Difference between pages "IS-7" and "Bf 109 K-4"

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{{Specs-Card
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{{Specs-Card|code=bf-109k-4}}
|code=ussr_is_7
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{{About
|market=IS-7
+
| about = German fighter '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = Bf 109 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_Bf109K4.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a gift Rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. This tank was introduced in [[Update 1.79 "Project X"]] as the main reward of [[Operation S.U.M.M.E.R.|Operation S.U.M.M.E.R. 2018]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.29. The K-4 is the pinnacle of the famed [[Bf_109_(Disambiguation)|109 series]]. The `'''K'''urfürst´ frame is the last iteration and was focused on ease of production rather than performance, yet it features the best power to weight ratio and acceleration of any 109, turning this machine into a beast. However, the age of the design is reflected in its poor high-speed characteristics.
  
The IS-7 is the culmination of decades of heavy tank development by the USSR, combining distinctive features of previous iterations of the IS series with more modern technology like an assisted loader. The IS-7 is the ultimate 'super-heavy tank', rivalling the Maus and E-100 in pure survivability, with a massive 130mm naval gun. Nigh impenetrable from the front, even with all but the highest penetration HEAT rounds and ATGMs, this behemoth is more than capable of standing its ground at 8.3 when played correctly.
+
Use the plane's outstanding climb rate and keep speed. Energy fighting tactics should be this plane's primary mode of fighting. It has good acceleration when using WEP. This grants the machine reasonable zoom climbing abilities. If chased, dodge away from the enemy with fancy manoeuvers without losing too much speed. In Realistic Battles, try to do a climbing spiral, but be sure to be in a higher energy state than the enemy! A miscalculation and the foe will have the opportunity for an easy deflection shot.
  
The IS-7 looks quite similar to the [[IS-3]] and [[T-10M]], however due to the assisted loader and much heavier armour, the turret is significantly longer. It has machine guns strewn all over the hull and turret, and a distinctive gun with a perforated cylinder type muzzle brake. Its’ top-mounted 14.5mm KPVT machine gun is on an extremely tall spindle mount.
+
However, there are also downsides. The top speed can be reached quickly, yet the plane is not fast when stock. While it does have an edge in agility, it has bad low-speed manoeuvrability. Furthermore, foes will not usually engage in manoeuvering combat, rendering any manoeuvrability advantage moot.
  
As with previous IS tanks, the IS-7 should be played at close to medium ranges, as the monstrous short-range power of the gun falls off with range. Unlike previous models, the IS-7 has far fewer issues with flankers, as the majority of its side armour is leagues ahead of what the earlier machines had. The frontal armour is impossible for almost any kinetic round to penetrate, and with very few weak spots it can be frustrating to deal with. The weapon has a fantastic assisted loader, allowing the 130 mm rounds to be loaded in as little as 10 seconds. This newly upsized C-70 cannon (exclusive to the IS-7) only has APCBC and HE rounds, but with 35 mm additional penetration on the BR-482B over the top-tier ammunition from the previous D-25T gun (taking it to a total of 265 mm at 10 meters), an experienced IS driver will be able to deal with the vast majority of enemy vehicles they come up against.
+
K-4 can outmanoeuvre these planes at medium speeds (<450 IAS/kph): [[P-51]] (all types), [[P-47D-28|P-47D]], [[Typhoon_Mk_Ib/L|Typhoons]] and the [[La-9]]. However, it will have a hard time dealing with other late Rank IV aircraft, especially Spitfires. It is highly recommended to use rudder during rolls as this increases the roll rate dramatically. This is useful if when trying to force an overshoot or when avoiding shots.
 
 
In addition to the formidable armour, the IS-7 has no less than 8 machine guns, a powerful deterrent for any light vehicles that may stray into the path of this machine. To top this off, the IS-7 has a ''significantly'' more powerful engine than previous models, with over 1300 horsepower relieving the acceleration and manoeuvrability issues encountered prior without costing at all in reverse speed or top forward speed. IS-7 drivers should not be deterred by any terrain, as the wide tracks and powerful engine will make quick work of any surface.
 
 
 
The IS-7 should be played as a breakthrough tank, pushing forward to enable team members in lighter vehicles and secure objectives. Beware, however, that it’s not entirely invulnerable and experienced opponents may take advantage of the few small weak points the vehicle has. In addition, some high-calibre HESH rounds (such as the [[FV4005|FV4005]] and [[Conway|Conway]] will have no trouble disabling your vehicle almost regardless of where they land. Always be aware of what you may encounter!
 
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight Performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
+
{| class="wikitable" style="text-align:center"
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
|-
 
+
! colspan="8" | Characteristics
The IS-7's armour is some of the best conventional armour on any vehicle available in War Thunder. However, due to its placement at 8.3 it often faces vehicles that possess weaponry that the thick, conventional steel armour has no hope of stopping: HEAT-FS, ATGMs and APFSDS. While some sections of the vehicle might be resistant to even these, for the most part, these rounds won't struggle to penetrate.
+
|-
 
+
! colspan="8" | ''Stock''
As such, the IS-7's true chances of survivability come from its excellent mobility and the spread-out crew. The ideal use of the IS-7, particularly when facing more modern vehicles, is to use its good mobility to get into an early advantageous position, and from there using its reverse speed to duck in and out of cover.
+
|-
 
+
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
Unfortunately, however, the vehicle's limited ammunition load and the sheer size of the rounds result in ammunition being vulnerable, strewn throughout. In fact, penetrating rounds are often more likely to hit one of many ammo racks than they are crew members.
+
! rowspan="2" | Max altitude<br>(meters)
 
+
! colspan="2" | Turn time<br>(seconds)
To put it simply: Despite the IS-7's status as a 'heavy tank', it shouldn't be played like earlier heavy tanks, but instead should be played like an early MBT, utilising mobility and reload over armour.
+
! colspan="2" | Rate of climb<br>(meters/second)
 
+
! rowspan="2" |Take-off run<br>(meters)
'''Armour type:'''
+
|-
 
+
! AB
* Cast homogeneous armour (Turret)
+
! RB
* Rolled homogeneous armour (Hull)
+
! AB
 
+
! RB
{| class="wikitable"
+
! AB
 +
! RB
 +
|-
 +
| 685 || 666 || 12,800 || 20.3 || 21.2 || 18.2 || 18.2 || 333
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
| Hull || 150 mm || 150 mm ''Top'' <br> 100 mm ''Bottom'' || 60 mm || 5 - 40 mm
+
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
| Turret || 101 - 235 mm ''Turret front'' <br> 250 mm ''Gun mantlet'' || 139 - 202 mm || 63 - 179 mm || 30 - 99 mm
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| Cupola || 30 mm || 30 mm || 30 mm || 30 mm
+
|761||720|| 12,800 ||18.1||18.9||32.3||23.9|| 333
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
  
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
+
====Details====
 
+
{| class="wikitable" style="text-align:center"
=== Mobility ===
+
|-
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
! colspan="5" | Features
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Game Mode
 
! colspan="3" | Mobility characteristics
 
! colspan="2" | Engine power (horsepower)
 
! colspan="2" | Power-to-weight ratio (hp/ton)
 
 
|-
 
|-
! Max Speed
+
! Combat flap
! {{Annotation|Weight|Vehicle Weight (Tons)}}
+
! Take-off flap
! {{Annotation|AoA Weight|Add on Armor Weight (Tons)}}
+
! Landing flap
! Stock
+
! Air brakes
! Upgraded
+
! Arrestor gear
! Stock
 
! Upgraded
 
 
|-
 
|-
! Arcade
+
| || || || X || X    <!-- ✓ -->
| 63 || rowspan="2" | 68.0 || rowspan="2" | N/A || 1,356 || 1,669 || 19.94 || 24.54
 
 
|-
 
|-
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| 60 || 929 || 1,050 || 13.66 || 15.44
 
 
|}
 
|}
  
== Armaments ==
+
{| class="wikitable" style="text-align:center"
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|C-70 (130 mm)}}
 
{| class="wikitable" style="text-align:center" width="100%"
 
 
|-
 
|-
! colspan="5" | [[C-70 (130 mm)|130 mm C-70]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | Limits
 
|-
 
|-
! Mode
+
! rowspan="2" | Wing-break speed<br>(km/h)
! Capacity
+
! rowspan="2" | Gear limit<br>(km/h)
! Vertical
+
! rowspan="2" | Combat flap<br> (km/h)
! Horizontal
+
! colspan="2" | Max Static G
! Stabilizer
 
! Stock
 
! Upgraded
 
! Full
 
! Expert
 
! Aced
 
! Stock
 
! Full
 
! Expert
 
! Aced
 
 
|-
 
|-
! ''Arcade''
+
! +
| rowspan="2" | 30 || rowspan="2" | -3°/+15° || rowspan="2" | ±180° || rowspan="2" | N/A || 16.2 || 22.4 || 27.2 || 30.1 || 32.0 || rowspan="2" | 10.00 || rowspan="2" | 10.00 || rowspan="2" | 10.00 || rowspan="2" | 10.00
+
! -
 
|-
 
|-
! ''Realistic''
+
| 790 || 450 || 520 || ~17 || ~10
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="4" | Optimal velocities
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
 
|-
 
|-
! 10m
+
! Ailerons<br>(km/h)
! 100m
+
! Rudder<br>(km/h)
! 500m
+
! Elevators<br>(km/h)
! 1000m
+
! Radiator<br>(km/h)
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-482B || APCBC || 311 || 308 || 294 || 276 || 260 || 244
+
| < 390 || < 390 || < 470 || > 250
 
|-
 
|-
| OF-482M || HE || 47 || 47 || 45 || 44 || 43 || 43
 
|-
 
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
| 6,900 m || 1,250 hp || 1,775 hp
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
<!--! colspan="3" | Setting 2
! 50%
 
! 100%
 
 
|-
 
|-
| BR-482B || APCBC || 900 || 33.3 || 1.2 || 15 || 195.5 || ° || 48° || 63° || 71°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| OF-482M || HE || 900 || 33.7 || N/A || N/A || 2,650 || +0° || 79° || 80° || 81°
+
| ?,??? m || ?,??? hp || ?,??? hp
|-
 
|}
 
 
 
===== [[Ammo racks|Ammo racks]] =====
 
{| class="wikitable sortable" style="text-align:center"
 
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! colspan="3" | Setting 3
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''30''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
=== Machine guns ===
+
=== Survivability and armour ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
{{main|KPVT (14.5 mm)|RP-46 (7.62 mm)}}
+
 
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|MK 108 (30 mm)|MG 151/20 (20 mm)|MG 131 (13 mm)}}
 +
 
 +
The Bf 109 K-4 is armed with:
 +
 
 +
* A choice between a 30 mm MK 108 or a 20 mm MG 151 cannon:
 +
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg)
 +
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)
 +
* 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
 +
 
 +
=== Suspended armament ===
 +
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|MG 151/20 (20 mm)}}
 +
 
 +
The Bf 109 K-4 can be outfitted with the following:
 +
 
 +
* 2 x 20 mm MG 151 cannons, wing-mounted (135 RPG = 270 total)
 +
 
 +
== Usage in battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
[[File:Cockpit_Bf109k4.jpg|thumbnail|right|The Bf 109 K-4's instrument panel.]]
 +
The MK 108 is a double-edged sword: Nicknamed by the allies for its characteristic sound, the `''Jackhammer''´ lives true to its name. Slow but powerful. Its '''main purpose''': Demolition of heavy objects, such as flying fortresses such as the B-17G.<br />However, its '''common''' '''purpose''' in War Thunder remains to hunt fighter planes. The cannon's rate of fire is extremely low, making it good for conserving ammo, but bad for deflection shots. Furthermore, the minengeschoß-shells are slow- very slow. One must either become very good at leading the shells, or close the distance. Kills are generally done from 300 meters away, if not closer. On the plus side, the damage is equivalent to most 37 mm cannons upon hitting. Tip: In order to better learn and understand the cannon's trajectory, do not fire in conjunction with the machine guns.
 +
 
 +
The two additional machine guns are best fired alone. The MG 131 features HE shells (named IAI in-game) as the ''Tracer belt''. Yet they are only highly effective in Simulator battles, where they will deal good damage to control surface areas, causing inexperienced pilots to lose control. In Arcade and Realistic battles however, the instructor will dampen any such effects. Here, the damage-based ''Stealth'' and ''Fighter''  belts fare better.
  
{| class="wikitable" style="text-align:center" width="70%"
+
The plane should be equip one of two load-outs: with either the single 30 mm cannon or 2 x 20 mm cannons. The single 30 mm is very capable of taking out 2-3 bombers and the low muzzle velocity matters less due to the large targets. The 3 x 20 mm cannons are very capable of taking out fighters due to the high shell density and and sheer damage output. A single 20 mm does not deal enough damage and the 30 mm with gunpods is rather ineffective due to the differing muzzle velocities of the 30 mm and 20 mm cannons.
 +
 
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[KPVT (14.5 mm)|14.5 mm KPVT]]
+
! colspan="7" | MEC elements
 
|-
 
|-
! Mount
+
! rowspan="2" |Mixer
! Total Ammo
+
! rowspan="2" |Pitch
! Shots per Belt
+
! colspan="3" |Radiator
! {{Annotation|Fire rate|Shots per minute}}
+
! rowspan="2" |Supercharger
! Vertical guidance
+
! rowspan="2" |Turbocharger
! Horizontal guidance
 
 
|-
 
|-
| Pintle || 200 || 50 || 600 || -5°/+85° || ±180°
+
! Oil
 +
! Water
 +
! Type
 
|-
 
|-
| Coaxial || 200 || 50 || 600 || colspan="2" | Not Applicable (Fixed)
+
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="70%"
+
===Modules===
|-
+
{| class="wikitable"
! colspan="6" | [[RP-46 (7.62 mm)|7.62 mm RP-46]]
+
! Tier
 +
! colspan="2" |Flight performance
 +
! Survivability
 +
! colspan="2" |Weaponry
 
|-
 
|-
! Mount
+
| I
! Total Ammo
+
| Fuselage repair||Radiator
! Shots per Belt
+
|
! {{Annotation|Fire rate|Shots per minute}}
+
| Offensive 13 mm||MG.151/20 cannon
! Vertical guidance
 
! Horizontal guidance
 
 
|-
 
|-
| Coaxial || 800 || 400 || 600 || colspan="2" | Not Applicable (Fixed)
+
| II
 +
| ||Compressor
 +
| Airframe
 +
| New 13 mm MGs||R4 modification
 
|-
 
|-
| Fixed front || 800 || 400 || 600 || colspan="2" | Not Applicable (Fixed)
+
| III
 +
| Wings repair||Engine
 +
|  
 +
| Offensive 30 mm||Offensive 20 mm
 
|-
 
|-
| Fixed rear || 800 || 400 || 600 || colspan="2" | Not Applicable (Fixed)
+
| IV
 +
| ||Engine injection
 +
| Cover
 +
| New 30 mm cannons||New 20 mm cannons
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
The true acceleration power of the plane is only achieved very late into the grind. Specifically, the Tier 4 ''Engine injection'' modification provides a significant boost and is a top priority. On the way there, all engine upgrades should be taken.  
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
13 mm Belts are helpful for removing tracer rounds. The 20 mm gunpods with belts and the gun upgrade are viable choices but engine injection remains a priority.
The IS-7, similarly to the rest of the IS line, should be played as a breakthrough tank, taking advantage of its extreme durability, and avoiding long-range engagements where its shells simply lose effectiveness. With upwards of 450mm of effective armour in places, there’s no need to shy away from taking on almost any opponent.
 
  
The IS-7 is capable of destroying almost any machine on the battlefield and should have no qualms about combatting anything on the right terms. However, it’s best to be wary of tanks with ATGMs, high-penetration HEAT, large-calibre HESH and anything with APFSDS, as they are able to disable you, often through your frontal plate. Also be wary of any tanks with two plane stabilisers, as the IS-7s main armament is not stabilised in any way and must be stopped before it can fire accurately.
+
=== Pros and cons ===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
===Fighting the IS-7===
 
[[File:IS7 mantlet weakspot.jpg|thumb|If you don't have any powerful chemical warhead, or just got suddenly attacked by IS-7 point-blank, the highlighted weak spot on the bottom of the turret your only real hope, since you won't have time to look for any others. APDS or other strong shells with the power of ~280 mm should be able to breach the 250 mm thick mantlet bottom even if it's a bit angled, potentially destroying horizontal and vertical turret drives as well as cannon breach. After that you should rush IS-7 down and destroy it ASAP, as it shouldn't be able to use it's gun and turret anymore.]]
 
'''General tactic''':
 
 
It’s best to avoid taking the IS-7 on if it stands any chance of firing back - it’s very likely that if it gets a shot off, it will be able to destroy your vehicle. Try to disable the gun, or if behind or to the sides, attempt to take out the ammo - the primary store is in the back of the turret, with excess ammunition stored in the upper sides of the hull and beside the driver, as well as a small stash right below the gun breech. If forced to engage the IS-7 from the front, attempt to fire through the turret optic (just above and to the right of the gun when looking at the front), as this is your best opportunity to disable the gunner and the breech. Shooting from an angle significantly reduces the amount of effective armour your shells have to penetrate. The IS-7 can be vulnerable to trap shots or high-calibre HE rounds above the driver’s port, although it does have significantly more armour there than the IS-3. Powerful ATGM's can easily breach hull armour and potentially take out 3 crew members, or explode excessive ammo near to tank's front.
 
 
'''With 7.* vehicles''':
 
 
IS-7 can easily destroy your entire team with little to no effort, so if you see one, you should immediately start planning your attack or escape route. Firstly, if you can't just attack it with your entire squad, you want it to be alone. Secondly, start predicting where it's going to go, so you can get the advantage of the first attack. Some urban environment with enough cover to sneak up on it and enough space to drive around it is perfect. After that, use your tools of choice:
 
 
''Smoke and cannon'': To make this tactic easier, it's best to ask your scout ally (usually light tank) to "Scout" it constantly if they can. Use smoke shells to completely blind IS-7 and get as close to it as possible. Avoid being hit by numerous machine guns, as it will try to use it to detect you or destroy your scout buddy. Do not drive in a straight line after shooting smoke shells. After getting close, it's advisable to drop even more smokes (the hull-mounted ones or the engine exhaust system works perfect, as you don't really have a lot of time), just to make sure that his teammates won't be able to stop you, then try to find out it's rear and set its engine on fire. After that, keep circling around it, setting it on fire and keeping the smoke screen up, or find it's turret's back and destroy the tank with a single well placed shot.
 
[[File:IS7 takedown.gif|thumb|720x720px|As an example of all the attack methods, we will use this 8.3 battle rating fight. Firstly, IS7 got antagonized by another IS7 and M70A1 (AOS) which counts as '''overkill''' and '''heavy numbers'''. '''SPAA''' used this opening to flank it and break its tracks. Since it's lightly armoured, APHE didn't detonate. IS-7 didn't expect such trickery and didn't even bother to fire its HMG. Being outnumbered 3 to 1, it '''drops''' '''smokes''', which was a mistake, since it only helps IS-7s enemies to get even closer, while SPAA returns to distract it and damage every MG it has, now in range, where it can circle around it safely. By the time that smoke disappeared, IS-7 got damaged by SPAA's teammates, and it finishes the tank off by unloading APDS magazine into the back of the turret point-blank.]]
 
''Overkill'': If you are a proud owner of FV4005, Type 60 ATM, Sturmpanzer 2, M50 Ontos, FV 4004 Conway, BMP-1 (AB), and some other vehicles with weapons that have extreme overkill potential (usually at the cost of all the mobility and/or all armour), this is your time to shine. Aim for the weak spots, or simply fire at the left side of the hull (for you it's on the right if the tank is in front of you), depending on your weapon type. If IS-7 has full ammo loadout, it will most definitely explode. In type 60 ATM's case, you can even drop ATGM right on top of its roof or swing it into the side of the turret. Since it's not completely round, unlike most Soviet designs, it has lesser bounce chance.
 
 
''Strength in numbers'': Send someone to bait and stall IS-7, while rest are going to flank or simply rush it down. Despite being nearly invulnerable from the front, it may easily explode, when multiple tanks fire at its '''sides''' at less than 30° angle. Ideally, you want to send something like T95 or another extremely armoured tank as bait (or even another IS-7 in AB), so foe can't simply destroy it without putting an effort, but if there is none such tanks, sacrifices must be made. Unless...
 
 
''Combat SPAA'': This may sound absurd, but IS-7 can easily be doomed by SPAA. SPAA can easily use some cover to attack it's exposed track with cannons, making moving IS-7 topple over, then destroy second track, to immobilize it. Even if IS-7 fires back at it, APHE is going to over-penetrate, if it's armour is less than 15mm. After that, someone can be called in to make a clean side shot (about 170 mm penetration required for sides). In case if SPAA is combat-capable and has APDS shells with 110 mm of penetration, it can try to get behind the turret, while breaking every MG with autocannons, to execute it personally. If IS-7 is aware of your intentions and keeps tracking SPAA with the turret, just set the vehicle on fire by damaging the engine, the foe will have to extinguish the fire eventually or face consequences.
 
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* 130mm BR-482B APCBC round capable of dealing a lot of internal damage - very few tanks will survive a successful penetration
+
* Very powerful engine when using WEP, providing excellent acceleration and climb rate
* The only Soviet heavy tank to have a 5-man crew, increasing its survivability
+
* MEC can extend its climb rate and top speed in RB/SB
* Has an assisted loader (which loads a shell every 10 seconds)
+
* Nose mounted weaponry
* Decent turret rotation (16.47° per second with a stock crew, 23.53° per second with a fully upgraded aced crew)
+
* Good performance at medium altitude
* A lot of machine guns; total of two 14.5 mm KPVT's and six 7.62 mm RP-46's that are deadly against open-top vehicles/ lightly armoured vehicles
+
* Good firepower for killing bombers
* Anti-aircraft 14.5 mm HMG that can rip apart any thin-skinned vehicles (45 mm of penetration at 10 m)
+
* Can carry additional armament
* Impressive armour display with a heavily sloped turret, piked front hull, thick gun mantlet, spaced and sloped side armour
+
* Performance on par with Griffon Spitfires (even better when fully upgraded)
* Can be very difficult to destroy for players who are inexperienced in fighting it
+
* 30 mm cannon will destroy anything that it hits
* Good reverse speed and can accelerate backwards rather quickly
+
* Can research nose-mounted 20 mm MG 151 cannon
* Good acceleration and decent top speed for its weight
+
* Exceptional high-speed manoeuvrability
* Dominant when facing 7.3/7.7 vehicles
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Limited maximum ammunition load of 30 rounds
+
* Low cannon ammunition count for the 30 mm MK 108 cannon and the 13 mm MG 131 machine guns
* Terrible gun depression and elevation (only -3° depression and 15° elevation)
+
* Low velocity 30 mm shell with a high drop, resulting in a VERY large lead angle on targets in turn leading to poor dogfight performance due to having to pull extreme turns to get guns on target
* Shots to the back of the turret will set off the ammo rack located there, this is the first rack of shells which are loaded into the cannon
+
* Flimsy frame, prone to react heavily to damage
* Often faces 8.7 tanks with stabilisers and APFSDS that can easily penetrate it
+
* Very heavy and slow to fly without WEP when stock
* The front turret optic is a reasonably easy spot to penetrate from the front, needing ~170 mm penetration
+
* Stock 13 mm machine gun belts consist solely out of tracers. They alert the enemy aware of your presence, make aiming the 30 mm impossible, and do nothing else
* Vulnerable, as with all late heavy tanks, to chemical rounds, ATGMs and late kinetic rounds
+
* Fighters with lower top speeds but better low altitude performances (such as Russia's La-7 fighters) will find it quite easy to run you down if you are at a low energy state
* 20 mm of armour over the engine deck and only 5mm of armour plating over the engine ventilation, meaning planes can often cause engine damage and fires
+
* Very slow deploying flaps
* It takes a rather long time to replenish shells in the assisted loader, and having an assisted loader means it must reload a shell into the mechanism first before reloading the gun
 
* Not a lot of ammo for the machine guns, some of the machine guns cannot even reload once they've expended their first ammo belt
 
* The assisted loader will not complete reloads if the loader is knocked out or replaced by another crew member partway through a reload
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
The development of this advanced Soviet heavy tank began in early 1945. Several outstanding scientific groups got involved with the work at once, and the new vehicle was supposed to combine all the latest developments and a great deal of military experience in the design of heavy tanks. After creating several prototypes and experimenting with the engine, armament, and suspension, a steel giant was born and christened Object 260, with the letter designation IS-7. Weighing 68 tons, the heavy tank was equipped with a naval diesel engine that took the monster up to a fantastic 60 km/h. The tank was armed with a powerful 130 mm rifled cannon with mechanized first-order ammo racks and an amazing eight machine guns: two high-calibre 14.5 mm KPVs (one twinned with the cannon and the other an anti-air gun) and six 7.62 mm RP-46 machine guns The armour of the IS-7 is its main feature with high protection value, along with a range of advanced technological solutions, some of which were successfully used on more modern tanks.
+
The Bf 109 K-4 was one of Kurfurst Bf 109 series, Kurfurst was the last series of 109 before war's end. The K series was the most upgraded and most expensive 109 and with war coming to an end not many were built. Work on the K series began in the spring of 1943 and prototype was ready by autumn of the same year. The series began production in August 1944 with the K-4 but due to changes to the design and delays with the new DB605D engine, the K-4 was the only one to be mass produced. Externally, the Kurfurst series had changes in radio equipment location hatch. A filler point for the fuselage fuel tank, and with removal of the D/F loop, were the main external differences to other Bf109 series. The landing gear also had doors that closed up the bottom completely and armament was the Motorkanone 108 (30 mm) , 2 x MG 131 (13 mm), with additional 2 gun pods of MG 151 (20 mm). Payloads included a 500 kg bomb or on rare occasion Wfr.Gr.21 Rockets (21 cm). Due to limited resources many of the variants didn't enter production.
 +
 
 +
Variants:
 +
 
 +
*R I ETC 501/IX b or Schloß 503belly bomb rack, fusing equipment for fitting a 250 kg (550 lb) or 500 kg (1,100 lb) bomb
 +
*R III Schloß 503A-1 rack for one fuselage drop tank (300 L/80 US gal).
 +
*R IV BSK 16 gun-camera in the left wing between nose ribs 3 and 4.
 +
*R VI two 20 mm Mauser MG 151/20 under wing gun pods with 135 rpg.
 +
*K-0 Pre-production aircraft, powered by a DB 605DM engine
 +
*K-2 proposed version without pressurized cockpit
 +
*K-4 only serial production version without pressurized cockpit, powered by a DB 605DM (early pdn) or DB/DC engine
 +
*K-6 proposed heavy fighter version, as K-4 with reinforced wings holding two additional 30 mm MK 108 cannons and additional armour
 +
*K-8 proposed reconnaissance version, equipment similar to G-8
 +
*K-10 proposed version, similar to K-6, MK 103 M engine cannon instead of MK 108
 +
*K-12 proposed version, dual-seat trainer similar to G-12
 +
*K-14 proposed version, similar to K-6, powered by a DB 605L engine
  
Unfortunately, the tank turned out to be very expensive for a country that was recovering after World War II. Mass production would involve a range of technological problems. In addition, transporting the giant IS-7 was very complex, it required special railroad platforms and the tank’s weight exceeded the maximum load for the majority of Soviet bridges of that time. After the construction of several prototypes and a limited experimental series, the project was closed.
+
=== In-game description ===
 +
"The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.  
  
''- From [https://warthunder.com/en/news/5657-development-is-7-an-old-school-heavy-tank-en Devblog]''
+
The Bf 109K ""Kurfuerst"" was the last mass-produced variant of the Bf 109 family. It first reached front-line units in September 1944 (or early 1945, according to other data). The fighter was powered by the Daimler-Benz DB 605 DCM engine and had more powerful armament, with some variants equipped with two 15mm or three 30mm cannon."
  
 
== Media ==
 
== Media ==
 
+
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
<!-- These 2 big pics -->
+
{{Youtube-gallery|xMZo89CWWuA|How to use propeller pitch technique}}
<!--IMAGES use:  frame="box"  or:  border="1" rules="groups"  -->
 
<div class="portale" align="center">
 
{| class="catlist" frame="box" style="background: #efefef;" align="center"
 
| style="text-align:left" |[https://live.warthunder.com/feed/all/?q=#is7| '''Click here to see more!''' You can upload, download and create: custom images, skins, scopes much more on live.warthunder.com]
 
|-
 
|<span style="white-space:nowrap;">[[File:IS7_MEDIA_TEST_IMGV1.png|810px|link=https://live.warthunder.com/feed/all/?q=#is7|]]</span> ||
 
|-
 
|}
 
</div>
 
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on aircraft;''
* ''other literature.''-->
+
* ''other literature.''
 
 
* [https://warthunder.com/en/news/5657-development-is-7-an-old-school-heavy-tank-en [Devblog<nowiki>]</nowiki> IS-7, an old school heavy tank]
 
  
{{USSR heavy tanks}}
+
{{Germany fighters}}

Revision as of 01:56, 18 October 2019

Rank 6 USA
F-5C Pack
bf-109k-4.png
Bf 109 K-4
AB RB SB
6.3 5.7 5.7
Class:
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game
This page is about the German fighter Bf 109 K-4. For other uses, see Bf 109 (Family).

Description

GarageImage Bf 109 K-4.jpg


The Bf 109 K-4 is a rank IV German fighter with a battle rating of 6.3 (AB) and 5.7 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.29. The K-4 is the pinnacle of the famed 109 series. The `Kurfürst´ frame is the last iteration and was focused on ease of production rather than performance, yet it features the best power to weight ratio and acceleration of any 109, turning this machine into a beast. However, the age of the design is reflected in its poor high-speed characteristics.

Use the plane's outstanding climb rate and keep speed. Energy fighting tactics should be this plane's primary mode of fighting. It has good acceleration when using WEP. This grants the machine reasonable zoom climbing abilities. If chased, dodge away from the enemy with fancy manoeuvers without losing too much speed. In Realistic Battles, try to do a climbing spiral, but be sure to be in a higher energy state than the enemy! A miscalculation and the foe will have the opportunity for an easy deflection shot.

However, there are also downsides. The top speed can be reached quickly, yet the plane is not fast when stock. While it does have an edge in agility, it has bad low-speed manoeuvrability. Furthermore, foes will not usually engage in manoeuvering combat, rendering any manoeuvrability advantage moot.

K-4 can outmanoeuvre these planes at medium speeds (<450 IAS/kph): P-51 (all types), P-47D, Typhoons and the La-9. However, it will have a hard time dealing with other late Rank IV aircraft, especially Spitfires. It is highly recommended to use rudder during rolls as this increases the roll rate dramatically. This is useful if when trying to force an overshoot or when avoiding shots.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
685 666 12,800 20.3 21.2 18.2 18.2 333
Upgraded
Max Speed
(km/h at 6,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
761 720 12,800 18.1 18.9 32.3 23.9 333

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
790 450 520 ~17 ~10
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 390 < 390 < 470 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
6,900 m 1,250 hp 1,775 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The Bf 109 K-4 is armed with:

  • A choice between a 30 mm MK 108 or a 20 mm MG 151 cannon:
    • 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg)
    • 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)
  • 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)

Suspended armament

Main article: MG 151/20 (20 mm)

The Bf 109 K-4 can be outfitted with the following:

  • 2 x 20 mm MG 151 cannons, wing-mounted (135 RPG = 270 total)

Usage in battles

The Bf 109 K-4's instrument panel.

The MK 108 is a double-edged sword: Nicknamed by the allies for its characteristic sound, the `Jackhammer´ lives true to its name. Slow but powerful. Its main purpose: Demolition of heavy objects, such as flying fortresses such as the B-17G.
However, its common purpose in War Thunder remains to hunt fighter planes. The cannon's rate of fire is extremely low, making it good for conserving ammo, but bad for deflection shots. Furthermore, the minengeschoß-shells are slow- very slow. One must either become very good at leading the shells, or close the distance. Kills are generally done from 300 meters away, if not closer. On the plus side, the damage is equivalent to most 37 mm cannons upon hitting. Tip: In order to better learn and understand the cannon's trajectory, do not fire in conjunction with the machine guns.

The two additional machine guns are best fired alone. The MG 131 features HE shells (named IAI in-game) as the Tracer belt. Yet they are only highly effective in Simulator battles, where they will deal good damage to control surface areas, causing inexperienced pilots to lose control. In Arcade and Realistic battles however, the instructor will dampen any such effects. Here, the damage-based Stealth and Fighter belts fare better.

The plane should be equip one of two load-outs: with either the single 30 mm cannon or 2 x 20 mm cannons. The single 30 mm is very capable of taking out 2-3 bombers and the low muzzle velocity matters less due to the large targets. The 3 x 20 mm cannons are very capable of taking out fighters due to the high shell density and and sheer damage output. A single 20 mm does not deal enough damage and the 30 mm with gunpods is rather ineffective due to the differing muzzle velocities of the 30 mm and 20 mm cannons.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 13 mm MG.151/20 cannon
II Compressor Airframe New 13 mm MGs R4 modification
III Wings repair Engine Offensive 30 mm Offensive 20 mm
IV Engine injection Cover New 30 mm cannons New 20 mm cannons

The true acceleration power of the plane is only achieved very late into the grind. Specifically, the Tier 4 Engine injection modification provides a significant boost and is a top priority. On the way there, all engine upgrades should be taken. 13 mm Belts are helpful for removing tracer rounds. The 20 mm gunpods with belts and the gun upgrade are viable choices but engine injection remains a priority.

Pros and cons

Pros:

  • Very powerful engine when using WEP, providing excellent acceleration and climb rate
  • MEC can extend its climb rate and top speed in RB/SB
  • Nose mounted weaponry
  • Good performance at medium altitude
  • Good firepower for killing bombers
  • Can carry additional armament
  • Performance on par with Griffon Spitfires (even better when fully upgraded)
  • 30 mm cannon will destroy anything that it hits
  • Can research nose-mounted 20 mm MG 151 cannon
  • Exceptional high-speed manoeuvrability

Cons:

  • Low cannon ammunition count for the 30 mm MK 108 cannon and the 13 mm MG 131 machine guns
  • Low velocity 30 mm shell with a high drop, resulting in a VERY large lead angle on targets in turn leading to poor dogfight performance due to having to pull extreme turns to get guns on target
  • Flimsy frame, prone to react heavily to damage
  • Very heavy and slow to fly without WEP when stock
  • Stock 13 mm machine gun belts consist solely out of tracers. They alert the enemy aware of your presence, make aiming the 30 mm impossible, and do nothing else
  • Fighters with lower top speeds but better low altitude performances (such as Russia's La-7 fighters) will find it quite easy to run you down if you are at a low energy state
  • Very slow deploying flaps

History

The Bf 109 K-4 was one of Kurfurst Bf 109 series, Kurfurst was the last series of 109 before war's end. The K series was the most upgraded and most expensive 109 and with war coming to an end not many were built. Work on the K series began in the spring of 1943 and prototype was ready by autumn of the same year. The series began production in August 1944 with the K-4 but due to changes to the design and delays with the new DB605D engine, the K-4 was the only one to be mass produced. Externally, the Kurfurst series had changes in radio equipment location hatch. A filler point for the fuselage fuel tank, and with removal of the D/F loop, were the main external differences to other Bf109 series. The landing gear also had doors that closed up the bottom completely and armament was the Motorkanone 108 (30 mm) , 2 x MG 131 (13 mm), with additional 2 gun pods of MG 151 (20 mm). Payloads included a 500 kg bomb or on rare occasion Wfr.Gr.21 Rockets (21 cm). Due to limited resources many of the variants didn't enter production.

Variants:

  • R I ETC 501/IX b or Schloß 503belly bomb rack, fusing equipment for fitting a 250 kg (550 lb) or 500 kg (1,100 lb) bomb
  • R III Schloß 503A-1 rack for one fuselage drop tank (300 L/80 US gal).
  • R IV BSK 16 gun-camera in the left wing between nose ribs 3 and 4.
  • R VI two 20 mm Mauser MG 151/20 under wing gun pods with 135 rpg.
  • K-0 Pre-production aircraft, powered by a DB 605DM engine
  • K-2 proposed version without pressurized cockpit
  • K-4 only serial production version without pressurized cockpit, powered by a DB 605DM (early pdn) or DB/DC engine
  • K-6 proposed heavy fighter version, as K-4 with reinforced wings holding two additional 30 mm MK 108 cannons and additional armour
  • K-8 proposed reconnaissance version, equipment similar to G-8
  • K-10 proposed version, similar to K-6, MK 103 M engine cannon instead of MK 108
  • K-12 proposed version, dual-seat trainer similar to G-12
  • K-14 proposed version, similar to K-6, powered by a DB 605L engine

In-game description

"The Messerschmitt Bf 109 was a single-seat monoplane fighter used by the Luftwaffe before and during WWII. It was used as a fighter, interceptor, high-altitude interceptor, fighter-bomber and reconnaissance aircraft.

The Bf 109K ""Kurfuerst"" was the last mass-produced variant of the Bf 109 family. It first reached front-line units in September 1944 (or early 1945, according to other data). The fighter was powered by the Daimler-Benz DB 605 DCM engine and had more powerful armament, with some variants equipped with two 15mm or three 30mm cannon."

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on aircraft;
  • other literature.


Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Foreign:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7 · ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202
Finland  ▀Hawk H-75A-2