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{{About
 
| about = strike aircraft '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = A-4 (Family)
 
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{{Specs-Card
 
{{Specs-Card
 
|code=a_4n
 
|code=a_4n

Revision as of 11:37, 1 October 2023

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
a_4n.png
GarageImage Ayit.jpg
Ayit
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

The A-4N Skyhawk II (Ayit) is a rank VI Israeli strike aircraft with a battle rating of 9.7 (AB/SB) and 9.3 (RB). It was introduced in Update "Winged Lions".

The A-4N Ayit is the most advanced version of the A-4 Skyhawk currently featured in War Thunder. Historically, it is a derivative of the A-4M Skyhawk operated by the United States Marine Corps. The appearance is nothing special, having the dorsal hump of the premium Israeli A-4E and the crooked refueling probe of the previous A-4E Early (M) in the tech tree. Under the hood, it has a more powerful engine and a large arsenal. It can equip dangerous infrared missiles for air combat and has early access to AGM-65A Maverick air-to-ground missiles for tank busting, easily outranging most anti-air systems at its battle rating.

Although it can be considered the ultimate Skyhawk, the Ayit's battle rating will pit it against supersonic jets with far superior performance, even when not carrying heavy ordnance. Thus, it should be flown opportunistically, avoiding direct air-to-air fights when possible and waiting for good moments to fire missiles at distracted jets or unload bombs onto ground targets.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 1 524 m1 105 km/h
Turn time32 s
Max altitude12 500 m
EnginePratt & Whitney J52-P-408
TypeJet
Cooling systemAir
Take-off weight11 t
Characteristics Max Speed
(km/h at 1,524 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,092 1,083 12500 32.5 33.8 51.4 50.7 1,000
Upgraded 1,117 1,105 31.5 32.0 83.8 67.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,167 437 592 563 410 ~8 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 700 < 490 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Pratt & Whitney J52-P-408 1 5,055 kg 311 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 10m fuel 20m fuel 30m fuel 36m fuel
1,052 kg Axial-flow turbojet 5,795 kg 6,421 kg 7,104 kg 7,523 kg 11,113 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 10m fuel 20m fuel 30m fuel 36m fuel MTOW
Stationary 4,516 kgf N/A 0.78 0.70 0.64 0.60 0.41
Optimal 4,516 kgf
(0 km/h)
N/A 0.78 0.70 0.64 0.60 0.41

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear437 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB2 972 → 4 038 Sl icon.png
RB9 190 → 12 489 Sl icon.png
SB10 319 → 14 023 Sl icon.png
Total cost of modifications198 000 Rp icon.png
306 600 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 330 / 600 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mods booster.png
New boosters
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
420 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
Mods jet engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
630 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mods armor frame.png
Airframe
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
420 Ge icon.png
Mods g suit.png
G-suit
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
Mods armor cover.png
Cover
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
630 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mod arrow 1.png
Mods agm missile.png
AGM-12B Bullpup
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
BLU-27/B
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mods pilon bomb.png
Mk82
Research:
5 600 Rp icon.png
Cost:
8 800 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
420 Ge icon.png
Mods optical guided bomb.png
AGM-62A
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
420 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
420 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
M117
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
420 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod Mk 4 Mod 0
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
AGM-65A
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
Shafrir 2
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Research:
7 000 Rp icon.png
Cost:
11 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods ammo.png
Mk11_belt_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
630 Ge icon.png
Mods optical guided bomb.png
GBU-8
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
630 Ge icon.png
Mods air to air missile.png
AIM-9D
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
630 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
630 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon RedXCross.png Icon RedXCross.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: DEFA 553 (30 mm)

The Ayit is armed with:

  • 2 x 30 mm DEFA 553 cannons, belly-mounted (150 rpg = 300 total)
  • 60 x countermeasures

Suspended armament

The Ayit can be outfitted with the following ordnance:

1 2 3 4 5
Hardpoints A-4E Early.png
20 mm Mk 11 mod 5 cannons (750 rpg) 1 1 1
250 lb LDGP Mk 81 bombs 1 6 6 6 1
250 lb Mk 81 Snakeye bombs 1 6 6 6 1
500 lb LDGP Mk 82 bombs 1 3 6 3 1
500 lb Mk 82 Snakeye bombs 1 3 6 3 1
750 lb M117 cone 45 bombs 1 1 1
1,000 lb LDGP Mk 83 bombs 1 3 1
2,000 lb LDGP Mk 84 bombs 1 1 1
510 kg AGM-62A Walleye I ER bombs 1 1
2,000 lb GBU-8 bombs 1
BLU-27/B incendiary bombs 1 1 1 1 1
FFAR Mighty Mouse rockets 19 38 57 38 19
Zuni Mk32 Mod 0 ATAP rockets 4 8 12 8 4
AGM-12B Bullpup missiles 1 1 1 1
AGM-65A missiles 3
AIM-9D Sidewinder missiles 1 1
Shafrir 2 missiles 1 1 1 1
Maximum permissible weight imbalance: 1,000 kg
Default weapon presets
  • Without load
  • 2 x Shafrir 2 missiles
  • 4 x Shafrir 2 missiles
  • 2 x AIM-9D Sidewinder missiles
  • 171 x FFAR Mighty Mouse rockets
  • 36 x Zuni Mk32 Mod 0 ATAP rockets
  • 4 x AGM-12B Bullpup missiles
  • 20 x 250 lb Mk 81 Snakeye bombs (5,000 lb total)
  • 14 x 500 lb Mk 82 Snakeye bombs (7,000 lb total)
  • 20 x 250 lb LDGP Mk 81 bombs (5,000 lb total)
  • 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)
  • 3 x 750 lb M117 cone 45 bombs (2,250 lb total)
  • 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)
  • 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)
  • 5 x BLU-27/B incendiary bombs
  • 2 x 510 kg AGM-62A Walleye I ER bombs (1,020 kg total)
  • 3 x AGM-65A missiles
  • 1 x 2,000 lb GBU-8 bomb (2,000 lb total)
  • 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)

Ayit's arsenal is upgraded compared to the previous Israeli A-4E. Plenty of unguided bombs and rockets are available as usual, and the ballistic computer now offers CCIP on top of the existing CCRP capability. However it still lacks CCIP for rockets, so the Ayit is not a first-rate rocket sled despite having a large capacity for rocket pods.

Two options are available for air-to-air ordnance, the domestic Shafrir 2 missile and the American AIM-9D, much improved over the A-4E's AIM-9B Sidewinders. Both have overloads of 18 G, which is very good for its battle rating, and enemies will need to put significant effort into dodging them kinetically. The AIM-9D has a better seeker and more range compared to the Shafrir at the cost of a smaller warhead and is the best option overall.

In terms of guided air-to-ground ordnance, there are four options. MCLOS Bullpup AGMs and TV-guided Walleye and GBU-8 guided bombs return from the A-4E and can still cause plenty of pain to ground targets in Ground RB. The new option is a triple rack of AGM-65 Maverick TV-guided AGMs mounted on the center pylon, and this one of the selling point of the Ayit. Mavericks are fast, pack a big punch against contemporary tanks, and leave the wing hardpoints free for air-to-air missiles or Walleyes while having three times the capacity of a single GBU-8 occupying the same spot.

Usage in battles

The Ayit can be used in a multitude of roles such as a fighter, bomber, or ground attacker due to its variety of armaments and good performance.

Fighter

Players that plan to use it as a fighter will not be disappointed by its air-to-air armament. Mounted with 2 x 30 mm DEFA cannons, gun kills will be quick and simple, but users should be aware of the DEFA's limited range. There is also an option for up to three 20 mm gunpods which can be mounted on either wing and/or centreline of the aircraft. The wing-mounted gunpods will take up valuable missile slots, so players who wish for a bit more firepower against aircraft should equip only the center-line gunpod. The Ayit has access to two different air-to-air missiles, the Shafrir 2 and the AIM-9D. Both missiles are very good for the battle rating and the best loadout will be the 2x Shafrir 2 and 2x AIM-9D. Shafrir 2's should be used for close range and slower targets as these missiles can be kinematically evaded by manoeuvrable fighters like the MiG-17 or MiG-19. Shafrir 2's also have an uncaged seeker which can be utilized for leading the missile which helps in close-range launches. On the other hand, the AIM-9D does not have an uncaged seeker which is a detriment in close-range launches but the missile can hit longer-range targets and is incredibly hard to kinematically evade. For the best performance against aircraft, players should choose the low-fuel option to reduce the chance of overloading the wings and to stay light as possible. The Ayit also has countermeasures so missiles like the AIM-9G and R-60 can be easily evaded. Because of its strong engine, the Ayit can accelerate very well. However, due to the delta wing design, it will quickly lose energy with extensive turning so players should be wary of getting into prolonged fights.

Attacker/Bomber

For ground attacks and bombing, the Ayit has a lot of options. From air-to-ground missiles, guided bombs, and regular dumb bombs and rockets, players can equip a variety of weapons with custom loadouts. The dumb bombs have CCIP/CCRP which will allow for accurate drops but the rockets do not have CCIP. The cannons also have no CCIP. For bombing, the dumb bombs will give the most tonnage but the BLU-27 incendiary bombs can also be used to take out bases. Players who plan to ground attack in Air RB should note the map before spawning in. Some maps (City) have simple models for ground vehicles which can easily be taken out by either the 30 mm or 20 mm cannon. However, many new maps (Sinai, Vietnam, etc) have detailed ground vehicles that will require more than just cannons to take out. For those targets, the best option would be to use guided weaponry, dumb bombs, or rockets if one is accustomed to using them. Against stationary ground targets like AA or light pillboxes, the cannons will easily destroy them.

Common Enemies

The F-104A is a common foe for the Ayit. It is the same battle rating in realistic battles as the Ayit and is a popular plane due to its immense speed. However, the F-104A struggles with manoeuvrability, so Ayit users can reverse a Starfighter and quickly get on their six for a quick window to get a missile off. If an Ayit user is unable to fire a missile off then it will be best to go back to level flight and try to run to a friendly or wait for another reversal attempt. This same process applies to many other flareless supersonic fighters like the MiG-21F/S and MiG-19. Unlike the Starfighter, both of these planes are more manoeuvrable and can be a bit more difficult to get a reversal done. As for subsonic jets like the F-86F-2 or MiG-17, the Ayit can use its quick acceleration and top speed to run away or get into a better position for a dogfight. Reversals can also be done against these targets due to the Ayit's ability to quickly bleed energy but these should not be performed with multiple enemies around. It will also be much more difficult to do this manoeuvre since subsonic aircraft will have a far lower closure rate compared to supersonic jets. The Ayit will also struggle in vertical fights due to how quickly it will lose energy compared to planes like the MiG-17. Players should try and avoid these types of fights whenever possible.

Pros and cons

Pros:

  • Has access to a large variety of mixed loadouts, including AGM-65 Mavericks
  • Has the strongest engine among all Skyhawks in-game which allows it to accelerate very well
  • Can carry the long range AIM-9D when most aircraft it faces have only AIM-9B or equivalent missiles
  • Hard-hitting DEFA 553 cannons with a lot of ammunition
  • Excellent roll rate and turn rate
  • Has access to RWR, flares, and chaff
  • Has a tough airframe that can take a surprising amount of punishment for its size and weight

Cons:

  • Wings tend to rip easily during High-G turns
  • No CCIP for the gun or for rockets
  • DEFA 553 cannons have rather low muzzle velocity, which makes it harder to aim than most guns
  • Aircraft performance can become unresponsive when carrying heavy loadouts
  • Very average top speed which quickly becomes outclassed in uptiers

History

In the years between 1972 and 1976, Israel received 117 upgraded A-4Ms called the A-4N. The A-4N ("Ayit" which means eagle) received many updated avionics over the standard A-4M while retaining the J52-P-408 engine. These updates included new computers, a heads-up display, a mapping, and range radar (AN/APQ-145), ECM homing and warning receiver (AN/APR-36/37), and more. The A-4N also received 2 DEFA 30 mm cannons, unlike the A-4M which had 2 20 millimeter cannons. In addition, the cockpit was revised for better visibility.

In 1968, Israel launched a program to upgrade the Super Mystere with the Pratt & Whitney J52 to replace the original Atar 101. This program was launched in order to make the Super Mystere more similar to the A-4 Skyhawks Israel had at the time which also had the J52. In order to fit the J52, major structural redesigns were needed and one of these changes included an extension of the tailpipe. During the Yom Kippur War in 1973, a year after Israel started receiving A-4Ns, Israeli officials noticed that although the upgraded Super Mysteres and A-4Ns flew almost the exact same type of missions and faced the same type of enemies, fewer Super Mysteres were being lost to missiles than the A-4Ns. Further analysis proved that the extension of the tailpipe from the upgraded Super Mystere moved the missile's detonation further away from the aircraft, thus leading to less damage and a lower loss rate. The A-4N was recommended to receive a similar type of tailpipe which is why A-4Ns after 1973 have an extended tailpipe. Israel continued using the A-4N until it was fully retired in 2015, 43 years after it was introduced into service.

A few A-4Ns were acquired by Top Aces and Draken International. Draken International, a US-based company, provided training for the Air National Guard with their acquired A-4Ns. Top Aces has used A-4Ns for training the Canadian, Australian, and German armed forces.

Media

Skins

See also

Related development

External links


Douglas Aircraft Company
Strike Aircraft  A-20G-25 · A-26B-10 · A-26B-50 · AD-2 · AD-4 · A-1H
Bombers  TBD-1 · B-18A · SBD-3 · BTD-1 · A-26C-45 · A-26C-45DT
Turboprops  A2D-1
Jet Aircraft  F3D-1 · F4D-1
A-4 Skyhawk  A-4B · A-4E Early
Export  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7 · ▂A-20G-30 · ▄AD-4 · ▄AD-4NA
A-4 Skyhawk  A-4H · A-4E Early (M) · Ayit · A-4E
  The Douglas Aircraft Company merged with McDonnell Aircraft Corporation in 1967 to form McDonnell Douglas.

Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
Britain 
Meteor  Meteor NF.13 · Meteor F.8
France 
Vautour  Vautour IIA · Vautour IIN
Super Mystere  Sambad · Sa'ar
Mirage III  Shahak
Other  M.D.450B Ouragan · Mystere IVA
USA 
F-84  F-84F
A-4  A-4H · A-4E Early (M) · A-4E · Ayit
F-4  Kurnass · Kurnass 2000
F-15  Baz · Baz Meshupar · F-15I Ra’am
F-16  Netz · F-16C Barak II · F-16D Barak II