Difference between revisions of "MiG-21bis"

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(Suspended armament: Updated)
(Usage in battles: finished the /Enemies you should pay attention to/ part that i started yesterday)
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{{About
+
{{Specs-Card|code=mig-21_bis}}
| about = Soviet jet fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = MiG-21 (Family)
 
}}
 
{{Specs-Card
 
|code=mig-21_bis
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
In 1972, in parallel to the [[MiG-21SMT]] and ST variants, a full overhaul of the MiG-21 airframe was being developed around the new Tumansky R-25 engine, which promised a thrust-to-weight ratio of over 1 on full second-stage afterburner when mated to a lightened MiG-21 airframe. The resulting design was given updated avionics and other modernizations, before entering service as the MiG-21bis, the ultimate culmination of the third-generation Fishbed. The MiG-21bis was quickly adopted in the USSR by both the PVO and the VVS, with one minor difference for the two operators. The PVO-flown MiG-21bis was fitted with a Lazur-M GCI (Ground Controlled Interception) guidance system, whereas the VVS-operated variant had a Polyot-OI instrument landing and guidance system outfitted, with the only visual difference between the two variants being a single small antenna under the forward fuselage. The two variants in export were respectively designated as the [[MiG-21 "Lazur-M" (Germany)|MiG-21bis Lazur-M]] (Fishbed-L) and the [[MiG-21bis-SAU (Germany)|MiG-21bis-SAU]] (Fishbed-N) to differentiate them.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
+
{{Break}}
Introduced in [[Update "New Power"]], the MiG-21bis is the ultimate Soviet development of the MiG-21. It looks roughly the same as the [[MiG-21S (R-13-300)|MiG-21S]] and [[MiG-21MF (Germany)|MiG-21MF]], both being third-generation MiG-21 models with search radars, internal [[GSh-23-2 (23 mm)|GSh-23]] cannons, and pronounced fuselage spines. However, the similarities end there, as under the hood, the MiG-21bis is a completely new beast. The most important upgrades are the new addition of the new R-25-300 engine, giving this aircraft increased thrust over its older variants. The other major upgrade to the MiG-21bis is its fire control system, which now allows it to not only use the [[R-13M1]] missile, but also the ability to mount the APU-60-2 pylons which can carry twice as many [[R-60M]]s on one hardpoint. All in all, people who enjoyed previous Fishbeds for their incredible dogfight performance, and built upon the mastery of working around both the disadvantages and advantages of the Fishbed airframes, will find this aircraft to be very enjoyable to fly, as what it lacks in BVR and strong missiles at its battle rating, are easily outweighed by the lightened airframe and relatively powerful engine allowing it to punish most planes that engage it in unconditional close-range dogfighting at low altitude, bar some specific planes.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update "New Power"]].
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
{{Specs-Avia-Flight}}
 
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
The {{PAGENAME}} has above-average acceleration and high-speed performance. Firstly, the aircraft is quite fast, being able to reach 1365 km/h IAS on the deck (at low altitudes) before its wings rip, this translates to above-average level-flight speeds at medium to high altitudes. However, like all other MiG-21s, the {{PAGENAME}}, whilst being able to turn well, it tends to bleed speed at an alarming rate during turns. Extended dogfights should therefore be avoided unless you are absolutely sure you are able to outturn your opponent, as the {{PAGENAME}} will often end up on the losing side.
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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|-
 
|-
 
! Stock
 
! Stock
| 2,177 || 2,142 || rowspan="2" | {{Specs|ceiling}} || 37.8 || 38.8 || 191.0 || 179.8 || rowspan="2" | 750
+
| 2,177 || 2,141 || rowspan="2" | {{Specs|ceiling}} || 37.7 || 38.6 || 191.6 || 180.1 || rowspan="2" | 750
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| 2,305 || 2,240 || 36.4 || 37.0 || 262.7 || 225.0
+
| ___ || ___ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 500 || 450 || ~12 || ~6
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 550 || 450 || ~11 || ~6
 
|-
 
|-
 
|}
 
|}
Line 72: Line 62:
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 650 || < 600 || < 950 || N/A
+
| < 650 || < 600 || < 900 || N/A
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | Engine name || Number
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
+
! colspan="2" | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
 
| colspan="2" | Tumansky R-25-300 || 1
 
| colspan="2" | Tumansky R-25-300 || 1
| colspan="2" | 6,132 kg || colspan="3" | 371 kg/m<sup>2</sup>
+
| colspan="2" | 6,082 kg || colspan="3" | 369 kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
+
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
! 10m fuel || 20m fuel || 30m fuel || 34m fuel
+
! 10m fuel || 20m fuel || 30m fuel || 36m fuel
 
|-
 
|-
| 1,140 kg || colspan="2" | Afterburning axial-flow turbojet
+
| 1,040 kg || colspan="2" | Afterburning axial-flow turbojet
| 6,852 kg || 7,532 kg || 8,232 kg || 8,532 kg || 10,000 kg
+
| 6,749 kg || 7,415 kg || 8,082 kg || 8,482 kg || 10,000 kg
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="5" | Thrust to weight ratio @ 0 m (WEP)
 
! colspan="5" | Thrust to weight ratio @ 0 m (WEP)
 
|-
 
|-
 
! Condition || 100% || WEP
 
! Condition || 100% || WEP
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MTOW
+
! 10m fuel || 20m fuel || 30m fuel || 36m fuel || MTOW
 
|-
 
|-
| ''Stationary'' || 4,040 kgf || 7,344 kgf
+
| ''Stationary'' || 4,040 kgf || 7,224 kgf
| 1.07 || 0.98 || 0.89 || 0.86 || 0.73
+
| 1.07 || 0.97 || 0.89 || 0.85 || 0.72
 
|-
 
|-
| ''Optimal'' || 4,040 kgf<br>(0 km/h) || 9,068 kgf<br>(1,200 km/h)
+
| ''Optimal'' || 4,202 kgf<br />(1,400 km/h) || 9,312 kgf<br />(1,400 km/h)
| 1.32 || 1.20 || 1.10 || 1.06 || 0.91
+
| 1.38 || 1.26 || 1.15 || 1.10 || 0.93
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Avia-Armour}}
 
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
Line 118: Line 107:
 
* 10 mm steel - bulkhead behind pilot
 
* 10 mm steel - bulkhead behind pilot
 
* Engine and fuel tanks take up most of the fuselage area behind the cockpit
 
* Engine and fuel tanks take up most of the fuselage area behind the cockpit
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | [[Ballistic Computer]]
 
|-
 
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
 
|-
 
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}
 
|-
 
|}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
{{Specs-Avia-Offensive}}
 
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|GSh-23L (23 mm)}}
 
{{main|GSh-23L (23 mm)}}
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* 1 x 23 mm GSh-23L cannon, belly-mounted (250 rpg)
 
* 1 x 23 mm GSh-23L cannon, belly-mounted (250 rpg)
* 64 x countermeasures
 
 
The 23 mm GSh-23L are adequate cannons, firing at a high rate of fire. However, the individual rounds from the cannons have a low stopping power, necessitating many hits on target to destroy them.
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
{{Specs-Avia-Suspended}}
 
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-54 (500 kg)|S-5K|S-24}}
 +
{{main|R-3R|R-3S|R-13M|R-60}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
{| class="wikitable" style="text-align:center" width="100%"
+
* Without load
|-
+
* 64 x S-5K rockets
! !! width="9%" | 1 !! width="9%" | 2 !! width="9%" | 3 !! width="9%" | 4 !! width="9%" | 5
+
* 96 x S-5K rockets
| rowspan="13" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
+
* 4 x S-24 rockets
|-
 
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs
 
| || 4 || || 4 ||
 
|-
 
! [[FAB-250M-62 (250 kg)|250 kg FAB-250M-62]] bombs
 
| || 1 || || 1 ||
 
|-
 
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs
 
| || 1 || || 1 ||
 
|-
 
! [[ZB-500 incendiary]] bombs
 
| || 1 || || 1 ||
 
|-
 
! [[S-5K]] rockets
 
| 16 || 16, 32 || || 16, 32 || 16
 
|-
 
! [[S-24]] rockets
 
| 1 || 1 || || 1 || 1
 
|-
 
! [[R-3R]] missiles
 
| 1 || 1 || || 1 || 1
 
|-
 
! [[R-3S]] missiles
 
| 1 || 1 || || 1 || 1
 
|-
 
! [[R-13M1]] missiles
 
| 1 || 1 || || 1 || 1
 
|-
 
! [[R-60M]] missiles
 
| 1, 2 || 1 || || 1 || 1, 2
 
|-
 
! 490 l drop tanks
 
| 1 || || 1 || || 1
 
|-
 
| colspan="6" | Maximum permissible weight imbalance: 570 kg
 
|-
 
|}
 
 
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-First-Simple-Line}}
 
 
 
* 3 x 490 l drop tanks
 
* 1 x 490 l drop tank + 2 x R-60M missiles
 
 
* 4 x R-3S missiles
 
* 4 x R-3S missiles
 +
* 4 x R-13M missiles
 
* 4 x R-3R missiles
 
* 4 x R-3R missiles
* 4 x R-13M1 missiles
+
* 2 x R-3R missiles + 2 x R-3S missiles
* 4 x R-60M missiles
+
* 2 x R-3R missiles + 2 x R-13M missiles
* 6 x R-60M missiles
+
* 4 x R-60 missiles
* 64 x S-5K rockets
+
* 2 x R-3S missiles + 4 x R-60 missiles
* 64 x S-5K rockets
+
* 2 x R-3S missiles + 64 x S-5K rockets
* 4 x S-24 rockets
+
* 2 x R-13M missiles + 64 x S-5K rockets
 +
* 2 x R-3R missiles + 64 x S-5K rockets
 +
* 4 x R-60 missiles + 64 x S-5K rockets
 +
* 2 x R-3S missiles + 2 x S-24 rockets
 +
* 2 x R-13M missiles + 2 x S-24 rockets
 +
* 2 x R-3R missiles + 2 x S-24 rockets
 +
* 4 x R-60 missiles + 2 x S-24 rockets
 +
* 2 x R-3S missiles + 8 x 100 kg OFAB-100 bombs (800 kg total)
 +
* 2 x R-3R missiles + 8 x 100 kg OFAB-100 bombs (800 kg total)
 +
* 2 x R-13M missiles + 8 x 100 kg OFAB-100 bombs (800 kg total)
 +
* 2 x R-60 missiles + 4 x 100 kg OFAB-100 bombs (400 kg total)
 
* 8 x 100 kg OFAB-100 bombs (800 kg total)
 
* 8 x 100 kg OFAB-100 bombs (800 kg total)
* 2 x 250 kg FAB-250M-62 bombs (500 kg total)
+
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)
+
* 2 x R-3S missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
* 2 x ZB-500 incendiary bombs
+
* 2 x R-13M missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
{{Navigation-End}}
+
* 2 x R-3R missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
 +
* 4 x R-60 missiles + 4 x 100 kg OFAB-100 bombs (400 kg total)
 +
* 4 x R-60 missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
 +
* 2 x R-3R missiles + 4 x R-60 missiles
 +
* 2 x R-13M missiles + 4 x R-60 missiles
 +
* 6 x R-60 missiles
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The main things to remember about this plane is that it is fairly manoeuvrable at high speeds and it accelerates quickly and climbs pretty well. In a combat situation, you should avoid flying slower than 800 km/h, as your plane loses a significant amount of thrust and manoeuvrability at speeds lower than that.
+
This plane is fairly manoeuvrable at high speeds and since it accelerates very fast and climbs extremely well, it works well as an interceptor (you take off, reach around 1000 km/h, burstclimb at a 20-25 degree angle up to 6,000-7,000 metres and fire on anything you see in front of you) but this method has some risks.
 
 
Here's how you would want to use this plane to its advantages depending of the state of the game you're in:
 
 
 
At the beginning, climb at a low angle (around 5-10 degrees) and watch your radar for any enemies flying high, it is recommended you stay at lower altitudes and keep a relatively high speed (between 900 to 1300 km/h) so that you can turn away from an enemy locking you with their radar/shooting a missile at you. If the enemy you have located is isolated/not paying attention, engage it and use either your missiles or gun to engage it. Try not to lose too much speed as your plane relies on it. don't forget to look around for any incoming threat.
 
  
Towards the mid or end-game, keep flying fast and avoid wasting speed in turns. Use Boom-N-Run tactics (fly towards a target at high speed, engage them quickly and run away) and assist the team with any problematic enemies. If you find a lonely target you can dogfight with, go for it as long as you don't have any other enemy nearby, as extended dogfights with the MiG-21bis tend to leave it very vulnerable to enemy fire.
+
First you're very prone to the Matra R530E and the infamous AIM-7 SARHMs (Semi Active Radar Homing Missiles) that can easily shoot you down since your plane becomes a brick at higher altitudes.
  
In summary: the MiG-21bis is best used in Boom-N-Run tactics for most of the game unless your target is not very manoeuvrable, then you can turnfight with them.
+
And sometimes, even if you achieve your interception objective, some enemies will fly in a different path, so they'll easily sneak up behind you and take you down if you're high or slow enough.
  
Since your main missiles will usually be R-60Ms, try to fire them relatively close to the enemy (between 2 km to 0.5 km). If you're engaging a target flying at high speeds, the minimum distance of engagement will be < 2 kilometres, if your enemy is farther/flying away, try using R-13M1s instead.
+
The 2nd way to play this plane is to fly at lower altitudes (below 2,000 m) and engage any target you may see, the risk here is that you're vulnerable to high-flying enemies that, again, can easily sneak up on you and take you down, so pay attention.
  
'''Enemies to beware of:'''
+
The 3rd way and probably the safest playstyle (recommended to stock players) is to "flank", or slightly sideclimb up to 4-5 km, wait until the majority of the enemy team is spotted and then come back to the battelfield and engage targets. It is safe because most (if not all) of your enemies, which are Phantoms and Mirages, will most likely play aggressively by climbing directly towards your team, so the only enemies you may encounter in your flank path are other stock players, AFK players, or, with a measure of unluckiness, cunning players that are aware of you. So pay attention when flanking and try to take the least frequented flight path (or the flyzone that is the farthest from the main battlefield or warzone).
  
* F-16A early (Block 10): Amongst the highest BR enemy you can fight if you're in a maximum downtier. This plane is your absolute nemesis as it can counter you in every way. It flies faster than you, it turns better than you and climbs better than you. If you spot an F-16A Block 10, your best strategy would be to try to destroy it from a surprise angle or team up on it with your teammates to destroy it. If you find yourself being targeted by an F-16A Block 10, try to stay fast and do short periodical vertical manoeuvres to throw its aim off. Don't forget to pre-flare if you're flying too slowly as its AIM-9L missiles can spell doom to you. Try to have teammates back you up in these situations, as it is unlikely you will be able to defeat a F-16A Block 10 in a 1v1 dogfight.
+
'''Enemies you should pay attention to:'''
* F-14 (A Early/B): Another nemesis you can frequently encounter, but you can beat it. Its AIM-54 Phoenix missiles can destroy you at extreme ranges if you're not paying attention, if you find yourself in BVR range against a F-14, you can be easy prey to its AIM-7F missiles unless you counter them (either by flying very close to the ground or by notching and chaffing). When engaging in close-quarters fights against a F-14, one should take notice that the F-14 is rather manoeuvrable and can beat the MiG-21bis in a continuous turnfight. The best strategy against a F-14 is to make it lose its speed by doing burst climbs and re-descending upon it when it is at its slowest.
 
* F-4E: Whilst not being as nimble, a skilled F-4E player can easily destroy you. At BVR ranges, you are prey to the F-4E's radar missiles (as you would with any other enemy) but at close ranges, the F-4E can keep up with you in turns as long as it is flying at medium to high speeds (800-1200 km/h).It is possible to beat an F-4E in a sustained dogfight, just make sure you're alone to do it. Overall, the best strategy again an F-4E is, yet again, to bleed its speed with burst climbs and re-engage when it is at its slowest.
 
  
=== Radars ===
+
* [[F-4 Phantom II (Family)|Phantoms]], particularly [[F-4E]] and [[F-4EJ|EJ]] models: these should be your priority targets, F-4Es ans F-4EJs are very well known for being extremely versatile and dangerous (even sometimes reffered to as the best top tier jets in the game) these planes accelerate very well, can wield the dangerous AIM-9Js AAM that are able to pull 20 Gs of overload and very often can hir targets up to 3 km of range, have access to a very good amount of flares and have very responsive controls. BUT !! a lot of Phantom pilots are very overconfident into their planes and will very often jump into a dogfight with you, as a MiG-21 which is a very bad idea for them. Everybody know the motto "a slow jet is a dead jet" which is true but the MiG-21 has an ace up to it's sleeve against Phantoms: higher low speed maneuvrability and a high speed maneuvrability that can sometimes match the Phantom's turn rate !          So if a Phantom attempts to dogfight you, go for it, they'll most likely lose it. But please, only do that if your team is nearby or if there isn't any enemy nearby or you'll end up dying in a very embarassing way
<!--{{main|Sapphire-21}}-->
+
* The [[Mirage IIIC]] and the [[J35D|J35D Draken]]: These planes are also serious foes since they out turn everything at their BR (keep in mind that the J35D Draken is more maneuvrable than the Mirage) so dogfighting them is a death sentence. they're also able to wield deadly missiles, the Draken wields the swedish license built AIM-9Js known as Rb24Js and the Mirage has access to the amlost-guarenteed-yeeter missile known as the Matra R550 Magic that pulls 30 Gs and has a higher top speed that other IR guided missiles.                                                     The best thing to do against these planes is to do a zoom climb to bleed their speed since they have a lower Thrust to Weight ration than you and then do oblique turns since they both bleed a ton of speed when turning and have a lower acceleration that you do, and if they try to fire a missile at you ? Don't worry, you still have flares
The {{PAGENAME}} is equipped with a Sapphire-21 search and tracking radar. The radar is mounted in the nose of the aircraft.
 
  
{| class="wikitable" style="text-align:center"
+
=== Modules ===
! colspan="4" | Sapphire-21 - Target Detection Radar
+
{| class="wikitable"
|-
+
! Tier
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
+
! colspan="2" | Flight performance
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
+
! Survivability
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
+
! colspan="3" | Weaponry
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 
 
|-
 
|-
| 30,000 m<br />(theoretical) || 20,000 m || ±30° || -3°/+17°
+
| I
 +
| Fuselage repair
 +
| Compressor
 +
|
 +
| FAB-250
 +
| FAB-500
 +
| R-3S
 
|-
 
|-
! colspan="4" | Sapphire-21 - Target Tracking Radar
+
| II
 +
| New boosters
 +
|
 +
| Airframe
 +
| Flares
 +
| UB-16
 +
| R-3R
 
|-
 
|-
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
+
| III
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
+
| Wings repair
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
+
|
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
+
|
 +
| Offensive 23 mm
 +
| UB-32
 +
| R-13M
 
|-
 
|-
| 20,000 m || 300 m || ±30° || ±17°
+
| IV
 +
| G-suit
 +
| Engine
 +
| Cover
 +
| New 23 mm cannons
 +
| C-24
 +
| R-60
 
|-
 
|-
 
|}
 
|}
Line 263: Line 222:
 
'''Pros:'''
 
'''Pros:'''
  
* Impressive climb rate of 225 m/s, making this plane the second-best top-rank climber behind the [[F-104S]] and above the Phantom FGR.2 and FG.1
+
* Impressive climb rate of 225 m/s, making this plane the 2nd best top tier climber behind the [[F-104S]] and above the Phantom FGR.2 and FG.1
 
* Increased flight performance compared to earlier MiG-21s
 
* Increased flight performance compared to earlier MiG-21s
* Excels against both aerial and ground targets
+
* Very capable both against aerial and ground targets
* Has access to flares that are fired downwards, which means that missiles can be more easily evaded
+
* Has access to flares that are fired downwards, which means that missiles will be dodged easier
 
* Stunning acceleration
 
* Stunning acceleration
* Excellent energy retention
+
* Very good energy retention
* Can wield six potent all-aspect R-60M air-to-air missiles
+
* Can wield 6 R-60s
 
* Huge thrust to weight ratio
 
* Huge thrust to weight ratio
  
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
=== [[wt:en/news/6903-development-mig-21bis-ultimate-fishbed-en|Devblog]] ===
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
By the late 1960's, the Soviet high command sought to increase the effectiveness of the MiG-21 jet fighter, especially at lower altitudes, while at the same time knowing that this could only be achieved by developing a more powerful engine for it. As a result, in 1971, the order to develop what would essentially become the MiG-21bis was issued by the Soviet high command.
 
 
 
As both the power plant manufacturer - Tumansky - as well as the MiG aircraft design bureau were already working on improvements, this order only officially recognized their work, and as a result, by 1972 the MiG-21bis was ready.
 
 
 
Unlike preceding variants, the MiG-21bis managed to strike a balance between performance and endurance. Additionally, the aircraft was fitted with an improved radar and a systems monitor, which made maintenance substantially easier. Furthermore, the maximum number of missiles the aircraft could carry was increased to six while it also received the option to carry the new R-13M air-to-air missile with increased range, higher G-loading and better seeker tracking over the preceding R-3S. Very manoeuvrable R-60M missiles can be carried as well.
 
 
 
The first MiG-21bis was constructed in 1972 and was adopted into service in the same year. Well over 2,200 units of the MiG-21bis would be manufactured, including licence-built versions. The MiG-21bis was one of the most widely produced variants of the aircraft and saw widespread use with numerous operators around the globe. In fact, some modernized modifications are still in combat use today.
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-21_bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Images
 
<gallery mode="packed" caption="MiG-21bis Devblog Images" heights="170">
 
File:MiG-21bis WTWallpaper 001.jpg|
 
File:MiG-21bis WTWallpaper 002.jpg|
 
File:MiG-21bis WTWallpaper 003.jpg|
 
File:MiG-21bis WTWallpaper 004.jpg|
 
File:MiG-21bis WTWallpaper 005.jpg|
 
File:MiG-21bis WTWallpaper 006.jpg|
 
File:MiG-21bis WTWallpaper 007.jpg|
 
File:MiG-21bis WTWallpaper 008.jpg|
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|Zt6JJt5uYgs|'''The Shooting Range #228''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}
 
  
 
== See also ==
 
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
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* [[wt:en/news/6903-development-mig-21bis-ultimate-fishbed-en|[Devblog] MiG-21bis: Ultimate Fishbed]]
 
* [[wt:en/news/6903-development-mig-21bis-ultimate-fishbed-en|[Devblog] MiG-21bis: Ultimate Fishbed]]
* [https://www.skytamer.com/MiG-21bis.html [skytamer<nowiki>.com]</nowiki> Mikoyan-Gurevich MiG-21bis "Fishbed-L"] ([https://web.archive.org/web/20210507145332/https://www.skytamer.com/MiG-21bis.html Web Archive])
 
* [https://fas.org/man/dod-101/sys/ac/row/mig-21.htm [fas<nowiki>.org]</nowiki> MiG-21 FISHBED] ([https://web.archive.org/web/20210507145535/https://fas.org/man/dod-101/sys/ac/row/mig-21.htm Web Archive])
 
  
{{AirManufacturer MiG}}
 
 
{{USSR jet aircraft}}
 
{{USSR jet aircraft}}

Revision as of 09:05, 24 November 2020

RANK 5 FRANCE
Somua SM PACK
MiG-21bis
mig-21_bis.png
MiG-21bis
AB RB SB
10.7 11.0 11.0
Research:150 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

GarageImage MiG-21bis.jpg


The MiG-21bis is a rank VII Soviet jet fighter with a battle rating of 10.7 (AB) and 11.0 (RB/SB). It was introduced in Update "New Power".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 13,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,177 2,141 16000 37.7 38.6 191.6 180.1 750
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1365 700 N/A 550 450 ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 650 < 600 < 900 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic Mass Wing loading (full fuel)
Tumansky R-25-300 1 6,082 kg 369 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 10m fuel 20m fuel 30m fuel 36m fuel
1,040 kg Afterburning axial-flow turbojet 6,749 kg 7,415 kg 8,082 kg 8,482 kg 10,000 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 10m fuel 20m fuel 30m fuel 36m fuel MTOW
Stationary 4,040 kgf 7,224 kgf 1.07 0.97 0.89 0.85 0.72
Optimal 4,202 kgf
(1,400 km/h)
9,312 kgf
(1,400 km/h)
1.38 1.26 1.15 1.10 0.93

Survivability and armour

  • 60 mm bulletproof glass - armoured windscreen
  • 10 mm steel - bulkhead behind pilot
  • Engine and fuel tanks take up most of the fuselage area behind the cockpit

Armaments

Offensive armament

Main article: GSh-23L (23 mm)

The MiG-21bis is armed with:

  • 1 x 23 mm GSh-23L cannon, belly-mounted (250 rpg)

Suspended armament

Main articles: R-3R, R-3S, R-13M, R-60

The MiG-21bis can be outfitted with the following ordnance:

  • Without load
  • 64 x S-5K rockets
  • 96 x S-5K rockets
  • 4 x S-24 rockets
  • 4 x R-3S missiles
  • 4 x R-13M missiles
  • 4 x R-3R missiles
  • 2 x R-3R missiles + 2 x R-3S missiles
  • 2 x R-3R missiles + 2 x R-13M missiles
  • 4 x R-60 missiles
  • 2 x R-3S missiles + 4 x R-60 missiles
  • 2 x R-3S missiles + 64 x S-5K rockets
  • 2 x R-13M missiles + 64 x S-5K rockets
  • 2 x R-3R missiles + 64 x S-5K rockets
  • 4 x R-60 missiles + 64 x S-5K rockets
  • 2 x R-3S missiles + 2 x S-24 rockets
  • 2 x R-13M missiles + 2 x S-24 rockets
  • 2 x R-3R missiles + 2 x S-24 rockets
  • 4 x R-60 missiles + 2 x S-24 rockets
  • 2 x R-3S missiles + 8 x 100 kg OFAB-100 bombs (800 kg total)
  • 2 x R-3R missiles + 8 x 100 kg OFAB-100 bombs (800 kg total)
  • 2 x R-13M missiles + 8 x 100 kg OFAB-100 bombs (800 kg total)
  • 2 x R-60 missiles + 4 x 100 kg OFAB-100 bombs (400 kg total)
  • 8 x 100 kg OFAB-100 bombs (800 kg total)
  • 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
  • 2 x R-3S missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
  • 2 x R-13M missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
  • 2 x R-3R missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
  • 4 x R-60 missiles + 4 x 100 kg OFAB-100 bombs (400 kg total)
  • 4 x R-60 missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
  • 2 x R-3R missiles + 4 x R-60 missiles
  • 2 x R-13M missiles + 4 x R-60 missiles
  • 6 x R-60 missiles

Usage in battles

This plane is fairly manoeuvrable at high speeds and since it accelerates very fast and climbs extremely well, it works well as an interceptor (you take off, reach around 1000 km/h, burstclimb at a 20-25 degree angle up to 6,000-7,000 metres and fire on anything you see in front of you) but this method has some risks.

First you're very prone to the Matra R530E and the infamous AIM-7 SARHMs (Semi Active Radar Homing Missiles) that can easily shoot you down since your plane becomes a brick at higher altitudes.

And sometimes, even if you achieve your interception objective, some enemies will fly in a different path, so they'll easily sneak up behind you and take you down if you're high or slow enough.

The 2nd way to play this plane is to fly at lower altitudes (below 2,000 m) and engage any target you may see, the risk here is that you're vulnerable to high-flying enemies that, again, can easily sneak up on you and take you down, so pay attention.

The 3rd way and probably the safest playstyle (recommended to stock players) is to "flank", or slightly sideclimb up to 4-5 km, wait until the majority of the enemy team is spotted and then come back to the battelfield and engage targets. It is safe because most (if not all) of your enemies, which are Phantoms and Mirages, will most likely play aggressively by climbing directly towards your team, so the only enemies you may encounter in your flank path are other stock players, AFK players, or, with a measure of unluckiness, cunning players that are aware of you. So pay attention when flanking and try to take the least frequented flight path (or the flyzone that is the farthest from the main battlefield or warzone).

Enemies you should pay attention to:

  • Phantoms, particularly F-4E and EJ models: these should be your priority targets, F-4Es ans F-4EJs are very well known for being extremely versatile and dangerous (even sometimes reffered to as the best top tier jets in the game) these planes accelerate very well, can wield the dangerous AIM-9Js AAM that are able to pull 20 Gs of overload and very often can hir targets up to 3 km of range, have access to a very good amount of flares and have very responsive controls. BUT !! a lot of Phantom pilots are very overconfident into their planes and will very often jump into a dogfight with you, as a MiG-21 which is a very bad idea for them. Everybody know the motto "a slow jet is a dead jet" which is true but the MiG-21 has an ace up to it's sleeve against Phantoms: higher low speed maneuvrability and a high speed maneuvrability that can sometimes match the Phantom's turn rate ! So if a Phantom attempts to dogfight you, go for it, they'll most likely lose it. But please, only do that if your team is nearby or if there isn't any enemy nearby or you'll end up dying in a very embarassing way
  • The Mirage IIIC and the J35D Draken: These planes are also serious foes since they out turn everything at their BR (keep in mind that the J35D Draken is more maneuvrable than the Mirage) so dogfighting them is a death sentence. they're also able to wield deadly missiles, the Draken wields the swedish license built AIM-9Js known as Rb24Js and the Mirage has access to the amlost-guarenteed-yeeter missile known as the Matra R550 Magic that pulls 30 Gs and has a higher top speed that other IR guided missiles. The best thing to do against these planes is to do a zoom climb to bleed their speed since they have a lower Thrust to Weight ration than you and then do oblique turns since they both bleed a ton of speed when turning and have a lower acceleration that you do, and if they try to fire a missile at you ? Don't worry, you still have flares

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Compressor FAB-250 FAB-500 R-3S
II New boosters Airframe Flares UB-16 R-3R
III Wings repair Offensive 23 mm UB-32 R-13M
IV G-suit Engine Cover New 23 mm cannons C-24 R-60

Pros and cons

Pros:

  • Impressive climb rate of 225 m/s, making this plane the 2nd best top tier climber behind the F-104S and above the Phantom FGR.2 and FG.1
  • Increased flight performance compared to earlier MiG-21s
  • Very capable both against aerial and ground targets
  • Has access to flares that are fired downwards, which means that missiles will be dodged easier
  • Stunning acceleration
  • Very good energy retention
  • Can wield 6 R-60s
  • Huge thrust to weight ratio

Cons:

  • As all MiG-21s, it tends to bleed speed in turns, though not as much, thanks to the improved engine
  • Vicious rudder lock at speeds above 700 km/h, can be frustrating when trying to get guns on target
  • Pretty bad low speed manoeuvrability
  • Doesn't respond well to wing damage - if a wingtip is lost, landing this plane will be very difficult, and if a wing is lost, the plane should be considered as lost

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISH · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T