Difference between revisions of "F4D-1"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' , later known as F-6A | + | The '''{{Specs|name}}''' , later known as the F-6A under the 1962 Tri-Service aircraft designation system, is a gift rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced during [[Update "Danger Zone"]] as a reward for the [[wt:en/news/7796-event-summer-quest-en|2022 Summer Quest event]]. |
− | The last subsonic carrier-based jet fighter adapted into USN service by Douglas, Skyray | + | The last subsonic carrier-based jet fighter adapted into USN service by Douglas, the Skyray offers sufficient speed at its rank with a large wing, boosting its overall climb rate and allowing it to fly in transonic speeds without any fatal structural damage. However, players do have to beware of its outdated design of wing-mounted guns, whereas most jets of the era put them on the centreline instead, as well as severe bleeding of speed in manoeuvres due to the large wing. |
== General info == | == General info == | ||
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{{Specs-Avia-Flight}} | {{Specs-Avia-Flight}} | ||
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
− | At first glance, players will notice its enormous delta wings, while this helps with its climbing speed and overall structural integrity, as well as holding more fuel for longer fights; this also means that with the help of slats and flaps, it can be a fearsome dogfighter | + | At first glance, players will notice its enormous delta wings, while this helps with its climbing speed and overall structural integrity, as well as holding more fuel for longer fights; this also means that with the help of slats and flaps, it can be a fearsome dogfighter thanks to its powerful Pratt & Whitney J57-P-8 engine with an afterburner at very high transonic speeds - even supersonic at higher altitudes or in a dive. But players of the A-4 series (from Douglas as well) will soon find themselves at home in the way that this delta wing also causes severe energy bleeding in manoeuvres, the overall large size also means that it will become an easy target for enemy jets with higher energy. So be aware not to dogfight for too long, else the F4D will not be able to gain back enough acceleration to escape from the turmoil and leads straight back to the hanger very quickly. |
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
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|- | |- | ||
! Upgraded | ! Upgraded | ||
− | | ___ || | + | | ___ || ___ || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
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{{Specs-Avia-Armour}} | {{Specs-Avia-Armour}} | ||
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
− | The only protection on this aircraft is a 8 mm steel plate right in front of the pilot; although it is practically useless against autocannons, | + | The only protection on this aircraft is a 8 mm steel plate right in front of the pilot; although it is practically useless against autocannons, it may sometimes save you from head-on .50 cal strafes. Another bad news is that the tanks are not self-sealing, so there is very high chance that players will not survive if set afire, unless at very low fuel - in which case they will no longer have enough fuel for an escape. |
=== Modifications and economy === | === Modifications and economy === | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | Players who | + | Players who fly the A-4 series will soon find themselves at home, since Douglas adopted a similar design of delta wing and autocannon on the F4D-1. Some traits are very similar as well, particularly the manoeuvrability and ballistics: while it has 2 pairs of guns on its wings, a concentrated burst on an enemy will certainly be their demise, its overall high manoeuvrability and AOA also helps to gain a slightly longer window to take out enemy aircraft. However, do beware of being stalled by manoeuvres; although the F4D can gain its speed back relatively quickly, this can leave enough window for enemies to lay their guns on the F4D. So either be quick with taking down your target or evacuate from the battlefield for another attack run. |
− | If ground pounding is your cup of tea, chances are players will find | + | If ground pounding is your cup of tea, chances are players will find the FFARs useless against ground targets in ground RB and even in air RB due to its explosive content; the task is made slightly easier with the ballistic computer, but do not expect a solid kill aside from light vehicles. |
=== Pros and cons === | === Pros and cons === | ||
− | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
+ | '''Pros:''' | ||
* High speed and acceleration for a transonic jet | * High speed and acceleration for a transonic jet | ||
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* Access to a relatively long-range radar | * Access to a relatively long-range radar | ||
* Access to four AIM-9B | * Access to four AIM-9B | ||
− | * Four devastating | + | * Four devastating 20 mm autocannons |
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
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* Relatively low velocity and low ammo count for the cannon | * Relatively low velocity and low ammo count for the cannon | ||
* Large target | * Large target | ||
− | * Bleeds severely after | + | * Bleeds speed severely after manoeuvres |
* Only rockets as alternative ground-attacking weapon | * Only rockets as alternative ground-attacking weapon | ||
− | |||
− | |||
== History == | == History == |
Revision as of 08:11, 24 August 2022
Contents
Description
The F4D-1 Skyray , later known as the F-6A under the 1962 Tri-Service aircraft designation system, is a gift rank VI American jet fighter with a battle rating of 9.3 (AB/SB) and 9.0 (RB). It was introduced during Update "Danger Zone" as a reward for the 2022 Summer Quest event.
The last subsonic carrier-based jet fighter adapted into USN service by Douglas, the Skyray offers sufficient speed at its rank with a large wing, boosting its overall climb rate and allowing it to fly in transonic speeds without any fatal structural damage. However, players do have to beware of its outdated design of wing-mounted guns, whereas most jets of the era put them on the centreline instead, as well as severe bleeding of speed in manoeuvres due to the large wing.
General info
Flight performance
At first glance, players will notice its enormous delta wings, while this helps with its climbing speed and overall structural integrity, as well as holding more fuel for longer fights; this also means that with the help of slats and flaps, it can be a fearsome dogfighter thanks to its powerful Pratt & Whitney J57-P-8 engine with an afterburner at very high transonic speeds - even supersonic at higher altitudes or in a dive. But players of the A-4 series (from Douglas as well) will soon find themselves at home in the way that this delta wing also causes severe energy bleeding in manoeuvres, the overall large size also means that it will become an easy target for enemy jets with higher energy. So be aware not to dogfight for too long, else the F4D will not be able to gain back enough acceleration to escape from the turmoil and leads straight back to the hanger very quickly.
Characteristics | Max speed (km/h at 0 m - sea level) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 1,138 | 1,134 | 12500 | 22.8 | 23.5 | 100.6 | 92.6 | 900 |
Upgraded | ___ | ___ | __._ | __._ | __._ | __._ |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
✓ | X | ✓ | ✓ | ✓ | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1,283 | 407 | 1,283 | N/A | 1,283 | ~__ | ~__ |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< ___ | < ___ | < ___ | N/A |
Engine performance
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
Pratt & Whitney J57P8 | 1 | 7,245 kg | 190 kg/m2 | |||
Engine characteristics | Mass with fuel (no weapons load) | Max Gross Weight | ||||
Weight (each) | Type | 7m fuel | 20m fuel | 25m fuel | ||
2,122 kg | Afterburning axial-flow turbojet | 7,811 kg | 8,733 kg | 9,133 kg | _,___ kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (WEP) | |||||
Condition | 100% | WEP | 7m fuel | 20m fuel | 25m fuel | MGW |
Stationary | 4,249 kgf | 7,269 kgf | 0.93 | 0.83 | 0.80 | _.__ |
Optimal | 4,475 kgf (1,000 km/h) |
8,104 kgf (1,200 km/h) |
1.04 | 0.93 | 0.89 | _.__ |
Survivability and armour
The only protection on this aircraft is a 8 mm steel plate right in front of the pilot; although it is practically useless against autocannons, it may sometimes save you from head-on .50 cal strafes. Another bad news is that the tanks are not self-sealing, so there is very high chance that players will not survive if set afire, unless at very low fuel - in which case they will no longer have enough fuel for an escape.
Modifications and economy
Armaments
Ballistic Computer | |||
---|---|---|---|
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) |
Offensive armament
The F4D-1 is armed with:
- 4 x 20 mm Browning-Colt Mk12 Mod 0 cannons, wing-mounted (65 rpg = 260 total)
Suspended armament
The F4D-1 can be outfitted with the following ordnance presets:
- Without load
- 2 x AIM-9B Sidewinder missiles
- 4 x AIM-9B Sidewinder missiles
- 42 x FFAR Mighty Mouse rockets
- 114 x FFAR Mighty Mouse rockets
Custom loadout options
1 | 2 | 3 | 4 | 5 | 6 | ||
---|---|---|---|---|---|---|---|
FFAR Mighty Mouse rockets | 7, 19 | 7, 19 | 7, 19 | 7, 19 | 7, 19 | 7, 19 | |
AIM-9B Sidewinder missiles | 1 | 1 | 1 | 1 |
Usage in battles
Players who fly the A-4 series will soon find themselves at home, since Douglas adopted a similar design of delta wing and autocannon on the F4D-1. Some traits are very similar as well, particularly the manoeuvrability and ballistics: while it has 2 pairs of guns on its wings, a concentrated burst on an enemy will certainly be their demise, its overall high manoeuvrability and AOA also helps to gain a slightly longer window to take out enemy aircraft. However, do beware of being stalled by manoeuvres; although the F4D can gain its speed back relatively quickly, this can leave enough window for enemies to lay their guns on the F4D. So either be quick with taking down your target or evacuate from the battlefield for another attack run.
If ground pounding is your cup of tea, chances are players will find the FFARs useless against ground targets in ground RB and even in air RB due to its explosive content; the task is made slightly easier with the ballistic computer, but do not expect a solid kill aside from light vehicles.
Pros and cons
Pros:
- High speed and acceleration for a transonic jet
- High AOA thanks to its delta wing, can dogfight if needed
- Access to a relatively long-range radar
- Access to four AIM-9B
- Four devastating 20 mm autocannons
Cons:
- Relatively low velocity and low ammo count for the cannon
- Large target
- Bleeds speed severely after manoeuvres
- Only rockets as alternative ground-attacking weapon
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
USA jet aircraft | |
---|---|
Fighters | |
F9F | F9F-2 · F9F-5 · F9F-8 |
F-80 | F-80A-5 · F-80C-10 |
F-84 | F-84B-26 · F-84F · F-84G-21-RE |
F-86 | F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35 |
F-89 | F-89B · F-89D |
F-100 | F-100D |
F-104 | F-104A · F-104C |
F-4 | F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II |
F-5 | F-5A · F-5C · F-5E · F-20A |
F-8 | F8U-2 · F-8E |
F-14 | F-14A Early · ▄F-14A IRIAF · F-14B |
F-15 | F-15A · F-15C MSIP II · F-15E |
F-16 | F-16A · F-16A ADF · F-16C |
Other | P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1 |
Strike Aircraft | |
FJ-4 | FJ-4B · FJ-4B VMF-232 |
A-4 | A-4B · A-4E Early |
A-7 | A-7D · A-7E · A-7K |
AV-8 | AV-8A · AV-8C · AV-8B Plus · AV-8B (NA) |
A-10 | A-10A · A-10A Late · A-10C |
F-111 | F-111A · F-111F |
Other | A-6E TRAM · F-105D · F-117 |
Bombers | |
B-57 | B-57A · B-57B |