Difference between revisions of "Ru 251"
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− | {{Specs-Card|code=germ_ru251}} | + | {{Specs-Card |
+ | |code=germ_ru251 | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
− | ==Description== | + | == Description == |
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | + | The '''Spähpanzer Ru 251''' was a German light tank based on the Kanonenjagdpanzer tank destroyer, proposed to replace the [[M41 Walker Bulldog (Family)|M41 Walker Bulldog]]. During the Cold War, the Bundeswehr worked on projects like the Ru 251. In this context, the Europanzer project was launched, resulting in the development and production of the [[Leopard 1 (Family)|Leopard 1]] for West Germany and the [[AMX-30 (Family)|AMX-30]] for France. In the early 1960s, the Bundeswehr still used American M41 Walker Bulldog as reconnaissance tanks. In 1960, an effort was launched to develop a new light reconnaissance tank. The Ru 251 light tank was based on the [[JPz 4-5|Kanonenjagdpanzer]] tank destroyer and is armed with the same 90 mm Rheinmetall BK 90 L/40 tank gun. Prototypes were built in 1963 and 1964. In 1964, the Ru 251 prototype went through rigorous operational trials while the Leopard 1 main battle tank was being built for serial production. Ultimately, it was decided that all resources would be directed toward the Leopard 1 main battle tank, and the Ru 251 project would be terminated. | |
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− | The '''Spähpanzer Ru 251''' | ||
− | + | Introduced in [[Update 1.67 "Assault"]], the Ru 251 is a light reconnaissance tank with minimal armour that is not intended for close combat. The Ru 251's armour is effective against large-calibre machine gun bursts but is vulnerable to higher-calibre fire. The Ru 251 was planned as a light reconnaissance tank, capable of moving rapidly and discreetly and attacking targets of opportunity before repositioning itself using its great mobility: any additional armour would slow the tank down. Best for medium-range engagements, but also suitable for close-range and long-range applications. | |
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules | + | {{Specs-Tank-Armour}} |
− | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | |
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'''Armour type:''' | '''Armour type:''' | ||
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| Turret || 20 mm (23-38°) ''Turret front'' <br> 15 + 30 mm (12-37) ''Gun mantlet'' <br> 30 mm (0-78°) ''Gun mantlet border'' || 20 mm (30-35°) || 20 mm (30-32°) || 10 mm | | Turret || 20 mm (23-38°) ''Turret front'' <br> 15 + 30 mm (12-37) ''Gun mantlet'' <br> 30 mm (0-78°) ''Gun mantlet border'' || 20 mm (30-35°) || 20 mm (30-32°) || 10 mm | ||
|- | |- | ||
− | + | | Cupola || 30 mm || 30 mm || 30 mm || 30 mm | |
− | | | ||
− | | | ||
|- | |- | ||
|} | |} | ||
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=== Mobility === | === Mobility === | ||
− | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and | + | {{Specs-Tank-Mobility}} |
− | {| | + | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> |
− | + | ||
− | + | {{tankMobility|abMinHp=1,023|rbMinHp=584}} | |
− | + | ||
− | + | === Modifications and economy === | |
− | + | {{Specs-Economy}} | |
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== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the | + | {{Specs-Tank-Weapon|1}} |
− | {{main| | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> |
+ | {{main|BK90 (90 mm)}} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="100%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[BK90 (90 mm)|90 mm BK90]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
− | ! | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
− | ! | + | ! Stock !! Upgraded !! Full !! Expert !! Aced |
− | ! | + | ! Stock !! Full !! Expert !! Aced |
− | ! | ||
|- | |- | ||
− | | | + | ! ''Arcade'' |
+ | | rowspan="2" | 61 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.80 || 31.60 || 38.40 || 42.47 || 45.18 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50 | ||
|- | |- | ||
− | ! | + | ! ''Realistic'' |
− | + | | 14.28 || 16.80 || 20.40 || 22.56 || 24.00 | |
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− | + | ==== Ammunition ==== | |
− | { | + | {{:BK90 (90 mm)/Ammunition|DM502, M431 shell, M71 shell}} |
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− | | DM502 | ||
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− | + | ==== [[Ammo racks]] ==== | |
− | '''Last updated: 1.77.1.40''' | + | <!-- '''Last updated: 1.77.1.40''' --> |
− | + | {| class="wikitable" style="text-align:center" | |
− | {| class="wikitable | ||
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! 2nd<br>rack empty |
− | ! | + | ! 3rd<br>rack empty |
− | ! | + | ! 4th<br>rack empty |
− | ! | + | ! 5th<br>rack empty |
− | ! | + | ! 6th<br>rack empty |
− | ! | + | ! 7th<br>rack empty |
− | ! | + | ! Visual<br>discrepancy |
|- | |- | ||
− | + | | '''61''' || 57 ''(+4)'' || 51 ''(+10)'' || 41 ''(+20)'' || 31 ''(+30)'' || 21 ''(+40)'' || 11 ''(+50)'' || 1 ''(+60)'' || No | |
|- | |- | ||
|} | |} | ||
+ | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | ||
+ | '''Note''': | ||
− | Turret empty: 51 ''(+10)'' | + | * Turret empty: 51 ''(+10)'' shells. |
=== Machine guns === | === Machine guns === | ||
− | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft | + | {{Specs-Tank-Weapon|2}} |
− | {{main| | + | {{Specs-Tank-Weapon|3}} |
+ | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
+ | {{main|MG3A1 (7.62 mm)}} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
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|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]] |
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|- | |- | ||
− | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | |
|- | |- | ||
− | + | | Coaxial || 2,500 (1,000) || 1,200 || N/A || N/A | |
|- | |- | ||
− | + | | Pintle || 2,500 (1,000) || 1,200 || -10°/+25° || ±60° | |
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|- | |- | ||
|} | |} | ||
− | == Usage in | + | == Usage in battles == |
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | The Ru | + | The Ru 251 is a very quick light tank, but it is not always fast. While it is true that the tank has a very high road speed, it can only make use of it in certain situations, much like the [[M18 GMC|M18 Hellcat]]. That being said, thanks to almost 26 horsepower per ton, it can manoeuvre much more quickly over smooth and rough terrain than most other tanks. An important thing to remember is that just because the Ru 251 has the capability of covering large distances quickly, doesn't mean it is advisable. This tank, like many german post-war vehicles, has virtually no armour, and a huge ammo rack located in the front of the hull. |
This tank is highly effective in ambushes, and sniping from cover and the sides of maps. As mentioned prior, this vehicle is not being played to its fullest extent when the enemy knows where it is, or in slugging matches. | This tank is highly effective in ambushes, and sniping from cover and the sides of maps. As mentioned prior, this vehicle is not being played to its fullest extent when the enemy knows where it is, or in slugging matches. | ||
− | Because the Ru | + | Because the Ru 251 enjoys a gun similar to the [[M47|M47 Patton]] and [[JPz 4-5|Jagdpanzer 4-5]] that utilizes HEATFS, HESH, and HE, which are extremely potent at 6.7. There are virtually no enemies that can withstand the power of the HEATFS, even if it only penetrates 320mm of armour compared to later HEATFS that can penetrate 380 mm of armour or even more. |
− | + | Thanks to the transmission in the Ru 251, it can travel as fast forward as it can backwards. As many German tanks have poor reversing speed, this is a welcome change. Another wonderful feature of the transmission is the neutral steer. Unlike other tanks that are sluggish in their neutral-steering abilities, the Ru 251 will turn quickly when the input is made (Unlike the M41, which feels sluggish when neutral-turning, and at times feels hesitant). | |
===Tactics=== | ===Tactics=== | ||
− | Even though the Ru | + | Even though the Ru 251 is a light tank, it utilizes advanced HEATFS that allows it to penetrate even the most challenging of opponents, such as the [[Maus]]. Upon contact with ammo racks and fuel tanks, serious damage will be done, if it does not outright destroy the opponent. |
− | Before all, avoid | + | Before all, avoid colourful or bright decals. Camouflage is an essential part of defence. The characteristics for good performance in battle are: be "invisible", fast and effective. The Ru 251 speed is its best ally. This speed has to be used for flanking manoeuvres and relocate. Not for trying to cross open field. That`s a poor tactic. |
'''Relocate:''' The Ru 251 will have to do this movement again and again. Choose a good spot wisely, if trees needed to be cleared for visibility, use the machine gun in short bursts. Remember, tracers can easily reveal anyone's position. When in a shooting spot, use the gun depression and keep the hull down until a target is found. Once a target is acquired, aim at critical components by firing into the fuel tanks or the ammo storage. If the shot misses, but are sure the enemy hasn't discovered where it came from, try another shot. Keep in mind, even if the target is oblivious, other members of the enemy team may have seen the firing location, so be careful. If detected, hide immediately! Relocation after being spotted is always advisable, but if relocation is not possible, wait until the enemy has become preoccupied with other team members. | '''Relocate:''' The Ru 251 will have to do this movement again and again. Choose a good spot wisely, if trees needed to be cleared for visibility, use the machine gun in short bursts. Remember, tracers can easily reveal anyone's position. When in a shooting spot, use the gun depression and keep the hull down until a target is found. Once a target is acquired, aim at critical components by firing into the fuel tanks or the ammo storage. If the shot misses, but are sure the enemy hasn't discovered where it came from, try another shot. Keep in mind, even if the target is oblivious, other members of the enemy team may have seen the firing location, so be careful. If detected, hide immediately! Relocation after being spotted is always advisable, but if relocation is not possible, wait until the enemy has become preoccupied with other team members. | ||
− | '''Flanking:''' Flanking is the most dangerous | + | '''Flanking:''' Flanking is the most dangerous manoeuvre of all because at times the Ru 251 has to expose itself to get to the enemy's rear but it's very effective when orchestrated properly. Early on in the battle, often enemy units are preoccupied with trying to get to their positions that they might not notice someone flanking, depending on the map and route taken. If a flank is attempted later on, be sure that all enemy vehicles are focused away from, or cannot see the path that is used to flank. When flanking, attacking lone targets will yield the best results. If firing carelessly into a group of tanks, they will locate the flank position and likely highlight the Ru 251 for the entire team to see. On the other hand, if targeting a lone tank, they typically do not tell their teams where they were shot from, and this gives some degree of protection. If they happen to spawn again, be sure to watch likely avenues of approach from the closest spawn and listen for aircraft, as they likely are trying to get vengeance. |
− | Due to your quick speed, you may find yourself outnumbered by enemies. If this is the case, try to remain concealed and use the spotting feature to mark the tanks for your allies. Not only does this help you better keep track of the tanks, but it also helps your team know where the enemies are to give you a better chance of coming out a nasty situation alive. | + | Due to your quick speed, you may find yourself outnumbered by enemies. If this is the case, try to remain concealed and use the spotting feature to mark the tanks for your allies. Not only does this help you better keep track of the tanks, but it also helps your team know where the enemies are to give you a better chance of coming out a nasty situation alive. |
− | '''Avoid flat terrain:''' Flat terrain means that the Ru | + | '''Avoid flat terrain:''' Flat terrain means that the Ru 251 will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Ru 251. Whenever possible, one should try to stay amongst hills or within buildings. |
− | '''Engaging:''' Unlike most German tanks, the Ru | + | '''Engaging:''' Unlike most German tanks, the Ru 251 does not possess APHE to reliably knock out its opponents in one hit. Thus, prioritize ammo locations of tanks before and learn their internal crew layout. Its HEATFS round will likely penetrate all vehicles at its battle rating reliably, thus, learning internal crew layout is more important than analysing the armour. If you are unsure where to shoot the enemy, going for the breech is the safest bet. Not only will this prevent the enemy from firing back, it will also force them to relocate and repair. |
=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * High mobility, with great top speed, reverse speed, and manoeuvrability |
− | + | * Utilizes a powerful 90 mm gun with a varied selection of rounds | |
− | *Utilizes a | + | * Reload time is competitive with full crew + expert training |
− | |||
− | *Reload | ||
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'''Cons:''' | '''Cons:''' | ||
− | + | * Huge ammo rack sitting at the front of the hull | |
− | *Huge ammo rack | + | * Little armour, especially the roof armour, |
− | *Little armour | + | * Very vulnerable to .50 cal machine gun fire (especially the sides) |
− | * | + | * Extremely vulnerable to overpressure (artillery strikes, large-calibre HE rounds, etc.) |
− | + | * The HEATFS shell inflicts poor post-penetration damage | |
− | * | ||
== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | The Spähpanzer Ru 251 light tank was conceived solely as a reconnaissance vehicle. In the early 1960s, the Bundeswehr were still using the outdated American M41 Walker Bulldogs in their armoured scout battalions, however the time had come to replace them with something more modern. A program to develop a new light tank was launched in 1960. It was essential that the tank had excellent mobility and enough firepower to destroy the main Soviet tanks of the day. The first prototype was built in 1963, followed by at least one more by 1964. In 1964, the Ru 251 prototypes underwent intensive field tests, although by that time the Leopard main battle tank was already being readied for serial production and the Germans decided against ordering another tank so similar to the Leopard. | ||
+ | |||
+ | - ''From [[wt:en/news/4524-development-spähpanzer-ru-251-the-fastest-on-land-en/|Devblog]]'' | ||
== Media == | == Media == | ||
− | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | |
− | + | ;Skins | |
− | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=germ_ru251 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|k0xWIrlYSr4|'''The Shooting Range #55''' - ''Metal Beasts'' section at 00:35 discusses the Ru 251.}} | ||
+ | |||
+ | == See also == | ||
+ | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
− | * ''links to approximate analogues of other nations and research trees.'' | + | * ''links to approximate analogues of other nations and research trees.'' --> |
− | + | * [[JPz 4-5]] | |
− | == | + | == External links == |
− | ''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
+ | * ''topic on the official game forum;'' | ||
+ | * ''other literature.'' --> | ||
− | * | + | * [[wt:en/news/4524-development-sp%C3%A4hpanzer-ru-251-the-fastest-on-land-en/|[Devblog] Spähpanzer Ru 251: The Fastest on land]] |
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{{Germany light tanks}} | {{Germany light tanks}} | ||
{{Germany premium ground vehicles}} | {{Germany premium ground vehicles}} |
Latest revision as of 09:25, 11 October 2023
Contents
Description
The Spähpanzer Ru 251 was a German light tank based on the Kanonenjagdpanzer tank destroyer, proposed to replace the M41 Walker Bulldog. During the Cold War, the Bundeswehr worked on projects like the Ru 251. In this context, the Europanzer project was launched, resulting in the development and production of the Leopard 1 for West Germany and the AMX-30 for France. In the early 1960s, the Bundeswehr still used American M41 Walker Bulldog as reconnaissance tanks. In 1960, an effort was launched to develop a new light reconnaissance tank. The Ru 251 light tank was based on the Kanonenjagdpanzer tank destroyer and is armed with the same 90 mm Rheinmetall BK 90 L/40 tank gun. Prototypes were built in 1963 and 1964. In 1964, the Ru 251 prototype went through rigorous operational trials while the Leopard 1 main battle tank was being built for serial production. Ultimately, it was decided that all resources would be directed toward the Leopard 1 main battle tank, and the Ru 251 project would be terminated.
Introduced in Update 1.67 "Assault", the Ru 251 is a light reconnaissance tank with minimal armour that is not intended for close combat. The Ru 251's armour is effective against large-calibre machine gun bursts but is vulnerable to higher-calibre fire. The Ru 251 was planned as a light reconnaissance tank, capable of moving rapidly and discreetly and attacking targets of opportunity before repositioning itself using its great mobility: any additional armour would slow the tank down. Best for medium-range engagements, but also suitable for close-range and long-range applications.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (Hull, Turret hatches)
- Cast homogeneous armour (Turret, Driver's bulge)
Armour | Front | Sides | Rear | Roof |
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Hull | 30 mm (60°) Frontal glacis 30 mm (38°), 12.7 mm (69°) Lower glacis |
20 mm (35°) Top 20 mm Bottom |
8 mm (45°) Top 8 mm (41°) Bottom |
10 mm |
Turret | 20 mm (23-38°) Turret front 15 + 30 mm (12-37) Gun mantlet 30 mm (0-78°) Gun mantlet border |
20 mm (30-35°) | 20 mm (30-32°) | 10 mm |
Cupola | 30 mm | 30 mm | 30 mm | 30 mm |
Notes:
- Suspension wheels, torsion bars, and tracks are 15 mm thick
- Lower part of gun mantlet have additional 20 mm underneath
- Belly armour is 9.5 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 90 | 90 | 25.5 | 1,023 | 1,259 | 40.12 | 49.37 |
Realistic | 81 | 81 | 584 | 660 | 22.9 | 25.88 |
Modifications and economy
Armaments
Main armament
90 mm BK90 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 61 | -9°/+20° | ±180° | N/A | 22.80 | 31.60 | 38.40 | 42.47 | 45.18 | 9.75 | 8.63 | 7.95 | 7.50 |
Realistic | 14.28 | 16.80 | 20.40 | 22.56 | 24.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM502 | HESH | 102 | 102 | 102 | 102 | 102 | 102 |
M431 shell | HEATFS | 320 | 320 | 320 | 320 | 320 | 320 |
M71 shell | HE | 20 | 20 | 18 | 17 | 16 | 16 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
DM502 | HESH | 853 | 10.6 | 0.1 | 4 | 3,050 | 73° | 77° | 80° | |||
M431 shell | HEATFS | 1,216 | 5.8 | 0.05 | 0.1 | 712.64 | 65° | 72° | 77° | |||
M71 shell | HE | 823 | 10.55 | 0.2 | 0.1 | 1,210 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
61 | 57 (+4) | 51 (+10) | 41 (+20) | 31 (+30) | 21 (+40) | 11 (+50) | 1 (+60) | No |
Note:
- Turret empty: 51 (+10) shells.
Machine guns
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,500 (1,000) | 1,200 | N/A | N/A |
Pintle | 2,500 (1,000) | 1,200 | -10°/+25° | ±60° |
Usage in battles
The Ru 251 is a very quick light tank, but it is not always fast. While it is true that the tank has a very high road speed, it can only make use of it in certain situations, much like the M18 Hellcat. That being said, thanks to almost 26 horsepower per ton, it can manoeuvre much more quickly over smooth and rough terrain than most other tanks. An important thing to remember is that just because the Ru 251 has the capability of covering large distances quickly, doesn't mean it is advisable. This tank, like many german post-war vehicles, has virtually no armour, and a huge ammo rack located in the front of the hull.
This tank is highly effective in ambushes, and sniping from cover and the sides of maps. As mentioned prior, this vehicle is not being played to its fullest extent when the enemy knows where it is, or in slugging matches.
Because the Ru 251 enjoys a gun similar to the M47 Patton and Jagdpanzer 4-5 that utilizes HEATFS, HESH, and HE, which are extremely potent at 6.7. There are virtually no enemies that can withstand the power of the HEATFS, even if it only penetrates 320mm of armour compared to later HEATFS that can penetrate 380 mm of armour or even more.
Thanks to the transmission in the Ru 251, it can travel as fast forward as it can backwards. As many German tanks have poor reversing speed, this is a welcome change. Another wonderful feature of the transmission is the neutral steer. Unlike other tanks that are sluggish in their neutral-steering abilities, the Ru 251 will turn quickly when the input is made (Unlike the M41, which feels sluggish when neutral-turning, and at times feels hesitant).
Tactics
Even though the Ru 251 is a light tank, it utilizes advanced HEATFS that allows it to penetrate even the most challenging of opponents, such as the Maus. Upon contact with ammo racks and fuel tanks, serious damage will be done, if it does not outright destroy the opponent.
Before all, avoid colourful or bright decals. Camouflage is an essential part of defence. The characteristics for good performance in battle are: be "invisible", fast and effective. The Ru 251 speed is its best ally. This speed has to be used for flanking manoeuvres and relocate. Not for trying to cross open field. That`s a poor tactic.
Relocate: The Ru 251 will have to do this movement again and again. Choose a good spot wisely, if trees needed to be cleared for visibility, use the machine gun in short bursts. Remember, tracers can easily reveal anyone's position. When in a shooting spot, use the gun depression and keep the hull down until a target is found. Once a target is acquired, aim at critical components by firing into the fuel tanks or the ammo storage. If the shot misses, but are sure the enemy hasn't discovered where it came from, try another shot. Keep in mind, even if the target is oblivious, other members of the enemy team may have seen the firing location, so be careful. If detected, hide immediately! Relocation after being spotted is always advisable, but if relocation is not possible, wait until the enemy has become preoccupied with other team members.
Flanking: Flanking is the most dangerous manoeuvre of all because at times the Ru 251 has to expose itself to get to the enemy's rear but it's very effective when orchestrated properly. Early on in the battle, often enemy units are preoccupied with trying to get to their positions that they might not notice someone flanking, depending on the map and route taken. If a flank is attempted later on, be sure that all enemy vehicles are focused away from, or cannot see the path that is used to flank. When flanking, attacking lone targets will yield the best results. If firing carelessly into a group of tanks, they will locate the flank position and likely highlight the Ru 251 for the entire team to see. On the other hand, if targeting a lone tank, they typically do not tell their teams where they were shot from, and this gives some degree of protection. If they happen to spawn again, be sure to watch likely avenues of approach from the closest spawn and listen for aircraft, as they likely are trying to get vengeance.
Due to your quick speed, you may find yourself outnumbered by enemies. If this is the case, try to remain concealed and use the spotting feature to mark the tanks for your allies. Not only does this help you better keep track of the tanks, but it also helps your team know where the enemies are to give you a better chance of coming out a nasty situation alive.
Avoid flat terrain: Flat terrain means that the Ru 251 will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Ru 251. Whenever possible, one should try to stay amongst hills or within buildings.
Engaging: Unlike most German tanks, the Ru 251 does not possess APHE to reliably knock out its opponents in one hit. Thus, prioritize ammo locations of tanks before and learn their internal crew layout. Its HEATFS round will likely penetrate all vehicles at its battle rating reliably, thus, learning internal crew layout is more important than analysing the armour. If you are unsure where to shoot the enemy, going for the breech is the safest bet. Not only will this prevent the enemy from firing back, it will also force them to relocate and repair.
Pros and cons
Pros:
- High mobility, with great top speed, reverse speed, and manoeuvrability
- Utilizes a powerful 90 mm gun with a varied selection of rounds
- Reload time is competitive with full crew + expert training
Cons:
- Huge ammo rack sitting at the front of the hull
- Little armour, especially the roof armour,
- Very vulnerable to .50 cal machine gun fire (especially the sides)
- Extremely vulnerable to overpressure (artillery strikes, large-calibre HE rounds, etc.)
- The HEATFS shell inflicts poor post-penetration damage
History
The Spähpanzer Ru 251 light tank was conceived solely as a reconnaissance vehicle. In the early 1960s, the Bundeswehr were still using the outdated American M41 Walker Bulldogs in their armoured scout battalions, however the time had come to replace them with something more modern. A program to develop a new light tank was launched in 1960. It was essential that the tank had excellent mobility and enough firepower to destroy the main Soviet tanks of the day. The first prototype was built in 1963, followed by at least one more by 1964. In 1964, the Ru 251 prototypes underwent intensive field tests, although by that time the Leopard main battle tank was already being readied for serial production and the Germans decided against ordering another tank so similar to the Leopard.
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Germany light tanks | |
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Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |
Germany premium ground vehicles | |
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Light tanks | Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP |
Medium tanks | Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 |
mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M | |
Heavy tanks | ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16 | |
Tank destroyers | Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 |
Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser |