Difference between revisions of "CR.32 quater"

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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~14 || ~6
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~15 || ~7
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and armoured vehicles. You should prioritize other fighters to ground targets, as destroying player targets will give you much more RP.
 
You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and armoured vehicles. You should prioritize other fighters to ground targets, as destroying player targets will give you much more RP.
  
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! Type
 
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
+
| Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
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'''Pros:'''
 
'''Pros:'''
  
* 12.7 mm MG's are great for killing pilots and penetrating enemy armour plates
+
* 12.7 mm MGs are great for knocking out pilots and penetrating enemy armour plates
 +
* Nose-mounted MGs mean little convergence work is needed
 
* Excellent dive speed
 
* Excellent dive speed
 
* Surprisingly good turning against bigger fighters
 
* Surprisingly good turning against bigger fighters
 +
* Fixed gear make it easy to land
 +
* Great all-round vision provided by the open cockpit especially towards the rear, giving the pilot enough situational awareness in Simulator
 +
* In Simulator it almost never spins, allowing some really tight manoeuvres to be performed without danger
 +
* Yellow camouflage is effective in certain maps such as Sinai and Sicily
  
 
'''Cons:'''
 
'''Cons:'''
  
* Turns worse than some biplanes it faces
+
* Turns worse than some biplanes (eg. I-15) it faces
 
* Has a relatively small ammo pool, firing in short bursts is very recommended
 
* Has a relatively small ammo pool, firing in short bursts is very recommended
 +
* Very poor roll rate
 
* No protection for the pilot
 
* No protection for the pilot
 +
* Uses a telescopic gunsight which is extremely hard to use in Simulator
 +
* Upper wing greatly obstructs the upward-forward view, a disadvantage in a Simulator dogfight
 +
* Fixed gear increase drag
  
 
== History ==
 
== History ==

Revision as of 14:31, 18 February 2021

VTOL | Rank 5 USA
AV-8A Harrier Pack
This page is about the Italian fighter CR.32 quater. For other versions, see CR.32 and CR.32 bis.
CR.32 quater
cr_32_quater.png
GarageImage CR.32 quater.jpg
360://https://wiki.warthunder.com/images/2/20/Cockpit_cr_32_quater.jpg
CR.32 quater
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

The CR.32 quater is a rank I Italian fighter with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".

The C.R.32 quater fights are usually at low to medium altitude, the recommended fight altitude is around 1,000 - 3,000 meters. Flying above ground level gives you the advantage of diving on your enemies, and you can also dive to avoid incoming fighters.

For a reserve plane, it is one of the best. It does lack armour for the pilot, meaning new players should focus on increasing the pilot's vitality. Its 2 x 12.7 mm (.50 cal) guns are one of the most powerful armaments in reserve planes, just behind the Ba.65 (K.14) L.

It has plenty of ammo, 350 rpg, which is enough to kill at least 2 planes. Its armament is also enough to kill a pilot in a single hit, which is similar to the P-26 Peashooter. It does, however, trade some manoeuvrability for superb diving capability. It can not turn fight Ki-10's, I-15's and is comparable to a Fury Mk II. It can fight pretty much anything it faces, but sometimes needs the help of a teammate.

General info

Flight performance

Max speed
at 3 100 m350 km/h
Turn time14 s
Max altitude9 000 m
EngineFiat A30 Bis
TypeInline
Cooling systemWater
Take-off weight2 t
Characteristics Max Speed
(km/h at 3,100 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 333 320 9000 14.4 15.3 5.2 5.2 150
Upgraded 354 350 13.8 14.0 16.7 9.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
590 590 N/A N/A N/A ~15 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 200 < 300 < 300 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,600 m 591 hp 787 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural590 km/h
Gear590 km/h
  • No armour plates or bulletproof glass
  • Self-sealing fuel tank between engine and pilot

Modifications and economy

Repair cost
ABfree
RBfree
SBfree
Total cost of modifications3 290 Rp icon.png
140 Sl icon.png
Talisman cost80 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Research:
450 Rp icon.png
Cost:
20 Sl icon.png
30 Ge icon.png
Mods compressor.png
Compressor
Research:
750 Rp icon.png
Cost:
30 Sl icon.png
60 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Research:
1 100 Rp icon.png
Cost:
50 Sl icon.png
80 Ge icon.png
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
safat12_belt_pack
Research:
450 Rp icon.png
Cost:
20 Sl icon.png
30 Ge icon.png
Mod arrow 1.png
Mods weapon.png
safat12_new_gun
Research:
540 Rp icon.png
Cost:
20 Sl icon.png
40 Ge icon.png

When grinding the CR.32 quater focus on getting the performance modifications. The "Offensive 12.7 mm" should be researched immediately, and air target ammo equipped afterwards to focus on improving the plane's performance.

Armaments

Offensive armament

Ammunition700 rounds
Fire rate700 shots/min
Main article: Breda-SAFAT (12.7 mm)

The CR.32 quater is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total)

Usage in battles

You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and armoured vehicles. You should prioritize other fighters to ground targets, as destroying player targets will give you much more RP.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • 12.7 mm MGs are great for knocking out pilots and penetrating enemy armour plates
  • Nose-mounted MGs mean little convergence work is needed
  • Excellent dive speed
  • Surprisingly good turning against bigger fighters
  • Fixed gear make it easy to land
  • Great all-round vision provided by the open cockpit especially towards the rear, giving the pilot enough situational awareness in Simulator
  • In Simulator it almost never spins, allowing some really tight manoeuvres to be performed without danger
  • Yellow camouflage is effective in certain maps such as Sinai and Sicily

Cons:

  • Turns worse than some biplanes (eg. I-15) it faces
  • Has a relatively small ammo pool, firing in short bursts is very recommended
  • Very poor roll rate
  • No protection for the pilot
  • Uses a telescopic gunsight which is extremely hard to use in Simulator
  • Upper wing greatly obstructs the upward-forward view, a disadvantage in a Simulator dogfight
  • Fixed gear increase drag

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Fiat Aviation (Fiat Aviazione)
Attacker  F.C.20 Bis
Fighters  CR.32 · CR.32 bis · CR.32 quater
  CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S
  G.56
Jet fighters  G.91 pre-serie · G.91 R/1 · G.91 YS
  ▄F-86K*
  F-104S*
Bombers  B.R.20DR · B.R.20M M1
Export  J11
  ▀G.91 R/3 · ▀G.91 R/4 · G.91 R/4
Captured  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7
  *Licensed
See also  North American Aviation · Lockheed Martin

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7 · G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1 · Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN · Re.2002 Early · Re.2005 serie 0
Macchi  C.200 serie 3 · C.200 serie 7 · C.202 · C.202EC · C.205 serie 1 · C.205 serie 3 · C.205N2
  Foreign:
Germany  ▄Bf 109 G-2 · ▄Bf 109 G-14/AS
Britain  ▄Spitfire Mk Vb/trop
Romania  IAR-81C