Difference between revisions of "Object 120"

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(Ammunition)
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{{Specs-Card
 
{{Specs-Card
|code = ussr_object_120
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|code=ussr_object_120
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
|store = 5731
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|store=5731
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced late in [[Update 1.71 "New E.R.A."]].
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The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced late in [[Update 1.71 "New E.R.A."]].
  
 
== General info ==
 
== General info ==
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 682|rbMinHp= 425}}
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{{tankMobility|abMinHp=682|rbMinHp=425}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Main armament ===
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M-69 (152 mm)}}
 
{{main|M-69 (152 mm)}}
  
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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
Line 100: Line 100:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| 152 mm HEAT-FS || HEATFS || 1,000 || 35.0 || 0.0 || 0.1 || 5,850 || 65° || 72° || 75°
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| 152 mm HEAT-FS || HEATFS || 1,000 || 35 || 0.05 || 0.1 || 5,850 || 65° || 72° || 77°
 
|-
 
|-
| 152 mm HE || HE || 960 || 43.5 || 0.1 || 0.5 || 5,900 || 79° || 80° || 81°
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| 152 mm HE || HE || 960 || 43.5 || 0 || 0.1 || 5,900 || 79° || 80° || 81°
 
|-
 
|-
| 152 mm APDS-FS || APFSDS || 1,710 || 8.0 || N/A || N/A || N/A || 76° || 78° || 80°
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| 152 mm APDS-FS || APFSDS || 1,710 || 8 || N/A || N/A || N/A || 76° || 77° || 80°
 
|-
 
|-
 
|}
 
|}
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
|| '''22''' || ''Projectiles'' <br> ''Propellants'' || 1&nbsp;''(+21)'' <br> 19&nbsp;''(+3)'' || N/A <br> 4&nbsp;''(+18)'' || N/A <br> 1&nbsp;''(+21)'' || Yes
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| '''22''' || ''Projectiles'' <br> ''Propellants'' || 1&nbsp;''(+21)'' <br> 19&nbsp;''(+3)'' || N/A <br> 4&nbsp;''(+18)'' || N/A <br> 1&nbsp;''(+21)'' || Yes
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
The Object 120 performs best in all game modes as a sniper/support. This means finding a good spot overlooking the battle with some cover, and taking out enemies from long range. The Object 120's long 152 mm gun and its powerful shells are well suited for this purpose.
 
The Object 120 performs best in all game modes as a sniper/support. This means finding a good spot overlooking the battle with some cover, and taking out enemies from long range. The Object 120's long 152 mm gun and its powerful shells are well suited for this purpose.

Revision as of 15:13, 30 January 2022

Object 120
ussr_object_120.png
GarageImage Object 120.jpg
Object 120
Show in game
STORE

Description

The Object 120 "Taran" is a premium gift rank V Soviet tank destroyer with a battle rating of 8.0 (AB/RB/SB). It was introduced late in Update 1.71 "New E.R.A.".

General info

Survivability and armour

Armourfront / side / back
Hull30 / 15 / 10
Turret30 / 15 / 10
Crew4 people
Visibility109 %

Armour type:

  • Rolled homogeneous armour (hull, turret bustle)
  • Cast homogeneous armour (turret front, gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (31-86°) Front glacis
30 mm (17-50°) Lower glacis
15 mm 10 mm (15-80°) Top
10 mm (5°) Bottom
30 mm (86°) Front
10 mm Rear
Turret 30 mm (1-68°) Turret front
30 mm (0-58°) Gun mantlet
15-30 mm (0-51°) 15 mm (14-21°) 30 mm Front
10 mm Rear
Cupola 15 mm (cylindrical) 15 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  • Belly armour is 10 mm thick.
  • Barrel ring around the gun is 100 mm thick.
  • Structural steel boxes on hull sides provide 4 mm of protection.

Mobility

Speedforward / back
AB70 / 17 km/h
RB and SB64 / 16 km/h
Number of gears5 forward
2 back
Weight26.8 t
Engine power
AB916 hp
RB and SB480 hp
Power-to-weight ratio
AB34.2 hp/t
RB and SB17.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 70 17 26.8 682 916 25.45 34.18
Realistic 64 16 425 480 15.86 17.91

Modifications and economy

Repair cost
AB3 284 Sl icon.png
RB1 922 Sl icon.png
SB4 785 Sl icon.png
Crew training10 000 Sl icon.png
Experts620 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces1 710 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 160 / 210 / 250 % Sl icon.png
Talisman.png 2 × 214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ussr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
152mm_M69_APDS_FS_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition22 rounds
First-order10 rounds
Reload10.0 s
Vertical guidance-5° / 15°
Main article: M-69 (152 mm)
152 mm M-69 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 22 -5°/+15° ±180° N/A 15.9 21.9 26.6 29.5 31.3 10.0 10.0 10.0 10.0
Realistic 10.7 12.6 15.3 16.9 18.0

Ammunition

The Object 120 is armed with three types of shells. The first is an APFSDS round that is capable of going through almost all the armour of most vehicles it can face. It also has an extremely low shell drop, giving almost flat ballistics, which makes it one of the best kinetic rounds at its battle rating. The second round is a HEATFS shell, which has a high penetration and holds a huge amount of explosive. It is slower and has a more standard shell drop. The HEATFS is a high-penetrating chemical round against thick conventional armour. The third is an HE shell with a huge amount of explosive. It is effective to destroy lightly armoured vehicles with overpressure.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
152 mm HEAT-FS HEATFS 480 480 480 480 480 480
152 mm HE HE 49 49 49 49 49 49
152 mm APDS-FS APFSDS 405 400 385 370 355 340
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
152 mm HEAT-FS HEATFS 1,000 35 0.05 0.1 5,850 65° 72° 77°
152 mm HE HE 960 43.5 0 0.1 5,900 79° 80° 81°
152 mm APDS-FS APFSDS 1,710 8 N/A N/A N/A 76° 77° 80°

Ammo racks

Ammo racks of the Object 120
Full
ammo
Ammo
type
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
22 Projectiles
Propellants
(+21)
19 (+3)
N/A
(+18)
N/A
(+21)
Yes

Notes:

  • The Object 120 uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
  • The visual discrepancy concerns the projectile rack: only 16 shells are modeled but it contains 22 shells.
  • Shells are modeled individually and disappear after having been shot or loaded.

Usage in battles

The Object 120 performs best in all game modes as a sniper/support. This means finding a good spot overlooking the battle with some cover, and taking out enemies from long range. The Object 120's long 152 mm gun and its powerful shells are well suited for this purpose.

The Object 120 can be used at a close-range battle, but it will not be able to perform as effectively due to its relatively long 10-second reload time and a lack of gun stabilizer. These two lacking features mean that the Object 120 cannot react to new threats quickly, especially when it tries to take the battle offensively. It is thus better to fight at range, where the Object's advantages can be used to the fullest.

Pros and cons

Pros:

  • Very high velocity APFSDS round means "point and shoot" at typical War Thunder combat ranges, no need to account for projectile drop at range
  • Outstanding armour penetration by HEAT-FS and APFSDS rounds
  • Very good spalling effect from the kinetic energy spread and explosive mass from HEAT-FS round
  • Good mobility for the size of gun
  • Has neutral steering

Cons:

  • Weak armour: vulnerable to anything bigger than a heavy machine gun, and even those from some angles at short range
  • Poor depression for main armament
  • Low ammunition load
  • Poor optics for a tank destroyer with only 5x zoom
  • All projectiles carried in rear of turret behind thin armour makes ammunition explosions very likely from turret hits

History

The Object 120 "Taran" was a tank destroyer developed after the USSR's conclusion that AP rounds from the T-10 and T-55 could not pierce the newest American tank the M60. The Object 120 (also noted as being the SU-152 "Taran") surpassed foreign tank destroyers with firepower and mobility at the time. The name Taran comes from its cannon which became the reason it wasn't adopted. The 125 smoothbore and anti tank missiles are the reason why the Object 120 was not put into production.

Media

Skins
Images
Videos

See also

Vehicles equipped with the same chassis

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37