Difference between revisions of "Type 87"
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− | {{Specs-Card|code=jp_type_87}} | + | {{About |
+ | | about = Japanese SPAA '''{{PAGENAME}}''' | ||
+ | | usage = other uses | ||
+ | | link = Type 87 (Disambiguation) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=jp_type_87 | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} | ||
+ | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | The '''{{Specs|name}}''' is a Japanese self-propelled anti-aircraft gun, roughly similar in concept to the [[Gepard|Flakpanzer Gepard]] to replace the [[M15 CGMC|M15]] and [[M42 (Japan)|M42]] in Japanese service. Initially designed to utilize the [[Type 61]] hull, development was switched to the newly available [[Type 74 (Family)|Type 74]] hull to keep it up to date. It is commonly nicknamed as "Guntank" by Japanese crews after the similar-looking mecha in the Mobile Suit Gundam series. | |
− | |||
− | The '''{{Specs|name}}''' is a | ||
− | The Type 87 performs fairly well at its rank, being able to effectively engage aircraft | + | Introduced in [[Update 1.67 "Assault"]], the Type 87 is incredibly similar to the German [[Gepard|Flakpanzer Gepard]], using the same [[Oerlikon KDA (35 mm)|35 mm Oerlikon KDA]] autocannons with a similar turret layout. The Type 87 performs fairly well at its rank, being able to effectively engage aircraft thanks to its high rate of fire, quick turret traverse, and radar systems. It is also capable of fighting lightly armoured tanks such as most IFVs ([[BMP (Disambiguation)|BMP]], [[Warrior]], [[M3 Bradley|Bradley]], etc.), destroying them in seconds with its rapid-firing guns. The Type 87 is also extremely proficient at shooting down helicopters - the [[AH-1G]] is a common nuisance that the Type 87 has no difficulty destroying. However, against more modern helicopters ([[Ka-50]], [[AH-64 (Family)|AH-64]], etc) that often stay at longer ranges, the Type 87 is harmless and the only thing the tank commander can do is take notice of the laser warning system, deploy smoke, and take cover. |
− | |||
− | The Type 87 is also extremely proficient at shooting down helicopters - the [[AH-1G]] is a common nuisance that the Type 87 has no difficulty | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?'' | + | {{Specs-Tank-Armour}} |
+ | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | |||
'''Armour type:''' | '''Armour type:''' | ||
Line 32: | Line 36: | ||
=== Mobility === | === Mobility === | ||
+ | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp= | + | {{tankMobility|abMinHp=1,235|rbMinHp=769}} |
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | + | {{Specs-Tank-Weapon|1}} |
+ | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|Oerlikon KDA (35 mm)}} | {{main|Oerlikon KDA (35 mm)}} | ||
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For ammunition you can choose one main and one secondary belt. The secondary belt only has 40 shells, but it can be used to attack the enemy from capture points, as it rearms significantly faster. However, the secondary belt can be used in place of the main one for self-defence while the main belt rearms, so as to not leave the Type 87 defenceless. | For ammunition you can choose one main and one secondary belt. The secondary belt only has 40 shells, but it can be used to attack the enemy from capture points, as it rearms significantly faster. However, the secondary belt can be used in place of the main one for self-defence while the main belt rearms, so as to not leave the Type 87 defenceless. | ||
− | + | {| class="wikitable" style="text-align:center" width="100%" | |
+ | |- | ||
+ | ! colspan="6" | [[Oerlikon KDA (35 mm)|35 mm Oerlikon KDA]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer | ||
+ | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
+ | ! Stock !! Full !! Expert !! Aced | ||
+ | |- | ||
+ | ! ''Arcade'' | ||
+ | | rowspan="2" | 680 (320) || rowspan="2" | 550 || rowspan="2" | -5°/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 49.3 || 68.3 || 82.9 || 91.7 || 97.5 || rowspan="2" | 1.30 || rowspan="2" | 1.15 || rowspan="2" | 1.06 || rowspan="2" | 1.00 | ||
+ | |- | ||
+ | ! ''Realistic'' | ||
+ | | 33.3 || 39.2 || 47.6 || 52.7 || 56.0 | ||
+ | |- | ||
+ | |} | ||
− | + | ==== Ammunition ==== | |
− | *''' | + | * '''Default:''' {{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} - can attack planes and light tanks alike. HEI-T does fatal damage to aeroplanes, but has 3 mm penetration, being useless against tanks. API-T penetration is about 64 mm at 100 m at a flat angle. Keep in mind that it can fail to penetrate medium tanks. Against planes, API-T does kinetic damage and may rip off their wings on a good hit. |
+ | * '''DM11A1:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}} - 75% of this belt does critical damage to aircraft but does nothing to ground vehicles. | ||
+ | * '''DM13:''' {{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} - 75% of this belt does significant damage to light tanks but does less damage to aircraft. | ||
+ | * '''DM23:''' {{Annotation|APDS|Armour-piercing discarding sabot}} - APDS has better penetration value, easily penetrating 100 mm at 100 m at a flat angle, penetrating even decently protected tanks from the side and can threaten lightly armoured tanks even at 2 km range. Cannot be chosen as the main belt. | ||
− | + | '''Note''': HEI-T does no damage to armoured targets, but critically damages planes. | |
− | * | + | {{:Oerlikon KDA (35 mm)/Ammunition|HEI-T*, API-T*, APDS}} |
− | ''' | + | ==== [[Ammo racks]] ==== |
+ | [[File:Ammoracks_Gepard.png|right|thumb|x250px|[[Ammo racks]] of the [[Gepard]] (identical to Type 87)]] | ||
+ | <!-- '''Last updated:''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | |||
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! Visual<br>discrepancy |
|- | |- | ||
− | + | | '''4''' || 0 ''(+4)'' || No | |
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|- | |- | ||
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|} | |} | ||
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===Radars=== | ===Radars=== | ||
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! colspan="5" | [[MPDR 12]] - Target Detection Radar | ! colspan="5" | [[MPDR 12]] - Target Detection Radar | ||
|- | |- | ||
− | ! {{Annotation|Maximum<br | + | ! {{Annotation|Maximum<br>Detection<br>Range|The maximum possible range at which a target can be detected}} |
− | ! {{Annotation|Minimum<br | + | ! {{Annotation|Minimum<br>Detection<br>Range|The range, below which, a target cannot be detected}} |
− | ! {{Annotation|Max Azimuth<br | + | ! {{Annotation|Max Azimuth<br>Scan Angle|How far to each side the radar can scan (widest search mode)}} |
− | ! {{Annotation|Max Elevation<br | + | ! {{Annotation|Max Elevation<br>Scan Angle|How far up and down the radar can scan (widest search mode)}} |
− | ! {{Annotation|Minimum<br | + | ! {{Annotation|Minimum<br>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}} |
|- | |- | ||
| 15,000 m || 500 m || 360° || ??? || 10 m/s (36 km/h) | | 15,000 m || 500 m || 360° || ??? || 10 m/s (36 km/h) | ||
Line 106: | Line 120: | ||
! colspan="5" | [[Albis]] - Target Tracking Radar | ! colspan="5" | [[Albis]] - Target Tracking Radar | ||
|- | |- | ||
− | ! {{Annotation|Maximum<br | + | ! {{Annotation|Maximum<br>Tracking<br>Range|The maximum range at which a target can be tracked}} |
− | ! {{Annotation|Minimum<br | + | ! {{Annotation|Minimum<br>Tracking<br>Range|The range below which targets cannot be tracked by the radar}} |
− | ! {{Annotation|Azimuth Tracking<br | + | ! {{Annotation|Azimuth Tracking<br>Angle|How far to each side the radar can track a target}} |
− | ! {{Annotation|Elevation Tracking<br | + | ! {{Annotation|Elevation Tracking<br>Angle|How far up and down the radar can track a target}} |
− | ! {{Annotation|Minimum<br | + | ! {{Annotation|Minimum<br>target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}} |
|- | |- | ||
− | | 15,000 m || 75 m || ±100° || -20°/+85° || 15 m/s (54 km/h) | + | | 15,000 m || 75 m || ±100° || -20°/+85° || 15 m/s (54 km/h) |
|- | |- | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | As an | + | As an anti-aircraft vehicle, you should push with your team and defend cap points by protecting allies from aircraft with your powerful 35 mm guns. It should not be a problem to stay away from the main battle unless you are being pushed or your position is being overrun. In case if you see enemy light SPG or light tank, you can try to destroy them as well. With APDS belt you may dare to attack decently armoured medium tanks from the side, but you only have enough ammo for one or two encounters, so make it count. |
Despite having radar, staying too far away from allies in arcade mode may backfire, as shells still take some time to reach enemy aircraft and hostile bombers only have to be 1.8 km away from them to drop bombs in the most efficient way possible, and it doesn't take a long time for them to reach that distance. If enemy aircraft is constantly wiggling, radar supported aim will also go all over the place, so try to guess where they are going, or press them to force them to change direction to one away from your allies. | Despite having radar, staying too far away from allies in arcade mode may backfire, as shells still take some time to reach enemy aircraft and hostile bombers only have to be 1.8 km away from them to drop bombs in the most efficient way possible, and it doesn't take a long time for them to reach that distance. If enemy aircraft is constantly wiggling, radar supported aim will also go all over the place, so try to guess where they are going, or press them to force them to change direction to one away from your allies. | ||
− | In case if you actually got attacked by ground forces, you should then aim for cannon barrels and tracks of enemy vehicles. Your hull armour may deflect inbound shots if angled correctly, but don't expect your turret to do the same, as its armour is very thin and generally will be penetrated by everything at your battle rating and rank. Keep in mind, that your tank is a hull breakable vehicle, so avoid being hit | + | In case if you actually got attacked by ground forces, you should then aim for cannon barrels and tracks of enemy vehicles. Your hull armour may deflect inbound shots if angled correctly, but don't expect your turret to do the same, as its armour is very thin and generally will be penetrated by everything at your battle rating and rank. Keep in mind, that your tank is a hull breakable vehicle, so avoid being hit by HEATFS rounds or by large kinetic shells into the engine compartment area. |
− | Use [[Hydropneumatic suspension]] to get better search radar coverage and gun depression on your targets, or to keep yourself standing flat. Standing flat is important, as being angled too much may add horizontal targeting error. | + | Use your [[Hydropneumatic suspension]] to get better search radar coverage and gun depression on your targets, or to keep yourself standing flat. Standing flat is important, as being angled too much may add horizontal targeting error. |
+ | |||
+ | In case if you are fighting multiple attackers or rocket helicopters, avoid being carpet-bombed, as the Type 87 is not built to survive such attacks. Be especially careful with Soviet helicopters, as they can carry both rockets and missiles. Remember - radar lock will help your gun to stay on target even when you are moving, and so, if you see a wall of rockets approaching you, sidestep it and don't just stand there and take it. | ||
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=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
− | '''Pros''' | + | '''Pros:''' |
* Powerful, fast-firing 35 mm twin Oerlikon KDA cannon | * Powerful, fast-firing 35 mm twin Oerlikon KDA cannon | ||
Line 177: | Line 152: | ||
* Can engage tanks from their sides | * Can engage tanks from their sides | ||
− | '''Cons''' | + | '''Cons:''' |
* -5 degrees of gun depression (bad compared to the Flakpanzer Gepard) | * -5 degrees of gun depression (bad compared to the Flakpanzer Gepard) | ||
* 30 mm armour maximum | * 30 mm armour maximum | ||
− | * | + | * Comparatively meagre turret rotation speed |
* You can only have one secondary belt selected with a meagre ammo count | * You can only have one secondary belt selected with a meagre ammo count | ||
* Spinning radar dish may make you more visible in tank realistic battles | * Spinning radar dish may make you more visible in tank realistic battles | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | |||
+ | The Type 87 anti-aircraft gun entered into service in the Japanese Self-Defense Forces as a replacement for the hopelessly outdated American Duster SPAAG. The specification and concept for the new anti-aircraft vehicle was based on the German Gepard SPAAG that our players know so well. The vehicle used a modified Type 74 tank chassis and was equipped with the Oerlikon 35 mm twin cannon system as used in the Gepard. The vehicle was a success – more than 50 of these SPAAGs were put into production and several units remain in service today. | ||
+ | |||
+ | - ''From [[wt:en/news/4512-development-type-87-the-japanese-gepard-en|Devblog]]'' | ||
== Media == | == Media == | ||
− | <!--'' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
− | [https://live.warthunder.com/feed/camouflages/? | + | |
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_87 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
+ | * ''reference to the series of the vehicles;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ;Related development | |
− | * | + | |
+ | * [[Type 74 (Family)]] | ||
+ | |||
+ | ;Other vehicles of similar configuration and role | ||
+ | |||
+ | * [[Oerlikon KDA (35 mm)]] | ||
+ | ** [[File:FRG flag.png|30px|link=]] [[Gepard]] | ||
+ | ** [[File:Britain flag.png|30px|link=]] [[Chieftain Marksman]] | ||
+ | ** [[File:Finland flag.png|30px|link=]] [[ItPsV Leopard]] | ||
+ | ** [[File:South Africa flag.png|30px|link=]] [[ZA-35]] | ||
+ | ** [[File:China flag.png|30px|link=]] [[PGZ09]] | ||
+ | * [[File:Sweden flag.png|30px|link=]] [[VEAK 40]] | ||
+ | * [[File:France flag.png|30px|link=]] [[AMX-30 DCA]] | ||
+ | * [[File:USSR flag.png|30px|link=]] [[ZSU-37-2]] | ||
== External links == | == External links == | ||
− | <!--''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | + | * ''other literature.'' --> | |
− | * ''other literature.''--> | ||
− | * [ | + | * [[wt:en/news/4512-development-type-87-the-japanese-gepard-en|[Devblog] Type 87: The Japanese Gepard]] |
+ | * [https://sensha-manual.blogspot.com/2017/02/development-of-modern-spaag.html <nowiki>[SENSHA Blog]</nowiki> Development of the Modern SPAAG] | ||
+ | {{Manufacturer MHI}} | ||
{{Japan anti-aircraft vehicles}} | {{Japan anti-aircraft vehicles}} |
Latest revision as of 00:50, 6 October 2024
This page is about the Japanese SPAA Type 87. For other uses, see Type 87 (Disambiguation). |
Contents
Description
The Twin 35 mm Self-Propelled Gun Type 87 is a Japanese self-propelled anti-aircraft gun, roughly similar in concept to the Flakpanzer Gepard to replace the M15 and M42 in Japanese service. Initially designed to utilize the Type 61 hull, development was switched to the newly available Type 74 hull to keep it up to date. It is commonly nicknamed as "Guntank" by Japanese crews after the similar-looking mecha in the Mobile Suit Gundam series.
Introduced in Update 1.67 "Assault", the Type 87 is incredibly similar to the German Flakpanzer Gepard, using the same 35 mm Oerlikon KDA autocannons with a similar turret layout. The Type 87 performs fairly well at its rank, being able to effectively engage aircraft thanks to its high rate of fire, quick turret traverse, and radar systems. It is also capable of fighting lightly armoured tanks such as most IFVs (BMP, Warrior, Bradley, etc.), destroying them in seconds with its rapid-firing guns. The Type 87 is also extremely proficient at shooting down helicopters - the AH-1G is a common nuisance that the Type 87 has no difficulty destroying. However, against more modern helicopters (Ka-50, AH-64, etc) that often stay at longer ranges, the Type 87 is harmless and the only thing the tank commander can do is take notice of the laser warning system, deploy smoke, and take cover.
General info
Survivability and armour
Armour type:
- Aluminum Alloy AMS 4050A (Turret)
- Rolled homogeneous armour (Hull)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm (78°) Front glacis 30 mm (21-63°) Lower glacis |
20 mm | 20 mm (16°) Top 20 mm (49°) Bottom |
15 mm |
Turret | 25 mm (6-37°) 20 mm (76°) Turret underside |
20 mm Turret side 10 mm Cannons |
15 mm (3°) | 15 mm 20 mm (69°) Turret underside |
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 58 | 9 | 38 | 1,235 | 1,660 | 32.5 | 43.68 |
Realistic | 54 | 8 | 769 | 870 | 20.24 | 22.89 |
Modifications and economy
Armaments
Main armament
Main weapons are the 35 mm Oerlikon KDA autocannons, which are essentially the same as Gepard's. They are different from KDE gun variant of type 89 if you used it - they use completely different ammunition and fire much faster.
Guns will overheat if fired for longer than 15 seconds. They will cool off in about 30 seconds, but you can unjam them earlier by switching between ammunition belts.
The guns are placed close to the centre of a turret, typically, if you missed one shot, you probably missed both shots. For this reason SPAA relies more on precise lengthy bursts with enemy flight path prediction, rather than "fire a 30 shot burst there and forget about it" of Chieftain Marksman. You have more ammunition for the gun than British equivalent, to compensate for this.
35 mm gun is slightly weaker than the Bofors of M42. One thing to keep in mind is with this vehicle you are hunting jets and jets suffer much heavier stress from the speed they employ. This heavier stress equates to greater damage caused by even one or two hits of 35 mm HEI-T which will explode them or rip off their wings. For best results, you just need to hit them once or twice, which 35 mm guns are much better at doing.
For ammunition you can choose one main and one secondary belt. The secondary belt only has 40 shells, but it can be used to attack the enemy from capture points, as it rearms significantly faster. However, the secondary belt can be used in place of the main one for self-defence while the main belt rearms, so as to not leave the Type 87 defenceless.
35 mm Oerlikon KDA (x2) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 680 (320) | 550 | -5°/+85° | ±180° | Two-plane | 49.3 | 68.3 | 82.9 | 91.7 | 97.5 | 1.30 | 1.15 | 1.06 | 1.00 |
Realistic | 33.3 | 39.2 | 47.6 | 52.7 | 56.0 |
Ammunition
- Default: API-T* · HEI-T* - can attack planes and light tanks alike. HEI-T does fatal damage to aeroplanes, but has 3 mm penetration, being useless against tanks. API-T penetration is about 64 mm at 100 m at a flat angle. Keep in mind that it can fail to penetrate medium tanks. Against planes, API-T does kinetic damage and may rip off their wings on a good hit.
- DM11A1: HEI-T* · HEI-T* · HEI-T* · API-T* - 75% of this belt does critical damage to aircraft but does nothing to ground vehicles.
- DM13: API-T* · API-T* · API-T* · HEI-T* - 75% of this belt does significant damage to light tanks but does less damage to aircraft.
- DM23: APDS - APDS has better penetration value, easily penetrating 100 mm at 100 m at a flat angle, penetrating even decently protected tanks from the side and can threaten lightly armoured tanks even at 2 km range. Cannot be chosen as the main belt.
Note: HEI-T does no damage to armoured targets, but critically damages planes.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEI-T* | 11 | 11 | 9 | 8 | 6 | 5 | |
API-T* | 68 | 66 | 57 | 47 | 39 | 32 | |
APDS | 127 | 125 | 118 | 110 | 102 | 95 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEI-T* | 1,175 | 0.55 | 0.1 | 0.1 | 204 | 79° | 80° | 81° | ||||
API-T* | 1,175 | 0.55 | 1.2 | 9 | 37.4 | 47° | 60° | 65° | ||||
APDS | 1,400 | 0.38 | - | - | - | 75° | 78° | 80° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
4 | 0 (+4) | No |
Radars
The Type 87 is equipped with a MPDR 12 search radar and an Albis tracking radar. Both radars are mounted at the rear of the turret, with the search radar mounted on top of an arm and the tracking radar mounted at the base of the arm. The radar system is capable of tracking a target while scanning, but can only track targets within a 200° arc from the front of the turret. It is not possible to fold the radars at this time.
Search radar of this tank may often fail to catch passing by planes at closer ranges, which can be still locked on by tracking radar. In such case, you can try to go to sniper mode and aim crosshairs at enemy aircraft, then press "lock on" key to trigger manual tracking radar scan (will be visible by a quick sweep on radar display). If it failed, then the enemy plane has way too low relative speed to be consistently tracked.
MPDR 12 - Target Detection Radar | ||||
---|---|---|---|---|
Maximum Detection Range |
Minimum Detection Range |
Max Azimuth Scan Angle |
Max Elevation Scan Angle |
Minimum relative speed |
15,000 m | 500 m | 360° | ??? | 10 m/s (36 km/h) |
Albis - Target Tracking Radar | ||||
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
Minimum target speed |
15,000 m | 75 m | ±100° | -20°/+85° | 15 m/s (54 km/h) |
Usage in battles
As an anti-aircraft vehicle, you should push with your team and defend cap points by protecting allies from aircraft with your powerful 35 mm guns. It should not be a problem to stay away from the main battle unless you are being pushed or your position is being overrun. In case if you see enemy light SPG or light tank, you can try to destroy them as well. With APDS belt you may dare to attack decently armoured medium tanks from the side, but you only have enough ammo for one or two encounters, so make it count.
Despite having radar, staying too far away from allies in arcade mode may backfire, as shells still take some time to reach enemy aircraft and hostile bombers only have to be 1.8 km away from them to drop bombs in the most efficient way possible, and it doesn't take a long time for them to reach that distance. If enemy aircraft is constantly wiggling, radar supported aim will also go all over the place, so try to guess where they are going, or press them to force them to change direction to one away from your allies.
In case if you actually got attacked by ground forces, you should then aim for cannon barrels and tracks of enemy vehicles. Your hull armour may deflect inbound shots if angled correctly, but don't expect your turret to do the same, as its armour is very thin and generally will be penetrated by everything at your battle rating and rank. Keep in mind, that your tank is a hull breakable vehicle, so avoid being hit by HEATFS rounds or by large kinetic shells into the engine compartment area.
Use your Hydropneumatic suspension to get better search radar coverage and gun depression on your targets, or to keep yourself standing flat. Standing flat is important, as being angled too much may add horizontal targeting error.
In case if you are fighting multiple attackers or rocket helicopters, avoid being carpet-bombed, as the Type 87 is not built to survive such attacks. Be especially careful with Soviet helicopters, as they can carry both rockets and missiles. Remember - radar lock will help your gun to stay on target even when you are moving, and so, if you see a wall of rockets approaching you, sidestep it and don't just stand there and take it.
Pros and cons
Pros:
- Powerful, fast-firing 35 mm twin Oerlikon KDA cannon
- Quick with the Type 74 chassis, up to 58 km/h
- Hydropneumatic suspension with the Type 74 chassis
- Can engage tanks from their sides
Cons:
- -5 degrees of gun depression (bad compared to the Flakpanzer Gepard)
- 30 mm armour maximum
- Comparatively meagre turret rotation speed
- You can only have one secondary belt selected with a meagre ammo count
- Spinning radar dish may make you more visible in tank realistic battles
History
The Type 87 anti-aircraft gun entered into service in the Japanese Self-Defense Forces as a replacement for the hopelessly outdated American Duster SPAAG. The specification and concept for the new anti-aircraft vehicle was based on the German Gepard SPAAG that our players know so well. The vehicle used a modified Type 74 tank chassis and was equipped with the Oerlikon 35 mm twin cannon system as used in the Gepard. The vehicle was a success – more than 50 of these SPAAGs were put into production and several units remain in service today.
- From Devblog
Media
- Skins
See also
- Related development
- Other vehicles of similar configuration and role
External links
Japan anti-aircraft vehicles | |
---|---|
Ke-Ni Derivatives | Ta-Se · So-Ki |
Wheeled | Type 94 |
Tracked | SUB-I-II |
Radar SPAAG | Type 87 |
Missile SPAA | Type 93 · Type 81 (C) |
USA | ▅M16 MGMC · ▅M19A1 · ▅M42 |