Difference between revisions of "Class 3 (P)"
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{{Specs-Card | {{Specs-Card | ||
|code=germ_th_800_bismark | |code=germ_th_800_bismark | ||
− | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | + | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}} |
+ | |market=items_Class 3 (P) (Germany) | ||
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs| | + | The '''{{Specs|pseudonym}}''', also known as the '''{{Specs|name}}''', was a heavily armoured wheeled combat vehicle developed in the early 1980s by Henschel Wehrtechnik, competing for a South African Army competition that called for a new wheeled AFV. The TH800 was the heaviest of the TH series prototypes, weighing a considerable 41 tons, and was intended to be used as a multi-purpose platform that could carry an anti-tank gun, AA cannons, SAMs, or even a 155 mm howitzer. The Class 3 prototype would ultimately lose to the lighter Rooikat, and would not be accepted into South African service. The massive Class 3 (P) was later exhibited at the Bloemfontein War Museum. |
+ | |||
+ | The Class 3 (P) was introduced during [[Update "Hot Tracks"]] as a reward for the [[wt:en/news/6981-special-operation-w-i-n-t-e-r-en|2020 Operation W.I.N.T.E.R.]] event. The most notable aspect of the Class 3 (P) is its outstanding size, as well as the similarly exceptional armour (and therefore weight) for a wheeled vehicle. These two traits give the Class 3 (P) good survivability against autocannons and even poorly aimed tank rounds, though the size of the vehicle precludes a stealthy playstyle. Despite its enormous size and weight, the Class 3 (P) is surprisingly mobile, with a top speed of 86 km/h in RB. The Class 3 (P)'s main armament is a fully stabilized 105 mm GT-3 cannon, providing it with sufficient firepower to engage most enemy vehicles it will face. | ||
== General info == | == General info == | ||
Line 12: | Line 15: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | [[File:Class 3 inner spall shields.png|thumb|350x350px|As seen here, the frontal plate has double spall shields divided by a 200 mm air spacing.]] | |
+ | [[File:Class 3 inner turret spall shields.png|thumb|As seen here, the turret mantlet, front and sides all have double spall shields separated by an 80 mm air spacing]] | ||
+ | Due to the massive size of the Class 3, it is able to withstand high calibre ammunition due to the poor armour as it will not create enough spalling when penetrated. The crew spacing as well as the interior spacing makes it one of the hardest wheeled vehicles to destroy in the game with only kinetic energy (KE) penetrators (APDS, APFSDS, etc etc). Centre of mass shots from the front with KE shells will often take the driver and set the engine on fire, but due to the turret crew being elevated, they are most likely to survive, meaning the turret is operational ready to engage any enemy threats. Chemical energy (CE) penetrators are a tricky topic when it comes to the frontal armour. Depending on the ammunition used on certain impact angles, the Class 3 might be able to withstand the impact. CE rounds are most likely to penetrate and be partially or fully stopped thanks to the inner spall shields at a perpendicular angle but will knock out the driver and disable or damage engine as well as igniting the ammo rack. This changes when ATGMs take a play in engagements, they will often create much more spalling than tank-fired HEAT rounds as the calibre is higher (meaning a greater explosive mass) and will cause destruction by overpressure if hit from the sides or if the ATGM spall goes all the way from the front to the back while penetrating the sides. For this same reason it is recommended to only carry ~24-26 rounds in the vehicle as it will empty most of the hull ammo racks but still keep the ready racks full in the turret. The armour is not to be relied on unless there are specific enemies (T-54's for example) as most of them will always penetrate your hull. The Class 3 is immune to autocannon fire from the front and hull upper half sides and turret sides due to the spaced armour. This is an advantage compared to the rest of wheeled light armoured vehicles in which 20 mm and 30 mm autocannons often penetrate and knock out crew and inner components. | ||
+ | |||
+ | Having spall shields bring multiple benefits against both CE and KE. | ||
+ | |||
+ | ''Against KE:'' | ||
− | '' | + | The air gap between plates not only reduces and scatters the shrapnel in a flatter surface so that the penetrating remains are less but they also reduce the speed and penetration of small calibre fire (below 40 mm), meaning they will not penetrate the second plate (below 30 mm) or will reduce the amount of shrapnel generated (above 30 mm). They also prematurely detonate APCBC shells and reduce the shrapnel generated. Due to this, all APCBC and APHE fuses will be activated which can be lethal in calibres higher than 76 mm even with the spall shields depending on where the round hits at. |
− | + | ||
− | * | + | ''Against CE:'' |
+ | |||
+ | When a round is fired at the centre of mass frontally, the double plate armour will not only reduce the shrapnel but it is able to fully stop it, specially if said threat has a relative low explosive mass despite the armour penetration (PG-9 for example found on the [[BMP-1 (Family)|BMP-1]]). When fired at the turret it may vary as it totally depends on the firing angle. A perpendicular hit to the turret will be lethal but an angled hit will often deviate the shrapnel which may damage or destroy modules but will keep the vehicle operational. Due to its huge height, the enemies that fire at turret will have a more angled hit, meaning that most of the shrapnel will be launched towards the roof and not to the crew compartment, this can take one or two crew members depending on the hit. | ||
+ | |||
+ | '''Armour type:''' | ||
+ | |||
+ | * Rolled homogeneous armour | ||
+ | * High hardness rolled armour | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 22: | Line 38: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 30 mm (76°) ''Glacis'' <br> 29 mm (20°) ''Lower frontal plate'' || 20 mm ''Top'' <br> 20 mm ''Bottom'' || 20 mm || 10 mm |
|- | |- | ||
− | | Turret || | + | | Turret || 38 mm ''Turret front'' <br> 80 mm ''Gun mantlet'' || 16 mm || 20 mm || 10 mm |
|- | |- | ||
− | | Cupola || | + | | Cupola || 10 mm || 10 mm || 10 mm || 10 mm |
|- | |- | ||
|} | |} | ||
− | '''Notes:''' | + | '''Notes:''' |
− | + | ||
+ | * Suspension is 10 mm thick | ||
+ | * Wheels are 10 mm thick | ||
+ | * There are internal spall shields inside the vehicle: | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Internal armour !! Front (Slope angle) !! Sides !! Rear | ||
+ | |- | ||
+ | | Hull || 200 mm (20°) ''Air'' <br> 38 mm (20°) ''Second lower frontal plate'' || 10 mm ''Air'' <br> 30 mm ''Upper half plate'' || 5 mm | ||
+ | |- | ||
+ | | Turret || 84 mm ''Turret front first plate'' <br> 80 mm ''Air'' <br> 38 mm ''Turret front second plat''e <br> 80 mm ''Gun mantlet'' || 30 mm ''Turret side first plate'' <br> 120 mm ''Air'' <br> 16 mm ''Turret side second plate'' | ||
+ | ! | ||
+ | |- | ||
+ | |} | ||
=== Mobility === | === Mobility === | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | + | Despite the tremendous size and mass, the Class 3 is almost as fast as the [[Radkampfwagen 90|Radkampfwagen]]. The 8 wheels give it an almost perfect cross-country capability with exception of mud, snow and deep sand. Acceleration wise, it takes time to make the Class 3 move if on a non urban environment or at an angle due to the mass. It has traction on the 8 wheels, meaning it is able to move even if only a pairs of wheels are touching the ground. As expected, due to the length, the turn radius is huge and it requires a big surface to be abe to make a 180° turn. Besides the length and height, the Class 3 is tremendously fast for a vehicle its size, specially if it is on urban environment. It is able to reach speeds of 80 km/h even on dirt. This not only makes the Class 3 a fearful tough to crack behemoth but also a flanking and "Hit N' Run" behemoth. Thanks to the stabilizer, the Class 3 is able to fire at enemy targets while on top speed, this requires practice but a handled commander will be able to achieve so. | |
− | {{tankMobility|abMinHp=1, | + | {{tankMobility|abMinHp=1,218|rbMinHp=695}} |
=== Modifications and economy === | === Modifications and economy === | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|GT-3 (105 mm)}} | {{main|GT-3 (105 mm)}} | ||
+ | |||
+ | The Class 3 has a GT-3 105 mm rifled bore main gun, it shares the same ballistics as the L7A3 the [[Leopard 1 (Family)|Leopard]] family share with the exact same ammunition. Thus, there should be no hard enough threat to kill, specially if DM33 is being used with its potent 408 mm of penetration. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 54 || rowspan="2" | -8°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 54 || rowspan="2" | -8°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 14.9 || 17.5 || 21.3 || 23.5 || 25.0 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:GT-3 (105 mm)/Ammunition|DM12, DM512, DM23, DM33}} |
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− | | DM12 | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
− | <!-- '''Last updated:''' --> | + | <!-- '''Last updated: 2.3.0.130''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
Line 120: | Line 112: | ||
! 4th<br>rack empty | ! 4th<br>rack empty | ||
! 5th<br>rack empty | ! 5th<br>rack empty | ||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''54''' || | + | | '''54''' || 48 ''(+6)'' || 32 ''(+22)'' || 16 ''(+38)'' || 5 ''(+49)'' || 1 ''(+53)'' || No |
|- | |- | ||
|} | |} | ||
+ | '''Notes''': | ||
+ | |||
+ | * Shells are modeled individually and disappear after having been shot or loaded. | ||
+ | * Racks 4 & 5 are first stage ammo racks. They total 15 shells and gets filled first when loading up the tank. | ||
+ | * These racks are also emptied early: the rack depletion order at full capacity is: 4 - 5 - 1 - 2 - 3. | ||
+ | * Simply not firing when the gun is loaded will move ammo from racks 1-38 into racks 5 then 4. Firing will interrupt the restocking of the ready racks. | ||
=== Machine guns === | === Machine guns === | ||
Line 147: | Line 144: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | The Class 3 is considered like a bigger Radkampfwagen. Due to its speed, it may be used in a flanking manner, being able to go around the enemy and surprise them where they do not expect. When flanking, it is recommended to use roads if possible, as the Class 3 is a wheeled vehicle, and rough terrain will slow it down. However, even off-road, the vehicle is still capable of speeds that are much higher than many other contemporary MBTs. | |
+ | |||
+ | It may also be used in a playstyle of a fast MBT. While the hull of the Class 3 is weak and vulnerable to overpressure, the whole front of the vehicle has multiple well angled and very bouncy plates, both interior and exterior, which allows the turret and hull to sometimes take hits without damage, or even ricochet some shells. However, it is important to note that even though enemy shells have a chance of bouncing, it is best not to rely on this, and to use the vehicle's stabilizer and situational awareness to get the first shot off. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Great top speed and good acceleration | ||
+ | * Lots of empty space, difficult to one shot without ammo racking | ||
+ | * Good gun, can deal with most enemies easily | ||
+ | * Good hull armour for a light tank, can frontally withstand most SPAA cannons as well as the guns of M3 Bradley and the BMP-2 | ||
+ | * Turret is immune to every IFV and SPAA autocannon | ||
+ | * The length of the vehicle can cause APFSDS shrapnel created at the front of the tank to dissipate before it is able to reach the rear | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Absolutely gigantic, size is on par with the Maus | ||
+ | * Because of its size it may have difficult traversing certain areas of maps, especially urban maps with lots of tight corners | ||
+ | * Mediocre gun depression of -8° | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | ' | + | The Henschel Wehrtechnik TH200, TH600 and TH800 were a series of armoured vehicles developed in Germany in the early '80s as test vehicles that could undertake a wide variety of combat roles. These vehicles have a hull of welded steel armour that provides guaranteed protection to low and high-calibre machine gun fire but lacks protection against anti-tank weaponry. A series of 3 versions were done: The TH200 4x4, the TH600 6x6 and TH800 8x8. Each one of the variants had their own combat roles. |
+ | |||
+ | '''TH200''' | ||
+ | |||
+ | The smallest version of the platform, it was meant to be used as a reconnaissance vehicle as well as a mobile support vehicle, armoured personal carrier and weapon carrier. It could utilize a 90 mm Cockerill gun and turret. The combat weight was around 9,250 kg making it capable of being transported by heavy air lifters and also give it amphibious capabilities. | ||
+ | |||
+ | '''TH400''' | ||
+ | |||
+ | It was a test bed for a mobile gun system with a 105 mm cannon in a three man turret. A Rh L/44 120 mm cannon could also be added. The combat weight of this vehicle was augmented to 24,500 kg, making it loose considerably the options for air lifters as well as losing completely the amphibious capabilities. | ||
+ | |||
+ | '''TH800''' | ||
+ | |||
+ | This version had a weight of 35,000 kg and could carry weapon systems with weight up to 13,000 kg, making it capable of carrying a heavier turret for both 105 mm and 120 mm cannons, anti-air systems for both 35 mm Oerlikon KDA autocannons and Surface-to-Air Missiles and 155 mm howitzers. | ||
+ | |||
+ | === [[wt:en/news/7001-development-class-3-en|Devblog]] === | ||
+ | Class 3 was the third and heaviest wheeled combat vehicle prototype to compete for the South African Army. When developing a heavy version of a wheeled tank, the designers were not limited by limits of weight or dimensions, therefore, in terms of weight, firepower and level of security, the Class 3 is a true wheeled tank. The competition commission opted for a lighter prototype, which later became the Rooikat 76 tank destroyer. The Class 3 prototype was exhibited at the Bloemfontein War Museum with a different turret. | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | '' | + | |
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=germ_th_800_bismark Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Images | ||
+ | <gallery mode="packed" heights="150"> | ||
+ | File:Class 3(P) Explosion (1).jpg | ||
+ | </gallery> | ||
+ | <gallery mode="packed" caption="Class 3 (P) Devblog Images" heights="150"> | ||
+ | File:Class 3 WTWallpaper 001.jpg | ||
+ | File:Class 3 WTWallpaper 002.jpg | ||
+ | File:Class 3 WTWallpaper 003.jpg | ||
+ | File:Class 3 WTWallpaper 004.jpg | ||
+ | </gallery> | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|chjZ6Hra--c|'''Best wheeled tanks''' discusses the {{PAGENAME}} at 04:14 - ''War Thunder Official Channel''}} | ||
== See also == | == See also == | ||
Line 171: | Line 210: | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ||
− | * | + | * [[Rooikat 105]] |
− | |||
== External links == | == External links == | ||
Line 179: | Line 217: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | |||
− | |||
− | |||
− | {{Germany | + | * [[wt:en/news/7001-development-class-3-en|[Devblog] Class 3]] |
+ | |||
+ | {{TankManufacturer Thyssen-Henschel}} | ||
+ | {{Germany light tanks}} | ||
+ | {{Winter Event}} | ||
+ | |||
+ | [[Category:Wheeled ground vehicles]] |
Latest revision as of 09:55, 20 April 2024
Contents
Description
The Class 3 (P), also known as the TH800, was a heavily armoured wheeled combat vehicle developed in the early 1980s by Henschel Wehrtechnik, competing for a South African Army competition that called for a new wheeled AFV. The TH800 was the heaviest of the TH series prototypes, weighing a considerable 41 tons, and was intended to be used as a multi-purpose platform that could carry an anti-tank gun, AA cannons, SAMs, or even a 155 mm howitzer. The Class 3 prototype would ultimately lose to the lighter Rooikat, and would not be accepted into South African service. The massive Class 3 (P) was later exhibited at the Bloemfontein War Museum.
The Class 3 (P) was introduced during Update "Hot Tracks" as a reward for the 2020 Operation W.I.N.T.E.R. event. The most notable aspect of the Class 3 (P) is its outstanding size, as well as the similarly exceptional armour (and therefore weight) for a wheeled vehicle. These two traits give the Class 3 (P) good survivability against autocannons and even poorly aimed tank rounds, though the size of the vehicle precludes a stealthy playstyle. Despite its enormous size and weight, the Class 3 (P) is surprisingly mobile, with a top speed of 86 km/h in RB. The Class 3 (P)'s main armament is a fully stabilized 105 mm GT-3 cannon, providing it with sufficient firepower to engage most enemy vehicles it will face.
General info
Survivability and armour
Due to the massive size of the Class 3, it is able to withstand high calibre ammunition due to the poor armour as it will not create enough spalling when penetrated. The crew spacing as well as the interior spacing makes it one of the hardest wheeled vehicles to destroy in the game with only kinetic energy (KE) penetrators (APDS, APFSDS, etc etc). Centre of mass shots from the front with KE shells will often take the driver and set the engine on fire, but due to the turret crew being elevated, they are most likely to survive, meaning the turret is operational ready to engage any enemy threats. Chemical energy (CE) penetrators are a tricky topic when it comes to the frontal armour. Depending on the ammunition used on certain impact angles, the Class 3 might be able to withstand the impact. CE rounds are most likely to penetrate and be partially or fully stopped thanks to the inner spall shields at a perpendicular angle but will knock out the driver and disable or damage engine as well as igniting the ammo rack. This changes when ATGMs take a play in engagements, they will often create much more spalling than tank-fired HEAT rounds as the calibre is higher (meaning a greater explosive mass) and will cause destruction by overpressure if hit from the sides or if the ATGM spall goes all the way from the front to the back while penetrating the sides. For this same reason it is recommended to only carry ~24-26 rounds in the vehicle as it will empty most of the hull ammo racks but still keep the ready racks full in the turret. The armour is not to be relied on unless there are specific enemies (T-54's for example) as most of them will always penetrate your hull. The Class 3 is immune to autocannon fire from the front and hull upper half sides and turret sides due to the spaced armour. This is an advantage compared to the rest of wheeled light armoured vehicles in which 20 mm and 30 mm autocannons often penetrate and knock out crew and inner components.
Having spall shields bring multiple benefits against both CE and KE.
Against KE:
The air gap between plates not only reduces and scatters the shrapnel in a flatter surface so that the penetrating remains are less but they also reduce the speed and penetration of small calibre fire (below 40 mm), meaning they will not penetrate the second plate (below 30 mm) or will reduce the amount of shrapnel generated (above 30 mm). They also prematurely detonate APCBC shells and reduce the shrapnel generated. Due to this, all APCBC and APHE fuses will be activated which can be lethal in calibres higher than 76 mm even with the spall shields depending on where the round hits at.
Against CE:
When a round is fired at the centre of mass frontally, the double plate armour will not only reduce the shrapnel but it is able to fully stop it, specially if said threat has a relative low explosive mass despite the armour penetration (PG-9 for example found on the BMP-1). When fired at the turret it may vary as it totally depends on the firing angle. A perpendicular hit to the turret will be lethal but an angled hit will often deviate the shrapnel which may damage or destroy modules but will keep the vehicle operational. Due to its huge height, the enemies that fire at turret will have a more angled hit, meaning that most of the shrapnel will be launched towards the roof and not to the crew compartment, this can take one or two crew members depending on the hit.
Armour type:
- Rolled homogeneous armour
- High hardness rolled armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm (76°) Glacis 29 mm (20°) Lower frontal plate |
20 mm Top 20 mm Bottom |
20 mm | 10 mm |
Turret | 38 mm Turret front 80 mm Gun mantlet |
16 mm | 20 mm | 10 mm |
Cupola | 10 mm | 10 mm | 10 mm | 10 mm |
Notes:
- Suspension is 10 mm thick
- Wheels are 10 mm thick
- There are internal spall shields inside the vehicle:
Internal armour | Front (Slope angle) | Sides | Rear |
---|---|---|---|
Hull | 200 mm (20°) Air 38 mm (20°) Second lower frontal plate |
10 mm Air 30 mm Upper half plate |
5 mm |
Turret | 84 mm Turret front first plate 80 mm Air 38 mm Turret front second plate 80 mm Gun mantlet |
30 mm Turret side first plate 120 mm Air 16 mm Turret side second plate |
Mobility
Despite the tremendous size and mass, the Class 3 is almost as fast as the Radkampfwagen. The 8 wheels give it an almost perfect cross-country capability with exception of mud, snow and deep sand. Acceleration wise, it takes time to make the Class 3 move if on a non urban environment or at an angle due to the mass. It has traction on the 8 wheels, meaning it is able to move even if only a pairs of wheels are touching the ground. As expected, due to the length, the turn radius is huge and it requires a big surface to be abe to make a 180° turn. Besides the length and height, the Class 3 is tremendously fast for a vehicle its size, specially if it is on urban environment. It is able to reach speeds of 80 km/h even on dirt. This not only makes the Class 3 a fearful tough to crack behemoth but also a flanking and "Hit N' Run" behemoth. Thanks to the stabilizer, the Class 3 is able to fire at enemy targets while on top speed, this requires practice but a handled commander will be able to achieve so.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 96 | 39 | 41 | 1,218 | 1,500 | 29.71 | 36.59 |
Realistic | 86 | 35 | 695 | 786 | 16.95 | 19.17 |
Modifications and economy
Armaments
Main armament
The Class 3 has a GT-3 105 mm rifled bore main gun, it shares the same ballistics as the L7A3 the Leopard family share with the exact same ammunition. Thus, there should be no hard enough threat to kill, specially if DM33 is being used with its potent 408 mm of penetration.
105 mm GT-3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 54 | -8°/+15° | ±180° | Two-plane | 23.8 | 32.9 | 40.0 | 44.2 | 47.1 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 14.9 | 17.5 | 21.3 | 23.5 | 25.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
DM512 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
DM23 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
DM33 | APFSDS | 408 | 405 | 398 | 389 | 379 | 370 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
DM12 | HEATFS | 1,174 | 10.5 | 0.05 | 0.1 | 1.27 | 65° | 72° | 77° | |||
DM512 | HESH | 732 | 11.2 | 0.1 | 4 | 4.31 | 73° | 77° | 80° | |||
DM23 | APFSDS | 1,455 | 4.2 | - | - | - | 78° | 80° | 81° | |||
DM33 | APFSDS | 1,455 | 3.79 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
54 | 48 (+6) | 32 (+22) | 16 (+38) | 5 (+49) | 1 (+53) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 4 & 5 are first stage ammo racks. They total 15 shells and gets filled first when loading up the tank.
- These racks are also emptied early: the rack depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.
- Simply not firing when the gun is loaded will move ammo from racks 1-38 into racks 5 then 4. Firing will interrupt the restocking of the ready racks.
Machine guns
7.62 mm Browning MG4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,000 (250) | 500 | N/A | N/A |
Pintle | 2,000 (250) | 500 | -8°/+20° | ±120° |
Usage in battles
The Class 3 is considered like a bigger Radkampfwagen. Due to its speed, it may be used in a flanking manner, being able to go around the enemy and surprise them where they do not expect. When flanking, it is recommended to use roads if possible, as the Class 3 is a wheeled vehicle, and rough terrain will slow it down. However, even off-road, the vehicle is still capable of speeds that are much higher than many other contemporary MBTs.
It may also be used in a playstyle of a fast MBT. While the hull of the Class 3 is weak and vulnerable to overpressure, the whole front of the vehicle has multiple well angled and very bouncy plates, both interior and exterior, which allows the turret and hull to sometimes take hits without damage, or even ricochet some shells. However, it is important to note that even though enemy shells have a chance of bouncing, it is best not to rely on this, and to use the vehicle's stabilizer and situational awareness to get the first shot off.
Pros and cons
Pros:
- Great top speed and good acceleration
- Lots of empty space, difficult to one shot without ammo racking
- Good gun, can deal with most enemies easily
- Good hull armour for a light tank, can frontally withstand most SPAA cannons as well as the guns of M3 Bradley and the BMP-2
- Turret is immune to every IFV and SPAA autocannon
- The length of the vehicle can cause APFSDS shrapnel created at the front of the tank to dissipate before it is able to reach the rear
Cons:
- Absolutely gigantic, size is on par with the Maus
- Because of its size it may have difficult traversing certain areas of maps, especially urban maps with lots of tight corners
- Mediocre gun depression of -8°
History
The Henschel Wehrtechnik TH200, TH600 and TH800 were a series of armoured vehicles developed in Germany in the early '80s as test vehicles that could undertake a wide variety of combat roles. These vehicles have a hull of welded steel armour that provides guaranteed protection to low and high-calibre machine gun fire but lacks protection against anti-tank weaponry. A series of 3 versions were done: The TH200 4x4, the TH600 6x6 and TH800 8x8. Each one of the variants had their own combat roles.
TH200
The smallest version of the platform, it was meant to be used as a reconnaissance vehicle as well as a mobile support vehicle, armoured personal carrier and weapon carrier. It could utilize a 90 mm Cockerill gun and turret. The combat weight was around 9,250 kg making it capable of being transported by heavy air lifters and also give it amphibious capabilities.
TH400
It was a test bed for a mobile gun system with a 105 mm cannon in a three man turret. A Rh L/44 120 mm cannon could also be added. The combat weight of this vehicle was augmented to 24,500 kg, making it loose considerably the options for air lifters as well as losing completely the amphibious capabilities.
TH800
This version had a weight of 35,000 kg and could carry weapon systems with weight up to 13,000 kg, making it capable of carrying a heavier turret for both 105 mm and 120 mm cannons, anti-air systems for both 35 mm Oerlikon KDA autocannons and Surface-to-Air Missiles and 155 mm howitzers.
Devblog
Class 3 was the third and heaviest wheeled combat vehicle prototype to compete for the South African Army. When developing a heavy version of a wheeled tank, the designers were not limited by limits of weight or dimensions, therefore, in terms of weight, firepower and level of security, the Class 3 is a true wheeled tank. The competition commission opted for a lighter prototype, which later became the Rooikat 76 tank destroyer. The Class 3 prototype was exhibited at the Bloemfontein War Museum with a different turret.
Media
- Skins
- Images
- Videos
See also
External links
Thyssen-Henschel | |
---|---|
TAM | TAM · TAM 2C · TAM 2IP |
Marder IFV | Marder A1- · Marder 1A3 · DF105 |
TH800 | Class 3 (P) |
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |