Difference between revisions of "B6N1 Model 11"
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese bomber {{Battle-rating}}. It was introduced in [[Update "Starfighters"]]. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese bomber {{Battle-rating}}. It was introduced in [[Update "Starfighters"]]. | ||
− | It is the sucsessor to the B5N, and if you liked the [[B5N2]], you will LOVE the {{PAGENAME}} Simply put, the B6N is a faster, more well defended B5N, and it will prove useful in a combat situation. | + | It is the sucsessor to the B5N, and if you liked the [[B5N2]], you will LOVE the {{PAGENAME}}. Simply put, the B6N is a faster, more well defended B5N, and it will prove useful in a combat situation. |
== General info == | == General info == | ||
=== Flight performance === | === Flight performance === | ||
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
− | Great rudder responsiveness, good roll rate, and surprisingly good energy retention! The {{PAGENAME} is capable of turnfighting with its humble frontal machine gun, and if they get on your 6, your turrets will offer some protection. | + | Great rudder responsiveness, good roll rate, and surprisingly good energy retention! The {{PAGENAME}} is capable of turnfighting with its humble frontal machine gun, and if they get on your 6, your turrets will offer some protection. |
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
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! Combat !! Take-off !! Landing !! + !! - | ! Combat !! Take-off !! Landing !! + !! - | ||
|- | |- | ||
− | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} ||380||380||280|| ~11 || ~3 | + | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 380 || 380 || 280 || ~11 || ~3 |
|- | |- | ||
|} | |} | ||
Line 70: | Line 70: | ||
=== Survivability and armour === | === Survivability and armour === | ||
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
− | + | The B5N2 does not sport any armour protection, so it is particularly vulnerable to damage to critical components and fires. | |
== Armaments == | == Armaments == | ||
Line 79: | Line 79: | ||
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
− | * 1 x 7.7 mm Type 97 navy machine gun, -mounted (400 rpg) | + | * 1 x 7.7 mm Type 97 navy machine gun, wing-mounted (400 rpg) |
− | Choose your rounds wisely. The | + | Choose your rounds wisely. The Stealth belt is a great pick because it has two incendiary bullets, and lots of armour-piercing rounds. Universal is a great pick if you need a tracer or two to guide your shots. Don't use the Tracers belt, it won't do much. Default isn't really good, the ball bullets hinder performance. |
=== Suspended armament === | === Suspended armament === | ||
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | ||
− | {{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Navy Type Number 80 Model 1 (800 kg)|Type 91 Model | + | {{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Navy Type Number 80 Model 1 (800 kg)|Type 91 Model 2 (835 kg)|Type 91 Model 3 (850 kg)}} |
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
Line 95: | Line 95: | ||
* 1 x 850 kg Type 91 Model 3 torpedo | * 1 x 850 kg Type 91 Model 3 torpedo | ||
− | The | + | The 800 kg bomb will destroy 1 base, it's a good pick for maps with few ground targets! The 250 kg bombs are great for destroying pillboxes and tanks, but you can only have two of them. Make sure to use a slight dive when bombing and use the bombsight for increased accuracy! The 6 x 60 kg bombs are a great option for this plane. Since they weigh so little, you can be super accurate with these bombs, just aim the crosshair where you want the bomb to drop, and pull up. No need for a bomb sight!!! Use these bombs for light targets such as AAA, Vehicles, Armoured Cars, Artillery, Howitzers, Machine Guns, and Bridges. The torpedoes are not really useful for this plane in air battles, as ships only spawn in pacific maps, and this plane is at too low of a BR to be put in a Pacific Theater battle. |
=== Defensive armament === | === Defensive armament === | ||
Line 103: | Line 103: | ||
The '''''{{PAGENAME}}''''' is defended by: | The '''''{{PAGENAME}}''''' is defended by: | ||
− | * 1 x 7.7 mm Type 92 machine gun, turret (679 rpg) | + | * 1 x 7.7 mm Type 92 machine gun, dorsal turret (679 rpg) |
− | * 1 x 7.7 mm Type 92 machine gun, turret (679 rpg) | + | * 1 x 7.7 mm Type 92 machine gun, ventral turret (679 rpg) |
− | The | + | The Type 92 turrets are absolutely horrible at dealing with higher BR planes, but it works wonders on biplanes. You will often face certain biplanes at this BR, and since they are slow, you can often get good shots on them. Use the Default belt and shoot into the engine to start an inextinguishable engine fire. This works quite often with the Default belt. The AP-T round is a good pick if you aren't a good gunner, because the extra tracers will scare the enemy off. Most biplanes don't want to get too close when they see a wave of tracers appear from your turrets. |
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
+ | |||
+ | === Manual Engine Control === | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | MEC elements | ||
+ | |- | ||
+ | ! rowspan="2" | Mixer | ||
+ | ! rowspan="2" | Pitch | ||
+ | ! colspan="3" | Radiator | ||
+ | ! rowspan="2" | Supercharger | ||
+ | ! rowspan="2" | Turbocharger | ||
+ | |- | ||
+ | ! Oil !! Water !! Type | ||
+ | |- | ||
+ | | Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable | ||
+ | |- | ||
+ | |} | ||
=== Modules === | === Modules === | ||
Line 124: | Line 141: | ||
| | | | ||
| Offensive 7 mm | | Offensive 7 mm | ||
− | | | + | | |
| 17 3/4 in (mod45) | | 17 3/4 in (mod45) | ||
|- | |- | ||
Line 139: | Line 156: | ||
| Engine | | Engine | ||
| | | | ||
− | | New 7 mm MGs | + | | New 7 mm MGs |
| | | | ||
| 12 in (mod30) | | 12 in (mod30) | ||
Line 158: | Line 175: | ||
'''Pros:''' | '''Pros:''' | ||
− | * Regular Japanese navy torpedo bomber armaments | + | * Regular Japanese navy torpedo bomber armaments |
− | * Decent | + | * Decent manoeuvrability for a bomber |
* High top speed for a torpedo bomber | * High top speed for a torpedo bomber | ||
* Has offensive capabilities | * Has offensive capabilities | ||
Line 185: | Line 202: | ||
* [[B6N2a Model 12Ko]] | * [[B6N2a Model 12Ko]] | ||
− | ;Similar | + | ;Similar aircraft of comparable role, size, and configuration |
* [[TBF-1C]] ''Avenger'' | * [[TBF-1C]] ''Avenger'' | ||
* [[SBD-3]] ''Dauntless'' | * [[SBD-3]] ''Dauntless'' | ||
Line 201: | Line 218: | ||
* ''other literature.'' | * ''other literature.'' | ||
− | {{ | + | {{AirManufacturer Nakajima}} |
{{Japan bombers}} | {{Japan bombers}} |
Revision as of 21:21, 8 July 2020
Contents
Description
The B6N1 Model 11 is a rank I Japanese bomber
with a battle rating of 1.7 (AB/RB) and 2.0 (SB). It was introduced in Update "Starfighters".
It is the sucsessor to the B5N, and if you liked the B5N2, you will LOVE the B6N1 Model 11. Simply put, the B6N is a faster, more well defended B5N, and it will prove useful in a combat situation.
General info
Flight performance
Great rudder responsiveness, good roll rate, and surprisingly good energy retention! The B6N1 Model 11 is capable of turnfighting with its humble frontal machine gun, and if they get on your 6, your turrets will offer some protection.
Characteristics | Max Speed (km/h at 4,800 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 445 | 428 | 9400 | 21.4 | 22.3 | 7.7 | 7.7 | 270 |
Upgraded | 484 | 464 | 20.8 | 21.0 | 15.3 | 11.1 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
0 | 310 | 380 | 380 | 280 | ~11 | ~3 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 300 | < 300 | < 310 | > 300 |
Survivability and armour
The B5N2 does not sport any armour protection, so it is particularly vulnerable to damage to critical components and fires.
Armaments
Offensive armament
The B6N1 Model 11 is armed with:
- 1 x 7.7 mm Type 97 navy machine gun, wing-mounted (400 rpg)
Choose your rounds wisely. The Stealth belt is a great pick because it has two incendiary bullets, and lots of armour-piercing rounds. Universal is a great pick if you need a tracer or two to guide your shots. Don't use the Tracers belt, it won't do much. Default isn't really good, the ball bullets hinder performance.
Suspended armament
The B6N1 Model 11 can be outfitted with the following ordnance:
- 6 x 60 kg Navy Type 97 Number 6 bombs (360 kg total)
- 2 x 250 kg Navy Type Number 25 Model 2 bombs (500 kg total)
- 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)
- 1 x 835 kg Type 91 Model 2 torpedo
- 1 x 850 kg Type 91 Model 3 torpedo
The 800 kg bomb will destroy 1 base, it's a good pick for maps with few ground targets! The 250 kg bombs are great for destroying pillboxes and tanks, but you can only have two of them. Make sure to use a slight dive when bombing and use the bombsight for increased accuracy! The 6 x 60 kg bombs are a great option for this plane. Since they weigh so little, you can be super accurate with these bombs, just aim the crosshair where you want the bomb to drop, and pull up. No need for a bomb sight!!! Use these bombs for light targets such as AAA, Vehicles, Armoured Cars, Artillery, Howitzers, Machine Guns, and Bridges. The torpedoes are not really useful for this plane in air battles, as ships only spawn in pacific maps, and this plane is at too low of a BR to be put in a Pacific Theater battle.
Defensive armament
The B6N1 Model 11 is defended by:
- 1 x 7.7 mm Type 92 machine gun, dorsal turret (679 rpg)
- 1 x 7.7 mm Type 92 machine gun, ventral turret (679 rpg)
The Type 92 turrets are absolutely horrible at dealing with higher BR planes, but it works wonders on biplanes. You will often face certain biplanes at this BR, and since they are slow, you can often get good shots on them. Use the Default belt and shoot into the engine to start an inextinguishable engine fire. This works quite often with the Default belt. The AP-T round is a good pick if you aren't a good gunner, because the extra tracers will scare the enemy off. Most biplanes don't want to get too close when they see a wave of tracers appear from your turrets.
Usage in battles
Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Controllable Not auto controlled |
Controllable Not auto controlled |
Separate | Controllable 2 gears |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |||
---|---|---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 7 mm | 17 3/4 in (mod45) | ||
II | Compressor | Airframe | Turret 7 mm | Improved torpedo | ||
III | Wings repair | Engine | New 7 mm MGs | 12 in (mod30) | ||
IV | Engine injection | Cover | New 7 mm MGs (turret) | 14 in (mod35) |
Pros and cons
Pros:
- Regular Japanese navy torpedo bomber armaments
- Decent manoeuvrability for a bomber
- High top speed for a torpedo bomber
- Has offensive capabilities
- Great engine power, produces 1660 hp, and an extra 200hp on takeoff!
Cons:
- Single 7.7 mm in the left wing
- Turrets are all too familiar, poor fire rate, bad belts, jams quickly
History
An excellent replacement for the Nakajima B5N in the role of on-board torpedo aircraft, the B6N Tenzan entered service very late, after more than two years of testing. Named JILL in the Allied code, this large single-engine plane appeared as a prototype in spring 1941. The first tests revealed serious steering stability problems. Subsequently, there were difficulties in developing the engine and the need to reinforce the landing gear. After 133 units of the first version of the B6N1 were built, the second production model began to be delivered towards the end of 1943. A total of 1,268 units were built.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Vehicles of the same family
- Similar aircraft of comparable role, size, and configuration
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Nakajima Aircraft Company (中島飛行機株式会社 ) | |
---|---|
Fighters | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43-I · Ki-43-II · Ki-43-III otsu | |
Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei | |
Ki-84 ko · Ki-84 otsu · Ki-84 hei | |
Ki-87 | |
Hydroplanes | A6M2-N* |
Interceptors | J1N1 · J5N1 |
Bombers | B5N2 |
B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko | |
G5N1 · G8N1 | |
Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L | |
Recon | E8N2 |
Jet Fighters | Kikka |
Captured | ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko |
*Refit of the Mitsubishi A6M2 mod. 11 | |
See also | Fuji Heavy Industries (1957-2017) |
Japan bombers | |
---|---|
Navy | |
Carrier-based attack bomber | |
B5N | B5N2 |
B6N | B6N1 · B6N2 · B6N2a |
B7A | B7A2 · B7A2 (Homare 23) |
Carrier-based dive bomber | |
D3A | D3A1 |
D4Y | D4Y1 · D4Y2 · D4Y3 Ko |
Shipboard Observation seaplane | |
F1M | F1M2 |
Land-based Attack bomber | |
G4M | G4M1 |
G5N | G5N1 |
G8N | G8N1 |
Flying boat | |
H6K | H6K4 |
H8K | H8K2 · H8K3 |
Land-based Bomber | |
P1Y | P1Y1 |
Army | |
Light | Ki-32 |
Ki-48-II otsu | |
Heavy | Ki-21-Ia · Ki-21-I hei |
Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L | |
Ki-67-I Ko · Ki-67-I otsu | |
Other countries | ▅B-17E |