Difference between revisions of "L6/40 (31 Rgt.)"

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{{About
 +
|about= Italian premium light tank '''{{PAGENAME}}'''
 +
|usage = the regular version
 +
|link = L6/40
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=it_l6_leone
 
|code=it_l6_leone
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_L6-40_(31_Rgt.).jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
+
The L6/40 is a tracked light tank made by Ansaldo for the Royal Italian army during the 1940s. The L6/40 was based on a heavily modified L3 chassis, keeping the two-person crew, but with an increase in firepower, protection, and mobility. This particular example of the L6/40 was used by the Italian 31st Regiment to counter guerrilla warfare in the Balkans, particularly in Albania between 1942 and 1943. These L6/40s would also provide protection to key infrastructure in captured Yugoslavian territory. The Italian army would operate up to 55 units of this vehicle in that theatre. Notably, this particular L6/40 tank bears a painted Lion emblem, which served as a symbolic mascot for the stationed troops. After the armistice, most of the units operating there would be taken by the German army.
 +
 
 +
Introduced in [[Update 1.85 "Supersonic"]], the L6/40's armament is more than sufficient for its battle rating as the majority of the enemies it will face do not have a lot of armour. It also has great turret rotation which is something which will be useful when flanking or when being flanked. Its mobility is also adequate; however, what it lacks in is survivability. The crew placement means that a well placed shot will instantly destroy your vehicle and, due to the lacklustre armour, you will more often than not be taken out even by low calibre guns. It's best if you stick with your more armoured allies if you wish to stay in the fight longer.
  
 
== General info ==
 
== General info ==
Line 12: Line 19:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
'''Armour type:'''
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
 
* Cast homogeneous armour (Turret, Transmission area) -->
+
* Rolled homogeneous armour (hull, turret, gun mantlet)
 +
* Cast homogeneous armour (hull rear: centre housing)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 22: Line 29:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 30 mm (11°) ''Upper plate'' <br> 15-20 mm (75°) ''Upper glacis'' <br> 30 mm (6°) ''Lower plate'' <br> 15 mm (70°) ''Lower glacis'' || 15 mm || 15 mm || 15-20 mm (15°) ''Upper glacis'' <br> 10 mm ''Centre section'' <br> 10 mm (20°) ''Rear section''
|-
 
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Turret || 25 mm (cylindrical) ''Turret front'' <br> 30 mm ''Gun mantlet'' <br> 40 mm (12°) ''Turret frame'' || 15 mm || 25 mm (16°) ''Hatch'' <br> 15 mm (16°) || 10 mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:'''
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
 
 +
* Suspension wheels and tracks are 15 mm thick while bogies are 10 mm thick.
 +
* Mudguards are 5 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
  
{{tankMobility}}
+
{{tankMobility|abMinHp=105|rbMinHp=60}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 49: Line 55:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Breda Mod.35 (20 mm)}}
 
{{main|Breda Mod.35 (20 mm)}}
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 280 (8) || rowspan="2" | 240 || rowspan="2" | -12°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 280 (8) || rowspan="2" | 240 || rowspan="2" | -12°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
 +
 
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}
 
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}
 
* '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}
 
* '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}
* '''PzGr.40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
+
* '''PzGr 40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Breda Mod.35 (20 mm)/Ammunition|HEFI-T*, API-T, HVAP-T}}
! colspan="7" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || __ || __ || __ || __ || __ || __
 
|-
 
| Perforante mod.35 || __ || __ || __ || __ || __ || __
 
|-
 
| PzGr.40 || __ || __ || __ || __ || __ || __
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="100%"
 
! colspan="10" | Belt details
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Perforante mod.35 || API-T || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_L6-40.png|right|thumb|x250px|[[Ammo racks]] of the L6/40 (identical).]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.17.0.32''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 118: Line 92:
 
! 5th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 6th<br>rack empty
 +
! 7th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''35''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''35''' || 29&nbsp;''(+6)'' || 24&nbsp;''(+11)'' || 23&nbsp;''(+12)'' || 22&nbsp;''(+13)'' || 13&nbsp;''(+22)'' || 8&nbsp;''(+27)'' || 1&nbsp;''(+34)''|| No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Ammunition is modeled as clips of 8 rounds.
 +
* Clips disappear after having been shot/loaded.
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 128: Line 107:
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|Breda Mod. 38 (8 mm)}}
 
{{main|Breda Mod. 38 (8 mm)}}
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 1,536 (24) || 600 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
Line 143: Line 120:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
;Combat tactics
 +
 
 +
The L6/40 possesses a level of versatility which allows it to play in a variety of roles with varying efficiency. As a frontline tank, one must maintain a short engagement distance (up to 200 m if possible) and exploit its small size to hide in almost all types of cover. The autocannon's efficiency will allow the player to dispatch of most enemies even frontally, and can knock out cannon barrels and tracks if it is unable to.
 +
 
 +
Flanking is another way to best use the tank's advantages. It is relatively mobile and the autocannon will be more reliable against the side armour of the enemy vehicles. Additionally, by flanking, one will artificially increase the L6/40's survivability, as it is not going to be the main target of fire in the initial stages of the player's ambush. This removes the reliance on the protection which, as previously mentioned, is not an aspect that will consistently save it.
 +
 
 +
Playing at range and sniping is almost pointless as the armament quickly loses penetration over range and struggles to penetrate even lightly armoured opponents.
 +
 
 +
Whichever playstyle one chooses, it is important to always play to the strengths of the vehicle, mainly the automatic armament and reactive turret traverse speed.
 +
 
 +
;Notable enemies
 +
 
 +
* Heavily armoured tanks that can negate the 20 mm rounds such as the [[FCM.36]], [[S.35]], and [[Valentine Mk I]].
 +
* Tanks with sloped armour that can ricochet the rounds such as the [[H.39]], [[T-60]], [[T-70]], or [[T-80]].
 +
 
 +
;How to defeat a L6/40
 +
 
 +
Stay at a distance of at least 500 m to negate its firepower. If the L6/40's armour profile is unangled, fire at the front plate underneath the turret to guarantee the incapacitation of the crew. If the tank is heavily angled, a shot into the very thin side armour will likely penetrate. Finally, if the L6/40 is adequately angled and neither the front nor side can be penetrated, the player's best shot is to fire at the corner plate between the front and side, which normalizes upon angling. This is one's only chance to fire at a flat plate in this situation.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Potent armament with good penetration and damage output
 +
* Great turret rotation
 +
* Good acceleration
 +
* Adequate mobility
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Poor suspension damping, it takes about 2 seconds to settle after stopping the vehicle
 +
* Limited crew of 2
 +
* Low rate of fire
 +
* Limited magazines of 8 rounds
 +
* Hull side can be penetrated by 0.50 cal machine guns
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
{{main|L6/40#History|l1=History of the L6/40}}
 +
 
 +
'''Service in the 31 Rgt.'''
 +
 
 +
This particular example of the L6/40 was used by the Italian 31 Rgt to counter guerrilla warfare in the Balkans, specifically in Albania in the years of 1942 and 1943. This L6/40 would also provide protection to key infrastructure in captured Yugoslavian territory. The Italian army would operate up to 55 units of this vehicle in that theatre. This L6/40 has a Lion painted on it, which acted as a sort of mascot for troops stationed there. After the armistice most of the units operating there would be taken by the German army.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 +
'''Skins'''
 +
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_l6 Skins and camouflages for the L6/40 from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 167: Line 178:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the vehicles;''
+
* [[L6/40]]
* ''links to approximate analogues of other nations and research trees.''
+
* [[L3/33 CC]]
  
 
== External links ==
 
== External links ==
Line 175: Line 186:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 +
* https://forum.warthunder.com/index.php?/topic/413285-carro-armato-l640/
 +
 +
{{TankManufacturer FIAT-Ansaldo}}
 
{{Italy light tanks}}
 
{{Italy light tanks}}
 
{{Italy premium ground vehicles}}
 
{{Italy premium ground vehicles}}

Latest revision as of 04:43, 4 June 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the Italian premium light tank L6/40 (31 Rgt.). For the regular version, see L6/40.
L6/40 (31 Rgt.)
it_l6_leone.png
GarageImage L6-40 (31 Rgt.).jpg
L6/40 (31 Rgt.)
AB RB SB
1.0 1.0 1.0
Purchase:250 Specs-Card-Eagle.png
Show in game

Description

The L6/40 is a tracked light tank made by Ansaldo for the Royal Italian army during the 1940s. The L6/40 was based on a heavily modified L3 chassis, keeping the two-person crew, but with an increase in firepower, protection, and mobility. This particular example of the L6/40 was used by the Italian 31st Regiment to counter guerrilla warfare in the Balkans, particularly in Albania between 1942 and 1943. These L6/40s would also provide protection to key infrastructure in captured Yugoslavian territory. The Italian army would operate up to 55 units of this vehicle in that theatre. Notably, this particular L6/40 tank bears a painted Lion emblem, which served as a symbolic mascot for the stationed troops. After the armistice, most of the units operating there would be taken by the German army.

Introduced in Update 1.85 "Supersonic", the L6/40's armament is more than sufficient for its battle rating as the majority of the enemies it will face do not have a lot of armour. It also has great turret rotation which is something which will be useful when flanking or when being flanked. Its mobility is also adequate; however, what it lacks in is survivability. The crew placement means that a well placed shot will instantly destroy your vehicle and, due to the lacklustre armour, you will more often than not be taken out even by low calibre guns. It's best if you stick with your more armoured allies if you wish to stay in the fight longer.

General info

Survivability and armour

Armourfront / side / back
Hull30 / 15 / 15
Turret30 / 15 / 15
Crew2 people
Visibility74 %

Armour type:

  • Rolled homogeneous armour (hull, turret, gun mantlet)
  • Cast homogeneous armour (hull rear: centre housing)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (11°) Upper plate
15-20 mm (75°) Upper glacis
30 mm (6°) Lower plate
15 mm (70°) Lower glacis
15 mm 15 mm 15-20 mm (15°) Upper glacis
10 mm Centre section
10 mm (20°) Rear section
Turret 25 mm (cylindrical) Turret front
30 mm Gun mantlet
40 mm (12°) Turret frame
15 mm 25 mm (16°) Hatch
15 mm (16°)
10 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick while bogies are 10 mm thick.
  • Mudguards are 5 mm thick.

Mobility

Speedforward / back
AB47 / 8 km/h
RB and SB43 / 7 km/h
Number of gears4 forward
1 back
Weight6.8 t
Engine power
AB130 hp
RB and SB68 hp
Power-to-weight ratio
AB19.1 hp/t
RB and SB10.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 47 8 6.8 105 130 15.44 19.12
Realistic 43 7 60 68 8.82 10

Modifications and economy

Repair cost
AB322 Sl icon.png
RB172 Sl icon.png
SB138 Sl icon.png
Total cost of modifications4 620 Rp icon.png
465 Sl icon.png
Crew training150 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces145 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 20 / 20 / 20 % Sl icon.png
Talisman.png 2 × 75 / 75 / 75 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
600 Rp icon.png
Cost:
60 Sl icon.png
60 Ge icon.png
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Research:
410 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement it.png
Crew Replenishment
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Horizontal Drive
Research:
600 Rp icon.png
Cost:
60 Sl icon.png
60 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
410 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods tank ammo.png
20mm_Breda_APHE_ammo_pack
Research:
410 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
750 Rp icon.png
Cost:
75 Sl icon.png
75 Ge icon.png
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Artillery Support
Research:
720 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
20mm_kwk_30_APCR_ammo_pack
Research:
720 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png

Armaments

Main armament

Ammunition280 rounds
Belt capacity8 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Fire rate240 shots/min
Vertical guidance-12° / 20°
Main article: Breda Mod.35 (20 mm)
20 mm Breda Mod.35 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 280 (8) 240 -12°/+20° ±180° N/A 22.8 31.6 38.4 42.5 45.2 7.80 6.90 6.36 6.00
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

  • Default: API-T · HEFI-T*
  • Perforante mod.35: API-T
  • PzGr 40: HVAP-T · API-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T* 5 5 4 3 2 2
API-T 38 36 27 19 14 10
HVAP-T 48 45 31 20 13 8
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T* 830 0.14 0.04 0.1 3 79° 80° 81°
API-T 832 0.14 1.2 9 1.7 47° 60° 65°
HVAP-T 1,050 0.1 - - - 66° 70° 72°

Ammo racks

Ammo racks of the L6/40 (identical).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
35 29 (+6) 24 (+11) 23 (+12) 22 (+13) 13 (+22) (+27) (+34) No

Notes:

  • Ammunition is modeled as clips of 8 rounds.
  • Clips disappear after having been shot/loaded.

Machine guns

Ammunition1 536 rounds
Belt capacity24 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: Breda Mod. 38 (8 mm)
8 mm Breda Mod. 38
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,536 (24) 600 N/A N/A

Usage in battles

Combat tactics

The L6/40 possesses a level of versatility which allows it to play in a variety of roles with varying efficiency. As a frontline tank, one must maintain a short engagement distance (up to 200 m if possible) and exploit its small size to hide in almost all types of cover. The autocannon's efficiency will allow the player to dispatch of most enemies even frontally, and can knock out cannon barrels and tracks if it is unable to.

Flanking is another way to best use the tank's advantages. It is relatively mobile and the autocannon will be more reliable against the side armour of the enemy vehicles. Additionally, by flanking, one will artificially increase the L6/40's survivability, as it is not going to be the main target of fire in the initial stages of the player's ambush. This removes the reliance on the protection which, as previously mentioned, is not an aspect that will consistently save it.

Playing at range and sniping is almost pointless as the armament quickly loses penetration over range and struggles to penetrate even lightly armoured opponents.

Whichever playstyle one chooses, it is important to always play to the strengths of the vehicle, mainly the automatic armament and reactive turret traverse speed.

Notable enemies
How to defeat a L6/40

Stay at a distance of at least 500 m to negate its firepower. If the L6/40's armour profile is unangled, fire at the front plate underneath the turret to guarantee the incapacitation of the crew. If the tank is heavily angled, a shot into the very thin side armour will likely penetrate. Finally, if the L6/40 is adequately angled and neither the front nor side can be penetrated, the player's best shot is to fire at the corner plate between the front and side, which normalizes upon angling. This is one's only chance to fire at a flat plate in this situation.

Pros and cons

Pros:

  • Potent armament with good penetration and damage output
  • Great turret rotation
  • Good acceleration
  • Adequate mobility

Cons:

  • Poor suspension damping, it takes about 2 seconds to settle after stopping the vehicle
  • Limited crew of 2
  • Low rate of fire
  • Limited magazines of 8 rounds
  • Hull side can be penetrated by 0.50 cal machine guns

History

Main article: History of the L6/40

Service in the 31 Rgt.

This particular example of the L6/40 was used by the Italian 31 Rgt to counter guerrilla warfare in the Balkans, specifically in Albania in the years of 1942 and 1943. This L6/40 would also provide protection to key infrastructure in captured Yugoslavian territory. The Italian army would operate up to 55 units of this vehicle in that theatre. This L6/40 has a Lion painted on it, which acted as a sort of mascot for troops stationed there. After the armistice most of the units operating there would be taken by the German army.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

Skins

See also

External links


FIAT-Ansaldo
Autoblindo  AB 41 · AB 43
Light Tanks  L6/40 · L6/40 (31 Rgt.)
Medium Tanks  Celere Sahariano
M11/39  M11/39
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
P40  P40 · P40 "G.C. Leoncello"
Tank Destroyers 
L3/33  L3/33 CC
Semovente L40  47/32 L40
Semovente M41  75/18 M41 · 75/32 M41 · 90/53 M41M
Semovente M42  75/34 M42
Semovente M43  105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43
SPAAs  M42 Contraereo

Italy light tanks
  Italy
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
  Hungary
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41

Italy premium ground vehicles
Light tanks  L6/40 (31 Rgt.) · Toldi IIA · AUBL/74 HVG · VRCC · Centauro RGO
Medium tanks  M13/40 (II) · Turan II · M14/41 (47/40) · Celere Sahariano · P40 "G.C. Leoncello" · ▄Sherman I Composito · ▄Pz.IV G
  M26 "D.C.Ariete" · M60A1 "D.C.Ariete" · OF-40 (MTCA)
Heavy tanks  Tigris
Tank destroyers  Breda 90/53 · M43 "G.C.Leoncello" · Zrinyi I