Difference between revisions of "F-16A ADF"

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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
The F-16 ADF has a very poor manoeuvrability at higher speeds (above around 850 km/h) due to its angle of attack (AOA) limiter. Staying at these higher speeds is ideal for general air combat, but greatly limits your manoeuvring and dogfighting abilities. At these high speeds, poor nose-pointing ability makes it troublesome to lock Sidewinders, get an ACM radar lock, or aim the gun. Only by going below these speeds (thus getting slow) does any semblance of dogfighting ability whatsoever begin to be gained. The F-16's acceleration can be "too good": its poor high speed manoeuvrability combined with its excellent acceleration and energy retention means heavy down-throttling, air braking and energy management are practically required to drop below these speeds to be able to dogfight.
  
 
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The F-16 is very strong in a dogfight due to its excellent TWR and energy retention. Before entering a dogfight, however, it's critical to be at the correct speed. The F-16 has a very wide turning circle at high speeds, so make sure to stay around 800-850 km/h (497-528 mph) when entering a dogfight.
 
The F-16 is very strong in a dogfight due to its excellent TWR and energy retention. Before entering a dogfight, however, it's critical to be at the correct speed. The F-16 has a very wide turning circle at high speeds, so make sure to stay around 800-850 km/h (497-528 mph) when entering a dogfight.
  
'''<u>Countering the [[MiG-29]]</u>'''
+
'''Countering the [[MiG-29]]'''
  
 
The MiG-29 is a very versatile and capable fighter and will be one of the most common enemies you will face. However, like many planes, it's possible to counter it. It's one of the fastest jets on the deck (~1,550 km/h, 963 mph) and has access to a helmet-mounted sight, which allows the player to lock the missile in the direction of the pilot's view rather than just along the nose of the aircraft. This allows for off-bore missile launches which can be a threat. It's important to be on the lookout all the time for any missile launches, whether it be an [[R-60M]] or an [[R-27T]].
 
The MiG-29 is a very versatile and capable fighter and will be one of the most common enemies you will face. However, like many planes, it's possible to counter it. It's one of the fastest jets on the deck (~1,550 km/h, 963 mph) and has access to a helmet-mounted sight, which allows the player to lock the missile in the direction of the pilot's view rather than just along the nose of the aircraft. This allows for off-bore missile launches which can be a threat. It's important to be on the lookout all the time for any missile launches, whether it be an [[R-60M]] or an [[R-27T]].
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* Lacks any air-to-ground suspended ordnance whatsoever
 
* Lacks any air-to-ground suspended ordnance whatsoever
 
* Internal M61 cannon has a small ammo pool
 
* Internal M61 cannon has a small ammo pool
* Very poor manoeuvrability at higher speeds (above around 850km/h) due to angle of attack (AOA) limiter
+
* Very poor manoeuvrability at higher speeds (above around 850 km/h), greatly limiting its manoeuvring and dogfighting ability
** Staying at these higher speeds is ideal for general air combat, but greatly limits manoeuvring and dogfighting ability
 
** At these speeds, poor nose pointing ability makes it troublesome to lock Sidewinders, get an ACM radar lock, or aim the gun
 
** Only by going below these speeds (thus getting slow) does ''any'' semblance of dogfighting ability whatsoever begin to be gained
 
** Acceleration can be "too good": Poor high speed manoeuvrability combined with excellent acceleration and energy retention means heavy down-throttling, air braking and energy management is practically required to drop below these speeds to dogfight
 
 
* Very hot engine temperature
 
* Very hot engine temperature
 
* Extremely high fuel consumption on afterburner
 
* Extremely high fuel consumption on afterburner

Revision as of 06:17, 25 March 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the American jet fighter F-16A ADF. For other versions, see F-16 (Family).
F-16A ADF
f_16a_block_15_adf.png
GarageImage F-16A ADF.jpg
F-16A ADF
AB RB SB
12.7 12.7 13.0
Research:200 000 Specs-Card-Exp.png
Purchase:1 100 000 Specs-Card-Lion.png
Show in game

Description

The F-16A Block 15 ADF Fighting Falcon is a rank VIII American jet fighter with a battle rating of 12.7 (AB/RB) and 13.0 (SB). It was introduced in Update "Apex Predators".

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 10 973 m2 146 km/h
Turn time19 s
Max altitude15 240 m
EnginePratt & Whitney F100-PW-220
Type
Cooling systemAir
Take-off weight15 t

The F-16 ADF has a very poor manoeuvrability at higher speeds (above around 850 km/h) due to its angle of attack (AOA) limiter. Staying at these higher speeds is ideal for general air combat, but greatly limits your manoeuvring and dogfighting abilities. At these high speeds, poor nose-pointing ability makes it troublesome to lock Sidewinders, get an ACM radar lock, or aim the gun. Only by going below these speeds (thus getting slow) does any semblance of dogfighting ability whatsoever begin to be gained. The F-16's acceleration can be "too good": its poor high speed manoeuvrability combined with its excellent acceleration and energy retention means heavy down-throttling, air braking and energy management are practically required to drop below these speeds to be able to dogfight.

Characteristics Max speed
(km/h at 10,973 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,093 2,063 15240 20.3 20.6 252.7 240.2 850
Upgraded 2,198 2,146 19.3 19.8 340.8 295.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,555 482 N/A 470 463 ~10 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Pratt & Whitney F100-PW-220 1 7,970 kg ___ kg/m2
Engine characteristics Mass with internal fuel (no weapons load) Max Gross
Weight
Weight (each) Type 8m fuel 20m fuel 29m fuel
1,470 kg Afterburning low-bypass turbofan 8,942 kg 10,193 kg 11,210 kg 12,914 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 8m fuel 20m fuel 29m fuel MGW
Stationary 6,490 kgf 8,985 kgf 1.01 0.88 0.80 0.70
Optimal 7,434 kgf
(1,555 km/h)
15,225 kgf
(1,400 km/h)
1.71 1.49 1.36 1.18

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear482 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 174 → 4 424 Sl icon.png
RB9 162 → 12 771 Sl icon.png
SB10 789 → 15 039 Sl icon.png
Total cost of modifications316 000 Rp icon.png
486 000 Sl icon.png
Talisman cost3 200 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 100 000 Sl icon.png
Aces3 600 Ge icon.png
Research Aces1 350 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 320 / 500 % Sl icon.png
256 / 256 / 256 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
330 Ge icon.png
Mods booster.png
New boosters
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
490 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png
Mods jet engine.png
Engine
Research:
100 000 Rp icon.png
Cost:
155 000 Sl icon.png
2 000 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
330 Ge icon.png
Mods armor frame.png
Airframe
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
490 Ge icon.png
Mods armor cover.png
Cover
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
330 Ge icon.png
Mods ammo.png
M60_belt_pack
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods g suit.png
G-suit
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
490 Ge icon.png
Mods air to air missile.png
AIM-9L
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png
Mods weapon.png
M60_new_gun
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon RedXCross.png Icon RedXCross.png Icon RedXCross.png

Offensive armament

Main article: M61A1 (20 mm)

The F-16A ADF is armed with:

  • A choice between two presets:
    • 1 x 20 mm M61A1 cannon, wing root-mounted (512 rpg)
    • 1 x 20 mm M61A1 cannon + 60 x countermeasures

Suspended armament

The F-16A ADF can be outfitted with the following ordnance presets:

  • 1 x 300 gal drop tank
  • 2 x AIM-9L Sidewinder missiles
  • 6 x AIM-9L Sidewinder missiles
  • 2 x AIM-7M Sparrow missiles

Custom loadout options

1 2 3 4 5 6 7
Hardpoints F-16A ADF.png
AIM-7M Sparrow missiles 1 1
AIM-9L Sidewinder missiles 1 1 1 1 1 1
300 gal drop tanks 1

Usage in battles

The F-16A ADF can be a powerful fighter with multiple playstyles, rushing straight into battle or hanging high and utilizing the AIM-7M Sparrows. Players that plan to stay low and accelerate straight into action will be satisfied with the F-16's low-altitude performance and radar. Players that want to keep high and sling AIM-7Ms at targets will be more than pleased with the F-16's strong climb rate, range of the AIM-7M, and radar. A mixed countermeasure loadout (1 flare, 1 chaff) is recommended because it allows 30 countermeasure drops against radar or IR missiles. In order to be prepared for matches that may extend longer than usual, select the 20-minute fuel option in conjunction with the 300-gallon drop tank. The F-16 consumes a lot of fuel on afterburner, so it's essential to use it wisely unless the max fuel amount is selected.

The AIM-7Ms must be used wisely since only 2 Sparrows can be carried simultaneously. For long-range, high-altitude fights, seek out targets closing in fast. Do not fire at targets already about to notch or beginning to notch. AIM-7Ms are excellent for these types of engagements due to their range and manoeuvrability. As for low-altitude engagements, look for targets closing in fast and at around 500 metres altitude or above. Do not fire at targets that are flying very close to the ground because the radar will track underneath the intended target, and the missile will miss. As for AIM-9L Sidewinders, players can be more generous with them since the ADF can carry up to 6 AIM-9Ls. If a player finds themselves above the fight, it will be effortless to fire off missiles at distracted enemies and score kills quickly. AIM-9Ls are very strong from the rear aspect and require hard defending from the opponent to evade successfully.

The F-16 is very strong in a dogfight due to its excellent TWR and energy retention. Before entering a dogfight, however, it's critical to be at the correct speed. The F-16 has a very wide turning circle at high speeds, so make sure to stay around 800-850 km/h (497-528 mph) when entering a dogfight.

Countering the MiG-29

The MiG-29 is a very versatile and capable fighter and will be one of the most common enemies you will face. However, like many planes, it's possible to counter it. It's one of the fastest jets on the deck (~1,550 km/h, 963 mph) and has access to a helmet-mounted sight, which allows the player to lock the missile in the direction of the pilot's view rather than just along the nose of the aircraft. This allows for off-bore missile launches which can be a threat. It's important to be on the lookout all the time for any missile launches, whether it be an R-60M or an R-27T.

In a dogfight, the F-16 will easily outperform a MiG-29 due to its superior low-speed handling. It should be noted that the F-16 can be a bit "floppy" at low speeds , and if not corrected, can lead to being shot down.

F-16A ADF has excellent hidden sustain turn performance only available to those using sim controls due to the artificial G-limiter (which is actually just aggressive control stiffness/"compressibility") of the aircraft.

The MiG-29 at high altitude can be dangerous if the opponent utilizes R-27ERs. The R-27ER has superb range, acceleration, and manoeuvrability. To counter this, stay on the lookout for MiG-29s and R-27ERs and be prepared to go into a notch position and drop chaff. The R-27ER burns for 9 seconds which allows it to be spotted for a long time before the motor burns out. The F-16 will not be able to fight BVR against a MiG-29 unless it gets the jump/fires the missile far in advance. The R-27ER is a much quicker missile than the AIM-7M, and the R-27ER will reach its intended target much faster than the AIM-7M, even if launched at the same time.

Pros and cons

Pros:

  • Excellent acceleration and climb rate, the former of which helps the F-16 recover from the lower speeds that it can dogfight at
  • Excellent energy retention
  • Excellent manoeuvrability at low to medium speeds
  • Decent top speed
  • 20 mm Vulcan cannon has high velocity and rate of fire
  • Six powerful missiles: up to six all aspect AIM-9Ls and up to two potent SARH AIM-7Ms
  • Drop tank available to extend range
  • Bubble canopy with excellent unobstructed 360° visibility gives great situational awareness in simulator mode

Cons:

  • Lacks any air-to-ground suspended ordnance whatsoever
  • Internal M61 cannon has a small ammo pool
  • Very poor manoeuvrability at higher speeds (above around 850 km/h), greatly limiting its manoeuvring and dogfighting ability
  • Very hot engine temperature
  • Extremely high fuel consumption on afterburner

History

In the mid-1980s, after the deactivation of the USAF Air Defense Command, the ANG (Air National Guard) was tasked with defending North American airspace from Soviet bombers. To complete this task, 270 F-16A/Bs were to be converted into ADFs (Air Defense Fighters) at Ogden Air Logistics Center in Utah. General Dynamics carried out the first conversions and then sent kits to Ogden to complete the conversion. The ADF conversion included upgrading the AN/APG-66 radar to improve target acquisition of small targets, IFF for distinguishing friendlies and foes (AN/APX-109), and a 150,000-candlepower night spotlight for identification.

The first F-16 ADF was delivered to the Oregon Air National Guard in March 1989. Conversions started from 1989 to 1992, with around 270 airframes converted to ADF F-16s. However, with the dissolution of the Soviet Union, there was no longer a purpose for the F-16 ADF. The Air National Guard F-16s were to be slowly phased out and were either converted back to the original F-16A/B configuration or placed in storage. The North Dakota ANG had the last few F-16 ADFs in service until they were retired in 2007. Since the F-16 ADFs in storage had low flight hours, they were sold to other countries like Jordan (Peace Falcon program) and Thailand (Peace Naresuan IV program.)

Media

Skins
Images

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


General Dynamics Corporation
Jet Fighters  F-16A · F-16A ADF · F-16C
Strike Aircraft  F-111A · F-111F
Export  ▄F-16A ADF · ▄F-16A · ▄F-16AM · ␗F-16A MLU · F-16AJ · Netz · F-16D Barak II · F-16C Barak II
  F-111C
See also  SABCA

USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B