38 cm Sturmmörser
Contents
Description
The infamous 38 cm Sturmmörser, better known as the Sturmtiger, had its genesis in from the Battle of Stalingrad where a heavy support vehicle with a large armament capable of demolishing building was desired. While the similar Brummbär was also produced to fulfill this role, the improving trend of infantry-portable anti-tank firepower gave concern that the Brummbär's armour would not be sufficient, and so a vehicle with more armour was desired. As a result, several Tiger I hulls were assigned to be converted by Alkett into an assault gun holding the impressive 380 mm rocket launcher. The vehicle would begin limited production in February 1944 before entering full production in April, leading to 18 vehicles being converted into the Sturmtiger. The Sturmtiger was used most famously in the Warsaw Uprising in 1944, but also saw use against the Western Front in the Ardennes Offensive as well as the Battle of Remagen.
Introduced in the "Dreams come true" 10th Anniversary event during Update "Fire and Ice", the 38 cm Sturmmörser was arguably the one of the most anticipated vehicle in the game, as hinted by the title of the event it became available to unlock in. The Sturmtiger fits all the preconception of a vehicle of its kind, a large armament that wit an exorbitantly long reload time and is inaccurate enough to make precise hits improbable. However, the large calibre and blast radius ensures that anything caught in the rocket's reach will be crippled or destroyed. The Sturmtiger brings considerable armour into the battle as well, allowing for some semblance of survivability while lining up the armament onto the target. Due to its specialized construction and armament as an assault gun, finding the optimal way to use it in a dynamic battlefield could be difficult and frustrating, but players would have a literal blast being able to pelt that pesky tank with a 380 mm rocket to the hull.
General info
Survivability and armour
The survivability and armour of this vehicle can vary quite a lot depending on what type of vehicle you are facing. When engaging in combat with a vehicle which is in front of you, your frontal armour may at times actually be able to withstand hits. The issue is you have a big profile so hiding isn't exactly an option. Your armour is effective against low caliber rounds, and can protect you against some autocannon fire. The problem is that whenever an enemy with a high-performing round is on the battlefield, which is able to penetrate your frontal armour, you wont' be able to survive much. The reasoning is due to how ammo is stored, which really hinders you. This is especially highlighted whenever an enemy, even if it's a light tank, manages to flank you and shoot you from the side. Your armour is at its weakest there and the only thing on the other side is the rest of your very explosive munitions. In conclusion, to fully make the most out of your armour do not push into the frontlines, stay well hidden from danger.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 100 mm (27°) Lower glacis | 80 mm Top 60 mm Bottom |
80 mm | 40 mm |
Casemate | 150 mm (45°) 100 mm Gun mantlet |
80 mm | 80 mm | 25 mm 10 mm Radiators |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 44 | 10 | 65 | 994 | 1,336 | 15.29 | 20.55 |
Realistic | 41 | 9 | 619 | 700 | 9.52 | 10.77 |
Modifications and economy
Armaments
Main armament
380 mm RW61 mortar | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 14 | 0°/+72° | ±fein° | N/A | 8.8 | 12.2 | 14.8 | 16.4 | 17.4 | 52.00 | 46.00 | 42.40 | 40.00 |
Realistic | 6.0 | 7.0 | 8.5 | 9.4 | 10.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
38 cm R Spgr.4581 | Rocket | 82 | 82 | 82 | 82 | 82 | 82 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
38 cm R Spgr.4581 | Rocket | 250 | 345 | 0 | 0.1 | 125 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
14 | 13 (+1) | 9 (+5) | 7 (+7) | 3 (+11) | 1 (+13) | No |
Notes:
- Racks 2 and 3 have a shell set in common, as do 4 and 5
Machine guns
7.92 mm MG34 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Hull | 3,000 (150) | 900 | -5°/+10° | -10°/+5° |
Usage in battles
This vehicle can be used in a wide variety of ways, from short range urban combat to long range artillery fire from behind cover.
Right after spawning, it's usually a good idea to set the gun sight's elevation to 100 or 200 m, to avoid having to aim upwards too much when shooting at a relatively distant target and to know easily if your shell will fly over a close obstacle or not.
Due to the extremely long reload, staying close to your teammates is strongly recommended if playing near the contact line, as you will need backup in short range engagements; after you've reloaded, bear in mind that there is a live rocket in your barrel that is vulnerable to pretty much any gun the enemy has, so try to shoot as soon as you've reloaded if you're being targeted or angle your gun away from the enemy if you don't intend to fire yet.
When shooting from a distance, try to get the tank on flat terrain, as inclines tend to somewhat throw off your sight's range indicators and, due to the very steep impact angles of your rockets, getting the aiming distance wrong by just a dozen meters could mean that your shell will fly over your target or hit the ground too far to damage it.
Pros and cons
Pros:
- Massive 380 mm rocket ammunition, able to knock out any vehicle in a direct hit, or multiple vehicles within the explosion radius
- Adequate frontal armour can negate common tanks like T-34-85, M4A3 (76), Comet I
- Due to its curvy trajectory, it can lob the rocket past sloped terrain or cover
- Decent mobility (~30 km/h on average) for its size, can keep up with even some medium tanks
- The smoke grenade mortar has 30 charges
Cons:
- Hard to aim due to curved trajectory, narrow gun traverse arc, and slow rocket velocity
- No gun depression, impossible to use in mountainous terrains
- Huge ammo racks essentially act as a gigantic fatal weakspot
- Very long reload time at 40 seconds (ace crew)
- Rockets can be destroyed mid-flight by MG fire
- If the launcher is loaded, the rocket inside of it can be shot, resulting in an ammo detonation
- No impact indicator in Arcade, you'll have to rely entirely on the elevation notches in your scope
History
The 38 cm Sturmmorser, also known as the Sturmtiger, was a heavy siege weapon intended to destroy fortifications with a single shot.
The idea for such a heavy infantry support vehicle came out of the experiences of the heavy urban fighting in the Battle of Stalingrad in 1942. At the time, the Wehrmacht had only the Sturm-Infanteriegeschütz 33B available for destroying buildings, a Sturmgeschütz III variant armed with a 15 cm sIG 33 heavy infantry gun. Its successor, the Sturmpanzer IV, also known by Allies as the Brummbär, was in production from early 1943. This was essentially an improved version of the earlier design, mounting the same gun on the Panzer IV chassis with greatly improved armour protection.
While the Brummbär had far more armour than its predecessors, by late 1943, infantry anti-tank weapons had improved dramatically, and the Wehrmacht still saw a need for a heavily armoured and armed vehicle. Thus, the Sturmtiger project was born.
Initially, the Sturmtiger would have used a 210 mm howitzer. However, due to manufacturing delays, this weapon turned out not to be available at the time and was replaced by a 380 mm rocket launcher adapted from a Kriegsmarine depth charge launcher. Loaded through a sliding breech, the vehicle carried 14 rounds of ammunition. The rocket launcher fired short-range, rocket-propelled projectiles with either a high explosive charge or a shaped charge, which was primarily used against buildings and and could penetrate up to 2.5 meters (8ft 2 in) of reinforced concrete.
In September of 1943, plans were made for Krupp to fabricate new Tiger I armoured hulls for the Sturmtiger. However, further delays in production and shortages of materials meant that only existing damaged Tiger I hulls were rebuilt and converted into Sturmtigers. The first three were complete on 20th February 1944, and full production did not occur until August 1944. Ultimately, only 18 Sturmtigers were manufactured by the Alkett company in Berlin.
The Sturmtiger was used most famously in the Warsaw Uprising of August 1944, but also saw action in the defence of Germany against Allied forces.
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Germany tank destroyers | |
---|---|
Pz. I Derivatives | Panzerjäger I |
Pz. II Derivatives | 15cm sIG 33 B Sfl |
Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |
Germany premium ground vehicles | |
---|---|
Light tanks | Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP |
Medium tanks | Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 |
mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M | |
Heavy tanks | ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16 | |
Tank destroyers | Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 |
Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser |