Difference between revisions of "CR.32 quater"
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== Usage in battles == | == Usage in battles == | ||
− | <!-- ''Describe the tactics of playing in | + | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and armoured vehicles. You should prioritize other fighters to ground targets, as destroying player targets will give you much more RP. | You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and armoured vehicles. You should prioritize other fighters to ground targets, as destroying player targets will give you much more RP. | ||
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! Type | ! Type | ||
|- | |- | ||
− | | Controllable | | + | | Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable |
|- | |- | ||
|} | |} | ||
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'''Pros:''' | '''Pros:''' | ||
− | * 12.7 mm | + | * 12.7 mm MGs are great for knocking out pilots and penetrating enemy armour plates |
* Nose-mounted MGs mean little convergence work is needed | * Nose-mounted MGs mean little convergence work is needed | ||
* Excellent dive speed | * Excellent dive speed | ||
* Surprisingly good turning against bigger fighters | * Surprisingly good turning against bigger fighters | ||
− | * Fixed | + | * Fixed gear make it easy to land |
− | * Great all-round vision provided by the open cockpit especially towards the rear, giving the pilot enough situational awareness in | + | * Great all-round vision provided by the open cockpit especially towards the rear, giving the pilot enough situational awareness in Simulator |
− | * In | + | * In Simulator it almost never spins, allowing some really tight manoeuvres to be performed without danger |
* Yellow camouflage is effective in certain maps such as Sinai and Sicily | * Yellow camouflage is effective in certain maps such as Sinai and Sicily | ||
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* Turns worse than some biplanes (eg. I-15) it faces | * Turns worse than some biplanes (eg. I-15) it faces | ||
* Has a relatively small ammo pool, firing in short bursts is very recommended | * Has a relatively small ammo pool, firing in short bursts is very recommended | ||
− | * Very poor roll rate | + | * Very poor roll rate |
* No protection for the pilot | * No protection for the pilot | ||
− | * Uses a telescopic gunsight which is extremely hard to use in | + | * Uses a telescopic gunsight which is extremely hard to use in Simulator |
− | * Upper wing greatly obstructs the upward-forward view, a disadvantage in a | + | * Upper wing greatly obstructs the upward-forward view, a disadvantage in a Simulator dogfight |
− | * Fixed | + | * Fixed gear increase drag |
== History == | == History == |
Revision as of 11:16, 11 January 2021
This page is about the Italian fighter CR.32 quater. For other versions, see CR.32 and CR.32 bis. |
Contents
Description
The CR.32 quater is a rank I Italian fighter with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".
The C.R.32 quater fights are usually at low to medium altitude, the recommended fight altitude is around 1,000 - 3,000 meters. Flying above ground level gives you the advantage of diving on your enemies, and you can also dive to avoid incoming fighters.
For a reserve plane, it is one of the best. It does lack armour for the pilot, meaning new players should focus on increasing the pilot's vitality. Its 2 x 12.7 mm (.50 cal) guns are one of the most powerful armaments in reserve planes, just behind the Ba.65 (K.14) L.
It has plenty of ammo, 350 rpg, which is enough to kill at least 2 planes. Its armament is also enough to kill a pilot in a single hit, which is similar to the P-26 Peashooter. It does, however, trade some manoeuvrability for superb diving capability. It can not turn fight Ki-10's, I-15's and is comparable to a Fury Mk II. It can fight pretty much anything it faces, but sometimes needs the help of a teammate.
General info
Flight performance
Characteristics | Max Speed (km/h at 3,100 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 333 | 320 | 9000 | 14.4 | 15.3 | 5.2 | 5.2 | 150 |
Upgraded | 354 | 350 | 13.8 | 14.0 | 16.7 | 9.6 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
X | X | X | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
590 | 590 | N/A | N/A | N/A | ~14 | ~6 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 200 | < 300 | < 300 | > 190 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
2,600 m | 591 hp | 787 hp |
Survivability and armour
- No armour plates or bulletproof glass
- Self-sealing fuel tank between engine and pilot
Modifications and economy
When grinding the CR.32 quater focus on getting the performance modifications. The "Offensive 12.7 mm" should be researched immediately, and air target ammo equipped afterwards to focus on improving the plane's performance.
Armaments
Offensive armament
The CR.32 quater is armed with:
- 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total)
Usage in battles
You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and armoured vehicles. You should prioritize other fighters to ground targets, as destroying player targets will give you much more RP.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable Not auto controlled |
Not controllable Not auto controlled |
Controllable Not auto controlled |
Combined | Not controllable 1 gear |
Not controllable |
Pros and cons
Pros:
- 12.7 mm MGs are great for knocking out pilots and penetrating enemy armour plates
- Nose-mounted MGs mean little convergence work is needed
- Excellent dive speed
- Surprisingly good turning against bigger fighters
- Fixed gear make it easy to land
- Great all-round vision provided by the open cockpit especially towards the rear, giving the pilot enough situational awareness in Simulator
- In Simulator it almost never spins, allowing some really tight manoeuvres to be performed without danger
- Yellow camouflage is effective in certain maps such as Sinai and Sicily
Cons:
- Turns worse than some biplanes (eg. I-15) it faces
- Has a relatively small ammo pool, firing in short bursts is very recommended
- Very poor roll rate
- No protection for the pilot
- Uses a telescopic gunsight which is extremely hard to use in Simulator
- Upper wing greatly obstructs the upward-forward view, a disadvantage in a Simulator dogfight
- Fixed gear increase drag
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Fiat Aviation (Fiat Aviazione) | |
---|---|
Fighters | CR.32 · CR.32 bis · CR.32 quater |
CR.42 · Marcolin's C.R.42 CN · ▀Marcolin's C.R.42 CN | |
G.50 serie 2 · G.50 AS serie 7 | |
G.55 sottoserie 0 · G.55 serie 1 · G.55S | |
G.56 | |
Jet fighters | G.91 pre-serie · G.91 R/1 · G.91 Y · G.91 YS |
▄F-86K* | |
▄F-104G* · F-104S* · F-104S.ASA* · ▄F-104S TAF* | |
Strike aircraft | F.C.20 Bis |
Bombers | B.R.20DR · B.R.20M M1 |
Export/Captured | J11 · ▀CR.42 |
▀G.50 serie 2 · ▀G.50 AS serie 7 | |
◄G.91 R/3 · ◄G.91 R/4 · G.91 R/4 | |
*Licensed | |
See also | North American Aviation · Lockheed Martin |
Italy fighters | |
---|---|
Fiat | CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN |
G.50 serie 2 · G.50 AS serie 7 | |
G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56 | |
Reggiane | Re.2000 G.A. · Re.2000 serie 1 |
Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN | |
Re.2002 Early | |
Re.2005 serie 0 | |
Macchi | C. 200 serie 3 · C. 200 serie 7 |
C. 202 · C. 202D · C. 202EC | |
C. 205 serie 1 · C. 205 serie 3 · C. 205N2 | |
IMAM | Ro.44 |
Foreign: | |
Germany | ▄Bf 109 G-14/AS |
USA | ▄P-47D-30 |
Britain | ▄Spitfire Mk Vb/trop |
Hungary | ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P |
Romania | He 112 B-1/U2 · IAR-81C |