Difference between revisions of "Vickers Mk.1"
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− | {{Specs-Card|code=uk_vickers_mbt_mk_1}} | + | {{About |
+ | | about = British medium tank '''{{PAGENAME}}''' | ||
+ | | usage = other versions | ||
+ | | link = Vickers MBT (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=uk_vickers_mbt_mk_1 | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} | ||
+ | }} | ||
== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]]. | |
− | {{ | ||
− | |||
− | + | The Vickers Mk.1 is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to the knowledge of the maps you'll be playing on to enhance your defensive playstyle, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies. | |
− | That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you. | + | That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules | + | {{Specs-Tank-Armour}} |
− | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | |
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'''Armour type:''' | '''Armour type:''' | ||
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=== Mobility === | === Mobility === | ||
− | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and | + | {{Specs-Tank-Mobility}} |
− | {| | + | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> |
− | | | + | |
− | + | {{tankMobility|abMinHp=942|rbMinHp=538}} | |
− | + | ||
− | + | The tank has a mediocre off-road top speed of 32 km/h (20 mph) stock, yet can do -11 km/h (-7 mph) in reverse, so don't be afraid to duck back into cover. Suspension is quite strong on this tank, in AB a spaded {{PAGENAME}} can climb hills better than other vehicles. It can even tow other tanks up there if their suspension allows it. | |
− | + | ||
− | + | === Modifications and economy === | |
− | + | {{Specs-Economy}} | |
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== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the | + | {{Specs-Tank-Weapon|1}} |
− | {{main|L7A1 (105 mm)}} | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> |
+ | {{main|Royal Ordnance L7A1 (105 mm)}} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="100%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[Royal Ordnance L7A1 (105 mm)|105 mm Royal Ordnance L7A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
− | ! | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
− | ! | + | ! Stock !! Upgraded !! Full !! Expert !! Aced |
− | ! | + | ! Stock !! Full !! Expert !! Aced |
− | ! | ||
|- | |- | ||
− | | | + | ! ''Arcade'' |
+ | | rowspan="2" | 44 || rowspan="2" | -7°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 26.37 || 36.50 || 44.32 || 49.01 || 52.14 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00 | ||
|- | |- | ||
− | ! | + | ! ''Realistic'' |
− | + | | 16.48 || 19.39 || 23.55 || 26.04 || 27.70 | |
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|- | |- | ||
|} | |} | ||
− | + | ==== Ammunition ==== | |
− | {| | + | {{:Royal Ordnance L7A1 (105 mm)/Ammunition|Shot L28A1, Shell L35}} |
− | + | ||
− | + | ==== [[Ammo racks]] ==== | |
− | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
− | + | <!-- '''Last updated: 2.13.0.71''' --> | |
− | ! | + | {| class="wikitable" style="text-align:center" |
− | |- | ||
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|- | |- | ||
− | + | ! Full<br>ammo | |
+ | ! 1st<br>rack empty | ||
+ | ! 2nd<br>rack empty | ||
+ | ! 3rd<br>rack empty | ||
+ | ! 4th<br>rack empty | ||
+ | ! 5th<br>rack empty | ||
+ | ! 6th<br>rack empty | ||
+ | ! Visual<br>discrepancy | ||
|- | |- | ||
− | + | | '''44''' || 43 ''(+1)'' || 41 ''(+3)'' || 39 ''(+5)'' || 37 ''(+7)'' || 12 ''(+32)'' || 1 ''(+43)'' || No | |
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|} | |} | ||
+ | '''Notes''': | ||
− | + | * Shells are modeled individually and disappear after having been shot or loaded. | |
− | + | * Rack 6 is a first stage ammo rack. It totals 11 shells and gets filled first when loading up the tank. | |
− | + | * This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5. | |
− | + | * Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready racks. | |
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− | + | === Additional armament === | |
+ | {{Specs-Tank-Weapon|2}} | ||
+ | <!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --> | ||
+ | {{main|L21A1 (12.7 mm)}} | ||
− | + | The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the "Fire from secondary guns" option (Controls > Ground Vehicles > Weaponry). | |
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− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
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|- | |- | ||
− | ! colspan="7 | + | ! colspan="5" | [[L21A1 (12.7 mm)|12.7 mm L21A1]] |
|- | |- | ||
− | ! | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | | + | | Coaxial || 600 (3) || 300 || N/A || N/A |
|- | |- | ||
|} | |} | ||
− | {| class="wikitable" style="text-align:center" | + | |
+ | === Machine guns === | ||
+ | {{Specs-Tank-Weapon|3}} | ||
+ | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
+ | {{main|L3A1 (7.62 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="50%" | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[L3A1 (7.62 mm)|7.62 mm L3A1]] |
|- | |- | ||
− | ! | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
|- | |- | ||
− | + | | Coaxial || 3,000 (250) || 500 || N/A || N/A | |
− | |||
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|- | |- | ||
|} | |} | ||
− | == Usage in | + | == Usage in battles == |
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm | + | Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm of pen at 100 m, falling to 252 mm at 2,500 m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak spots, the barrel or breech will be your most common hits, incurring 20-30 precious seconds of repair time. If for any reason you're forced to engage while exposed, attempt to disable the enemy's gun or gunner first, before utilizing the excellent reload time to finish the target off. |
− | The HESH shell is a very different story. | + | The HESH shell is a very different story. While this odd round has its uses, it's somewhat limited in effectiveness against many targets. HESH, which stands for High Explosive Squash Head, relies on this so called 'squash head' spreading as much as possible, creating a spalling effect within the targeted vehicle. This means that it's not particularly effective against thick armour; and it should rather be used against lightly-armoured targets or targets which rely on highly angled armour for survivability. Generally, Vickers tankers will learn to prefer their APDS round for most engagements, only resorting to HESH against select targets. |
− | Some enemies to deal with: | + | Some enemies that can be rough to deal with: |
− | * The Lorraine 40t will bounce more shots than you care to admit, or your hits will do minor damage. Just out the nature of the reserved play style this tank likes, any fast tanks will be a problem due to their ability to close the gap as you attempt to reach your favourite position. Engine and transmission upgrades will lessen this, in time. | + | * The Lorraine 40t will bounce more shots than you care to admit, or your hits will do minor damage. Just out the nature of the reserved play style this tank likes, any fast tanks will be a problem due to their ability to close the gap as you attempt to reach your favourite position. Engine and transmission upgrades will lessen this, in time. |
− | * All | + | * All Soviet tanks are difficult to deal with, yet learning their weak spots will lead you to victory. |
+ | * German tanks are a problem due to their accuracy and fast reload times, however the cheeks of their turrets, especially the Tiger II, are prime targets for eagle-eyed gunners. | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
− | * Stock APDS shell has very high penetration values | + | * Stock APDS shell has very high penetration values |
− | * | + | * APDS shell has a high muzzle velocity, offering a flat trajectory |
− | * | + | * HESH ammunition is effective against lightly armoured vehicles |
− | * Has a 12. | + | * Has a 12.7 mm L21A1 machine gun designed for range finding (same trajectory as HESH) |
− | * Fast reload speed | + | * Fast reload speed |
* Above average reverse speed compared to some British tanks | * Above average reverse speed compared to some British tanks | ||
− | * Excellent | + | * Excellent manoeuvrability, even over rough terrain |
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * Poor armour, even lower ranked guns are quite a threat | + | * Poor armour, even lower ranked guns are quite a threat |
− | + | * Depression of only -7° which is below average for British tanks | |
− | * Depression of only -7° which is below average for British tanks | + | * Lack of ammunition choices, with access to APDS and HESH only |
− | * APDS causes | + | * APDS causes minimal post-penetration damage, meaning that destroying some vehicles can be a challenge |
+ | * Many SPAA vehicles can penetrate your sides or back | ||
+ | * The L21A1 machine gun has a very low fire rate (5 rounds/second) and only shoots low-penetration incendiary rounds | ||
== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | The Vickers-Amstrong Company designed the Vickers Mk.1 in the sixties as a cheap and efficient variant of the Chieftain, ready to be exported. In 1961, India purchased the license for development, and Vickers-Armstrong helped to set up the factory. Over the course of its life, many variants were developed, including the Mk.2 and Mk.3. Later, Vickers Valiant(Mk.4) in 1977 and finally Mk.7 MBT. Currently, Kenya, Nigeria, and Tanzania are the foremost operators. | ||
== Media == | == Media == | ||
− | '' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=uk_vickers_mbt_mk_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
− | == | + | ;Videos |
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example | + | {{Youtube-gallery|sbEOsa_3iBg|'''The Shooting Range #240''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}} |
+ | |||
+ | == See also == | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | + | == External links == | |
− | |||
− | == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
Line 266: | Line 192: | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | {{Manufacturer Vickers-Armstrongs}} | ||
{{Britain medium tanks}} | {{Britain medium tanks}} |
Latest revision as of 18:18, 22 January 2023
This page is about the British medium tank Vickers Mk.1. For other versions, see Vickers MBT (Family). |
Contents
Description
The Vickers Battle Tank Mk.1 is a rank V British medium tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".
The Vickers Mk.1 is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to the knowledge of the maps you'll be playing on to enhance your defensive playstyle, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies.
That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (Hull, Turret roof)
- Cast homogeneous armour (Turret)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 60 mm (56°) Front glacis 80 mm (32°) Lower glacis |
30 mm Top 30 + 4 mm Bottom |
20 mm (4-5°) Top 19 mm (58°) |
25 mm 5 mm Grills |
Turret | 80 mm (19°) Turret front 40-100 mm (1-73°) Gun mantlet |
40-60 mm (1-17°) | 40 mm (10°) 60 mm (1°) Turret ring |
25 mm |
Notes:
- Suspension wheels and tracks are 20 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 54 | 13 | 38.1 | 942 | 1,160 | 24.72 | 30.45 |
Realistic | 49 | 12 | 538 | 608 | 14.12 | 15.96 |
The tank has a mediocre off-road top speed of 32 km/h (20 mph) stock, yet can do -11 km/h (-7 mph) in reverse, so don't be afraid to duck back into cover. Suspension is quite strong on this tank, in AB a spaded Vickers Mk.1 can climb hills better than other vehicles. It can even tow other tanks up there if their suspension allows it.
Modifications and economy
Armaments
Main armament
105 mm Royal Ordnance L7A1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 44 | -7°/+20° | ±180° | Two-plane | 26.37 | 36.50 | 44.32 | 49.01 | 52.14 | 6.50 | 5.75 | 5.30 | 5.00 |
Realistic | 16.48 | 19.39 | 23.55 | 26.04 | 27.70 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shot L28A1 | APDS | 350 | 347 | 333 | 317 | 302 | 287 |
Shell L35 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Shot L28A1 | APDS | 1,478 | 4 | - | - | - | 75° | 78° | 80° | |||
Shell L35 | HESH | 720 | 11.4 | 0.1 | 4 | 3.15 | 73° | 77° | 80° |
Ammo racks
![](/images/thumb/2/28/Ammoracks_Vickers_Mk.1.png/392px-Ammoracks_Vickers_Mk.1.png)
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
44 | 43 (+1) | 41 (+3) | 39 (+5) | 37 (+7) | 12 (+32) | 1 (+43) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 6 is a first stage ammo rack. It totals 11 shells and gets filled first when loading up the tank.
- This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.
- Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready racks.
Additional armament
The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the "Fire from secondary guns" option (Controls > Ground Vehicles > Weaponry).
12.7 mm L21A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 600 (3) | 300 | N/A | N/A |
Machine guns
7.62 mm L3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,000 (250) | 500 | N/A | N/A |
Usage in battles
Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm of pen at 100 m, falling to 252 mm at 2,500 m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak spots, the barrel or breech will be your most common hits, incurring 20-30 precious seconds of repair time. If for any reason you're forced to engage while exposed, attempt to disable the enemy's gun or gunner first, before utilizing the excellent reload time to finish the target off.
The HESH shell is a very different story. While this odd round has its uses, it's somewhat limited in effectiveness against many targets. HESH, which stands for High Explosive Squash Head, relies on this so called 'squash head' spreading as much as possible, creating a spalling effect within the targeted vehicle. This means that it's not particularly effective against thick armour; and it should rather be used against lightly-armoured targets or targets which rely on highly angled armour for survivability. Generally, Vickers tankers will learn to prefer their APDS round for most engagements, only resorting to HESH against select targets.
Some enemies that can be rough to deal with:
- The Lorraine 40t will bounce more shots than you care to admit, or your hits will do minor damage. Just out the nature of the reserved play style this tank likes, any fast tanks will be a problem due to their ability to close the gap as you attempt to reach your favourite position. Engine and transmission upgrades will lessen this, in time.
- All Soviet tanks are difficult to deal with, yet learning their weak spots will lead you to victory.
- German tanks are a problem due to their accuracy and fast reload times, however the cheeks of their turrets, especially the Tiger II, are prime targets for eagle-eyed gunners.
Pros and cons
Pros:
- Stock APDS shell has very high penetration values
- APDS shell has a high muzzle velocity, offering a flat trajectory
- HESH ammunition is effective against lightly armoured vehicles
- Has a 12.7 mm L21A1 machine gun designed for range finding (same trajectory as HESH)
- Fast reload speed
- Above average reverse speed compared to some British tanks
- Excellent manoeuvrability, even over rough terrain
Cons:
- Poor armour, even lower ranked guns are quite a threat
- Depression of only -7° which is below average for British tanks
- Lack of ammunition choices, with access to APDS and HESH only
- APDS causes minimal post-penetration damage, meaning that destroying some vehicles can be a challenge
- Many SPAA vehicles can penetrate your sides or back
- The L21A1 machine gun has a very low fire rate (5 rounds/second) and only shoots low-penetration incendiary rounds
History
The Vickers-Amstrong Company designed the Vickers Mk.1 in the sixties as a cheap and efficient variant of the Chieftain, ready to be exported. In 1961, India purchased the license for development, and Vickers-Armstrong helped to set up the factory. Over the course of its life, many variants were developed, including the Mk.2 and Mk.3. Later, Vickers Valiant(Mk.4) in 1977 and finally Mk.7 MBT. Currently, Kenya, Nigeria, and Tanzania are the foremost operators.
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Vickers-Armstrongs Limited | |
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Ships | |
Tribal-class | HMS Eskimo · HMCS Haida |
Invincible-class | HMS Invincible* |
Kongō-class | IJN Kongo** |
Tanks | |
Light Tanks | VFM5*** · Vickers Mk.11*** |
Light Tank Mk VI | Light AA Mk I |
Light Tank Mk VII | Tetrarch I |
Light Tank Mk VIII | Alecto I |
Tank, Infantry, Valentine | Valentine I · Valentine IX · Valentine XI · Archer |
Vickers MBT | Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7*** |
Heavy Tanks | Independent**** |
Export | ▂МК-IX "Valentine" · Vickers Mk.E**** |
See also | Vickers-Armstrongs Aircraft Limited |
*Previously Armstrong Whitworth | |
**Built for Japan | |
***Vickers Defence Systems | |
****Previously Vickers Limited |
Britain medium tanks | |
---|---|
Valentine | Valentine I · Valentine IX · Valentine XI |
Cromwell | Cromwell I · Cromwell V · Cromwell V (RP-3) |
Cromwell derivatives | Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII |
Centurion | Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202 |
Vickers MBT | Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7 |
Chieftain | Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10 |
Challenger 1 | Challenger Mk.2 · Challenger Mk.3 · Challenger DS |
Challenger 2 | Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night |
Challenger 3 | Challenger 3 TD |
Australia | A.C.I · A.C.IV · Centurion Mk.5/1 |
South Africa | Olifant Mk.1A · Olifant Mk.2 · TTD |
India | Vijayanta · Bhishma TWMP |
Israel | ▄Sho't Kal Dalet |
Jordan | Khalid |
Sweden | ▄Strv 81 (RB 52) |
USA | Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec" |