Difference between revisions of "MiG-9 (l) (China)"

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(Pros and cons)
(Updated description with some duplications from MiG-9 introduction due to their identical introduction to PLAAF)
 
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{{Specs-Card|code=mig-9_late_china}}
 
 
{{About
 
{{About
 
| about = jet fighter '''{{PAGENAME}}'''
 
| about = jet fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| usage = other versions
 
| link = MiG-9 (Family)
 
| link = MiG-9 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=mig-9_late_china
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' , alongside with its [[MiG-9 (China)|earlier variant]], was the very first jet aircraft arrived at China and the first jet for PLAAF by 1950. To quickly upgrade PLAAF for the upcoming Korean War and the dire need for major cities air-defense operations from Nationalist bombers, VVS transferred 9 divisions of MiG-9 series to PLAAF which also made the officials decided to purchase extra MiG-9 to arm the air force. The aircraft was deemed sufficient to handle earlier jets such as F-84B or F-80 series, soon after the introduction of state-of-the-art F-86 series in USAF service and the eventual introduction of MiG-15 in PLAAF service, these MiG-9s were soon retired from frontline and served as PLAAF's jet "lead-in trainer" before their ultimate decommission in 1959.
{{Break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
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Introduced in [[Update 1.91 "Night Vision"]] with the initial Chinese aviation tech tree, the aircraft shares identical performance to its Soviet counterpart; while the new engine with WEP mode certainly helps its acceleration, players would still have to keep extra caution on their speeds and any unwelcomed third-party during a dogfight - a careless jet can be an easy prey for even a propeller aircraft.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
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{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn't designed to use them.
 
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn't designed to use them.
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As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just ''spraying-and-praying'', but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.
 
As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just ''spraying-and-praying'', but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.
  
The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immlemans and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.
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The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immelmanns and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
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| 986 || 967 || 25.0 || 26.0 || 33.8 || 28.0
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 480 || 300 || ~11 || ~4
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 434 || 300 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! colspan="3" | Engine
 
! colspan="3" | Engine
! colspan="4" | Aircraft mass
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! colspan="5" | Aircraft mass
 
|-
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | Engine name || Number
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
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! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
| colspan="2" | Klimov RD-20A-2 || 2
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| colspan="2" | Klimov RD-20F || 2
| colspan="2" | 3,655 kg || colspan="2" | 274 kg/m<sup>2</sup>
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| colspan="2" | 3,790 kg || colspan="3" | 279 kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
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! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
 
|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
! 8m fuel || 20m fuel || 28m fuel
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! 9m fuel || 20m fuel || 30m fuel || 31m fuel
 
|-
 
|-
 
| 670 kg || colspan="2" | Axial-flow turbojet
 
| 670 kg || colspan="2" | Axial-flow turbojet
| 4,068 kg || 4,621 kg || 4,989 kg || 5,590 kg
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| 4,177 kg || 4,597 kg || 5,001 kg || 5,079 kg || 5,134 kg
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
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! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! colspan="4" | Thrust to weight ratio @ 0 m (108%)
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! colspan="5" | Thrust to weight ratio @ 0 m (108%)
 
|-
 
|-
 
! Condition || 100% || 108%
 
! Condition || 100% || 108%
! 8m fuel || 20m fuel || 28m fuel || MTOW
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! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MGW
 
|-
 
|-
 
| ''Stationary'' || 898 kgf || 1,000 kgf
 
| ''Stationary'' || 898 kgf || 1,000 kgf
| 0.49 || 0.43 || 0.40 || 0.36
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| 0.48 || 0.44 || 0.40 || 0.39 || 0.39
 
|-
 
|-
| ''Optimal'' || 898 kgf<br />(0 km/h) || 1,000 kgf<br />(0 km/h)
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| ''Optimal'' || 898 kgf<br>(0 km/h) || 1,000 kgf<br>(0 km/h)
| 0.49 || 0.43 || 0.40 || 0.36
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| 0.48 || 0.44 || 0.40 || 0.39 || 0.39
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
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{{Specs-Avia-Armour}}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
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* 12 mm steel plate - in front of the 37 mm & 23 mm magazines
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* 12 mm steel plate - in front of the pilot, between the instrument panel and the 37 mm & 23 mm magazines
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* 55 mm bulletproof glass - canopy windscreen
  
* 12 mm steel plate: in front of the 37mm & 23mm magazines
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The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing armour for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection. All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage. The MiG-9 (l) does have a little more of a weight issue that the standard [[MiG-9]] in that it has fuel pods at the end of the wing-tips which both add more weight and slightly decrease manoeuvrability.
* 12 mm steel plate: in front of the pilot, between the instrument panel and the 37mm & 23mm magazines
 
* 55 mm bulletproof glass: canopy windscreen
 
  
The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing weight for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection. All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage. The MiG-9 (I) does have a little more of a weight issue that the standard [[MiG-9]] in that it has fuel pods at the end of the wing-tips which both add more weight and slightly decrease manoeuvrability.
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
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{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
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{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|N-37D (37 mm)|NS-23K (23 mm)}}
 
{{main|N-37D (37 mm)|NS-23K (23 mm)}}
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* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)
 
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)
 
* 2 x 23 mm NS-23K cannons, chin-mounted (80 rpg = 160 total)
 
* 2 x 23 mm NS-23K cannons, chin-mounted (80 rpg = 160 total)
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To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.
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Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. The "Air targets" ammunition belt provides provide a large amount of HE ammunition, which will critically damage enemy targets, even without a precise hit.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The MiG-9 (l) requires altitude to be most effective in either of its two main roles. While flying full afterburner into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb flying straight until the fighter reaches speeds of about 500-550 kph when the climb angle can be increased to about 15°.
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The MiG-9 (l) requires altitude to be most effective in either of its two main roles. While flying full throttle into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb flying straight until the fighter reaches speeds of about 500-550 km/h when the climb angle can be increased to about 15°.
  
 
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.
 
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.
  
If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your MiG-9 (l), then pull up as if you ‘’chickened-out’’ and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The MiG-9 (l) has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude. It is recommended to take 20 minutes of fuel; even though it greatly reduces performance at the start of the match, it allows for you to freely use 108% as well as having a much longer-lasting presence over the battle.
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If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in Arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your MiG-9 (l), then pull up as if you ''chickened-out'' and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The MiG-9 (l) has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude. It is recommended to take 20 minutes of fuel; even though it greatly reduces performance at the start of the match, it allows for you to freely use 108% as well as having a much longer-lasting presence over the battle.
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Compressor
 
|
 
| Offensive 23 mm
 
|-
 
| II
 
|
 
|
 
| Airframe
 
| New 23 mm cannons
 
|-
 
| III
 
| Wings repair
 
|
 
|
 
| Offensive 37 mm
 
|-
 
| IV
 
|
 
| Engine
 
| Cover
 
| New 37 mm cannons
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* Powerful armament for bomber hunting
 
* Powerful armament for bomber hunting
* Somewhat cheap initial repair cost
 
 
* All armour is in the front of the aircraft to protect against defensive weapons
 
* All armour is in the front of the aircraft to protect against defensive weapons
 
* Engines do not overheat at 100% throttle
 
* Engines do not overheat at 100% throttle
* Is able to land quite well on engines like in the Me-262
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* Is able to land quite well on engines like the Me 262
* Has two engines, can return to base if one is dead/critically damaged
 
 
* High rip speed for an early Soviet jet (a little over 1,000 km/h)
 
* High rip speed for an early Soviet jet (a little over 1,000 km/h)
 
* Can outrun almost anything it fights
 
* Can outrun almost anything it fights
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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{{main|MiG-9#History|l1=History of the MiG-9}}
  
=== In-game description ===
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=== The very first jet on Chinese soil ===
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.
+
The Korean War saw the very first major battle between the East and the West as well as between jet fighters. Mainland China was involved in the 3-year conflict against the UN forces. One major problem for the newly-born PLAAF was that they had no jet aircraft. During the mid-1950, the Nationalist forces and the USAF would often perform air raids to major cities like Shanghai, Guangzhou and the new capital of Beijing. Between August 1950 to January 1951, the Soviet Air Force transferred 13 fighter divisions to defend these cities, with 9 of them equipped with MiG-9s. This was the very first time Mainland China got their hands on jets and later they decided to purchase some MiG-9s from the Soviets as well, both the PLAAF and the Soviet Air Force expected the MiG-9 to be sufficient enough to handle USAF jet fighters.
  
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.
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=== PLAAF service ===
 +
Later from April till June 1951, the PLAAF received 358 out of the total of 369 MiG-9s in their service, where the Soviet Air Force transferred them straight to the PLAAF at Mainland's airfields, while there were some [[MiG-15 (Family)|MiG-15]] fighters that came into service in PLAAF, most of the new divisions of the PLAAF had only MiG-9s on their hands. While they were handy and sufficient to shoot down propellers, MiG-9s were inferior to the late [[F-84 (Family)|F-84]] used by the USAF, let alone the later [[F-86 Sabre (Family)|F-86 Sabre]]. Thus in mid-1951, the Soviet Union decided to replace all the MiG-9s in service of 6 fighter divisions with MiG-15. Although the MiG-9s had very little contributions to the war due to their performance, the PLAAF saw it as a trainer to train propeller pilots into jet pilots, and they were mostly used as a jet trainer for new units before MiG-15s were delivered.
  
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The aforementioned engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.
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MiG-9s remained in PLAAF service till 1959 after its decommission order was effective since 3 November 1956 and 2 examples of this aircraft remain till today in different places in Beijing.
  
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57mm N-57 cannon and two 23mm NS-23 cannons.
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== Media ==
 
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.
 
 
 
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.
 
 
 
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37mm Nudelman N-37 cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23K cannons with 80 rounds each.
 
  
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.
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;Skins
  
A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.
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* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-9_late_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.
 
 
 
The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.
 
 
 
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.
 
 
 
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
  
 
== See also ==
 
== See also ==
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== External links ==
 
== External links ==
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* ''topic on the official game forum;''
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* [https://forum.warthunder.com/index.php?/topic/264954-mikoyan-gurevich-mig-9-late/ Official data sheet - more details about the performance]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
 
{{AirManufacturer MiG}}
 
{{AirManufacturer MiG}}
 
{{China jet aircraft}}
 
{{China jet aircraft}}

Latest revision as of 18:12, 22 May 2024

Rank 7 USA
F-5C Pack
This page is about the jet fighter MiG-9 (l) (China). For other versions, see MiG-9 (Family).
␗MiG-9 (l)
mig-9_late_china.png
GarageImage MiG-9 (l) (China).jpg
␗MiG-9 (l)
AB RB SB
7.7 7.3 7.7
Research:48 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

The ␗MiG-9 late , alongside with its earlier variant, was the very first jet aircraft arrived at China and the first jet for PLAAF by 1950. To quickly upgrade PLAAF for the upcoming Korean War and the dire need for major cities air-defense operations from Nationalist bombers, VVS transferred 9 divisions of MiG-9 series to PLAAF which also made the officials decided to purchase extra MiG-9 to arm the air force. The aircraft was deemed sufficient to handle earlier jets such as F-84B or F-80 series, soon after the introduction of state-of-the-art F-86 series in USAF service and the eventual introduction of MiG-15 in PLAAF service, these MiG-9s were soon retired from frontline and served as PLAAF's jet "lead-in trainer" before their ultimate decommission in 1959.

Introduced in Update 1.91 "Night Vision" with the initial Chinese aviation tech tree, the aircraft shares identical performance to its Soviet counterpart; while the new engine with WEP mode certainly helps its acceleration, players would still have to keep extra caution on their speeds and any unwelcomed third-party during a dogfight - a careless jet can be an easy prey for even a propeller aircraft.

General info

Flight performance

Max speed
at 1 000 m967 km/h
Turn time26 s
Max altitude13 500 m
Engine2 х Klimov RD-20F
TypeJet
Cooling systemAir
Take-off weight6 t

When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn't designed to use them.

As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just spraying-and-praying, but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.

The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immelmanns and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 916 890 13500 27.2 27.9 22.8 21.5 800
Upgraded 986 967 25.0 26.0 33.8 28.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1020 380 N/A 434 300 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 550 < 600 < 720 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Klimov RD-20F 2 3,790 kg 279 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel 31m fuel
670 kg Axial-flow turbojet 4,177 kg 4,597 kg 5,001 kg 5,079 kg 5,134 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (108%)
Condition 100% 108% 9m fuel 20m fuel 30m fuel 31m fuel MGW
Stationary 898 kgf 1,000 kgf 0.48 0.44 0.40 0.39 0.39
Optimal 898 kgf
(0 km/h)
1,000 kgf
(0 km/h)
0.48 0.44 0.40 0.39 0.39

Survivability and armour

Crew1 person
Speed of destruction
Structural1 020 km/h
Gear380 km/h
  • 12 mm steel plate - in front of the 37 mm & 23 mm magazines
  • 12 mm steel plate - in front of the pilot, between the instrument panel and the 37 mm & 23 mm magazines
  • 55 mm bulletproof glass - canopy windscreen

The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing armour for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection. All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage. The MiG-9 (l) does have a little more of a weight issue that the standard MiG-9 in that it has fuel pods at the end of the wing-tips which both add more weight and slightly decrease manoeuvrability.

Modifications and economy

Repair costBasic → Reference
AB3 554 → 4 609 Sl icon.png
RB9 743 → 12 636 Sl icon.png
SB13 143 → 17 046 Sl icon.png
Total cost of modifications80 000 Rp icon.png
129 800 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 340 / 600 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
200 Ge icon.png
Mods jet compressor.png
Compressor
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
200 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
390 Ge icon.png
Mods jet engine.png
Engine
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods armor frame.png
Airframe
Research:
9 000 Rp icon.png
Cost:
15 000 Sl icon.png
350 Ge icon.png
Mods armor cover.png
Cover
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png
Mods ammo.png
ns23_belt_pack
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
200 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ns23_new_gun
Research:
9 000 Rp icon.png
Cost:
15 000 Sl icon.png
350 Ge icon.png
Mods ammo.png
ns37_belt_pack
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods weapon.png
n37_new_gun
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
340 Ge icon.png

Armaments

Offensive armament

Ammunition40 rounds
Fire rate400 shots/min
Weapon 22 x 23 mm NS-23K cannon
Ammunition160 rounds
Fire rate600 shots/min

The MiG-9 (l) (China) is armed with:

  • 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)
  • 2 x 23 mm NS-23K cannons, chin-mounted (80 rpg = 160 total)

To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.

Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. The "Air targets" ammunition belt provides provide a large amount of HE ammunition, which will critically damage enemy targets, even without a precise hit.

Usage in battles

The MiG-9 (l) requires altitude to be most effective in either of its two main roles. While flying full throttle into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb flying straight until the fighter reaches speeds of about 500-550 km/h when the climb angle can be increased to about 15°.

When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.

If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in Arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your MiG-9 (l), then pull up as if you chickened-out and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The MiG-9 (l) has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude. It is recommended to take 20 minutes of fuel; even though it greatly reduces performance at the start of the match, it allows for you to freely use 108% as well as having a much longer-lasting presence over the battle.

Pros and cons

Pros:

  • Powerful armament for bomber hunting
  • All armour is in the front of the aircraft to protect against defensive weapons
  • Engines do not overheat at 100% throttle
  • Is able to land quite well on engines like the Me 262
  • High rip speed for an early Soviet jet (a little over 1,000 km/h)
  • Can outrun almost anything it fights

Cons:

  • Two different trajectories for both guns
  • Limited ammunition of 160 (NS-23) and 40 (N-37D)
  • No access to bombs or other payload options
  • Underwhelming acceleration (though a bit better than the MiG-9 Early)
  • Unimpressive climb-rate (likewise, improved from the earlier version)
  • Control lock starts at around 800 km/h
  • Loses a lot of speed during turns
  • Very bad turn rate even compared to some jet bombers
  • Difficult jet for beginners (hard to use due to its weapons and flight characteristics)
  • Overheats quickly at 108% throttle and oil cools down slowly

History

Main article: History of the MiG-9

The very first jet on Chinese soil

The Korean War saw the very first major battle between the East and the West as well as between jet fighters. Mainland China was involved in the 3-year conflict against the UN forces. One major problem for the newly-born PLAAF was that they had no jet aircraft. During the mid-1950, the Nationalist forces and the USAF would often perform air raids to major cities like Shanghai, Guangzhou and the new capital of Beijing. Between August 1950 to January 1951, the Soviet Air Force transferred 13 fighter divisions to defend these cities, with 9 of them equipped with MiG-9s. This was the very first time Mainland China got their hands on jets and later they decided to purchase some MiG-9s from the Soviets as well, both the PLAAF and the Soviet Air Force expected the MiG-9 to be sufficient enough to handle USAF jet fighters.

PLAAF service

Later from April till June 1951, the PLAAF received 358 out of the total of 369 MiG-9s in their service, where the Soviet Air Force transferred them straight to the PLAAF at Mainland's airfields, while there were some MiG-15 fighters that came into service in PLAAF, most of the new divisions of the PLAAF had only MiG-9s on their hands. While they were handy and sufficient to shoot down propellers, MiG-9s were inferior to the late F-84 used by the USAF, let alone the later F-86 Sabre. Thus in mid-1951, the Soviet Union decided to replace all the MiG-9s in service of 6 fighter divisions with MiG-15. Although the MiG-9s had very little contributions to the war due to their performance, the PLAAF saw it as a trainer to train propeller pilots into jet pilots, and they were mostly used as a jet trainer for new units before MiG-15s were delivered.

MiG-9s remained in PLAAF service till 1959 after its decommission order was effective since 3 November 1956 and 2 examples of this aircraft remain till today in different places in Beijing.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISh
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD
  MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Export/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  ◊MiG-15bis · ◔MiG-15bis · J-2*
  MiG-17AS · ◔MiG-17PF · J-4* · Shenyang F-5*
  ◊MiG-19S · J-6A*
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◔MiG-21MF · ▄MiG-21bis · ◔MiG-21bis-SAU · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" · ▄MiG-21 Bison · J-7II**
  ◊MiG-23BN · ◊MiG-23MF · ◔MiG-23MF · ◊MiG-23MLA
  ◔MiG-29 · ◊MiG-29 · ◄MiG-29G
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

China jet aircraft
Fighters  J-2 · J-4 · J-6A · J-7II · J-7D · J-7E · J-8B · J-8F · J-10A · J-11 · J-11A
Strike aircraft  Q-5 early · Q-5A · Q-5L · A-5C · JH-7A
Bombers  H-5
American  ␗F-84G-21-RE · ␗F-84G-31-RE · ␗F-86F-30 · ␗F-86F-40 · ␗F-100A · ␗F-100F · ␗F-104A · ␗F-104G · ␗F-5A · ␗F-5E · ␗F-16A MLU
Soviet  ␗MiG-9 · ␗MiG-9 (l)
North Korea  Shenyang F-5
Pakistan  JF-17