Difference between revisions of "T-72AV (TURMS-T)"

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{{Specs-Card
 +
|code=ussr_t_72av_turms
 +
|store=9584
 +
}}
 
{{About
 
{{About
 
| about = Russian medium tank '''{{PAGENAME}}'''
 
| about = Russian medium tank '''{{PAGENAME}}'''
 
| usage = other versions
 
| usage = other versions
 
| link = T-72 (Family)
 
| link = T-72 (Family)
}}
 
{{Specs-Card
 
|code=ussr_t_72av_turms
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage T-72AV (TURMS-T) 001.jpg|StoreImage T-72AV (TURMS-T) 002.jpg|StoreImage T-72AV (TURMS-T) 003.jpg|ArtImage_T-72AV_(TURMS-T).png}}
 
|store=9584
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Russian medium tank {{Battle-rating}}. It was introduced in [[Update "New Power"]]. An export and improved version of T-72 MBTs, this tank comes with a TURMS fire control system, which translates in game with 2nd generation thermal sights for both the gunner and the commander, allowing this tank to be comfortable in long-range engagements.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
+
{{Break}}
Other than that, this tank plays like your standard T-series tank with Kontakt-1 ERA: an effective gun but terrible gun depression, average mobility, poor reactivity, and suboptimal survivability. New players, beware, as this tank requires prior experience with Soviet MBTs to be understood and played correctly in order to utilize the premium bonuses that this T-72 comes with.  
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update "New Power"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
 
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The T-72AV is a modernized version of the Soviet-made main battle tank T-72A. The CONTACT-1 ERA on the front of the turret is no longer directly mounted on it and is instead mounted on structural steel supports that form a slight arrow shape, it is also fitted with the TURMS-T fire control system.
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
 
'''Armour type:'''
 
 
 
*Rolled homogeneous armour (Hull)
 
*Cast homogeneous armour (Turret, Engine exhaust)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 31: Line 24:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || '''Front glacis''' ''(Composite)'' (69°)
+
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 
 
* 16 mm (Rolled homogeneous)
 
* 60 mm (Rolled homogeneous)
 
* 105 mm (Textolite)
 
* 50 mm (Rolled homogeneous)
 
 
 
{{annotation|80 mm|Estimated through calculation of effective thickness at angle.}}
 
(60°) ''Lower glacis''
 
| 70-80 mm (0°) ''Top'' <br> 20 mm (32°) ''Bottom'' || 40 mm (0-60°) ''Top'' <br> 40 mm (30°) ''Middle''<br> 20 mm (29-55°) ''Bottom'' || 30 mm (89°) ''Front''<br>20 mm (88-90°) ''Engine deck''<br>5 mm ''Engine grille''
 
 
|-
 
|-
| Turret || '''Front''' ''(Composite)'' (1-76°)
+
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
 
* 75-140 mm (Cast homogeneous)
 
* 115 mm (Quartz core)
 
* 200-280 mm (Cast homogeneous)
 
 
 
150 - 400 mm (5-70°) ''Gun mantlet''
 
| 180 - 240 mm (0-69°) || 65 mm (1-89°) || 45 mm (66-86°)<br>30 mm (66-77°) ''Gunner and Ejection hatch''<br>100 mm (90°) ''Commander's hatch''
 
 
|-
 
|-
| Cupola || 40 mm (2°) || 40 mm (6°) || 40 mm (3°) || 40 mm (90°)<br>45 mm ''TURMS-T module''
+
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
  
* CONTACT-1 ERA mounted on turret front, hull front and hull sides present 5 mm effective protection against kinetic energy munitions, while presenting 370 mm effective protection against chemical energy munitions.
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
* Belly armour of the {{PAGENAME}} is 20 mm thick.
+
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
* Tracks are 30 mm thick, while suspension wheels are 20 mm thick.
 
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->{{tankMobility|abMinHp=1209|rbMinHp=690}}
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp=1209|rbMinHp=690}}
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
 
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|2A46 (125 mm)}}
+
{{main|2A46M (125 mm)}}
 +
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[2A46 (125 mm)|125 mm 2A46]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
+
! colspan="5" | [[2A46M (125 mm)|125 mm 2A46M]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
! Autoloader
+
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 44 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan="2" | 7.10
+
| rowspan="2" | 44 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | Two-plane ||19.0||26.4||32.0||35.4||37.6|| rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0
+
|11.9||14.0||17.0||18.8||20.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:2A46 (125 mm)/Ammunition|3BK12M, 3OF26, 3BM22, 3BM42}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| 3BK12M || HEATFS || 440 || 440 || 440 || 440 || 440 || 440
 +
|-
 +
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42
 +
|-
 +
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380
 +
|-
 +
| 3BM42 || APFSDS || 479 || 477 || 470 || 462 || 453 || 445
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| 3BK12M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2,530 || 65° || 72° || 77°
 +
|-
 +
| 3OF26 || HE || 850 || 23 || 0 || 0.1 || 5,240 || 79° || 80° || 81°
 +
|-
 +
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80°
 +
|-
 +
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- '''Last updated: 2.15.1.65''' -->
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
<!-- '''Last updated: 2.1.0.18''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! Full<br>ammo
 
! Full<br>ammo
! Ammo<br>part
 
 
! 1st<br>rack empty
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''44''' || ''Projectiles'' <br> ''Propellants'' || 40&nbsp;''(+4)'' <br> 40&nbsp;''(+4)'' || 29&nbsp;''(+15)'' <br> 29&nbsp;''(+15)'' || 23&nbsp;''(+21)'' <br> 23&nbsp;''(+21)'' || 1&nbsp;''(+43)'' <br> 1&nbsp;''(+43)'' || No
+
| '''44''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 +
|-
 
|}
 
|}
'''Notes''':
 
[[File:Ammoracks_T-72A.png|right|thumb|x450px|[[Ammo racks]] of the [[T-72A]] (identical).]]
 
* The {{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.
 
* Shells are modelled individually and disappear after having been shot or loaded.
 
* A propellant charge remains in rack 2 after it is emptied and is later fired as part of rack 3. For the purpose of clarity, rack 2 is considered empty even if that charge is still present.
 
* Rack 4 (autoloader carrousel) is a first stage ammo rack containing 22 projectiles and 22 propellant charges.
 
** This rack gets filled first when loading up the tank and is also emptied first.
 
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.
 
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one shell. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
 
** Simply not firing when the gun is loaded will move ammo from racks 1 to 3 into rack 4. Firing will interrupt the restocking of the ready rack.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|3}}
 
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
 
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
Line 147: Line 146:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
The T-72AV (TURMS-T) is a Russian MBT that is the mainstay in long-range engagements as the cannon is accurate at long distances. The recommended combat tactics is to acquire targets from afar with the thermal imager, use the laser rangefinder to achieve a successful hit and engage from the greatest possible distance. Avoid short-range combat at all costs.
+
=== Modules ===
 
+
{| class="wikitable"
While brawling in this tank is workable, it is not ideal. That said, the best way to engage in close-distance or urban fighting will be in a support role. Allow your teammates to push for positions, and help finish off any tanks with which they have trouble. Remember that this tank has an exceedingly slow reverse speed, so your defensive reactivity is very poor. It is best not to be caught off guard, as you will typically lose any 1 on 1 engagement in which you do not fire first.
+
! Tier
 
+
! colspan="2" | Mobility
'''Fighting in a top rank environment'''
+
! colspan="2" | Protection
 
+
! colspan="2" | Firepower
If up-tiered to a top rank lineup match, remember that this tank is perfectly capable of destroying most of the enemies it will face. However, it is imperative that you aim for the usual weak spots on the enemy tanks. Most weak points that other Russian high-rank MBTs (such as the T-80U) rely on will still penetrate, even with the technically inferior top APFSDS round. The difference will primarily be in consistency of damage. {{PAGENAME}} players will find themselves firing more than one round into an enemy to reliably destroy them compared to just a single shot in a better, higher-rank tank.
+
|-
 
+
| I
Common headaches will include the likes of the Challenger, Leclerc, and Leopard 2A6 (as well as its derivatives), which will be exceedingly difficult to destroy frontally. In cases such as this, it is best to flank, or pick a different route to the battlefield, as the {{PAGENAME}}'s armour is far too thin to stop top-rank APFSDS rounds effectively. Put simply, the {{PAGENAME}} has an effective gun, average mobility, poor reactivity, and poor survivability. A new player will struggle while using this tank in a top-rank lineup.
+
| Tracks
 +
|
 +
| Parts
 +
|
 +
| Horizontal Drive
 +
| 3BM22
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| NVD
 +
| Adjustment of Fire
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Smoke grenade
 +
| Elevation Mechanism
 +
| Laser Rangefinder
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
| ESS
 +
|
 +
| Artillery Support
 +
| 3BM42
 +
|-
 +
! colspan="7" | This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 163: Line 196:
 
'''Pros:'''
 
'''Pros:'''
  
* Has 2nd generation thermal sights for both the gunner and the commander
+
* Last gen thermal sight for gunner and commander
* Has a constant reload thanks to its autoloader
+
* Equipped with an autoloader capable of firing every 7.1 seconds.
 
* Low profile, easy to hide
 
* Low profile, easy to hide
* ERA offers excellent protection against non-tandem ATGMs and HEAT rounds
+
* Can use ESS and shoot through it with thermal sights
* 3BM42 (Mango round) can penetrate most targets even at long range and in uptiers
+
* Armour can sometimes take a hit, but should not be relied upon.
* Has commander fire control, enabling the commander to return fire even if the gunner is killed
 
* Fuel tanks can absorb oncoming rounds
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Kontakt-1 ERA offers no protection against kinetic rounds
+
* "CONTACT-1" explosive reactive armour, offering low protection against kinetic rounds.
* Only has 3 crew members
+
* Only 3 crewman that are compactly located inside the tank, resulting in a well placed shot knocking out the entire tank.
* Poor gun handling and gun depression; ill-suited to close range brawling and fighting on uneven terrain
+
* Very slow reverse speed of only -4 km/h.
* Very slow reverse speed
+
* The mechanized ammo rack is located in the middle of the tank right underneath the commander and gunner. That results in a side shot in that area almost always causing an ammo detonation wich send you to hangar instantly.
* Hull and turret armour can easily be penetrated by most rounds it faces especially in uptiers
 
* Sluggish mobility
 
* Slower reload compared to the opposition
 
* Does not have access to ATGMs
 
* Fight compartment is cramped likely to get knocked out
 
* Fuel tanks are prone to fuel explosions
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
=== [[wt:en/news/6910-development-t-72av-turms-t-syrian-guard-en|Devblog]] ===
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
The T-72AV (TURMS-T) is a Soviet T-72AV tank modernized for the Syrian army. The TURMS fire control system, developed by the Italian company Officine Galileo, was previously used on C1 Ariete tanks. In the early 2000's, this fire control system was adopted for the T-72.
 
 
 
The system significantly improves the tank's vision capabilities, thanks to the commander's panoramic sight. It also features a high-quality thermal imaging gunner's sight, which allows the tank to effectively perform combat missions at night and in poor visibility conditions. By 2006, 122 TURMS kits were produced for the Syrian army.
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_72av_turms Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Images
 
<gallery mode="packed" heights="200">
 
File:T-72AV TURMS WTWallpaper 001.jpg
 
File:T-72AV TURMS WTWallpaper 002.jpg
 
File:T-72AV TURMS WTWallpaper 003.jpg
 
File:T-72AV TURMS WTWallpaper 004.jpg
 
File:T-72AV TURMS WTWallpaper 005.jpg
 
T-72AV (TURMS-T) wide angle.jpg|T-72AV (TURMS-T) in Late Green Camouflage obtainable in-game
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|kVerE5W_kao|Premium Vehicles: T-72AV (TURMS-T) - War Thunder Wiki|pAXRsI9QB5A|'''Soviet Star: T-72AV TURMS Review''' - ''Sako Sniper''|X-tzo6wzwOw|'''The Syrian Beast - T-72A TURMS-T''' - ''JustinPlaysYT''}}
 
  
 
== See also ==
 
== See also ==
Line 215: Line 221:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
;Other Rank VI vehicles equipped with ERA protection
+
* ''reference to the series of the vehicles;''
 
+
* ''links to approximate analogues of other nations and research trees.''
* [[M60A3 TTS]]
 
* [[T-69 II G]]
 
* [[CM11]]
 
  
 
== External links ==
 
== External links ==
Line 227: Line 231:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/6910-development-t-72av-turms-t-syrian-guard-en|[Devblog] T-72AV (TURMS-T): Syrian Guard]]
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* [[wt:en/news/6910-development-t-72av-turms-t-syrian-guard-en|[Devblog] Т-72АV (TURMS-T): Syrian Guard]]
  
{{TankManufacturer Uralvagonzavod}}
 
 
{{USSR medium tanks}}
 
{{USSR medium tanks}}
 
{{USSR premium ground vehicles}}
 
{{USSR premium ground vehicles}}

Revision as of 02:32, 27 November 2020

T-72AV (TURMS-T)
ussr_t_72av_turms.png
T-72AV (TURMS-T)
AB RB SB
10.0 10.0 10.0
Show in game
STORE
This page is about the Russian medium tank T-72AV (TURMS-T). For other versions, see T-72 (Family).

Description

GarageImage T-72AV (TURMS-T).jpg


The T-72AV (TURMS-T) is a premium gift rank VII Soviet medium tank with a battle rating of 10.0 (AB/RB/SB). It was introduced in Update "New Power".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 5 43 1209 1,488 28.12 34.6
Realistic 60 5 690 780 16.05 18.14

Armaments

Main armament

Main article: 2A46M (125 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

125 mm 2A46M Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 44 -6°/+13° ±180° Two-plane 19.0 26.4 32.0 35.4 37.6 7.10 7.10 7.10 7.10
Realistic 11.9 14.0 17.0 18.8 20.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK12M HEATFS 440 440 440 440 440 440
3OF26 HE 42 42 42 42 42 42
3BM22 APFSDS 425 420 415 405 393 380
3BM42 APFSDS 479 477 470 462 453 445
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
3BK12M HEATFS 905 19 0.05 0.1 2,530 65° 72° 77°
3OF26 HE 850 23 0 0.1 5,240 79° 80° 81°
3BM22 APFSDS 1,760 4.83 N/A N/A N/A 76° 77° 80°
3BM42 APFSDS 1,700 4.85 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
44 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

12.7 mm NSVT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 300 (150) 700 -4°/+75° ±180°
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 700 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive 3BM22
II Suspension Brake System FPE NVD Adjustment of Fire
III Filters Crew Replenishment Smoke grenade Elevation Mechanism Laser Rangefinder
IV Transmission Engine ESS Artillery Support 3BM42
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Last gen thermal sight for gunner and commander
  • Equipped with an autoloader capable of firing every 7.1 seconds.
  • Low profile, easy to hide
  • Can use ESS and shoot through it with thermal sights
  • Armour can sometimes take a hit, but should not be relied upon.

Cons:

  • "CONTACT-1" explosive reactive armour, offering low protection against kinetic rounds.
  • Only 3 crewman that are compactly located inside the tank, resulting in a well placed shot knocking out the entire tank.
  • Very slow reverse speed of only -4 km/h.
  • The mechanized ammo rack is located in the middle of the tank right underneath the commander and gunner. That results in a side shot in that area almost always causing an ammo detonation wich send you to hangar instantly.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37