Difference between revisions of "Bf 110 F-2"
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With access to a wide variety of bomb loads and decent enough elevator authority, the Bf 110 can change the tide of a battle. Machine guns from tanks will do little harm to the heavy fighter but this does not mean you are invulnerable from threats from the ground. Your plane is a very big target for SPAA and they can make short work of the fuselage. | With access to a wide variety of bomb loads and decent enough elevator authority, the Bf 110 can change the tide of a battle. Machine guns from tanks will do little harm to the heavy fighter but this does not mean you are invulnerable from threats from the ground. Your plane is a very big target for SPAA and they can make short work of the fuselage. | ||
− | In tank RB, the Bf 110 F2 is a fantastic multipurpose plane, being able to carry various bombs, additional guns, rockets or nothing, allowing it to perform both ground pounding and air superiority fighting. For ground pounding, the most recommended setup is 2x 500 kg bombs with at least 1.5 second fuse. They are loaded on the fuselage and drop one by one, meaning that with accurate aiming, you can consistently get around 2 | + | In tank RB, the Bf 110 F2 is a fantastic multipurpose plane, being able to carry various bombs, additional guns, rockets or nothing, allowing it to perform both ground pounding and air superiority fighting. For ground pounding, the most recommended setup is 2x 500 kg bombs with at least 1.5 second fuse. They are loaded on the fuselage and drop one by one, meaning that with accurate aiming, you can consistently get around 2 enemy targets easily. Dive at a target at no more than 45° (its elevator cannot effectively pitch the plane up in time, resulting in a crash. You must have seen lots of Bf 110s crashing) and gather speed up around 500 kph (if too fast, cut throttle). Zoom in on the target and when it is twice as big as the mouse cursor, place the target between the cursor and the cockpit, and release the bomb. For the 1x 250 kg + 1x 1000 kg setup, the aiming is similar, but place the target closer to the cursor for the 250 kg, and for the 1000 kg, closer to the cockpit. Once all bombs are out, zoom climb towards your airfield to gain altitude advantage (the average air spawn altitude seems to be around 1000m) and keep and eye on the enemy air spawn. Once an enemy plane spawns, you must decide if it is single engined or twin engined as fast as possible. You can force a head on, as your nose mounted cannons are decently effective at this. If the opponent is single engined, avoid turning too much and remain your speed. If necessary, use your tail gun and put a stray of 7.92mm bullets into it, but remember to use ''armored target'' belt to compensate for the small caliber. You can also target ground units, especially lightly armored SPAA / light tank / SPG. |
'''Enemies worth noting:''' | '''Enemies worth noting:''' | ||
− | Yak-2 KABB: | + | [[Yak-2 KABB]]: Do not think that the {{PAGENAME}} can confidently out maneuver this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail just like the Bf 110's. |
− | [[ZSD63]]: | + | [[ZSD63]]: Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless the {{PAGENAME}} is equipped with a bomb that it can use. Even ground target belts on your cannons cannot effectively damage it as its hull is overall quite empty, causing your shells to do little to no damage. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. |
=== Manual Engine Control === | === Manual Engine Control === |
Revision as of 16:08, 22 September 2020
Contents
This page is about the German twin-engine fighter Bf 110 F-2. For other variants, see Bf 110 (Family). |
Description
The Bf 110 F-2 is a rank II German twin-engine fighter
with a battle rating of 3.0 (AB/RB) and 3.3 (SB). It was introduced in Update 1.79 "Project X".
General info
Flight performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | Max Speed (km/h at 5,400 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 546 | 530 | 10000 | 25.6 | 26.1 | 7.9 | 7.9 | 444 |
Upgraded | 595 | 570 | 22.6 | 24.0 | 17.5 | 10.9 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
745 | 320 | 490 | 490 | 290 | ~12 | ~4 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 360 | < 350 | < 370 | > 715 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
4,900 m | 1,200 hp | 1,332 hp |
Survivability and armour
- 58 mm Bulletproof glass in front of the pilot.
- 5.5 mm Steel plate under the pilot.
- 8.5-10.5 mm Steel plate behind the pilot.
- 5.5-6 mm Steel plate in front and below the liquid cooling system.
- 6 mm Steel plate around the liquid cooling system in wings.
- 8.5-10.5 mm Steel plates in front of the cockpit
- 6 mm Steel plate under defensive gunner.
- 8.5 mm Steel plate in front of defensive gunner.
Armaments
Offensive armament
The Bf 110 F-2 is armed with:
- 2 x 20 mm MG FF/M cannons, nose-mounted (180 rpg = 360 total)
- 4 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 4,000 total)
Suspended armament
The Bf 110 F-2 can be outfitted with the following ordnance:
- Without load
- 12 x 50 kg SC50JA bombs (600 kg total)
- 2 x 250 kg SC250JA bombs (500 kg total)
- 1 x 500 kg SC500K bomb (500 kg total)
- 2 x 500 kg SC500K bombs (1,000 kg total)
- 1 x 1,000 kg SC1000L2 bomb (1,000 kg total)
- 1 x 1,000 kg SC1000L2 bomb + 1 x 250 kg SC250JA bomb (1,250 kg total)
- 2 x 20 mm MG 151 cannons, belly-mounted (100 rpg = 200 total)
- 12 x RZ.65 rockets
Defensive armament
The Bf 110 F-2 is defended by:
- 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)
Usage in battles
The Bf 110 is an aircraft that can fulfil many roles in War Thunder. Experiment with strategies to make one that best suits your playing style. Bellow are some of the most common roles a Bf 110 can fulfill.
Interceptor role
The decent climb rate for the Bf 110 guarantees you'll be able to climb high enough to intercept bombers. Along with the nose mounted heavy armament and excellent survivability, it is a bomber's worst nightmare.
Strike aircraft
With access to a wide variety of bomb loads and decent enough elevator authority, the Bf 110 can change the tide of a battle. Machine guns from tanks will do little harm to the heavy fighter but this does not mean you are invulnerable from threats from the ground. Your plane is a very big target for SPAA and they can make short work of the fuselage.
In tank RB, the Bf 110 F2 is a fantastic multipurpose plane, being able to carry various bombs, additional guns, rockets or nothing, allowing it to perform both ground pounding and air superiority fighting. For ground pounding, the most recommended setup is 2x 500 kg bombs with at least 1.5 second fuse. They are loaded on the fuselage and drop one by one, meaning that with accurate aiming, you can consistently get around 2 enemy targets easily. Dive at a target at no more than 45° (its elevator cannot effectively pitch the plane up in time, resulting in a crash. You must have seen lots of Bf 110s crashing) and gather speed up around 500 kph (if too fast, cut throttle). Zoom in on the target and when it is twice as big as the mouse cursor, place the target between the cursor and the cockpit, and release the bomb. For the 1x 250 kg + 1x 1000 kg setup, the aiming is similar, but place the target closer to the cursor for the 250 kg, and for the 1000 kg, closer to the cockpit. Once all bombs are out, zoom climb towards your airfield to gain altitude advantage (the average air spawn altitude seems to be around 1000m) and keep and eye on the enemy air spawn. Once an enemy plane spawns, you must decide if it is single engined or twin engined as fast as possible. You can force a head on, as your nose mounted cannons are decently effective at this. If the opponent is single engined, avoid turning too much and remain your speed. If necessary, use your tail gun and put a stray of 7.92mm bullets into it, but remember to use armored target belt to compensate for the small caliber. You can also target ground units, especially lightly armored SPAA / light tank / SPG.
Enemies worth noting:
Yak-2 KABB: Do not think that the Bf 110 F-2 can confidently out maneuver this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the Bf 110 F-2 must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail just like the Bf 110's.
ZSD63: Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and do not attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the Bf 110 F-2's flight path. Don't even get close to it unless the Bf 110 F-2 is equipped with a bomb that it can use. Even ground target belts on your cannons cannot effectively damage it as its hull is overall quite empty, causing your shells to do little to no damage. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Not auto controlled |
Controllable Auto control available |
Controllable Auto control available |
Separate | Not controllable 1 gear |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |||
---|---|---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 7 mm | Turret 7 mm | ETC 250/IXb I | |
II | Compressor | Airframe | New 7 mm MGs | New 7 mm MGs (turret) | ETC 500/IXb II | |
III | Wings repair | Engine | Offensive 20 mm | WB 151 | ETC 1000/IXb I | |
IV | Engine injection | Cover | New 20 mm cannons | Offensive 20 mm | EG RZ.65 modification |
Pros and cons
Pros:
- Good offensive armament
- Wide range of payload options
- At altitudes over 5,000 m, the engines almost doesn't overheat at all
- Very sturdy
- Good enough energy retention
- Can fly with one engine
Cons:
- Significantly slower and bulkier than any single engine fighter it flies against
- Terrible low-altitude overheating, especially with a stock radiator
- Big target
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Germany twin-engine fighters | |
---|---|
Messerschmitt | Bf 109 Z-1 |
Me 410 A-1/U2 · Me 410 B-1/U2 | |
Dornier | Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2 |
Focke-Wulf | Ta 154 A-1 |
Junkers | Ju 88 C-6 · Ju 388 J |