Difference between revisions of "CR.42 (Germany)"

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(updates to f-performance, armour and armament)
(Edits)
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== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
As one of the last generation of biplane fighters, the Falco incorporates many advantages , but also disadvantages of said built. Notably a low stall speed, predicating it for [[Turn and Burn|Turn Fights]]. Climb speed is good to great, but cannot compare to many later fighters ([[Category:Second_rank_aircraft|Tier II]]). Another advantage gained is the ''relatively'' high break speeds of ~570 km/h IAS and the late lock up speed of 450 IAS for the elevator. The top speed is good for [[Category:First_rank_aircraft|Tier I]], but only reached after a short dive and quickly dwindles with damage received.
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
As one of the last generations of biplane fighters, the Falco incorporates many advantages , but also disadvantages of said built. Notably a low stall speed, predicating it for Turn Fights. Climb speed is good to great, but cannot compare to many later fighters ([[Category:Second_rank_aircraft|Tier II]]). Another advantage gained is the ''relatively'' high break speeds of ~570 km/h IAS and the late lock up speed of 450 IAS for the elevator. The top speed is good for [[Category:First_rank_aircraft|Tier I]], but only reached after a short dive and quickly dwindles with damage received.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
Line 35: Line 32:
 
! rowspan="2" | Take-off run<br>(meters)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 413 || 402 || {{Specs|ceiling}} || 20.0 || 20.6 || 14.2 || 14.2 || 294
+
! Stock
 +
| 413 || 402 || rowspan="2" | {{Specs|ceiling}} || 20.0 || 20.6 || colspan="2" | 14.2 || rowspan="2" | 294
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 447 || 429 || 18.5 || 19.2 || 21.1 || 17.2
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 447 || 429 || {{Specs|ceiling}} || 18.5 || 19.2 || 21.1 || 17.2 || 294
 
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| X || X || X || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~13 || ~5
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || N/A || N/A || N/A || ~13 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 280 || < 240 || < 450 || > 250
 
| < 280 || < 240 || < 450 || > 250
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! Compressor
|-
 
! colspan="3" | Setting 1
 
|-
 
 
! Optimal altitude
 
! Optimal altitude
 
! 100% Engine power
 
! 100% Engine power
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,300 m || 828 hp || 972 hp
+
! Setting 1
 +
| 4,300 m || 828 hp || 973 hp
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
Biplanes by design have a lot of surface and consquently have plenty of aircraft to be shot at. This makes them feel more vulnerable than they really are, although again: They are fairly big, hard to miss targets, so the feeling ''is'' justified. Even more so as the fabric skin is easily damaged by small arms fire. The change to a aluminium monocoque fuselage design was linked with an increase in armament size for a reason. However, here lies a great advantage: Many explosive triggers and fuzes have their detonation sensitivies set to metall skins, not fabric ones, so they may just whizzle through your craft, leaving only two 20 mm sized holes.
+
Biplanes by design have a lot of surface and consequently have plenty of aircraft to be shot at. This makes them feel more vulnerable than they really are, although again: They are fairly big, hard to miss targets, so the feeling ''is'' justified. Even more so as the fabric skin is easily damaged by small arms fire. The change to a aluminium monocoque fuselage design was linked with an increase in armament size for a reason. However, here lies a great advantage: Many explosive triggers and fuses have their detonation sensitivies set to metall skins, not fabric ones, so they may just whizzle through your craft, leaving only two 20 mm sized holes.
  
 
The CR.42 in itself features no armour. Only the air cooled rotary engines is rather durable due to lacking any water-cooling and by design.
 
The CR.42 in itself features no armour. Only the air cooled rotary engines is rather durable due to lacking any water-cooling and by design.
  
 
Ace tip: ''Don't get shot!''
 
Ace tip: ''Don't get shot!''
 +
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)
 
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)
  
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== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
In AB, the CR.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early tier matches. Therefore turning is the most appropriate tactic. However, due to the high climb rate, Boom & Zoom can be effective, as most monoplanes cannot nearly climb as fast.
 
In AB, the CR.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early tier matches. Therefore turning is the most appropriate tactic. However, due to the high climb rate, Boom & Zoom can be effective, as most monoplanes cannot nearly climb as fast.
  
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If Boom & Zooming, watch your speed in a dive. The CR.42 does have a limit of around 440 - 480 km/h (274 - 300 mph) before instability sets in.
 
If Boom & Zooming, watch your speed in a dive. The CR.42 does have a limit of around 440 - 480 km/h (274 - 300 mph) before instability sets in.
  
The Breda SAFAT .50 calibre MGs are actually very effective for their battle rating. Tracers are by far the best belt for these main armaments, due to the presence of entirely APIT rounds, which easily set fire to enemy planes and provide good penetration and damage capability. Due to the MGs being placed in the centre cowl, they provide heavy damage when the fire is focused on your opponent's wings or engines.
+
The Breda SAFAT .50 calibre MGs are actually very effective for their battle rating. Tracers are by far the best belt for these main armaments, due to the presence of entirely API-T rounds, which easily set fire to enemy planes and provide good penetration and damage capability. Due to the MGs being placed in the centre cowl, they provide heavy damage when the fire is focused on your opponent's wings or engines.
  
 
Unfortunately, MGs, in general, are ridiculously weak against bombers.
 
Unfortunately, MGs, in general, are ridiculously weak against bombers.
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
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== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
The CR.42 was Fiat's attempt at modernizing their CR.32 design, which was deployed during the Spanish Civil War with great success. The new fighter would be of all metal construction, with Fiat's new, homegrown A.74 supercharged radial engine. The result was a fast, accurate, and manoeuvrable platform, that, while outdated at the onset of World War Two, would be almost the pinnacle of biplane design.
 
The CR.42 was Fiat's attempt at modernizing their CR.32 design, which was deployed during the Spanish Civil War with great success. The new fighter would be of all metal construction, with Fiat's new, homegrown A.74 supercharged radial engine. The result was a fast, accurate, and manoeuvrable platform, that, while outdated at the onset of World War Two, would be almost the pinnacle of biplane design.
  
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=== In-game description ===
 
=== In-game description ===
The CR.42 Falco (“Falcon”) fighter plane had, for a biplane, excellent speed and handling, and is rightly considered one of the best biplanes of the Second World War.
+
The CR.42 Falco ("Falcon") fighter plane had, for a biplane, excellent speed and handling, and is rightly considered one of the best biplanes of the Second World War.
  
 
Despite the fact that it was clear (even at the time of the prototype CR.42) that monoplanes would have an advantage in air battles, the Italian Air Force still gave the go-ahead for development and production of the biplane, which began to enter the service in 1939.
 
Despite the fact that it was clear (even at the time of the prototype CR.42) that monoplanes would have an advantage in air battles, the Italian Air Force still gave the go-ahead for development and production of the biplane, which began to enter the service in 1939.

Revision as of 17:28, 31 October 2019

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This page is about the fighter CR.42 (Germany). For the Italian version, see CR.42. For other uses, see C.R.42 (Family).

Description

GarageImage CR.42.jpg


The ▀CR.42 Falco is a rank I German biplane fighter with a battle rating of 1.7 (AB) and 1.3 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27 in the German aviation tree. In Update 1.69 "Regia Aeronautica", the CR.42, as well as the other Italian planes in the German tree, were moved to the new Italian tree, although it still exists in the German tree for those who unlocked it prior to the update.

The CR.42 is a rank I biplane in the "German" Italian line of fighters. It possesses exceptional manoeuvrability, speed, and durability, especially for a biplane. Armament is quite good as well, due to the Breda-SAFAT .50 calibre MGs. Due to its BR, the CR.42 gets thrown with the likes of P-36's and LaGG-3's. As such, the majority of aircraft the CR.42 will engage are faster, and more heavily armed. The best bet for survival, and securing kills, is to climb to about medium altitude and lure fighters into turning combat. An overwhelming majority of pilots are unwilling to run from a lowly biplane, allowing you to score critical damage before they realise that they have expended all their energy and must extend away from you. By that time, the damage is usually severe enough that they cannot accelerate away from you quickly enough to escape further damage.

For the armament, the same applies to all other Italian aircraft; generally, you want to use Tracers, Anti-air or Stealth since they are the belts that deal the most damage. Shell velocity is low, hence they suffer above 300 meters, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as Swordfish, Po-2 and the likes.

General info

Flight performance

As one of the last generations of biplane fighters, the Falco incorporates many advantages , but also disadvantages of said built. Notably a low stall speed, predicating it for Turn Fights. Climb speed is good to great, but cannot compare to many later fighters (). Another advantage gained is the relatively high break speeds of ~570 km/h IAS and the late lock up speed of 450 IAS for the elevator. The top speed is good for, but only reached after a short dive and quickly dwindles with damage received.

Characteristics Max Speed
(km/h at 5,200 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock 413 402 8500 20.0 20.6 14.2 294
Upgraded 447 429 18.5 19.2 21.1 17.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
N/A N/A N/A ~13 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 280 < 240 < 450 > 250
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 4,300 m 828 hp 973 hp

Survivability and armour

Biplanes by design have a lot of surface and consequently have plenty of aircraft to be shot at. This makes them feel more vulnerable than they really are, although again: They are fairly big, hard to miss targets, so the feeling is justified. Even more so as the fabric skin is easily damaged by small arms fire. The change to a aluminium monocoque fuselage design was linked with an increase in armament size for a reason. However, here lies a great advantage: Many explosive triggers and fuses have their detonation sensitivies set to metall skins, not fabric ones, so they may just whizzle through your craft, leaving only two 20 mm sized holes.

The CR.42 in itself features no armour. Only the air cooled rotary engines is rather durable due to lacking any water-cooling and by design.

Ace tip: Don't get shot!

Armaments

Offensive armament

Main article: Breda-SAFAT (12.7 mm)

The CR.42 (Germany) is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)

The two machine guns are both mounted on the upper fuselage just in front of the pilot and fire through the propeller arc. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.

The center lined armament is always a great advantage. However compared to other nation's fighter crafts with their fast firing 7.7 mm machine guns, the BREDA's slower rate of fire offsets the gained advantage in claibre size and explosive ammunition (IAI).

Usage in battles

In AB, the CR.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early tier matches. Therefore turning is the most appropriate tactic. However, due to the high climb rate, Boom & Zoom can be effective, as most monoplanes cannot nearly climb as fast.

As in real-life, the Falco faces off advanced mono-wing designs. While a grim view at first the CR.42 is the pinnacle of biplane evolution, only rivalled by the up-gunned Chaika series. Common opponents are faster and have a superior armament. However, the CR.42 has got traits to counter. It is immensely agile, and can easily out-manoeuvre any monoplane in rank I. Turning is thus an appropriate tactic for the CR.42. Due to it being a biplane, the Falco can also be used to effectively rope-a-dope enemy aircraft. Stall fighting is one of the strongest play styles, albeit the slowest and hardest to master.

Even Boom & Zoom is feasible, as altitude can be gained quickly; however, the lack of cannon armament forces the pilot to use significant trigger control as well as aiming when diving and attacking opponents at a lower level. If Boom & Zooming, watch your speed in a dive. The CR.42 does have a limit of around 440 - 480 km/h (274 - 300 mph) before instability sets in.

The Breda SAFAT .50 calibre MGs are actually very effective for their battle rating. Tracers are by far the best belt for these main armaments, due to the presence of entirely API-T rounds, which easily set fire to enemy planes and provide good penetration and damage capability. Due to the MGs being placed in the centre cowl, they provide heavy damage when the fire is focused on your opponent's wings or engines.

Unfortunately, MGs, in general, are ridiculously weak against bombers.

Visibility is normal for a biplane. Rearward vistas are non-existent while frontward vision is hampered by the second strut/wing. The open cockpit does provide decent visibility in general, though.

Specific enemies worth noting

Versus other biplanes, the Falco can rely on its top speed and should combat them in the very same fashion mono-planes use to fight them off. An exception to this rule is the aforementioned Chaika, which is in most aspects on par with the CR.42. Against this Soviet fighter, either scissors or careful turn fights are advised.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe
III Wings repair Engine New 12 mm MGs
IV Engine injection Cover

Pros and cons

Pros:

  • High speed for a biplane
  • Good ammunition count
  • Manoeuvrability is sufficient to out turn nearly all non-biplane opponents
  • Well armed for a biplane
  • Ammo belts use heavy amounts of incendiary ammo

Cons:

  • Poor Energy Retention
  • Lightly armed compared to most of the opposition it faces
  • No options for striking heavy targets
  • Turn rate is worse than of most biplanes
  • Poor armour protection

History

The CR.42 was Fiat's attempt at modernizing their CR.32 design, which was deployed during the Spanish Civil War with great success. The new fighter would be of all metal construction, with Fiat's new, homegrown A.74 supercharged radial engine. The result was a fast, accurate, and manoeuvrable platform, that, while outdated at the onset of World War Two, would be almost the pinnacle of biplane design.

Early in the war, CR.42's were used with some success as escorts, night fighters, and even interceptors. Against the early Hurricanes and Spitfires, Italian and German pilots both were delighted to find that the manoeuvrability of the Falco put it, at the least, on par in a dogfight. However as the war dragged on, and enemy aircraft became faster, the CR.42 was relegated to night harassment, light ground attack, and sparingly used as night fighters.

The CR.42 is also credited with the world's last aerial combat biplane kill. A group of CR.42's based in Croatia under the command of Nachtschlachtgruppe 7 were directed to Grabovica Airfield for a strafing mission. However, the flight was redirected at the last moment to a harassment mission northwest of Sisak, where they were intercepted by P-38's of the 14th Fighter Group. Three Fiats were lost for two P-38's, one of which was claimed by an unknown German pilot.

In-game description

The CR.42 Falco ("Falcon") fighter plane had, for a biplane, excellent speed and handling, and is rightly considered one of the best biplanes of the Second World War.

Despite the fact that it was clear (even at the time of the prototype CR.42) that monoplanes would have an advantage in air battles, the Italian Air Force still gave the go-ahead for development and production of the biplane, which began to enter the service in 1939.

The sheathing of a greater part of the fuselage was made of duralumin, and the frame was built of steel pipes. The plane had smaller control surfaces and fuselage sections between the cab and tail to save weight and had fairings for the fixed main landing gear. An 840-horsepower engine was used for the CR.42. The first production version of the Falco was armed with two synchronous machine guns - one 12.7 mm and the other 7.7 mm.

All in all, 1,781 CR.42 fighters were produced.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2