Difference between revisions of "F3H-2"
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=== Flight performance === | === Flight performance === | ||
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
− | + | The F3H is quite possibly the most fun and enjoyable jet to play with american naval jets, that is once fully spaded (fully upgraded modifications), On first glance the jet may look big and slow and it may be in some situations, but the turning abilities and acceleration are a completely new breathe of fresh air for american naval jets. | |
+ | |||
+ | You are no longer confined to the slow acceleration, slower turns of the F9F series, but are almost if not completely capable of going tip of the spear with full afterburner and charging the enemy, that is with a smart head on charge with your subsonic jet. As to note the leading edge slats can be controlled manually by engaged combat flaps (pressing F by default for flaps) which take your already amazing elevator control to a next level even at lower speed! | ||
+ | |||
+ | When flying this jet you can really stretch your legs with different tactics: you have great ordinance for Ground battles, you have great air to air performance. The mix of the two major combat scenarios make this jet a truly universal naval jet with just about any play style for anyone available in someway. | ||
+ | |||
+ | Important things to remember: | ||
+ | |||
+ | * while you may be able to turn fight a mig for a short period of time its important to employ vertical and hi yo-yo maneuvers as in low speed your aircraft will feel very brick like. This can be semi negated by using the combat flaps to extend your leading edge slats. | ||
+ | |||
+ | * your aircraft is very hungry when using afterburner which drastically increases flight acceleration and overall performance so it is recommended to bring around 20-30 minutes of fuel | ||
+ | * On take off there is a tail strike guard, but the elevator may tap the ground if your not using a full "stick back" takeoff | ||
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
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=== Survivability and armour === | === Survivability and armour === | ||
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
+ | |||
* there is no amour on the vehicle | * there is no amour on the vehicle | ||
Revision as of 23:37, 16 September 2020
Contents
Description
The F3H-2 Demon is a rank VI American jet fighter
with a battle rating of 9.3 (AB/SB) and 9.0 (RB). It was introduced in Update "Starfighters".
General info
Flight performance
The F3H is quite possibly the most fun and enjoyable jet to play with american naval jets, that is once fully spaded (fully upgraded modifications), On first glance the jet may look big and slow and it may be in some situations, but the turning abilities and acceleration are a completely new breathe of fresh air for american naval jets.
You are no longer confined to the slow acceleration, slower turns of the F9F series, but are almost if not completely capable of going tip of the spear with full afterburner and charging the enemy, that is with a smart head on charge with your subsonic jet. As to note the leading edge slats can be controlled manually by engaged combat flaps (pressing F by default for flaps) which take your already amazing elevator control to a next level even at lower speed!
When flying this jet you can really stretch your legs with different tactics: you have great ordinance for Ground battles, you have great air to air performance. The mix of the two major combat scenarios make this jet a truly universal naval jet with just about any play style for anyone available in someway.
Important things to remember:
- while you may be able to turn fight a mig for a short period of time its important to employ vertical and hi yo-yo maneuvers as in low speed your aircraft will feel very brick like. This can be semi negated by using the combat flaps to extend your leading edge slats.
- your aircraft is very hungry when using afterburner which drastically increases flight acceleration and overall performance so it is recommended to bring around 20-30 minutes of fuel
- On take off there is a tail strike guard, but the elevator may tap the ground if your not using a full "stick back" takeoff
Characteristics | Max Speed (km/h at 0 m - sea level) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 1149 | 1141 | 15240 | 29.6 | 30.6 | 58.0 | 53.5 | 750 |
Upgraded | 1177 | 1163 | 26.6 | 28.0 | 87.5 | 72.0 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
✓ | ✓ | ✓ | ✓ | ✓ | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1360 | 463 | 833 | 833 | 370 | ~11 | ~5 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 810 | < 750 | < 700 | N/A |
Engine performance
Engine | Aircraft mass | |||||||
---|---|---|---|---|---|---|---|---|
Engine name | Number | Basic Mass | Wing loading (full fuel) | |||||
Allison J71-A-2 | 1 | 9,965 kg | 299 kg/m2 | |||||
Engine characteristics | Mass with fuel (no weapons load) | Max Takeoff Weight | ||||||
Weight (each) | Type | 16m fuel | 20m fuel | 30m fuel | 45m fuel | 53m fuel | ||
2,180 kg | Afterburning axial-flow turbojet | 11,305 kg | 11,640 kg | 12,478 kg | 13,735 kg | 14,405 kg | 18,000 kg | |
Maximum engine thrust @ 0 m (RB / SB) | Thrust to weight ratio @ 0 m (WEP) | |||||||
Condition | 100% | WEP | 16m fuel | 20m fuel | 30m fuel | 45m fuel | 53m fuel | MTOW |
Stationary | 4,590 kgf | 6,334 kgf | 0.56 | 0.54 | 0.51 | 0.46 | 0.44 | 0.35 |
Optimal | 4,774 kgf (1,200 km/h) |
8,037 kgf (1,200 km/h) |
0.71 | 0.69 | 0.64 | 0.59 | 0.56 | 0.45 |
Survivability and armour
- there is no amour on the vehicle
- you are a large aircraft compared to sabres and migs
- the engine is quite large resulting in grazing bullets probably hitting your engine
- your wings are more than capable of taking high G forces so there is no need to worry about high speed turns
- fuel tanks are located throughout the belly and shoulders of the wings so there is the chance of fires being started
Armaments
Offensive armament
The F3H-2 is armed with:
- 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, -mounted (190 rpg = 760 total)
Suspended armament
The F3H-2 can be outfitted with the following ordnance:
- Without load
- 6 x 250 lb AN-M57 bombs (1,500 lb total)
- 6 x 500 lb AN-M64A1 bombs (3,000 lb total)
- 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total)
- 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)
- 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)
- 2 x 1,000 lb LDGP Mk 83 bombs + 6 x 250 lb AN-M57 bombs (3,500 lb total)
- 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
- 1 x 3,000 lb M118 bomb (3,000 lb total)
- 56 x FFAR Mighty Mouse rockets
- 114 x FFAR Mighty Mouse rockets
- 4 x AIM-9B Sidewinder missiles
- 2 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9B Sidewinder missiles (2,000 lb total)
- 1 x 3,000 lb M118 bomb + 2 x AIM-9B Sidewinder missiles (3,000 lb total)
- 2 x AIM-9B Sidewinder missiles + 42 x FFAR Mighty Mouse rockets
- 2 x AIM-9B Sidewinder missiles + 76 x FFAR Mighty Mouse rockets
Usage in battles
In Air Realistic battles, it is recommended to start a match with a fuel load of 20 minutes, gaining speed of around 950 km/h, and putting the plane at a 15 to 20 degree climb. The amount of climb is entirely dependent on the pilots play style, as more aggressive players will enjoy a lower altitude. Since the F3H has a high maneuverability, it is recommended to go after lower-ranked vehicles, like the F-86A, MiG-15, and the Hunter F.1. If the F3H gets into a uncomfortable situation against these planes, it can simply dive away to avoid getting caught. Getting used to the four 20 mm cannons will also assist, as their damage is high, allowing for swift attacks in intercepting maneuvers. The most dangerous enemies of the F3H are the G.91 YS, and Lightning F.6 pilots, as they pick it off quite easily.
Modules
Tier | Flight performance | Survivability | Weaponry | |||
---|---|---|---|---|---|---|
I | Compressor | Fuselage repair | Offensive 20 mm | Mk81 | AN-M57A1 BOX | |
II | New boosters | Airframe | AERO 6A | Mk82 | AN-M64A1 BOX | |
III | Wings repair | G-suit | New 20 mm cannons | AERO 7D | Mk83 | Mk84 |
IV | Engine | Cover | AIM-9B | Mk118 |
Pros and cons
Pros:
- One of the faster planes compared to its peers
- Can carry 4 AIM-9B missiles
- Wide variety of payload options
- Very good manoeuvrability
Cons:
- Loses much of its speed when manoeuvring
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
McDonnell Aircraft Corporation | |
---|---|
Jet Fighters | F2H-2 · F3H-2 |
F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II | |
F-15A · F-15C MSIP II · F-15E | |
Strike Aircraft | AV-8B Plus · AV-8B (NA) |
Helicopters | AH-6M |
Export/Licensed | |
Aircraft | ◄F-4F Early · ◄F-4F · ◄F-4F KWS LV · Phantom FG.1 · Phantom FGR.2 · F-4J(UK) Phantom II · F-4EJ Phantom II · F-4EJ ADTW · Kurnass · Kurnass 2000 |
F-15J · F-15J(M) · Baz · Baz Meshupar · F-15I Ra’am | |
▄AV-8B Plus | |
Helicopters | Lahatut |
The McDonnell Aircraft Corporation merged with Douglas Aircraft Company in 1967 to form McDonnell Douglas Corporation. Later it was merged with The Boeing Company in 1997. | |
See Also | Mitsubishi Heavy Industries |
USA jet aircraft | |
---|---|
Fighters | |
F9F | F9F-2 · F9F-5 · F9F-8 |
F-80 | F-80A-5 · F-80C-10 |
F-84 | F-84B-26 · F-84F · F-84G-21-RE |
F-86 | F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35 |
F-89 | F-89B · F-89D |
F-100 | F-100D |
F-104 | F-104A · F-104C |
F-4 | F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II |
F-5 | F-5A · F-5C · F-5E · F-20A |
F-8 | F8U-2 · F-8E |
F-14 | F-14A Early · ▄F-14A IRIAF · F-14B |
F-15 | F-15A · F-15C MSIP II · F-15E |
F-16 | F-16A · F-16A ADF · F-16C |
Other | P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1 |
Strike Aircraft | |
FJ-4 | FJ-4B · FJ-4B VMF-232 |
A-4 | A-4B · A-4E Early |
A-7 | A-7D · A-7E · A-7K |
AV-8 | AV-8A · AV-8C · AV-8B Plus · AV-8B (NA) |
A-10 | A-10A · A-10A Late · A-10C |
F-111 | F-111A · F-111F |
Other | A-6E TRAM · F-105D · F-117 |
Bombers | |
B-57 | B-57A · B-57B |