AEC Mk II
Contents
Description
The AEC Mk.II is a gift Rank II British light tank with a battle rating of 3.0 (AB/RB/SB). It was introduced during Update 1.75 "La Résistance" in the 2017 "Festive Quest" that took place between 22 December 2017 to 22 January 2018. It was obtained via completing 7 tanker's Christmas toys.
The AEC Mk. II looks fairly similar to the Armored Car Mk.II AA, mostly because it is, just with a different turret housing a 57 mm 6-Pounder cannon, rather than two synchronized Oerlikon 20 mm Anti-Aircraft cannons. As such, the vehicle has a lower profile than its predecessor, which grants it more stealth capabilities. In addition, you have a 7.62 mm BESA machine gun, which is nice for dealing with lightly armoured targets such as open-topped Anti-Aircraft vehicles and SPGs.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Structural steel (Sand skirts)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 25 mm (63-78°) Front glacis 10 mm (41°) Lower glacis 5 mm (49°) + 57 mm Joint plate |
16 mm (0-1°) | 16 mm (58°) Top 16 mm (13-14°) Bottom |
16 mm |
Turret | 57 mm (0-1°) Turret front 31 mm (0-45°) Gun mantlet |
25 mm (0-1°) | 25 mm (0-60°) | 16 mm |
Notes:
- Wheels are 2 mm thick.
- Chassis is 5 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armor weight (tons) |
Max speed (km/h) |
12.1 | N/A | 87 (AB) |
78 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 245 | 301 |
Realistic/Simulator | 140 | 158 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 20.25 | 24.88 |
Realistic/Simulator | 11.57 | 13.06 |
Armaments
Main armament
57 mm OQF 6-pounder Mk.V | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
60 | -12°/+20° | ±180° | Vertical | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 14.28 | 19.80 | 24.0 | 26.60 | 28.20 |
Realistic | 14.28 | 16.80 | 20.4 | 22.60 | 24.00 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
5.20 | _.__ | _.__ | _.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
Shot Mk.8 | APC | 103 | 101 | 91 | 79 | 69 | 57 |
Shell Mk.10 | HE | 4 | 4 | 4 | 4 | 4 | 4 |
Shot Mk.5 HV | AP | 122 | 121 | 100 | 81 | 62 | 55 |
Shot Mk.9 | APCBC | 127 | 126 | 112 | 101 | 94 | 90 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
Shot Mk.8 | APC | 883 | 2.9 | N/A | N/A | N/A | -1° | 48° | 63° | 71° |
Shell Mk.10 | HE | 807 | 3.0 | 0.1 | 0.1 | 153 | +0° | 79° | 80° | 81° |
Shot Mk.5 HV | AP | 883 | 2.8 | N/A | N/A | N/A | -1° | 47° | 60° | 65° |
Shot Mk.9 | APCBC | 847 | 3.2 | N/A | N/A | N/A | +4° | 48° | 63° | 71° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
XX | XX (X+) | (+) | (+) | (+) | (+) | (+) | no |
Machine guns
7.92 mm BESA | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
3,375 (225) | 600 | N/A | N/A |
Usage in the battles
The AEC Mk. II is to played mainly in the role of flanking and reconnaissance. Due to the high speed and thin armour, it is ill advised to use this vehicle in frontal assaults. Added to the new mechanic of active scouting for light tanks, it is rewarding to be an effective scout by highlighting targets for your allies, thus farming SP and experience from their assistance. However, you aren't as small as a scout like the American M22 Locust, so scouting and flanking can be risky if done incorrectly. That being said, you also have the same 6-Pounder cannon found on the Crusader Mk. III, Churchill Mk. III, Cromwell Mk. I and the Valentine Mk. IX, so you have a fast rate-of-fire with an excellent muzzle velocity. Here are some methods for maximizing not only your combat effectiveness, but also your chances of surviving.
The first method of using this vehicle is for reconnaissance. Since the addition of the "active scouting" mechanic, light tanks have the ability to report the position of enemy vehicles to your allies. When fulfilling the role of scouting in this vehicle, find a position that is concealed, but that gives you clear view sight of the battlefield. This is most helpful for farming Spawn Points and experience given that when an allied vehicle destroys an enemy player being actively scouted by you, you get a 50% reward of what the allied player was awarded. This can work best when you are paired with allied tank destroyers for dislodging stubborn enemy defenders holding down key positions.
The second method of using this vehicle is flanking. When using this as a flanker, try to use the terrain to your advantage and end up on the enemy's flank. Coupled with your fast speed, it shouldn't be too difficult to get up to speed if the terrain works in your favor, as muddy terrain will severely inhibit your ability to maneuver. After all, you are still a wheeled vehicle, so you don't expect to speed over all terrains as you would in a tank. Nonetheless, when you find yourself on the enemy's flank, ensure that you are in a spot that isn't as exposed as others. Then, start pumping shots into the sides of the enemy tanks. It is highly recommended that you fire a few shots then relocate, thus preventing the enemy from triangulating your location. It doesn't hurt to use "active scouting" as well, to notify your allies of an incoming enemy armour movement.
With very light armour, this renders your vehicle highly exposed to any form of enemy fire except machine gun fire. However, at your Battle-Rating of 3.0, there are some adversaries that deserve special note.
- German Vehicles
Your greatest adversary is most likely the Panzer IV F2, due to its long-barreled 75 mm cannon, which can punch right through you- even from long range. In addition, any later model of the Panzer III is going to give you severe problems due to their long-barreled 50 mm cannon, which has a rapid rate-of-fire. As laughable as it sounds, the Flakpanzer I and the Gepard will also shred your vehicle, as a result of their ability to use the HVAP-T round for their 20 mm cannnons, which have a murderous rate-of-fire. As you can get into Battle-Rating 3.3 matched, you also need to stay away from a Flakpanzer Wirbelwind at all costs, as the shear volume of their fire will utterly obliterate your vehicle, even if they do not have the HVAP-T round. Your most dangerous opponent in respect to your vehicle is the Sd.Kfz.234/2 "Puma," due to its amazing speed and a high-velocity 50 mm cannon. The Marder series will also give you issues, due to their high-velocity cannons.
- Soviet Vehicles
The Soviets have the most tanks with heavy armour, which can make it difficult for even your 6-Pounder to punch through. That being said, a KV-1 is going to give you a lot of problems, even at close ranges. In addition to that, the most abundant Soviet threat to you is going to be the T-34, due to its fast speed and sloping armour, which has the chances to bounce a shell, even at close range, if the tank is angled well enough. The most dangerous opponent is the SU-122, due to the 122 mm howitzer it carries, which doesn't need to make a direct hit if firing High-Explosive shells. In addition, the 29-K boasts a high-velocity 76 mm cannon, which will tear through you even at long ranges.
- Japanese Vehicles
Japanese vehicles may not have the strongest armour for their tanks, but their guns will make you think twice. Most notable of these is the Chi-Nu and the Ho-Ni III, which have high-velocity 75 mm cannons, which will rip through you at medium to long range. The So-Ki SPAA can also rip through you due to the twin 25 mm cannons. In addition, the M24 Chaffee (Self-Defense Force) boasts a 75 mm cannon and a .50 Caliber machine gun, which can bore through your thin armour.
- French Vehicles
The French also have some vehicles that are heavily armoured. Most notable of them being the Char B1 bis and the Char B1 ter. The Char B1 ter is probably most notable of them, due to the ridiculous amount of armour from the front. The SAu 40 is a viable threat, thanks to its 75 mm cannon. It is also plausible that you face the French M4A1 Sherman, which not only has enough armour to possibly bounce your shells, but a 75 mm cannon and a .50 Caliber machine gun, which is notorious for tearing through just about any lightly-armoured vehicle. It is also important to note that the GMC CCKW (40 mm Bofors AA truck) is a major threat to you, due to the Bofors 40 mm heavy Anti-Aircraft cannon it wields.
Pros and cons
Pros:
- Same powerful 57 mm as on the Churchill Mk.III- high penetration and excellent fragmentation.
- Fast reload.
- Fast turret traverse.
- Excellent 12 degrees of gun depression.
- Very mobile, especially on hard surfaces. At 87km/h it is one of the fastest vehicles in game.
- Turret has decent armour for an armoured car. You will be able to take some hits from auto cannons and low tier guns.
- Weak armour can sometimes be over penetrated.
- Small turning circle.
- 7.52 mm BESA machine gun has a superb rate-of-fire and is effective against open-topped vehicles.
Cons:
- Hull armour, though well sloped, 20 mm autocannons and above will penetrate it.
- Cross country performance is not as good as tracked vehicles.
- Gets bogged down easily in mud.
- Cannot turn on the spot.
- Only three crew members. A hit center mass will take you out instantly.
- Aircraft with cannons are a threat.
- Artillery is dangerous.
History
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Obtainable events
The AEC Mk.II has only been available so far in the 2017 "Festive Quest" that took place between 22 December 2017 to 22 January 2018. It was obtained via completing 7 tanker's Christmas toys.
Read also
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Britain light tanks | |
---|---|
A13 | A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939 |
A15 | Crusader II · Crusader "The Saint" · Crusader III |
A17 | Tetrarch I |
IFV | Warrior · Desert Warrior (Kuwait) |
Wheeled | Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11 |
Other | VFM5 |
South Africa | |
SARC | SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr) |
Ratel | Ratel 90 · Ratel 20 |
Rooikat | Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD |
Other | Concept 3 · Eland 90 Mk.7 |
USA | Stuart I · Stuart III |
Britain premium ground vehicles | |
---|---|
Light tanks | A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105 |
Medium tanks | A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV" |
Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X | |
Vijayanta · Khalid · Challenger DS · Challenger 2 OES | |
Heavy tanks | Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince |
Tank destroyers | Alecto I · Achilles (65 Rg.) · QF 3.7 Ram |