Difference between revisions of "XM1 (GM)"

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{{Specs-Card
 
{{Specs-Card
|code = us_xm1_gm
+
|code=us_xm1_gm
|store = 6226
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
{{break}}
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
 
  
The XM-1 (GM) feels like a [[M1 Abrams]], being a prototype of that very vehicle. However, its specifications encourage anything but a M1 Abrams playstyle. You want to play the XM-1 (GM) like you would play a [[Leopard A1A1|Leopard]] or a [[Ru 251]]. Use your speed, mobility, and gun to hit the weak-spots on enemy tanks armour.
+
The XM-1 (GM) feels like an [[M1 Abrams]], being a prototype of that very vehicle. However, its specifications encourage anything but an M1 Abrams playstyle. You want to play the XM-1 (GM) like you would play a [[Leopard A1A1|Leopard]] or a [[Ru 251]]. Use your speed, mobility, and gun to hit the weak spots on enemy tanks armour.
  
One thing to note with the XM-1 (GM) is its extremely loud tracks, in some cases louder than the engine. This can be annoying to say the least.
+
One thing to note with the XM-1 (GM) is its extremely loud tracks, in some cases louder than the engine. This can be annoying, to say the least.
  
Unless it has all skins unlocked, it is either going to be OD Green or on desert maps a sandy yellow/brown color. Other distinctive features on the vehicle is the combined Gunner/Commander sight is also a distinctive feature as well as the the angled hull very reminiscent of the Leopards in-game. The vehicle also employs a [[hydropneumatic suspension]].
+
Unless it has all skins unlocked, it is either going to be OD Green or on desert maps a sandy yellow/brown colour. Other distinctive features on the vehicle include the combined Gunner/Commander sight as well as the angled hull very reminiscent of the Leopards in-game. The vehicle also employs a [[hydropneumatic suspension]] and comes with night vision for the commander and driver; and thermal sights for the gunner.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
* Spaced armour (Hull front)
 +
* Composite armour (Turret front)
 +
* Rolled homogeneous armour
  
=== Mobility ===
+
{| class="wikitable"
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="3" | Mobility characteristic
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
! Weight (tons)
+
| Hull || 76.2* mm (58°), 38.1 mm (83°) ''Upper'' ''Front glacis'' <br> 76.2* mm (47°) ''Lower glacis''  || 19.05 mm ''Sponson'' <br> 31.75 mm ''Front'' <br> 31.75 + 31.75 mm ''Middle'' <br> 31.75 mm ''Rear'' || 31.75 mm (9-62°) || 31.75 mm ''Front'' <br> 25.4 mm ''Engine deck'' <br> 5 mm ''Engine grille''
! colspan="1" | Add-on Armor<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
 
|-
 
|-
| rowspan="2" | 52.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 92 (AB)
+
| Turret || 76** mm (48°) <br> 38.1 mm (49-52°) ''Gun mantlet'' <br> 31.75 mm (64-71°) ''Turret underside''  || 38.1 mm (19°) ''Left'' <br> 38.1 mm (21°) ''Right''  || 25.4 mm (0-67°) || 38.1 mm ''Front'' <br> 25.4 mm ''Rear'' <br> 12.7 mm ''Blowout panels''
 
|-
 
|-
|83 (RB/SB)
+
| Cupola || 25.4 mm || 25.4 mm || 25.4 mm || 25.4 mm
 
|-
 
|-
! colspan="3" | Engine power (horsepower)
+
|}
 +
{| class="wikitable"
 
|-
 
|-
! colspan="1" | Mode
+
! Spaced armour* !! Front
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| Hull || '''Upper glacis:'''<br>210 mm ''Kinetic'' <br> 310 mm ''Chemical'' <br> '''Lower glacis:'''<br> 210 mm ''Kinetic'' <br> 260 mm ''Chemical''
|2,357
 
|2,902
 
 
|-
 
|-
|''Realistic/Simulator''
+
|}
|1,345
+
{| class="wikitable"
|1,521
 
 
|-
 
|-
! colspan="3" | Power-to-weight ratio (hp/ton)
+
! Composite armour** !! Front
 
|-
 
|-
! colspan="1" | Mode
+
| Turret || '''Turret front:'''<br>250 mm ''Kinetic'' <br> 580 mm ''Chemical''
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|44.80
 
|55.17
 
|-
 
|''Realistic/Simulator''
 
|25.57
 
|28.91
 
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
 +
 +
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.
 +
* 6 mm RHA plate separates the fighting compartment from the engine.
 +
* Front composite side skirts are 50.8 mm thick.
 +
* Rear RHA side skirts are 6.35 mm thick.
 +
 +
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
{{tankMobility|abMinHp=2,357|rbMinHp=1,345}}
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M68 (105 mm)}}
 
{{main|M68 (105 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[M68 (105 mm)|105 mm M68]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 55 || -10°/+15° || ±180° || Two-plane
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
 
|-
 
|-
! style="width:4em" |Mode
+
! colspan="5" | [[M68 (105 mm)|105 mm M68]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 38.08 || 52.71 || 64.00 || 70.78 || 75.29
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
| ''Realistic'' || 23.80 || 28.00 || 34.00 || 37.60 || 40.00
+
! ''Arcade''
 +
| rowspan="2" | 55 || rowspan="2" | -10°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64.00 || 70.78 || 75.29 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! ''Realistic''
|-
+
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 8.71 || 7.70 || 7.10 || 6.70
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M68 (105 mm)/Ammunition|M728, M456, M393A2, M416, M735}}
! colspan="8" | Penetration statistics
+
 
|-
+
'''Notes:'''
! rowspan="2" data-sort-type="text" | Ammunition
+
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
* Generally, the ammunition you want to be using is the M735 APFSDS round
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
* You can use the M456 HEATFS round as well for certain scenarios
|-
+
 
! 10m
+
==== [[Ammo racks]] ====
! 100m
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
! 500m
+
<!-- '''Last updated:''' -->
! 1000m
+
{| class="wikitable" style="text-align:center"
! 1500m
 
! 2000m
 
|-
 
| M728 || APDS || 260 || 258 || 250 || 240 || 231 || 222
 
|-
 
| M393 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| M735 || APFSDS || 360 || 355 || 345 || 330 || 321 || 300
 
|-  
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Full<br>ammo
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! 1st<br>rack empty
! rowspan="2" |Velocity <br /> in m/s
+
! 2nd<br>rack empty
! rowspan="2" |Projectile<br />Mass in kg
+
! 3rd<br>rack empty
! rowspan="2" | ''Fuse delay''
+
! 4th<br>rack empty
''in m:''
+
! Visual<br>discrepancy
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
| '''55''' || 44&nbsp;''(+11)'' || 25&nbsp;''(+30)'' || 13&nbsp;''(+42)'' || 1&nbsp;''(+54)'' || style="text-align:left" | No
! 50%
 
! 100%
 
|-
 
| M728 || APDS || 1,426 || 4.7 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
| M393 || HESH || 730 || 15 || 0.4 || 0.1 || 2,990 || +0° || 73° || 77° || 80°
 
|-
 
| M456 || HEATFS || 1,173 || 11 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°
 
|-
 
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| M416 || 730 || 11 || 20 || 5 || 25 || 50
 
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
===== [[Ammo racks|Ammo racks]] =====
+
* Since there are no blowout panels for the first two ammo racks, but there are blowout panels for the last two ammo racks if you carry only 25 rounds a shot that hits ammo will not instantly destroy the tank, but will just set it on fire
{| class="wikitable sortable" style="text-align:center"
+
* If you carried more than 25 rounds, there would be more ammo racks (making them an easier target), and if the racks in the hull are hit, you can instantly be destroyed
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''55''' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || 1&nbsp;''(+41)'' || style="text-align:left" | No
 
|-
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
{{Specs-Tank-Weapon|2}}
{{main|M85 (12.7 mm)|M60D (7.62 mm)|M240 (7.62 mm)}}
+
{{Specs-Tank-Weapon|3}}
 +
{{Specs-Tank-Weapon|4}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M85 (12.7 mm)|M240 (7.62 mm)|M60D (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[M85 (12.7 mm)|12.7 mm M85]]
 
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! colspan="5" | [[M85 (12.7 mm)|12.7 mm M85]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,000 (200) || 577 || -10°/+50° || ±120°
+
| Pintle || 1,080 (180) || 626 || -10°/+50° || ±120°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[M60D (7.62 mm)|7.62 mm M60D]]
+
! colspan="5" | [[M60D (7.62 mm)|7.62 mm M60D]]
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Pintle || 1,100 (100) || 651 || -/+20° || ±120°
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,100 (100) || 651 || -10°/+50° || ±120°
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[M240 (7.62 mm)|7.62 mm M240]]
+
! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 9,000 (200) || 941 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 8,900 (200) || 750 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
This vehicle is best used as a support tank and not as a "brawler". Flanking is where this tank succeeds, using its speed and manoeuvrability to get to the rear or sides of the enemy. Another good tactic is to shoot-and-scoot to maximize the maneuverability and gun over an opponent.
+
This vehicle is best used as a support tank and not as a "brawler". Flanking is where this tank succeeds, using its speed and manoeuvrability to get to the rear or sides of the enemy. Another good tactic is to shoot-and-scoot to maximize the manoeuvrability and gun over an opponent. This tank can also be used to devastating effect in urban combat. In urban combat, it is advised that you never go alone, stay with or behind friendly tanks, and do not rush forward. If you play an ambush and defensive style of combat, at least at the beginning of the match, it is likely you will be able to get multiple kills/assists and should be able to stop the enemy push. If your team is winning, and the enemy is outnumbered, it may be possible to push forward quickly but cautiously, in order to flank and catch enemies off guard, hopefully securing victory for your team.
 +
 
 +
A note about the survivability of the XM-1 (GM): The XM-1 has relatively weak armour, but it is oddly survivable. It is somewhat rare to get killed by a single shot when playing the XM-1. Usually, it takes two or more shots to take it out, thanks to the spacey interior, and the blowout ammo racks in the turret. Sometimes it takes up to 10 badly aimed or unlucky shots to take out the XM-1, this is especially true for long-range shots.
  
 
Some enemies to be concerned about:
 
Some enemies to be concerned about:
  
*T-64B(V): Aim for the drivers hatch if you facing it frontally. If possible, get around its side and hit it dead under the turret, you will blow up its ammo racks this way.
+
* [[T-64B|T-64B(V)]]: Aim for the drivers hatch if you are facing it frontally. If possible, get around to its side and hit it directly under the turret, you will detonate its ammo racks this way.
*Leopard 2K: The Leo 2K is extremely potent against XM-1's seeing as their speed and mobility is similar but the Leo has a better gun. The 2K however lacks sufficient armour to defeat your ammunition so hit the lower front plate or turret with M735.
+
* [[Leopard 2K]]: The Leo 2K is extremely potent against XM-1's seeing as their speed and mobility is similar but the Leo has a better gun. The 2K, however, lacks sufficient armour to defeat your ammunition so hit the lower front plate or turret with M735.
*Leopard 2A4/Type 90: The hull and gun mantlets are weakspots and can be penetrated with M735. The Type 90 also has a glaring turret ring that can easily be targeted and penetrated.
+
* [[Leopard 2A4]]/[[Type 90]]: The hull and gun mantlets are weak spots and can be penetrated with M735. The Type 90 also has a glaring turret ring that can easily be targeted and penetrated.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Average gun against enemies
+
* Excellent speed, manoeuvrability and acceleration
* Very good speed, maneuverability and acceleration
+
* Fast turret traverse
* Very fast turret traverse
+
* The gun with the M735 APFSDS round is sufficient against most targets it will face
* Excellent manoeuvrability/speed
+
* Has hydropneumatic suspension control
* Not one, not two, but three secondary machine guns
+
* Three secondary machine guns
* Blow out ammo rack prevents an ammo shot from destroying the tank immediately
+
* Blow out panels in the turret prevents ammo detonation from destroying the tank immediately
  
 
'''Cons:'''
 
'''Cons:'''
  
* While it has composite armour, it is useless against most weapons it will face
+
* Has weak overall armour, even on the turret
* Gun is sub-par; same APFSDS round (360 mm of penetration point-blank) as on the Type 74 and M60A1 (AOS)
+
* The M735 APFSDS round has trouble penetrating Soviet tanks from the front
 
* Front plate is made up of spaced armour, which doesn't provide the protection comparable to composite
 
* Front plate is made up of spaced armour, which doesn't provide the protection comparable to composite
* Similar ammo storage to the M1 Abrams, has the same side weak spot (although it is rarely exploited, due to the sub-par armour everywhere else)
+
* Has a huge ammo rack in the hull
* Tracks are very noisy (louder than the engine!)
+
* Tracks are very noisy
 +
* Possess two very tall antennas on the back of the turret, which makes spotting the vehicle easy, even if it is behind cover
 +
* Lacks smoke grenade launchers
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
It started in the early 1970s, at the height of the Cold War and the arms race. After the joint German-American project to create the MBT-70 main battle tank was closed, and the new all-American XM803 project was deemed an insufficient and too expensive response to the newest Soviet developments, the US Department of Defense developed a new list of requirements for the future American main battle tank. Two engineering giants joined the contest: the Chrysler and General Motors companies. Both contestants decided to use the developments for the MBT-70 and XM803 to design a new tank. Many corrections and additions were made to the tactical and technical requirements of the American government, first and foremost, on the defensive characteristics of the future main battle tank. The requirements for the tank’s armor and survivability increased, along with its maintainability in the field. In addition, the Arab-Israeli conflict showed that a modern tank must have the ability to effectively destroy armored targets at long distances, including with kinetic shells, and also have a sufficiently large complement of shells. In spite of the changes and additions to the technical specification, the contestants managed to achieve their goals, and by 1976, they presented their developments, the experimental prototypes of the XM-1 tank, for testing. Both vehicles were outwardly very similar, with practically identical dimensions. They were alike in their layouts and used the same 105 mm M68 rifled cannon. Both tanks turned out very well. Which prototype did the military choose, and why?
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It started in the early 1970s, at the height of the Cold War and the arms race. After the joint German-American project to create the MBT-70 main battle tank was closed, and the new all-American XM803 project was deemed an insufficient and too expensive response to the newest Soviet developments, the US Department of Defense developed a new list of requirements for the future American main battle tank. Two engineering giants joined the contest: the Chrysler and General Motors companies. Both contestants decided to use the developments for the MBT-70 and XM803 to design a new tank. Many corrections and additions were made to the tactical and technical requirements of the American government, first and foremost, on the defensive characteristics of the future main battle tank. The requirements for the tank's armour and survivability increased, along with its maintainability in the field. In addition, the Arab-Israeli conflict showed that a modern tank must have the ability to effectively destroy armoured targets at long distances, including with kinetic shells, and also have a sufficiently large complement of shells. In spite of the changes and additions to the technical specification, the contestants managed to achieve their goals, and by 1976, they presented their developments, the experimental prototypes of the XM-1 tank, for testing. Both vehicles were outwardly very similar, with practically identical dimensions. They were alike in their layouts and used the same 105 mm M68 rifled cannon. Both tanks turned out very well. Which prototype did the military choose, and why?
  
The XM-1 (GM), the contest model from General Motors, became a further development of ideas and technological solutions for the MBT-70 and XM803 projects, including the diesel powertrain and mixed undercarriage with six roller wheels per side, three with hydraulic suspension and three with torsion bar suspension. The competitor to General Motors, the Chrysler company, used their XM-1 (C) model to present not only a progressive gas-turbine engine, but also a new undercarriage with seven independent roller wheels on each side with individual torsion bar suspension. In addition, the Chrysler engineers were able to save funds on constructing the tank by optimizing the components of the aiming equipment and the gun stabilization system. These details played a decisive role in the selection of the contractor to make the XM-1 project a reality. In spite of the fact that numerous flaws and “teething problems” arose during the project, the prototype for the USA’s next-generation main battle tank was confirmed. After several cycles of correcting issues and modernizing the prototype XM-1 (C), the first vehicles began to be deployed under the designation M1 Abrams.
+
The XM-1 (GM), the contest model from General Motors, became a further development of ideas and technological solutions for the MBT-70 and XM803 projects, including the diesel powertrain and mixed undercarriage with six roller wheels per side, three with hydraulic suspension and three with torsion bar suspension. The competitor to General Motors, the Chrysler company, used their XM-1 (C) model to present not only a progressive gas-turbine engine but also a new undercarriage with seven independent roller wheels on each side with individual torsion bar suspension. In addition, the Chrysler engineers were able to save funds on constructing the tank by optimizing the components of the aiming equipment and the gun stabilization system. These details played a decisive role in the selection of the contractor to make the XM-1 project a reality. In spite of the fact that numerous flaws and "teething problems" arose during the project, the prototype for the USA's next-generation main battle tank was confirmed. After several cycles of correcting issues and modernizing the prototype XM-1 (C), the first vehicles began to be deployed under the designation M1 Abrams.
  
''-From [https://warthunder.com/en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en Devblog]''
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''-From [[wt:en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en|Devblog]]''
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[[File:XM-1 (GM) and (C) Comparison.jpeg|400px|thumb|none|Comparison between a [[XM-1 (GM)]] and a [[XM-1 (Chrysler)]], side by side.]]
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=us_xm1_gm Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="200">
 +
File:XM-1 (GM) and (C) Comparison.jpeg|<small>Comparison between a [[XM-1 (GM)]] and a [[XM-1 (Chrysler)]], side by side</small>
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</gallery>
 +
 
 +
;Videos
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{{Youtube-gallery|WAV4oXHb5aY|'''Premium Vehicles: XM-1 GM vs Chrysler''' - ''War Thunder Wiki''}}
  
 
== See also ==
 
== See also ==
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
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* ''links to approximate analogues of other nations and research trees.'' -->
  
 
* [[XM-1 (Chrysler)]] - Xbox One exclusive vehicle featuring the competing XM-1 model
 
* [[XM-1 (Chrysler)]] - Xbox One exclusive vehicle featuring the competing XM-1 model
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
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* ''other literature.'' -->
* ''other literature.''-->
 
  
* [[wt:en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en|[Devblog<nowiki>]</nowiki> XM-1 (C) and XM-1 (GM): Ancestors of the Abrams]]
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* [[wt:en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en|[Devblog] XM-1 (C) and XM-1 (GM): Ancestors of the Abrams]]
  
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{{TankManufacturer GM}}
 
{{USA medium tanks}}
 
{{USA medium tanks}}
 
{{USA premium ground vehicles}}
 
{{USA premium ground vehicles}}

Latest revision as of 22:27, 8 November 2024

RANK 5 FRANCE
Somua SM PACK
XM1 (GM)
us_xm1_gm.png
GarageImage XM1 (GM).jpg
XM1 (GM)
AB RB SB
9.3 9.3 9.3
Show in game

Description

The Tank, Combat, Full-Tracked, 105-mm Gun XM1 (GM) is a premium gift rank VI American medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

The XM-1 (GM) feels like an M1 Abrams, being a prototype of that very vehicle. However, its specifications encourage anything but an M1 Abrams playstyle. You want to play the XM-1 (GM) like you would play a Leopard or a Ru 251. Use your speed, mobility, and gun to hit the weak spots on enemy tanks armour.

One thing to note with the XM-1 (GM) is its extremely loud tracks, in some cases louder than the engine. This can be annoying, to say the least.

Unless it has all skins unlocked, it is either going to be OD Green or on desert maps a sandy yellow/brown colour. Other distinctive features on the vehicle include the combined Gunner/Commander sight as well as the angled hull very reminiscent of the Leopards in-game. The vehicle also employs a hydropneumatic suspension and comes with night vision for the commander and driver; and thermal sights for the gunner.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Armourfront / side / back
Hull114 / 31 / 31
Turret114 / 38 / 25
Crew4 people
Visibility108 %

Armour type:

  • Spaced armour (Hull front)
  • Composite armour (Turret front)
  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 76.2* mm (58°), 38.1 mm (83°) Upper Front glacis
76.2* mm (47°) Lower glacis
19.05 mm Sponson
31.75 mm Front
31.75 + 31.75 mm Middle
31.75 mm Rear
31.75 mm (9-62°) 31.75 mm Front
25.4 mm Engine deck
5 mm Engine grille
Turret 76** mm (48°)
38.1 mm (49-52°) Gun mantlet
31.75 mm (64-71°) Turret underside
38.1 mm (19°) Left
38.1 mm (21°) Right
25.4 mm (0-67°) 38.1 mm Front
25.4 mm Rear
12.7 mm Blowout panels
Cupola 25.4 mm 25.4 mm 25.4 mm 25.4 mm
Spaced armour* Front
Hull Upper glacis:
210 mm Kinetic
310 mm Chemical
Lower glacis:
210 mm Kinetic
260 mm Chemical
Composite armour** Front
Turret Turret front:
250 mm Kinetic
580 mm Chemical

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • 6 mm RHA plate separates the fighting compartment from the engine.
  • Front composite side skirts are 50.8 mm thick.
  • Rear RHA side skirts are 6.35 mm thick.

Mobility

 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Speedforward / back
AB92 / 47 km/h
RB and SB83 / 43 km/h
Number of gears8 forward
4 back
Weight52.6 t
Engine power
AB2 902 hp
RB and SB1 521 hp
Power-to-weight ratio
AB55.2 hp/t
RB and SB28.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 92 47 52.6 2,357 2,902 44.81 55.17
Realistic 83 43 1,345 1,521 25.57 28.92

Modifications and economy

Repair cost
AB3 029 Sl icon.png
RB2 919 Sl icon.png
SB3 813 Sl icon.png
Crew training10 000 Sl icon.png
Experts730 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces1 780 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 150 / 190 / 220 % Sl icon.png
Talisman.png 2 × 214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement us.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
105mm_usa_M735_APDS_FS_ammo_pack
Mods thermal sight.png
NVD
Mods art support.png
Artillery Support
Mods tank laser rangefinder.png
Laser rangefinder

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

105 mm M68 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition55 rounds
First-order24 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 15°
Main article: M68 (105 mm)
105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 55 -10°/+15° ±180° Two-plane 38.08 52.71 64.00 70.78 75.29 8.71 7.70 7.10 6.70
Realistic 23.80 28.00 34.00 37.60 40.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M728 APDS 265 263 252 240 228 216
M456 HEATFS 400 400 400 400 400 400
M393A2 HESH 127 127 127 127 127 127
M735 APFSDS 292 291 284 275 266 257
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M728 APDS 1,426 4.53 - - - 75° 78° 80°
M456 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
M393A2 HESH 732 11.2 0.1 4 4.31 73° 77° 80°
M735 APFSDS 1,501 3.72 - - - 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 16 5 25 50

Notes:

  • Generally, the ammunition you want to be using is the M735 APFSDS round
  • You can use the M456 HEATFS round as well for certain scenarios

Ammo racks

Ammo racks of the XM1 (GM)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
55 44 (+11) 25 (+30) 13 (+42) (+54) No

Notes:

  • Since there are no blowout panels for the first two ammo racks, but there are blowout panels for the last two ammo racks if you carry only 25 rounds a shot that hits ammo will not instantly destroy the tank, but will just set it on fire
  • If you carried more than 25 rounds, there would be more ammo racks (making them an easier target), and if the racks in the hull are hit, you can instantly be destroyed

Machine guns

Ammunition1 080 rounds
Belt capacity180 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate626 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°
Ammunition9 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate941 shots/min
Ammunition1 100 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate651 shots/min
12.7 mm M85
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,080 (180) 626 -10°/+50° ±120°
7.62 mm M60D
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,100 (100) 651 -5°/+20° ±120°
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 9,000 (200) 941 N/A N/A

Usage in battles

This vehicle is best used as a support tank and not as a "brawler". Flanking is where this tank succeeds, using its speed and manoeuvrability to get to the rear or sides of the enemy. Another good tactic is to shoot-and-scoot to maximize the manoeuvrability and gun over an opponent. This tank can also be used to devastating effect in urban combat. In urban combat, it is advised that you never go alone, stay with or behind friendly tanks, and do not rush forward. If you play an ambush and defensive style of combat, at least at the beginning of the match, it is likely you will be able to get multiple kills/assists and should be able to stop the enemy push. If your team is winning, and the enemy is outnumbered, it may be possible to push forward quickly but cautiously, in order to flank and catch enemies off guard, hopefully securing victory for your team.

A note about the survivability of the XM-1 (GM): The XM-1 has relatively weak armour, but it is oddly survivable. It is somewhat rare to get killed by a single shot when playing the XM-1. Usually, it takes two or more shots to take it out, thanks to the spacey interior, and the blowout ammo racks in the turret. Sometimes it takes up to 10 badly aimed or unlucky shots to take out the XM-1, this is especially true for long-range shots.

Some enemies to be concerned about:

  • T-64B(V): Aim for the drivers hatch if you are facing it frontally. If possible, get around to its side and hit it directly under the turret, you will detonate its ammo racks this way.
  • Leopard 2K: The Leo 2K is extremely potent against XM-1's seeing as their speed and mobility is similar but the Leo has a better gun. The 2K, however, lacks sufficient armour to defeat your ammunition so hit the lower front plate or turret with M735.
  • Leopard 2A4/Type 90: The hull and gun mantlets are weak spots and can be penetrated with M735. The Type 90 also has a glaring turret ring that can easily be targeted and penetrated.

Pros and cons

Pros:

  • Excellent speed, manoeuvrability and acceleration
  • Fast turret traverse
  • The gun with the M735 APFSDS round is sufficient against most targets it will face
  • Has hydropneumatic suspension control
  • Three secondary machine guns
  • Blow out panels in the turret prevents ammo detonation from destroying the tank immediately

Cons:

  • Has weak overall armour, even on the turret
  • The M735 APFSDS round has trouble penetrating Soviet tanks from the front
  • Front plate is made up of spaced armour, which doesn't provide the protection comparable to composite
  • Has a huge ammo rack in the hull
  • Tracks are very noisy
  • Possess two very tall antennas on the back of the turret, which makes spotting the vehicle easy, even if it is behind cover
  • Lacks smoke grenade launchers

History

It started in the early 1970s, at the height of the Cold War and the arms race. After the joint German-American project to create the MBT-70 main battle tank was closed, and the new all-American XM803 project was deemed an insufficient and too expensive response to the newest Soviet developments, the US Department of Defense developed a new list of requirements for the future American main battle tank. Two engineering giants joined the contest: the Chrysler and General Motors companies. Both contestants decided to use the developments for the MBT-70 and XM803 to design a new tank. Many corrections and additions were made to the tactical and technical requirements of the American government, first and foremost, on the defensive characteristics of the future main battle tank. The requirements for the tank's armour and survivability increased, along with its maintainability in the field. In addition, the Arab-Israeli conflict showed that a modern tank must have the ability to effectively destroy armoured targets at long distances, including with kinetic shells, and also have a sufficiently large complement of shells. In spite of the changes and additions to the technical specification, the contestants managed to achieve their goals, and by 1976, they presented their developments, the experimental prototypes of the XM-1 tank, for testing. Both vehicles were outwardly very similar, with practically identical dimensions. They were alike in their layouts and used the same 105 mm M68 rifled cannon. Both tanks turned out very well. Which prototype did the military choose, and why?

The XM-1 (GM), the contest model from General Motors, became a further development of ideas and technological solutions for the MBT-70 and XM803 projects, including the diesel powertrain and mixed undercarriage with six roller wheels per side, three with hydraulic suspension and three with torsion bar suspension. The competitor to General Motors, the Chrysler company, used their XM-1 (C) model to present not only a progressive gas-turbine engine but also a new undercarriage with seven independent roller wheels on each side with individual torsion bar suspension. In addition, the Chrysler engineers were able to save funds on constructing the tank by optimizing the components of the aiming equipment and the gun stabilization system. These details played a decisive role in the selection of the contractor to make the XM-1 project a reality. In spite of the fact that numerous flaws and "teething problems" arose during the project, the prototype for the USA's next-generation main battle tank was confirmed. After several cycles of correcting issues and modernizing the prototype XM-1 (C), the first vehicles began to be deployed under the designation M1 Abrams.

-From Devblog

Media

Skins
Images
Videos

See also

  • XM-1 (Chrysler) - Xbox One exclusive vehicle featuring the competing XM-1 model

External links


General Motors Company (GM)
MBTs 
MBT-70  MBT-70* · XM803
XM-1  XM1 (GM)
  *Designed in collaboration with the Deutsche Entwicklungsgesellschaft.
Tank Destroyers  T114
Export 
GMC CCKW  CCKW 353 (M45) · CCKW 353 AA
Note  General Motors has several divisions, including Buick, Cadillac, and Chevrolet.

USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1