Difference between revisions of "AEC Mk II"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_AEC Mk.II.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''AEC Mk.II''' is a gift Rank II British light tank with a battle rating of 3.0 (AB/RB/SB). It was introduced during [[Update 1.75 "La Résistance"]] in the 2017 "Festive Quest" that took place between 22 December 2017 to 22 January 2018. It was obtained via completing 7 tanker's Christmas toys.
 +
 
 +
The AEC Mk. II looks fairly similar to the [[Armored Car Mk.II AA]], mostly because it is, just with a different turret housing a 57 mm 6-Pounder cannon, rather than two synchronized Oerlikon 20 mm Anti-Aircraft cannons. As such, the vehicle has a lower profile than its predecessor, which grants it more stealth capabilities. In addition, you have a 7.62 mm BESA machine gun, which is nice for dealing with lightly armoured targets such as open-topped Anti-Aircraft vehicles and SPGs.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''
 +
* Rolled homogeneous armour
 +
* Structural steel (Sand skirts)
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 25 mm (63-78°) ''Front glacis'' <br> 10 mm (41°) ''Lower glacis'' <br> 5 mm (49°) + 57 mm ''Joint plate'' || 16 mm (0-1°) || 16 mm (58°) ''Top'' <br> 16 mm (13-14°) ''Bottom'' || 16 mm
 +
|-
 +
| Turret || 57 mm (0-1°) ''Turret front'' <br> 31 mm (0-45°) ''Gun mantlet'' || 25 mm (0-1°) || 25 mm (0-60°) || 16 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
* Wheels are 2 mm thick.
 +
* Chassis is 5 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armor<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 12.1 || colspan="1" rowspan="2" | N/A || colspan="1" | 87 (AB)
 +
|-
 +
|78 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|245
 +
|301
 +
|-
 +
|''Realistic/Simulator''
 +
|140
 +
|158
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|20.25
 +
|24.88
 +
|-
 +
|''Realistic/Simulator''
 +
|11.57
 +
|13.06
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|Ordnance QF 6-pounder Mk.V (57 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Ordnance QF 6-pounder Mk.V (57 mm)|57 mm OQF 6-pounder Mk.V]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 60 || -12°/+20° || ±180° || Vertical
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 14.28 || 19.80 || 24.0 || 26.60 || 28.20
 +
|-
 +
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 5.20 || _.__ || _.__ || _.__
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| Shot Mk.8 || APC || 103 || 101 || 91 || 79 || 69 || 57
 +
|-
 +
| Shell Mk.10 || HE || 4 || 4 || 4 || 4 || 4 || 4
 +
|-
 +
| Shot Mk.5 HV || AP || 122 || 121 || 100 || 81 || 62 || 55
 +
|-
 +
| Shot Mk.9 || APCBC || 127 || 126 || 112 || 101 || 94 || 90
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| Shot Mk.8 || APC || 883 || 2.9 || N/A || N/A || N/A || -1° || 48° || 63° || 71°
 +
|-
 +
| Shell Mk.10 || HE || 807 || 3.0 || 0.1 || 0.1 || 153 || +0° || 79° || 80° || 81°
 +
|-
 +
| Shot Mk.5 HV || AP || 883 || 2.8 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 +
|-
 +
| Shot Mk.9 || APCBC || 847 || 3.2 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 +
|-
 +
|}
  
=== Additional armament ===
+
===== [[Ammo racks|Ammo racks]] =====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''XX''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|BESA (7.92 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[BESA (7.92 mm)|7.92 mm BESA]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 3,375 (225) || 600 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The AEC Mk. II is to played mainly in the role of flanking and reconnaissance. Due to the high speed and thin armour, it is ill advised to use this vehicle in frontal assaults. Added to the new mechanic of active scouting for light tanks, it is rewarding to be an effective scout by highlighting targets for your allies, thus farming SP and experience from their assistance. However, you aren't as small as a scout like the American M22 Locust, so scouting and flanking can be risky if done incorrectly. That being said, you also have the same 6-Pounder cannon found on the Crusader Mk. III, Churchill Mk. III, Cromwell Mk. I and the Valentine Mk. IX, so you have a fast rate-of-fire with an excellent muzzle velocity. Here are some methods for maximizing not only your combat effectiveness, but also your chances of surviving.
 +
 
 +
The first method of using this vehicle is for reconnaissance. Since the addition of the "active scouting" mechanic, light tanks have the ability to report the position of enemy vehicles to your allies. When fulfilling the role of scouting in this vehicle, find a position that is concealed, but that gives you clear view sight of the battlefield. This is most helpful for farming Spawn Points and experience given that when an allied vehicle destroys an enemy player being actively scouted by you, you get a 50% reward of what the allied player was awarded. This can work best when you are paired with allied tank destroyers for dislodging stubborn enemy defenders holding down key positions.
 +
 
 +
The second method of using this vehicle is flanking. When using this as a flanker, try to use the terrain to your advantage and end up on the enemy's flank. Coupled with your fast speed, it shouldn't be too difficult to get up to speed if the terrain works in your favor, as muddy terrain will severely inhibit your ability to maneuver. After all, you are still a wheeled vehicle, so you don't expect to speed over all terrains as you would in a tank. Nonetheless, when you find yourself on the enemy's flank, ensure that you are in a spot that isn't as exposed as others. Then, start pumping shots into the sides of the enemy tanks. It is highly recommended that you fire a few shots then relocate, thus preventing the enemy from triangulating your location. It doesn't hurt to use "active scouting" as well, to notify your allies of an incoming enemy armour movement.
 +
 +
With very light armour, this renders your vehicle highly exposed to any form of enemy fire ''except'' machine gun fire. However, at your Battle-Rating of 3.0, there are some adversaries that deserve special note.
 +
 
 +
*'''German Vehicles'''
 +
Your greatest adversary is most likely the [[Pz.Kpfw. IV Ausf. F2|Panzer IV F2]], due to its long-barreled 75 mm cannon, which can punch right through you- even from long range. In addition, any later model of the [[Pz.Kpfw. III Ausf. M|Panzer III]] is going to give you severe problems due to their long-barreled 50 mm cannon, which has a rapid rate-of-fire. As laughable as it sounds, the [[Flakpanzer_I_Ausf._A|Flakpanzer I]] and the [[Pz.Kpfw.38_fur_2_cm_Flak_38|Gepard]] will also shred your vehicle, as a result of their ability to use the HVAP-T round for their 20 mm cannnons, which have a murderous rate-of-fire. As you can get into Battle-Rating 3.3 matched, you also need to stay away from a [[Flakpanzer_IV_Wirbelwind|Flakpanzer Wirbelwind]] at all costs, as the shear volume of their fire will utterly obliterate your vehicle, even if they do not have the HVAP-T round. Your most dangerous opponent in respect to your vehicle is the [[S.Pz.Sp.Wg._(5_cm_39/1_L60)|Sd.Kfz.234/2 "Puma,"]] due to its amazing speed and a high-velocity 50 mm cannon. The [[Marder_III|Marder]] [[PaK40/3_auf_Sfl.38_Ausf._H|series]] will also give you issues, due to their high-velocity cannons.
 +
 
 +
*'''Soviet Vehicles'''
 +
The Soviets have the most tanks with heavy armour, which can make it difficult for even your 6-Pounder to punch through. That being said, a [[KV-1]] is going to give you a lot of problems, even at close ranges. In addition to that, the most abundant Soviet threat to you is going to be the [[T-34]], due to its fast speed and sloping armour, which has the chances to bounce a shell, even at close range, if the tank is angled well enough. The most dangerous opponent is the [[SU-122]], due to the 122 mm howitzer it carries, which doesn't need to make a direct hit if firing High-Explosive shells. In addition, the [[29-K]] boasts a high-velocity 76 mm cannon, which will tear through you even at long ranges.
 +
 
 +
*'''Japanese Vehicles'''
 +
Japanese vehicles may not have the strongest armour for their tanks, but their guns will make you think twice. Most notable of these is the [[Type 3 Chi-Nu|Chi-Nu]] and the [[Type_3_Ho-Ni_III|Ho-Ni III]], which have high-velocity 75 mm cannons, which will rip through you at medium to long range. The [[So-Ki]] SPAA can also rip through you due to the twin 25 mm cannons. In addition, the [[Light_Tank_M24_SDF|M24 Chaffee (Self-Defense Force)]] boasts a 75 mm cannon and a .50 Caliber machine gun, which can bore through your thin armour.
 +
 
 +
*'''French Vehicles'''
 +
The French also have some vehicles that are heavily armoured. Most notable of them being the [[B1 bis|Char B1 bis]] and the [[B1 ter|Char B1 ter]]. The Char B1 ter is probably most notable of them, due to the ridiculous amount of armour from the front. The [[SAu 40]] is a viable threat, thanks to its 75 mm cannon. It is also plausible that you face the [[M4A1_Sherman_France|French M4A1 Sherman]], which not only has enough armour to possibly bounce your shells, but a 75 mm cannon ''and'' a .50 Caliber machine gun, which is notorious for tearing through just about any lightly-armoured vehicle. It is also important to note that the [[CCKW_353_AA|GMC CCKW (40 mm Bofors AA truck)]] is a major threat to you, due to the Bofors 40 mm heavy Anti-Aircraft cannon it wields.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
*
+
* Same powerful 57 mm as on the Churchill Mk.III- high penetration and excellent fragmentation.
 
+
* Fast reload.
 +
* Fast turret traverse.
 +
* Excellent 12 degrees of gun depression.
 +
* Very mobile, especially on hard surfaces. At 87km/h it is one of the fastest vehicles in game.
 +
* Turret has decent armour for an armoured car. You will be able to take some hits from auto cannons and low tier guns.
 +
* Weak armour can sometimes be over penetrated.
 +
* Small turning circle.
 +
* 7.52 mm BESA machine gun has a superb rate-of-fire and is effective against open-topped vehicles.
 
'''Cons:'''
 
'''Cons:'''
*
+
* Hull armour, though well sloped, 20 mm autocannons and above will penetrate it.
 +
* Cross country performance is not as good as tracked vehicles.
 +
* Gets bogged down easily in mud.
 +
* Cannot turn on the spot.
 +
* Only three crew members. A hit center mass will take you out instantly.
 +
* Aircraft with cannons are a threat.
 +
* Artillery is dangerous.
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
  
 
== Media ==
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 +
 +
==Obtainable events==
 +
The AEC Mk.II has only been available so far in the 2017 "Festive Quest" that took place between 22 December 2017 to 22 January 2018. It was obtained via completing 7 tanker's Christmas toys.
  
 
== Read also ==
 
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
[https://warthunder.com/en/news/5221/current [News<nowiki>]</nowiki> AEC Mk.II]
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''
 
  
 
== Sources ==
 
== Sources ==
Line 51: Line 261:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Britain light tanks}}
 +
{{Britain premium ground vehicles}}

Revision as of 01:43, 25 November 2018

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
AEC Mk II
uk_armored_car_aec_mk_2.png
AEC Mk II
AB RB SB
3.0 3.0 3.0
Show in game

Description

GarageImage AEC Mk II.jpg


The AEC Mk.II is a gift Rank II British light tank with a battle rating of 3.0 (AB/RB/SB). It was introduced during Update 1.75 "La Résistance" in the 2017 "Festive Quest" that took place between 22 December 2017 to 22 January 2018. It was obtained via completing 7 tanker's Christmas toys.

The AEC Mk. II looks fairly similar to the Armored Car Mk.II AA, mostly because it is, just with a different turret housing a 57 mm 6-Pounder cannon, rather than two synchronized Oerlikon 20 mm Anti-Aircraft cannons. As such, the vehicle has a lower profile than its predecessor, which grants it more stealth capabilities. In addition, you have a 7.62 mm BESA machine gun, which is nice for dealing with lightly armoured targets such as open-topped Anti-Aircraft vehicles and SPGs.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Structural steel (Sand skirts)
Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (63-78°) Front glacis
10 mm (41°) Lower glacis
5 mm (49°) + 57 mm Joint plate
16 mm (0-1°) 16 mm (58°) Top
16 mm (13-14°) Bottom
16 mm
Turret 57 mm (0-1°) Turret front
31 mm (0-45°) Gun mantlet
25 mm (0-1°) 25 mm (0-60°) 16 mm

Notes:

  • Wheels are 2 mm thick.
  • Chassis is 5 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
12.1 N/A 87 (AB)
78 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 245 301
Realistic/Simulator 140 158
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 20.25 24.88
Realistic/Simulator 11.57 13.06

Armaments

Main armament

57 mm OQF 6-pounder Mk.V
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
60 -12°/+20° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.28 19.80 24.0 26.60 28.20
Realistic 14.28 16.80 20.4 22.60 24.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
5.20 _.__ _.__ _.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Shot Mk.8 APC 103 101 91 79 69 57
Shell Mk.10 HE 4 4 4 4 4 4
Shot Mk.5 HV AP 122 121 100 81 62 55
Shot Mk.9 APCBC 127 126 112 101 94 90
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Shot Mk.8 APC 883 2.9 N/A N/A N/A -1° 48° 63° 71°
Shell Mk.10 HE 807 3.0 0.1 0.1 153 +0° 79° 80° 81°
Shot Mk.5 HV AP 883 2.8 N/A N/A N/A -1° 47° 60° 65°
Shot Mk.9 APCBC 847 3.2 N/A N/A N/A +4° 48° 63° 71°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
XX XX (X+)  (+)  (+)  (+)  (+)  (+) no

Machine guns

Main article: BESA (7.92 mm)
7.92 mm BESA
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,375 (225) 600 N/A N/A

Usage in the battles

The AEC Mk. II is to played mainly in the role of flanking and reconnaissance. Due to the high speed and thin armour, it is ill advised to use this vehicle in frontal assaults. Added to the new mechanic of active scouting for light tanks, it is rewarding to be an effective scout by highlighting targets for your allies, thus farming SP and experience from their assistance. However, you aren't as small as a scout like the American M22 Locust, so scouting and flanking can be risky if done incorrectly. That being said, you also have the same 6-Pounder cannon found on the Crusader Mk. III, Churchill Mk. III, Cromwell Mk. I and the Valentine Mk. IX, so you have a fast rate-of-fire with an excellent muzzle velocity. Here are some methods for maximizing not only your combat effectiveness, but also your chances of surviving.

The first method of using this vehicle is for reconnaissance. Since the addition of the "active scouting" mechanic, light tanks have the ability to report the position of enemy vehicles to your allies. When fulfilling the role of scouting in this vehicle, find a position that is concealed, but that gives you clear view sight of the battlefield. This is most helpful for farming Spawn Points and experience given that when an allied vehicle destroys an enemy player being actively scouted by you, you get a 50% reward of what the allied player was awarded. This can work best when you are paired with allied tank destroyers for dislodging stubborn enemy defenders holding down key positions.

The second method of using this vehicle is flanking. When using this as a flanker, try to use the terrain to your advantage and end up on the enemy's flank. Coupled with your fast speed, it shouldn't be too difficult to get up to speed if the terrain works in your favor, as muddy terrain will severely inhibit your ability to maneuver. After all, you are still a wheeled vehicle, so you don't expect to speed over all terrains as you would in a tank. Nonetheless, when you find yourself on the enemy's flank, ensure that you are in a spot that isn't as exposed as others. Then, start pumping shots into the sides of the enemy tanks. It is highly recommended that you fire a few shots then relocate, thus preventing the enemy from triangulating your location. It doesn't hurt to use "active scouting" as well, to notify your allies of an incoming enemy armour movement.

With very light armour, this renders your vehicle highly exposed to any form of enemy fire except machine gun fire. However, at your Battle-Rating of 3.0, there are some adversaries that deserve special note.

  • German Vehicles

Your greatest adversary is most likely the Panzer IV F2, due to its long-barreled 75 mm cannon, which can punch right through you- even from long range. In addition, any later model of the Panzer III is going to give you severe problems due to their long-barreled 50 mm cannon, which has a rapid rate-of-fire. As laughable as it sounds, the Flakpanzer I and the Gepard will also shred your vehicle, as a result of their ability to use the HVAP-T round for their 20 mm cannnons, which have a murderous rate-of-fire. As you can get into Battle-Rating 3.3 matched, you also need to stay away from a Flakpanzer Wirbelwind at all costs, as the shear volume of their fire will utterly obliterate your vehicle, even if they do not have the HVAP-T round. Your most dangerous opponent in respect to your vehicle is the Sd.Kfz.234/2 "Puma," due to its amazing speed and a high-velocity 50 mm cannon. The Marder series will also give you issues, due to their high-velocity cannons.

  • Soviet Vehicles

The Soviets have the most tanks with heavy armour, which can make it difficult for even your 6-Pounder to punch through. That being said, a KV-1 is going to give you a lot of problems, even at close ranges. In addition to that, the most abundant Soviet threat to you is going to be the T-34, due to its fast speed and sloping armour, which has the chances to bounce a shell, even at close range, if the tank is angled well enough. The most dangerous opponent is the SU-122, due to the 122 mm howitzer it carries, which doesn't need to make a direct hit if firing High-Explosive shells. In addition, the 29-K boasts a high-velocity 76 mm cannon, which will tear through you even at long ranges.

  • Japanese Vehicles

Japanese vehicles may not have the strongest armour for their tanks, but their guns will make you think twice. Most notable of these is the Chi-Nu and the Ho-Ni III, which have high-velocity 75 mm cannons, which will rip through you at medium to long range. The So-Ki SPAA can also rip through you due to the twin 25 mm cannons. In addition, the M24 Chaffee (Self-Defense Force) boasts a 75 mm cannon and a .50 Caliber machine gun, which can bore through your thin armour.

  • French Vehicles

The French also have some vehicles that are heavily armoured. Most notable of them being the Char B1 bis and the Char B1 ter. The Char B1 ter is probably most notable of them, due to the ridiculous amount of armour from the front. The SAu 40 is a viable threat, thanks to its 75 mm cannon. It is also plausible that you face the French M4A1 Sherman, which not only has enough armour to possibly bounce your shells, but a 75 mm cannon and a .50 Caliber machine gun, which is notorious for tearing through just about any lightly-armoured vehicle. It is also important to note that the GMC CCKW (40 mm Bofors AA truck) is a major threat to you, due to the Bofors 40 mm heavy Anti-Aircraft cannon it wields.

Pros and cons

Pros:

  • Same powerful 57 mm as on the Churchill Mk.III- high penetration and excellent fragmentation.
  • Fast reload.
  • Fast turret traverse.
  • Excellent 12 degrees of gun depression.
  • Very mobile, especially on hard surfaces. At 87km/h it is one of the fastest vehicles in game.
  • Turret has decent armour for an armoured car. You will be able to take some hits from auto cannons and low tier guns.
  • Weak armour can sometimes be over penetrated.
  • Small turning circle.
  • 7.52 mm BESA machine gun has a superb rate-of-fire and is effective against open-topped vehicles.

Cons:

  • Hull armour, though well sloped, 20 mm autocannons and above will penetrate it.
  • Cross country performance is not as good as tracked vehicles.
  • Gets bogged down easily in mud.
  • Cannot turn on the spot.
  • Only three crew members. A hit center mass will take you out instantly.
  • Aircraft with cannons are a threat.
  • Artillery is dangerous.

History

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Obtainable events

The AEC Mk.II has only been available so far in the 2017 "Festive Quest" that took place between 22 December 2017 to 22 January 2018. It was obtained via completing 7 tanker's Christmas toys.

Read also

[News] AEC Mk.II

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain light tanks
A13  A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939
A15  Crusader II · Crusader "The Saint" · Crusader III
A17  Tetrarch I
IFV  Warrior · Desert Warrior (Kuwait)
Wheeled  Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11
Other  VFM5
South Africa 
SARC  SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr)
Ratel  Ratel 90 · Ratel 20
Rooikat  Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD
Other  Concept 3 · Eland 90 Mk.7
USA  Stuart I · Stuart III

Britain premium ground vehicles
Light tanks  A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105
Medium tanks  A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV"
  Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X
  Vijayanta · Khalid · Challenger DS · Challenger 2 OES
Heavy tanks  Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince
Tank destroyers  Alecto I · Achilles (65 Rg.) · QF 3.7 Ram