Difference between revisions of "F-4EJ Kai Phantom II"

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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
 +
 +
The Japanese retrofit of F-4EJ by early 1980s to enhance its combat capabilities and currently sitting at the end of the tech-tree; EJ Kai introduced one of the earliest PD radar in game, revised avionics, as well as boosting new varieties of A2A weapon, making it a formidable interceptor to be dealt-with.
  
 
== General info ==
 
== General info ==
Line 226: Line 228:
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
After the introduction of Mitsubishi F-4EJ since 1968 and built the very last Phantom series in 1981 (140th of MHI, 17-8440), the EJ has been one of the cornerstone of JASDF along with F-104J and then later F-15J/DJ; but being a jet from mid-1960s with inferior avionics and armaments to the latest Soviet jets also meant an extensive upgrade for the fleet of EJs. The plans for upgrading the 90 MHI-built F-4EJs which were still airworthy started in 1981 and the first retrofitted jet (07-8431) took into the skies by July 1984 and joined JASDF in December; upgrades include:
 +
 
 +
* Installation of J/AYK-1 guidance system for AShM and unguided bombs
 +
* Replacing AN/APQ-120 to the latest AN/APG-66J with pulse-doppler capabilities; J/AVQ-3 radar display and guidance system for SARH AAM
 +
* New J/ASN-4 digital INS navigation system
 +
* New Kaiser Electronics HUD
 +
* J/APR-6 RWR, AN/APX-76A IFF and AN/ALQ-131 countermeasures
 +
* HOTAS controls
 +
* Lightning rods by the radome
 +
* New fuel tanks
 +
 
 +
These features passed for the budgets of FY1987  and the upgrades for these jets finished by 1990; by the time when F-15J/DJ and F-2 joined JASDF in larger quantities, F-4EJs (including the recon variant, RF-4EJ) started to retire from JASDF and by March 2020, most of these jets retired from JASDF and on 17 March, 2021, the very last 3 F-4EJ (Kai)s of JASDF (17-8301[4038], [[F-4EJ ADTW|47-8336]] [M036] and '''07-8431[M131]''') from the Air Development and Test Wing (ADTW) in Gifu Airbase, Nagoya, bidding farewell of Phantoms in JASDF service. <ref>https://theaviationist.com/2021/03/17/japans-last-three-f-4ej-phantoms-have-just-flown-for-the-last-time/</ref>
 +
 
 +
''Sidenote: '''07-8431 (EJ Kai) and''' '''17-8301''' '''(EJ; the very first EJ of JASDF)''' were also used for the sampling of the in-game representation of this jet as the devs and DMM announced for a trip to Gifu before their ultimate decommission.[https://warthunder.dmm.com/news/detail/8612]''
  
 
== Media ==
 
== Media ==

Revision as of 19:17, 12 February 2023

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This page is about the Japanese jet fighter F-4EJ Kai Phantom II. For other versions, see F-4 Phantom II (Family).
F-4EJ Kai Phantom II
f-4ej_kai.png
GarageImage F-4EJ Kai Phantom II.jpg
ArtImage F-4EJ Kai Phantom II.png
F-4EJ Kai Phantom II
AB RB SB
12.0 12.3 12.3
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

The F-4EJ Kai Phantom II is a rank VIII Japanese jet fighter with a battle rating of 12.0 (AB) and 12.3 (RB/SB). It was introduced in Update "Direct Hit".

The Japanese retrofit of F-4EJ by early 1980s to enhance its combat capabilities and currently sitting at the end of the tech-tree; EJ Kai introduced one of the earliest PD radar in game, revised avionics, as well as boosting new varieties of A2A weapon, making it a formidable interceptor to be dealt-with.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 12 192 m2 340 km/h
Turn time26 s
Max altitude16 000 m
Engine2 х General Electric J79-GE-17
TypeJet
Cooling systemAir
Take-off weight24 t
Characteristics Max Speed
(km/h at 12,192 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,255 2,221 16000 26.5 27.4 141.6 131.6 850
Upgraded 2,419 2,340 25.6 26.0 204.3 172.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1458 463 N/A 580 463 ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 810 < 750 < 700 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric J79-GE-17 2 13,965 kg 403 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel
1,750 kg Afterburning axial-flow turbojet 15,724 kg 17,787 kg 19,829 kg 24,000 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 9m fuel 20m fuel 30m fuel MTOW
Stationary 5,200 kgf 8,008 kgf 1.02 0.90 0.81 0.67
Optimal 5,200 kgf
(0 km/h)
10,170 kgf
(1,400 km/h)
1.29 1.14 1.03 0.85

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew2 people
Speed of destruction
Structural1 458 km/h
Gear463 km/h
  • 8.5 mm of Steel below the cockpit.

Modifications and economy

Repair costBasic → Reference
AB3 031 → 4 094 Sl icon.png
RB9 148 → 12 358 Sl icon.png
SB10 422 → 14 080 Sl icon.png
Total cost of modifications303 000 Rp icon.png
464 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 320 / 540 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods booster.png
New boosters
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
570 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mods jet engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods armor frame.png
Airframe
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
570 Ge icon.png
Mods g suit.png
G-suit
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mods armor cover.png
Cover
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png
Mods ammo.png
JM61A1_belt_pack
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Mk82
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods air to air missile.png
AIM-9P
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
JLAU-3/A
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
570 Ge icon.png
Mod arrow 1.png
Mods air to air midrange missile.png
AIM-7E
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
570 Ge icon.png
Mod arrow 0.png
Mods weapon.png
JM61A1_new_gun
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mods pilon bomb.png
JM117
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mods air to air midrange missile.png
AIM-7F
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod SUU-23/A.
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png
Mods pilon block rocket large.png
LAU-10/A
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png
Mods air to air missile.png
AIM-9L
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: JM61A1 (20 mm)

The F-4EJ Kai Phantom II is armed with:

  • A choice between two presets:
    • 1 x 20 mm JM61A1 cannon, belly-mounted (640 rpg)
    • 1 x 20 mm JM61A1 cannon + 90 x countermeasures

Suspended armament

The F-4EJ Kai Phantom II can be outfitted with the following ordnance presets:

  • Without load
  • 2 x AIM-9P Sidewinder missiles
  • 4 x AIM-9P Sidewinder missiles
  • 4 x AIM-9L Sidewinder missiles
  • 4 x AIM-7E Sparrow missiles
  • 4 x AIM-7F Sparrow missiles
  • 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)
  • 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
  • 17 x 750 lb M117 cone 45 bombs (12,750 lb total)
  • 285 x FFAR Mighty Mouse rockets
  • 60 x Zuni Mk32 Mod 0 ATAP rockets

Custom loadout options

1 2 3 4 5 6 7 8 9 10 11
Hardpoints F-4C Phantom II.png
20 mm GAU-4 cannons (1,200 rpg) 1 1 1
500 lb LDGP Mk 82 bombs 6 3 6 3 6
750 lb M117 cone 45 bombs 3 3 5 3 3
FFAR Mighty Mouse rockets 57 57 57 57 57
Zuni Mk32 Mod 0 ATAP rockets 12 12 12 12 12
AIM-7E Sparrow missiles 1* 1* 1* 1*
AIM-7F Sparrow missiles 1* 1* 1* 1*
AIM-9L Sidewinder missiles 2 2
AIM-9P Sidewinder missiles 1, 2 1, 2
Maximum permissible loadout weight: 7,257 kg
Maximum permissible weight imbalance: 1,500 kg
* AIM-7E and AIM-7F Sparrow missiles cannot be mixed, only one type may be equipped across hardpoints

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Eased up modifications over the F-4EJ
    • Comes with 2 x AIM-9Ps stock instead of 2 x AIM-9Bs
    • 4 x AIM-9Ps is a tier I mod without the need of AIM-9Es
  • A wide range of suspended armaments, suitable for any playstyle
    • Powerful AIM-7F SARH missiles
    • Top-of-the-line AIM-9L missiles, having excellent manoeuvrability of 30G, long range, great all-aspect tracking, and being somewhat flare resistant
  • Deadly frontal armament with high burst mass
  • Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets
  • Large reserve of countermeasures
  • AN/APG-66 radar - has diverse scan and tracking modes, very high resistance to notching and chaff, very long range

Cons:

  • Limited ammunition in the frontally-mounted cannon
  • Lacks guided ordnance, limiting ground attack ability
  • Terrible manoeuvrability along with mediocre acceleration and top speed, particularly compared to common opponents
    • Doesn't have an Agile Eagle package like the F-4E and F-4F to increase manoeuvrability

History

After the introduction of Mitsubishi F-4EJ since 1968 and built the very last Phantom series in 1981 (140th of MHI, 17-8440), the EJ has been one of the cornerstone of JASDF along with F-104J and then later F-15J/DJ; but being a jet from mid-1960s with inferior avionics and armaments to the latest Soviet jets also meant an extensive upgrade for the fleet of EJs. The plans for upgrading the 90 MHI-built F-4EJs which were still airworthy started in 1981 and the first retrofitted jet (07-8431) took into the skies by July 1984 and joined JASDF in December; upgrades include:

  • Installation of J/AYK-1 guidance system for AShM and unguided bombs
  • Replacing AN/APQ-120 to the latest AN/APG-66J with pulse-doppler capabilities; J/AVQ-3 radar display and guidance system for SARH AAM
  • New J/ASN-4 digital INS navigation system
  • New Kaiser Electronics HUD
  • J/APR-6 RWR, AN/APX-76A IFF and AN/ALQ-131 countermeasures
  • HOTAS controls
  • Lightning rods by the radome
  • New fuel tanks

These features passed for the budgets of FY1987 and the upgrades for these jets finished by 1990; by the time when F-15J/DJ and F-2 joined JASDF in larger quantities, F-4EJs (including the recon variant, RF-4EJ) started to retire from JASDF and by March 2020, most of these jets retired from JASDF and on 17 March, 2021, the very last 3 F-4EJ (Kai)s of JASDF (17-8301[4038], 47-8336 [M036] and 07-8431[M131]) from the Air Development and Test Wing (ADTW) in Gifu Airbase, Nagoya, bidding farewell of Phantoms in JASDF service. [1]

Sidenote: 07-8431 (EJ Kai) and 17-8301 (EJ; the very first EJ of JASDF) were also used for the sampling of the in-game representation of this jet as the devs and DMM announced for a trip to Gifu before their ultimate decommission.[1]

Media

Skins

See also

Related development
Aircraft of comparable role, configuration and era

External links


Mitsubishi Heavy Industries Ltd. (三菱重工業株式会社)
Ground Vehicles 
APC  Type 60 · SUB-I-II
IFV  Type 89
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
RCV  RCV (P)
SPH  Type 75 · Type 99
SPAAG  Type 87
Main Battle Tanks 
Type 61  ST-A1 · ST-A2 · ST-A3 · Type 61
Type 74  ST-B2 · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90  Type 90 · Type 90 (B)
Type 10  TKX (P) · TKX · Type 10
Air Vehicles 
Jet Fighters 
F-86  F-86F-30 ▅* · F-86F-40 ▅* · F-86F-40 JASDF▅*
F-104  F-104J*
F-1  T-2 Early · T-2 · F-1
F-4  F-4EJ Phantom II* · F-4EJ ADTW* · F-4EJ Kai Phantom II*
F-15  F-15J* · F-15J(M)*
Naval Vehicles 
Patrol Boats (PT) 
No. 7 class  PT-8 (PT-808)
No. 11 class  PT-15 (PT-815)
Destroyers (DD) 
Harukaze-class  JDS Harukaze (DD-101)
Ayanami-class  JDS Ayanami (DD-103)
Murasame-class  JDS Murasame (DD-107)
  MHI's shipyards are positioned in Kobe, Nagasaki, and Shimonoseki
  * Licensed Production / Variants
See also  Mitsubishi Aircraft Company (1928-1945) · Mitsubishi Heavy Industries Ltd. (1938-1945) · Mitsubishi Shipbuilding Company (1884-1945)
  North American Aviation · Lockheed · McDonnell Aircraft Corporation

Japan jet aircraft
IJNAS 
Experimental  Kikka
Reconnaissance  R2Y2 Kai V1 · R2Y2 Kai V2 · R2Y2 Kai V3
IJAAS 
Fighters  Ki-200
JASDF 
Fighters  F-86F-30 ▅ · F-86F-40 ▅ · F-86F-40 JASDF▅
  F-104J
  F-4EJ Phantom II · F-4EJ ADTW · F-4EJ Kai Phantom II
  F-15J · F-15J(M)
  F-16AJ
  F-1
Trainers  T-2 Early · T-2
Foreign 
Thailand  ▄AV-8S · ▄F-5E FCU