRANCE
Somua SM PACK
AB 41
it_ab_41.png
GarageImage AB 41.jpg
AB 41
AB RB SB
1.0 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The Fiat-Ansaldo Autoblinda 41 or AB 41 is a rank I Italian light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Armourfront / side / back
Hull8 / 8 / 8
Turret18 / 8 / 8
Crew4 people
Visibility79 %

Armour type::

  • Rolled Homogeneous Armor (hull, turret)
  • Gun Steel (main gun, machine gun)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 8 mm (22°) Upper Plate
8 mm (44-68°) Upper Glacis
8 mm (19-50°) Lower Glacis
8 mm (29°) Top
8 mm (12°) Bottom
8 mm (16°) Crew Compartment
18 mm (spherical) Rear MG Port
5 mm (33°) Engine Compartment
6 mm (27°) Lower plate
6 mm Crew Compartment
6 mm (18°) Engine Compartment - Centre
8 mm (39°) Engine Compartment - Sides
Turret 18 mm (11°) Turret front
8 mm (cylindrical) Gun mantlet
8 mm (24-25°) 8 mm (17-18°) 6 mm

Notes:

  • The wheels are 10 mm thick.
  • The gun barrel is 10 mm thick while the coaxial machine gun is 5 mm thick.
  • Viewports on the turret are 6 mm thick.
  • Mudguards are 8 mm thick.

The armor of the AB 41 is very weak, and will not protect it from any weapons, including some light machine guns at close range. From the front an inexperienced enemy may shoot the turret, which is the most heavily armored portion, but even that is easy to penetrate by all anti-tank weapons. From the side many shots will over penetrate, killing only two of the four crew members at most; from the side the crew is well spaced out. From the front the crew members are lined up, making it an easy one shot kill. The ammunition stowage is a large target from the side, but it will not always explode when hit.

Mobility

Speedforward / back
AB87 / 43 km/h
RB and SB78 / 39 km/h
Number of gears6 forward
4 back
Weight7.4 t
Engine power
AB153 hp
RB and SB80 hp
Power-to-weight ratio
AB20.7 hp/t
RB and SB10.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 87 43 7.4 124 153 16.76 20.68
Realistic 78 39 71 80 9.59 10.81

Modifications and economy

Repair costBasic → Reference
AB240 → 311 Sl icon.png
RB250 → 324 Sl icon.png
SB330 → 428 Sl icon.png
Total cost of modifications2 960 Rp icon.png
900 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
60 Ge icon.png
Mods new car suspension.png
Suspension
Research:
130 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods new tank break.png
Brake System
Research:
130 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods new tank filter.png
Filters
Research:
250 Rp icon.png
Cost:
80 Sl icon.png
70 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
240 Rp icon.png
Cost:
70 Sl icon.png
70 Ge icon.png
Mods new tank engine.png
Engine
Research:
240 Rp icon.png
Cost:
70 Sl icon.png
70 Ge icon.png
Mods tank tool kit.png
Parts
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
60 Ge icon.png
Mods extinguisher.png
FPE
Research:
130 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
250 Rp icon.png
Cost:
80 Sl icon.png
70 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
60 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
130 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods tank ammo.png
20mm_Breda_APHE_ammo_pack
Research:
130 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
250 Rp icon.png
Cost:
80 Sl icon.png
70 Ge icon.png
Mods art support.png
Artillery Support
Research:
240 Rp icon.png
Cost:
70 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
20mm_kwk_30_APCR_ammo_pack
Research:
240 Rp icon.png
Cost:
70 Sl icon.png
70 Ge icon.png

Armaments

Main armament

Ammunition456 rounds
Belt capacity8 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Fire rate240 shots/min
Vertical guidance-12° / 20°
Main article: Breda Mod.35 (20 mm)
20 mm Breda Mod.35 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 456 (8) 240 -12°/+20° ±180° N/A 22.9 31.6 38.4 42.5 45.2 7.80 6.90 6.36 6.00
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

  • Default: API-T · HEFI-T · API-T · HEFI-T - Half the belt is composed of HEFI-T, such shell will do negligible damage against armored targets. However against aircrafts and vehicles with exposed crew, such shell can prove deadly.
  • Perforante mod.35: API-T · API-T · API-T · API-T - Intermediate usage until the better PzGr 40 can be used. Decent enough against light tanks and other vehicles from the rear.
  • PzGr 40: HVAP-T · API-T · HVAP-T · API-T - Highest penetrating belt. However, the damage effects are very poor. In close combat, aiming for modules and crewmember is advised. It's effects against angled armor is limited due to the nature of the HVAP shells, however the base penetration compensates such drawback.
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 38 36 27 19 14 10
Perforante mod.35 38 36 27 19 14 10
PzGr 40 64 63 27 29 14 10
Belt details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Perforante mod.35 API-T 832 0.14 1.2 9 1.7 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
14th
rack empty
15th
rack empty
Visual
discrepancy
57 53 (+4) 49 (+8) 45 (+12) 41 (+16) 37 (+20) 33 (+24) 29 (+28) 25 (+32) 21 (+36) 17 (+40) 13 (+44) (+48) (+51) (+54) (+56) No
Ammo racks of the AB 41

Machine guns

Ammunition1 992 rounds
Belt capacity24 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: Breda Mod. 38 (8 mm)
8 mm Breda Mod. 38
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,992 (31) 600 N/A N/A

Usage in battles

Combat tactics

Even though the armour of the AB 41 is lacking, if played to its advantages it can become a vital part of achieving victory over the other team. This armoured car has 2 main things going for it: a very good mobility and a very effective, fast-firing autocannon that can decimate enemies at close to medium range.

With these advantages in mind, there are several playstyles for this vehicle:

  • The first option is to play a harasser role. Using the excellent mobility, the AB 41 can get to the best positions on the map early and ambush enemy vehicles. Once you have struck and taken an enemy out, use the mobility to relocate to a new position and repeat the process.
  • A second option is to use this vehicle to flank the enemy tanks while your teammates face them. Using your speed and mobility, you go around to take the enemy in a pincer movement.
  • As third option, you can play it so as to get to cap zones before the other teams do, and afterwards use your vehicle as a support tank along with your teammates tanks taking up a position behind them and overextending when needed.
Notable opponents
  • S.35 - Very well armoured but slow (flank if possible)
  • B1 bis - Very well armoured for its BR and can be very dangerous with several cannons (avoid if possible)
  • T-70 / T-80 - Strong frontal armour that will be hard to penetrate (but thinner side and rear armour), if you find yourself fighting one of these try to flank its position and catch it off guard.
  • Most tanks of this tier can be penetrated easily by your autocannon, but be careful as some of these tanks will carry .50 cal machine guns which can penetrate your armour.
Defeating the AB 41

Being a very lightly armoured vehicle, it remains a vehicle easy to destroy: the 2 quickest ways to deal with the AB 41 are autocannons and HEAT/HE projectiles. But any shell with explosive filler will do. Avoid close quarters and engage from long distance to increase your armour advantage while decreasing the AB 41's firepower. You can also force your opponent to play on a terrain hindering its mobility (mud, snow, sand) to negate its main advantage. Aim for the driver or the engine to immobilize it, meaning almost certain death for an armoured car.

Pros and cons

Pros:

  • Unlocks potent PzGr 40 APCR belt that is identical to the German 20 mm autocannons, giving it impressive close range penetration
  • Reasonably fast on flat paved terrain especially roads
  • Good acceleration
  • Much quicker than other tracked competitors because it can steer both sides at 45° angle
  • Very sharp turns

Cons:

  • The "Armor" is only barely adequate at stopping rifle calibre bullets, everything else will shred it
  • Only 8 rounds per magazine, which is quickly expended
  • Long reload for a small magazine
  • Individual shells don't do much internal damage upon penetration
  • PzGr 40 belt requires unlocking a tier IV modification
  • Default belt is 50/50 API-T and HEF-T Shells
  • API-T struggles at longer ranges or even at slightly angled armour
  • Off-road is lacklustre
  • Sharp turns make it prone to tipping over

History

An advanced automotive design, with the similar AB 40 it gave the Italian Army a modern armoured car during the Second World War. The AB 41 had a 4x4 layout, with four-wheel steering and fully independent suspension. The freely rotating spare wheels, positioned midway along the sides of the hull, prevented the vehicle from bellying out when crossing obstacles. It also had a rear driver position. The AB 40 had 2 coaxial machine guns in the turret and a third rear-facing machine gun. The AB 41 had the 20 mm gun in place of one of the turret machine guns, and also had an increase in engine horsepower over the other design. In total 24 AB 40 and 560 AB 41s were built. They served in the reconnaissance units of armoured, motorized and cavalry divisions, as well as in independent recon companies and platoons, with 4 vehicles per platoon. The AB 40s only were used in North Africa, but AB 41s were active on all fronts, including 30 sent to Russia.

The Germans seized 37 AB 41 and another 20 in production when Italy fell in 1943. They used these, along with 102 AB 43s converted back to a 20 mm main gun, and known as AB 41/43s.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Tanks of comparable role, configuration and era

External links


Italy light tanks
  L6/40 · AB 41 · AB 43 · AUBL/74 · AUBL/74 HVG · FIAT 6614 · R3 T106 FA
Foreign  ▄M3A3 · ▄M24