Difference between revisions of "He 111 H-16"

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{{Specs-Card
 
|code=he-111h-16_winter
 
|images={{Specs-Card-Image|}}
 
}}
 
 
{{About
 
{{About
 
| about = German medium bomber '''{{PAGENAME}}'''
 
| about = German medium bomber '''{{PAGENAME}}'''
 
| usage = other uses
 
| usage = other uses
 
| link = He 111 (Family)
 
| link = He 111 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=he-111h-16_winter
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium bomber {{Battle-rating}}. This bomber was introduced into the game some time prior to Update 1.27.
 
  
 
== General info ==
 
== General info ==
Line 21: Line 18:
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
|412||400|| {{Specs|ceiling}} ||32.0||32.7||2.0||2.0||500
+
! Stock
 +
| 412 || 400 || rowspan="2" | {{Specs|ceiling}} || 32.0 || 32.7 || 2.0 || 2.0 || rowspan="2" | 500
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| ___ || ___ || __._ || __._ || __._ || __._
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? ||500
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
Line 76: Line 47:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||355|| ~2 || ~1
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 350 || 350 || 260 || ~3 || ~2
 
|-
 
|-
 
|}
 
|}
Line 94: Line 64:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 310 || < 300 || < 270 || > 190
+
| < 310 || < 300 || < 270 || > 330
 
|-
 
|-
 
|}
 
|}
Line 115: Line 82:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 5,800 m || 2,120 hp || 2,497 hp  
+
| 5,800 m || 2,120 hp || 2,497 hp
 
|-
 
|-
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 5 mm Steel plate under nose gunner
 
* 5 mm Steel plate under nose gunner
Line 153: Line 104:
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC1000L2 (1,000 kg)}}
 
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC1000L2 (1,000 kg)}}
  
The '''''{{PAGENAME}}''''' can carry the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 32 x 50 kg SC50JA bombs
+
* 32 x 50 kg SC50JA bombs (1,600 kg total)
* 8 x 250 kg SC250JA bombs
+
* 8 x 250 kg SC250JA bombs (2,000 kg total)
* 2 x 1000 kg SC1000L2 bombs
+
* 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
* 2 x 1000 kg SC1000L2 bombs + 1 x 250kg SC250JA bomb
+
* 2 x 1,000 kg SC1000L2 bombs + 1 x 250 kg SC250JA bomb (2,250 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 
{{Specs-Avia-Defensive}}
 
{{Specs-Avia-Defensive}}
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
{{main|MG 81 (7.92 mm)|MG 131 (13 mm)|MG FF/M (20 mm)}}
+
{{main|MG FF/M (20 mm)|MG 131 (13 mm)|MG 81 (7.92 mm)}}
  
The '''''{{PAGENAME}}''''' can defend itself with:
+
The '''''{{PAGENAME}}''''' is defended by:
  
 
* 1 x 20 mm MG FF/M cannon, nose turret (120 rpg)
 
* 1 x 20 mm MG FF/M cannon, nose turret (120 rpg)
 
* 1 x 13 mm MG 131 machine gun, dorsal turret (1,000 rpg)
 
* 1 x 13 mm MG 131 machine gun, dorsal turret (1,000 rpg)
* 2 x 7.92 mm MG 81 machine gun, ventral turret (1,000 + 850 rpg = 1,850 total)
+
* 2 x 7.92 mm MG 81 machine guns, ventral turret (1,000 + 850 rpg = 1,850 total)
* 1 x 7.92 mm MG 81 machine gun, 2 x beam turret (500 rpg = 1,000 total)
+
* 1 x 7.92 mm MG 81 machine gun, 2 x beam turrets (500 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
In Arcade, try to maximize altitude upon spawning; this will make it harder for most fighters to reach you in the early moments (only for ground strike). However, this leaves your poorly defended underbelly open to most attacks, so a fighter with a decent engine could easily catch up and take you down. When engaging this bomber, don't worry about the gunners, as they have a very restricted field of, allowing an attack from these angles: 10-2 o'clock high or even 8 o'clock high/5 o'clock high, as well as 9-3 o'clock low or 10 o'clock low/2 o'clock low, as the gunners, cannot reach you there.
 
In Arcade, try to maximize altitude upon spawning; this will make it harder for most fighters to reach you in the early moments (only for ground strike). However, this leaves your poorly defended underbelly open to most attacks, so a fighter with a decent engine could easily catch up and take you down. When engaging this bomber, don't worry about the gunners, as they have a very restricted field of, allowing an attack from these angles: 10-2 o'clock high or even 8 o'clock high/5 o'clock high, as well as 9-3 o'clock low or 10 o'clock low/2 o'clock low, as the gunners, cannot reach you there.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="3" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Turret 7 mm
 
| Turret 13 mm
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
| New 13 mm MGs (turret)
 
|
 
 
|-
 
|-
| III
+
! Oil !! Water !! Type
| Wings Repair
 
| Engine
 
|
 
| New 7 mm MGs (turret)
 
| Turret 20 mm
 
| ETC PVC I
 
 
|-
 
|-
| IV
+
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
|  
 
| Engine Injection
 
| Cover
 
|  
 
| New 20 mm cannons (turret)
 
| ETC PVC II
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Decent bomb load (can carry up to 32 x 50 kg bombs ''stock'') and up to 2,250 kg total
+
* Decent bomb load (can carry up to 32 x 50 kg bombs ''stock'') and up to 2,250 kg total
 
* Can cope with high altitudes better than British starter bombers
 
* Can cope with high altitudes better than British starter bombers
 
* Engine fires do minimal collateral damage by not spreading, but the engine will die
 
* Engine fires do minimal collateral damage by not spreading, but the engine will die
Line 269: Line 177:
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
=== In-game description ===
 
=== In-game description ===
"The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The He 111 H-16 was the third standard H-series variant, the other two being H-3 and H-6. Most other variants were generally used in very specialized roles. Specifically, the H-16 was a further development of the H-6 with Jumo 211 F-2 engines, although several other interim variants also introduced minor changes based on combat experience. Defensive armament remained the same as on the H-11.  
+
The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The He 111 H-16 was the third standard H-series variant, the other two being H-3 and H-6. Most other variants were generally used in very specialized roles. Specifically, the H-16 was a further development of the H-6 with Jumo 211 F-2 engines, although several other interim variants also introduced minor changes based on combat experience. Defensive armament remained the same as on the H-11.
  
Many different loadouts were supported; the bomb bay was retained and could also be used for extra fuel tanks. In the latter case, the under-fuselage ETC 2000 bomb rack was used. The H-16 was supplied with several armament kits, including the R-1 with a 13mm MG 131 in a dorsal turret, the R-2, a glider tug and the R-3, with improved armor at the cost of a lighter bomb carrying capacity."
+
Many different loadouts were supported; the bomb bay was retained and could also be used for extra fuel tanks. In the latter case, the under-fuselage ETC 2000 bomb rack was used. The H-16 was supplied with several armament kits, including the R-1 with a 13mm MG 131 in a dorsal turret, the R-2, a glider tug and the R-3, with improved armour at the cost of a lighter bomb carrying capacity.
  
 
== Media ==
 
== Media ==
Line 280: Line 188:
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era

Revision as of 13:54, 27 December 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the German medium bomber He 111 H-16. For other uses, see He 111 (Family).
He 111 H-16
he-111h-16_winter.png
GarageImage He 111 H-16.jpg
He 111 H-16
Research:6 900 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The He 111 H-16 is a rank II German bomber with a battle rating of 3.3 (AB), 3.0 (RB), and 3.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

Max speed
at 6 000 m432 km/h
Turn time31 s
Max altitude8 500 m
Engine2 х Junkers Jumo 211F
TypeInline
Cooling systemWater
Take-off weight14 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 412 400 8500 32.0 32.7 2.0 2.0 500
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 300 350 350 260 ~3 ~2
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 310 < 300 < 270 > 330
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,800 m 2,120 hp 2,497 hp

Survivability and armour

Crew5 people
Speed of destruction
Structural0 km/h
Gear300 km/h
  • 5 mm Steel plate under nose gunner
  • 10 mm Steel plate behind the pilot
  • 8 mm Steel plate in front of the dorsal gunner
  • 6 mm Steel plate under ventral gunner
  • 8-8.5 mm Steel plates around beam gunner
  • 8 mm steel on top of engines

Modifications and economy

Repair costBasic → Reference
AB973 → 1 250 Sl icon.png
RB1 704 → 2 189 Sl icon.png
SB3 177 → 4 082 Sl icon.png
Total cost of modifications13 720 Rp icon.png
19 750 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 140 / 210 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png
Mods radiator.png
Radiator
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png
Mods compressor.png
Compressor
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
135 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
120 Ge icon.png
Mods new engine.png
Engine
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
120 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
195 Ge icon.png
Mods armor frame.png
Airframe
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
135 Ge icon.png
Mods armor cover.png
Cover
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
195 Ge icon.png
Mods ammo.png
mg_turret_belt_pack
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png
Mod arrow 1.png
Mods ammo.png
mg131_turret_belt_pack
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 250
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png
Mods turret gun.png
mg131_turret_new_gun
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
135 Ge icon.png
Mods pilon bomb.png
SC 1000
Research:
780 Rp icon.png
Cost:
1 100 Sl icon.png
135 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
mg81_turret_new_gun
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
120 Ge icon.png
Mods ammo.png
mgff_turret_belt_pack
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
120 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
C 1000/SC 250
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
120 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
mgff_turret_new_gun
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
195 Ge icon.png
Mods pilon bomb.png
SC 2500
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
195 Ge icon.png

Armaments

Suspended armament

List of setups (6)
Setup 132 x 50 kg SC50JA bomb
Setup 28 x 250 kg SC250JA bomb
Setup 38 x Flam C 250 incendiary bomb
Setup 42 x 1000 kg SC1000L2 bomb
Setup 51 x 2500 kg SC2500 bomb
Setup 62 x 1000 kg SC1000L2 bomb
1 x 250 kg SC250JA bomb

The He 111 H-16 can be outfitted with the following ordnance:

  • 32 x 50 kg SC50JA bombs (1,600 kg total)
  • 8 x 250 kg SC250JA bombs (2,000 kg total)
  • 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
  • 2 x 1,000 kg SC1000L2 bombs + 1 x 250 kg SC250JA bomb (2,250 kg total)

Defensive armament

Turret20 mm MG FF/M cannon
Ammunition120 rounds
Fire rate560 shots/min
Turret13 mm MG 131 machine gun
Ammunition1000 rounds
Fire rate900 shots/min
Turret2 x 7.92 mm MG 81 machine gun
Ammunition1850 rounds
Fire rate1597 shots/min
2 х Turret7.92 mm MG 81 machine gun
Ammunition500 rounds
Fire rate1597 shots/min

The He 111 H-16 is defended by:

  • 1 x 20 mm MG FF/M cannon, nose turret (120 rpg)
  • 1 x 13 mm MG 131 machine gun, dorsal turret (1,000 rpg)
  • 2 x 7.92 mm MG 81 machine guns, ventral turret (1,000 + 850 rpg = 1,850 total)
  • 1 x 7.92 mm MG 81 machine gun, 2 x beam turrets (500 rpg)

Usage in battles

In Arcade, try to maximize altitude upon spawning; this will make it harder for most fighters to reach you in the early moments (only for ground strike). However, this leaves your poorly defended underbelly open to most attacks, so a fighter with a decent engine could easily catch up and take you down. When engaging this bomber, don't worry about the gunners, as they have a very restricted field of, allowing an attack from these angles: 10-2 o'clock high or even 8 o'clock high/5 o'clock high, as well as 9-3 o'clock low or 10 o'clock low/2 o'clock low, as the gunners, cannot reach you there.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Decent bomb load (can carry up to 32 x 50 kg bombs stock) and up to 2,250 kg total
  • Can cope with high altitudes better than British starter bombers
  • Engine fires do minimal collateral damage by not spreading, but the engine will die
  • Very good defensive guns (a significant improvement over predecessors)
  • Good roll rate by bomber standards
  • Armour and structural design allow very good resistance to 7.7 mm and somewhat to 12.7 mm bullets
  • Extremely sturdy airframe, enemy pilots may run out of ammo while trying to take the He 111 down often
  • Out classes similar Wellington bombers in nearly every respect
  • Pilot seat is set farther back than normal, reducing but not eliminating the chance of a knocked-out pilot
  • 20 mm nose gun can be a nasty surprise to head-on attackers, allows for bomber hunting, and can take out ground anti-aircraft artillery and vehicle-mounted anti-aircraft artillery
  • Stock payload is highly efficient at carpet bombing tanks, armoured cars, anti-aircraft artillery, etc

Cons:

  • Gunner placements restrict effective defence to the horizontal plane only, with gaps at 2 and 10 o'clock
  • As with most bombers (and German planes), poor turning radius which doesn't aid the gunners at all when attacked
  • Top gunner is limited in effectiveness due to the vertical stabilizer location
  • Bottom gunner can't shoot directly behind the plane, more like at a 20-30 degree angle downwards.
  • Stock payload is extremely less effective against bases
  • Very vulnerable when being attacked by multiple fighters, due to lack of defensive weapons
  • Although resistant to 12.7 mm guns, they will destroy you if you don't quickly deal with the threat
  • Tail controls easily damaged.

History

In-game description

The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The He 111 H-16 was the third standard H-series variant, the other two being H-3 and H-6. Most other variants were generally used in very specialized roles. Specifically, the H-16 was a further development of the H-6 with Jumo 211 F-2 engines, although several other interim variants also introduced minor changes based on combat experience. Defensive armament remained the same as on the H-11.

Many different loadouts were supported; the bomb bay was retained and could also be used for extra fuel tanks. In the latter case, the under-fuselage ETC 2000 bomb rack was used. The H-16 was supplied with several armament kits, including the R-1 with a 13mm MG 131 in a dorsal turret, the R-2, a glider tug and the R-3, with improved armour at the cost of a lighter bomb carrying capacity.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 115 C-1
  He 177 A-3 · He 177 A-5
Export  He 112 B-1/U2(Hungary) · He 112 B-1/U2(Romania) · He 112 B-2/U2 · A7He1
  T 2

Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-3 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic