Difference between revisions of "Mirage F1C-200"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]].
+
The Mirage F1C was a result of an experiment, when a smaller swept wing design of the Mirage outfitted with the latest and more powerful SNECMA Atar 9K-50 turbojet engine garnered the interest of Dassault engineers as a possible future replacement to the existing Mirage III and Mirage 5 fighters. Thus the Mirage F1 was born, and it went into service with France in 1974. The Mirage F1C-200 is very similar to the Mirage F1C, but it now has access to an air-refuelling probe also extended the length of the fuselage by 7 cm. Some Mirage F1C-200s also received a GPS in the 1990s. These F1C-200s were intended for long expeditionary missions and saw combat in places like Africa and the Middle East. During the early 1980s, Mirage F1C-200s provided air cover for SEPECAT Jaguars performing attack runs against the Libyan-backed insurgency in Chad. In the Middle East, the Iraqis took the refuelling probes from the Mirage F1C-200s they had acquired and fitted them on their MiG-23s.
 +
 
 +
It was introduced in [[Update "Apex Predators"]]. The '''Mirage F1C-200''' plays just like the [[Mirage F1C]]. It is fairly capable as a support fighter but it lacks the armament or the flight performance to go and fight in the frontline like the MiG-21bis or MiG-23s, it also lacks the BVR capabilities of the F-4J/S and F-14A. However you still have access to 2 x Matra Magic 2 missiles that are excellent and very hard to flare since they use IRCCM for better guidance to the target. The rest of the missiles are mediocre but have very good range and are exceptional at high altitudes were their range is increased thanks to the thinner atmosphere. You also can carry a good payload, being able to destroy a full base and retain good air to air performance.
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max speed<br>(km/h at _,___ m)
+
! colspan="2" | Max speed<br>(km/h at 12,000 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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|-
 
|-
 
! Stock
 
! Stock
| ___ || ___ || rowspan="2" |16000|| __._ || __._ || __._ || __._ || rowspan="2" |750
+
| 2,179 || 2,150 || rowspan="2" | {{Specs|ceiling}} || 28.2 || 28.7 || 126.5 || 120.0 || rowspan="2" | 750
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ ||2228|| __._ ||27|| __._ ||155
+
| 2,279 || 2,228 || 26.3 || 27.0 || 186.4 || 155.0
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| 1,457 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 555 || 549 || 416 || ~__ || ~__
+
| 1,457 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 575 || 549 || 416 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| colspan="2" | SNECMA Atar 9K-50 || 1
 
| colspan="2" | SNECMA Atar 9K-50 || 1
| colspan="2" | 8,066 kg || colspan="3" | ___ kg/m<sup>2</sup>
+
| colspan="2" | 8,066 kg || colspan="3" | 460 kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
The Mirage F1C-200 does not have any armour on the aircraft. Most contemporary cannons such as the [[NR-30 (30 mm)|NR-30]], [[M61A1 (20 mm)|M61A1]], [[Type 30-1 (30 mm)|Type 30-1]] and [[GSh-30-1 (30 mm)|GSh-30-1]] on aircraft like the [[F-14 (Family)|F-14s]], [[F-16 (Family)|F-16s]] and [[MiG-29|MiG-29s]] hitting the aircraft will usually result in critical damage if not an instant death, as is normal at this BR.  
+
The Mirage F1C-200 does not have any armour on the aircraft. Most contemporary cannons such as the [[NR-30 (30 mm)|NR-30]], [[M61A1 (20 mm)|M61A1]], [[Type 30-1 (30 mm)|Type 30-1]] and [[GSh-30-1 (30 mm)|GSh-30-1]] on aircraft like the [[F-14 (Family)|F-14s]], [[F-16 (Family)|F-16s]] and [[MiG-29|MiG-29s]] hitting the aircraft will usually result in critical damage if not an instant death, as is normal at this BR.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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! colspan="5" | [[Ballistic Computer]]
 
! colspan="5" | [[Ballistic Computer]]
 
|-
 
|-
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
+
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS
 
|-
 
|-
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}
+
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}
 
|-
 
|-
 
|}
 
|}
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* A choice between two presets:
+
* 2 x 30 mm DEFA 553 cannons, belly-mounted (135 rpg = 270 total)
** 2 x 30 mm DEFA 553 cannons, belly-mounted (135 rpg = 270 total)
+
* 48 x large calibre countermeasures
** 2 x 30 mm DEFA 553 cannons + 252 x countermeasures
+
* 144 x countermeasures
  
 
=== Suspended armament ===
 
=== Suspended armament ===
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|-
 
|-
 
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6 !! width="6%" | 7
 
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6 !! width="6%" | 7
| rowspan="16" width="30%" | <div class="ttx-image">[[File:Hardpoints_Mirage_F1C.png]]</div>
+
| rowspan="17" width="30%" | <div class="ttx-image">[[File:Hardpoints_Mirage_F1C.png]]</div>
 
|-
 
|-
 
! [[DEFA 553 (30 mm)|30 mm DEFA 553]] cannons (180 rpg)
 
! [[DEFA 553 (30 mm)|30 mm DEFA 553]] cannons (180 rpg)
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! [[Matra Super 530F]] missiles
 
! [[Matra Super 530F]] missiles
 
| || || 1 || || 1 || ||
 
| || || 1 || || 1 || ||
 +
|-
 +
! 1,200 l drop tanks
 +
| || || 1 || 1 || 1 || ||
 
|-
 
|-
 
| colspan="8" | Maximum permissible weight imbalance: 500 kg
 
| colspan="8" | Maximum permissible weight imbalance: 500 kg
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{{Navigation-First-Simple-Line}}
 
{{Navigation-First-Simple-Line}}
  
* Without load
+
* 3 x 1,200 l drop tanks
 
* 72 x SNEB type 23 rockets
 
* 72 x SNEB type 23 rockets
 
* 144 x SNEB type 23 rockets
 
* 144 x SNEB type 23 rockets
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The best phrase that describes this plane would be aggressively mediocre. It lacks a strong suit and is essentially incapable of using its radar missiles in matches at a BR where almost everyone has access to some form of SARH or ARH air-to-air missiles. This may lead to some frustrations as the lack of radar missiles and middle-of-the-pack flight performance are going up against the best fighters the game has to offer, but the F1C will still pull through with some effort.
 
The best phrase that describes this plane would be aggressively mediocre. It lacks a strong suit and is essentially incapable of using its radar missiles in matches at a BR where almost everyone has access to some form of SARH or ARH air-to-air missiles. This may lead to some frustrations as the lack of radar missiles and middle-of-the-pack flight performance are going up against the best fighters the game has to offer, but the F1C will still pull through with some effort.
  
While grinding, the Mirage F1C-200 can be used in two ways. Either as a support fighter with subpar but still adequate air-to-air missiles, or as a dedicated base bomber with 2 Matra Magic 2 missiles for self-defense. For the support fighter role, it is recommended to take 2 x Matra Magic 2 missiles as well as 3 x Matra R530Es, with 2 x 2,000 lb bombs if you want some extra points. You may choose to fly to the right side of the map on certain maps like Battle for Vietnam where there is sufficient terrain cover that lets you sneak past enemies or launch a Magic 2 at them as you fly away at Mach speeds, or stick with your team flying left, bomb a base and then join the fight with your Magic 2s and guns.
+
While grinding, the Mirage F1C-200 can be used in two ways. Either as a support fighter with subpar but still adequate air-to-air missiles, or as a dedicated base bomber with 2 Matra Magic 2 missiles for self-defense. For the support fighter role, it is recommended to take 2 x Matra Magic 2 missiles as well as 3 x Matra R530Es, with 2 x 2,000 lb bombs if you want some extra points. You may choose to fly to the right side of the map on certain maps like Battle for Vietnam where there is sufficient terrain cover that lets you sneak past enemies or launch a Magic 2 at them as you fly away at Mach speeds, or stick with your team flying left, bomb a base and then join the fight with your Magic 2s and guns.
  
Players coming from the [[Mirage IIIC]] and [[Mirage IIIE]] may be confused as to why the Matra R530s and Matra Super 530Fs are not recommended, as they offered a very handy front-aspect kill condition on both aircraft at 10.3. However, the problem is that the Mirage F1C-200 is at BR 11.3, not 10.3, and thus sees an entirely different subset of vehicles that usually all have chaff. The Mirages at a lower BR face aircraft which either lack a radar warning receiver to detect the incoming R530 or lack the flare capacity to carry chaff alongside flares, examples being aircraft like the [[Milan]] (in mixed battles), [[A-5C|A-5Cs]], [[J35A|J35As]], [[Saab J35XS|J35XSs]] among many, many others. Contrary to those aircraft, the Mirage F1C-200 regularly encounters top-tier aircraft alongside other premium aircraft of its BR bracket, most of which carry superior radar missiles and/or have much better overall flight performance (the [[F-4J Phantom II|F-4J]]/[[F-4S Phantom II|F-4S Phantom II]]S can carry 4-6 x [[AIM-7F Sparrow|AIM-7Fs]], the [[MiG-23MLA (Germany)|MiG-23MLA]]/[[MiG-23ML|ML]]/[[MiG-23MLD|MLD]] carry 2 x midrange [[R-24R]] radar-guided missiles and have a superior airframe for dogfighting, etc.) as well as having chaff readily available. People will often drop chaff when they are being locked - which against CW seeker missiles won't do much unless they're properly notching the radar - but as the Pulse seekers on the R530/Super 530F are susceptible to chaff they will instantly veer off course and miss their target. As such, it is generally a better idea to load 3 x R530Es - the IR variants of the R530s - which do not need a lock to fire and will generally be more reliable. It is to be noted however that the 530Es take a while to accelerate from launch, so keep this in mind when firing the missiles.  
+
Players coming from the [[Mirage IIIC]] and [[Mirage IIIE]] may be confused as to why the Matra R530s and Matra Super 530Fs are not recommended, as they offered a very handy front-aspect kill condition on both aircraft at 10.3. However, the problem is that the Mirage F1C-200 is at BR 11.3, not 10.3, and thus sees an entirely different subset of vehicles that usually all have chaff. The Mirages at a lower BR face aircraft which either lack a radar warning receiver to detect the incoming R530 or lack the flare capacity to carry chaff alongside flares, examples being aircraft like the [[Milan]] (in mixed battles), [[A-5C|A-5Cs]], [[J35A|J35As]], [[Saab J35XS|J35XSs]] among many, many others. Contrary to those aircraft, the Mirage F1C-200 regularly encounters top-tier aircraft alongside other premium aircraft of its BR bracket, most of which carry superior radar missiles and/or have much better overall flight performance (the [[F-4J Phantom II|F-4J]]/[[F-4S Phantom II|F-4S Phantom II]]S can carry 4-6 x [[AIM-7F Sparrow|AIM-7Fs]], the [[MiG-23MLA (Germany)|MiG-23MLA]]/[[MiG-23ML|ML]]/[[MiG-23MLD|MLD]] carry 2 x midrange [[R-24R]] radar-guided missiles and have a superior airframe for dogfighting, etc.) as well as having chaff readily available. People will often drop chaff when they are being locked - which against CW seeker missiles won't do much unless they're properly notching the radar - but as the Pulse seekers on the R530/Super 530F are susceptible to chaff they will instantly veer off course and miss their target. As such, it is generally a better idea to load 3 x R530Es - the IR variants of the R530s - which do not need a lock to fire and will generally be more reliable. It is to be noted however that the 530Es take a while to accelerate from launch, so keep this in mind when firing the missiles.
  
When using the Mirage F1C-200 as a base bomber, it is recommended to load 3 x [[SAMP Mk 84 (2,000 lb)|2,000 lb SAMP Mk 84]] bombs alongside 2 x Matra Magic 2 air-to-air missiles, as the 3 x 2000 lb bombs can total a base and the Magic 2s being all aspect offer more firing solutions than the alternative Magic 1s equippable in the same slot. Ideal fuel loads are either 20 or 30 minutes, depending on map and preferred playstyle. If you wish to bring less fuel, get into a good position early and then switch to stage 1 afterburner (engaged on PC by scrolling the mouse wheel one tick over 100 or 101% to WEP, which provides additional thrust but does not consume as much fuel as full afterburner), 20 minutes should suffice - however, if you wish to use full afterburner more liberally or the match is an Enduring Confrontation (EC) match, 30 minutes will generally let you cruise around the battlefield with more freedom.  
+
When using the Mirage F1C-200 as a base bomber, it is recommended to load 3 x [[SAMP Mk 84 (2,000 lb)|2,000 lb SAMP Mk 84]] bombs alongside 2 x Matra Magic 2 air-to-air missiles, as the 3 x 2000 lb bombs can total a base and the Magic 2s being all aspect offer more firing solutions than the alternative Magic 1s equippable in the same slot. Ideal fuel loads are either 20 or 30 minutes, depending on map and preferred playstyle. If you wish to bring less fuel, get into a good position early and then switch to stage 1 afterburner (engaged on PC by scrolling the mouse wheel one tick over 100 or 101% to WEP, which provides additional thrust but does not consume as much fuel as full afterburner), 20 minutes should suffice - however, if you wish to use full afterburner more liberally or the match is an Enduring Confrontation (EC) match, 30 minutes will generally let you cruise around the battlefield with more freedom.
  
 
Magic 2s will be your bread and butter in the Mirage F1C-200 very often - despite the drag changes adversely impacting their range, when launched within a 1.5-2 km (0.93-1.24 mi) or so bubble while gaining on an enemy they will usually have enough energy to connect to the target. Any launch beyond this is undesirable unless the target is turning or losing speed as the missile will quickly bleed its energy, failing to hit its target. In front-aspect launches, try to spool up the seeker from ~5 km if you know an enemy is inbound - and preferably try and stay behind terrain for as much as possible. This is because many other aircraft carry AAMs that can also front-aspect you be it IR or SARH, and if they decide to fire a missile before you do it can cause your missile to lock onto the in-the-moment hotter AAM, missing its target as their missile sends you back to the hangar. This makes it vital to lock and fire before the enemy has a chance to do the same to you, meaning a last minute firing is ideal. Firing from approximately 2 km away is ideal as it is much too close for the enemy to dodge effectively in time.
 
Magic 2s will be your bread and butter in the Mirage F1C-200 very often - despite the drag changes adversely impacting their range, when launched within a 1.5-2 km (0.93-1.24 mi) or so bubble while gaining on an enemy they will usually have enough energy to connect to the target. Any launch beyond this is undesirable unless the target is turning or losing speed as the missile will quickly bleed its energy, failing to hit its target. In front-aspect launches, try to spool up the seeker from ~5 km if you know an enemy is inbound - and preferably try and stay behind terrain for as much as possible. This is because many other aircraft carry AAMs that can also front-aspect you be it IR or SARH, and if they decide to fire a missile before you do it can cause your missile to lock onto the in-the-moment hotter AAM, missing its target as their missile sends you back to the hangar. This makes it vital to lock and fire before the enemy has a chance to do the same to you, meaning a last minute firing is ideal. Firing from approximately 2 km away is ideal as it is much too close for the enemy to dodge effectively in time.
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* 30 mm DEFA cannons have a steep learning curve, particularly against high-speed targets
 
* 30 mm DEFA cannons have a steep learning curve, particularly against high-speed targets
 
* The Matra R530s and Matra Super 530Fs are easily defeated by chaff, making them hard to use effectively
 
* The Matra R530s and Matra Super 530Fs are easily defeated by chaff, making them hard to use effectively
 +
* RWR lack modern features like tracking detection and has low threat types
  
 
== History ==
 
== History ==

Latest revision as of 08:02, 23 August 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the premium French jet fighter Mirage F1C-200. For other versions, see Mirage F1 (Family).
Mirage F1C-200
mirage_f1c_200.png
GarageImage Mirage F1C-200.jpg
StoreImage Mirage F1C-200 001.jpg
Mirage F1C-200
Show in game
STORE

Description

The Mirage F1C was a result of an experiment, when a smaller swept wing design of the Mirage outfitted with the latest and more powerful SNECMA Atar 9K-50 turbojet engine garnered the interest of Dassault engineers as a possible future replacement to the existing Mirage III and Mirage 5 fighters. Thus the Mirage F1 was born, and it went into service with France in 1974. The Mirage F1C-200 is very similar to the Mirage F1C, but it now has access to an air-refuelling probe also extended the length of the fuselage by 7 cm. Some Mirage F1C-200s also received a GPS in the 1990s. These F1C-200s were intended for long expeditionary missions and saw combat in places like Africa and the Middle East. During the early 1980s, Mirage F1C-200s provided air cover for SEPECAT Jaguars performing attack runs against the Libyan-backed insurgency in Chad. In the Middle East, the Iraqis took the refuelling probes from the Mirage F1C-200s they had acquired and fitted them on their MiG-23s.

It was introduced in Update "Apex Predators". The Mirage F1C-200 plays just like the Mirage F1C. It is fairly capable as a support fighter but it lacks the armament or the flight performance to go and fight in the frontline like the MiG-21bis or MiG-23s, it also lacks the BVR capabilities of the F-4J/S and F-14A. However you still have access to 2 x Matra Magic 2 missiles that are excellent and very hard to flare since they use IRCCM for better guidance to the target. The rest of the missiles are mediocre but have very good range and are exceptional at high altitudes were their range is increased thanks to the thinner atmosphere. You also can carry a good payload, being able to destroy a full base and retain good air to air performance.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 12 000 m2 228 km/h
Turn time27 s
Max altitude16 000 m
EngineSNECMA Atar 9K-50
Type
Cooling systemAir
Take-off weight15 t
Characteristics Max speed
(km/h at 12,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,179 2,150 16000 28.2 28.7 126.5 120.0 750
Upgraded 2,279 2,228 26.3 27.0 186.4 155.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,457 444 575 549 416 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 650 < 800 < 900 -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
SNECMA Atar 9K-50 1 8,066 kg 460 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 13m fuel 20m fuel 30m fuel 44m fuel
1,590 kg Afterburning axial-flow turbojet 9,088 kg 9,611 kg 10,384 kg 11,473 kg 14,214 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 13m fuel 20m fuel 30m fuel 44m fuel MGW
Stationary 4,890 kgf 6,801 kgf 0.75 0.71 0.66 0.59 0.48
Optimal 5,917 kgf
(1,200 - 1,400 km/h)
9,875 kgf
(1,200 km/h)
1.09 1.03 0.95 0.86 0.69

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear444 km/h

The Mirage F1C-200 does not have any armour on the aircraft. Most contemporary cannons such as the NR-30, M61A1, Type 30-1 and GSh-30-1 on aircraft like the F-14s, F-16s and MiG-29s hitting the aircraft will usually result in critical damage if not an instant death, as is normal at this BR.

Modifications and economy

Repair cost
AB2 057 Sl icon.png
RB6 124 Sl icon.png
SB6 119 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 770 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces2 560 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 320 / 600 % Sl icon.png
Talisman.png 2 × 250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods aerodinamic fuse.png
Fuselage repair
Mods armor frame.png
Airframe
Mods g suit.png
G-suit
Mods armor cover.png
Cover
Mods ammo.png
aden_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
Type 25C
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Mods air to air missile.png
Matra R530
Mod arrow 1.png
Mod arrow right 0.png
Mods air to air missile.png
Matra R530E
Mods weapon.png
aden_new_gun
Mods pilon bomb.png
Type 21B
Mod arrow 0.png
Mods pilon block rocket.png
Matra JL-100R
Mod arrow 0.png
Mods gunpods.png
Gun pod CC-420
Mods pilon bomb.png
Mk83
Mod arrow 0.png
Mods pilon block rocket.png
Matra LR F1
Mods air to air missile.png
Matra 530F
Mod arrow 0.png
Mods ammo.png
aden_gunpod_belt_pack
Mods pilon bomb.png
Mk84
Mods air to air missile.png
Matra R550 Magic 2

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) EEGS
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png

Offensive armament

Main article: DEFA 553 (30 mm)

The Mirage F1C-200 is armed with:

  • 2 x 30 mm DEFA 553 cannons, belly-mounted (135 rpg = 270 total)
  • 48 x large calibre countermeasures
  • 144 x countermeasures

Suspended armament

The Mirage F1C-200 can be outfitted with the following ordnance:

1 2 3 4 5 6 7
Hardpoints Mirage F1C.png
30 mm DEFA 553 cannons (180 rpg) 1 1
250 kg SAMP Type 25 bombs 1 1 1 1 1
250 kg SAMP Type 25 200 bombs 1 1 1 1 1
400 kg SAMP Type 21 bombs 1 1 1 1 1
400 kg SAMP Type 21 200 bombs 1 1 1 1 1
500 lb SAMP Mk 82 bombs 1 1 1 1 1
1,000 lb SAMP Mk 83 bombs 1 1 1 1 1
2,000 lb SAMP Mk 84 bombs 1 1 1
SNEB type 23 rockets 18, 36 18, 36 18, 36 18, 36
Matra R530 missiles 1 1 1
Matra R530E missiles 1 1 1
Matra R550 Magic 1 missiles 1 1
Matra R550 Magic 2 missiles 1 1
Matra Super 530F missiles 1 1
1,200 l drop tanks 1 1 1
Maximum permissible weight imbalance: 500 kg
Default weapon presets
  • 3 x 1,200 l drop tanks
  • 72 x SNEB type 23 rockets
  • 144 x SNEB type 23 rockets
  • 2 x 30 mm DEFA 553 cannons (180 rpg = 360 total)
  • 5 x 250 kg SAMP Type 25 bombs (1,250 kg total)
  • 5 x 250 kg SAMP Type 25 200 bombs (1,250 kg total)
  • 5 x 400 kg SAMP Type 21 bombs (2,000 kg total)
  • 5 x 400 kg SAMP Type 21 200 bombs (2,000 kg total)
  • 3 x 2,000 lb SAMP Mk 84 bombs (6,000 lb total)
  • 2 x Matra R550 Magic 1 missiles
  • 2 x Matra R550 Magic 2 missiles
  • 2 x Matra R530E missiles + 1 x Matra R530 missile
  • 2 x Matra Super 530F missiles
  • 2 x Matra Super 530F missiles + 2 x Matra R550 Magic 1 missiles + 1 x Matra R530 missile
  • 2 x Matra R550 Magic 1 missiles + 1 x Matra R530E missile + 2 x 30 mm DEFA 553 cannons
  • 2 x Matra R550 Magic 1 missiles + 2 x Matra Super 530F missiles
  • 2 x Matra R550 Magic 1 missiles + 5 x 400 kg SAMP Type 21 bombs (2,000 kg total)
  • 2 x Matra R550 Magic 1 missiles + 144 x SNEB type 23 rockets
  • 2 x Matra R550 Magic 1 missiles + 72 x SNEB type 23 rockets + 1 x 2,000 lb SAMP Mk 84 bomb (2,000 lb total)
  • 2 x Matra R550 Magic 1 missiles + 36 x SNEB type 23 rockets + 1 x 400 kg SAMP Type 21 bomb + 2 x 30 mm DEFA 553 cannons (400 kg total)
  • 2 x Matra R550 Magic 2 missiles + 2 x Matra Super 530F missiles + 1 x Matra R530 missile
  • 2 x Matra R550 Magic 2 missiles + 1 x Matra R530E missile + 2 x 30 mm DEFA 553 cannons
  • 2 x Matra R550 Magic 2 missiles + 2 x Matra Super 530F missiles
  • 2 x Matra R550 Magic 2 missiles + 5 x 400 kg SAMP Type 21 bombs (2,000 kg total)
  • 2 x Matra R550 Magic 2 missiles + 144 x SNEB type 23 rockets
  • 2 x Matra R550 Magic 2 missiles + 72 x SNEB type 23 rockets + 1 x 2,000 lb SAMP Mk 84 bomb (2,000 lb total)
  • 2 x Matra R550 Magic 2 missiles + 36 x SNEB type 23 rockets + 1 x 400 kg SAMP Type 21 bomb + 2 x 30 mm DEFA 553 cannons (400 kg total)
  • 5 x 1,000 lb SAMP Mk 83 bombs (5,000 lb total)

Usage in battles

The best phrase that describes this plane would be aggressively mediocre. It lacks a strong suit and is essentially incapable of using its radar missiles in matches at a BR where almost everyone has access to some form of SARH or ARH air-to-air missiles. This may lead to some frustrations as the lack of radar missiles and middle-of-the-pack flight performance are going up against the best fighters the game has to offer, but the F1C will still pull through with some effort.

While grinding, the Mirage F1C-200 can be used in two ways. Either as a support fighter with subpar but still adequate air-to-air missiles, or as a dedicated base bomber with 2 Matra Magic 2 missiles for self-defense. For the support fighter role, it is recommended to take 2 x Matra Magic 2 missiles as well as 3 x Matra R530Es, with 2 x 2,000 lb bombs if you want some extra points. You may choose to fly to the right side of the map on certain maps like Battle for Vietnam where there is sufficient terrain cover that lets you sneak past enemies or launch a Magic 2 at them as you fly away at Mach speeds, or stick with your team flying left, bomb a base and then join the fight with your Magic 2s and guns.

Players coming from the Mirage IIIC and Mirage IIIE may be confused as to why the Matra R530s and Matra Super 530Fs are not recommended, as they offered a very handy front-aspect kill condition on both aircraft at 10.3. However, the problem is that the Mirage F1C-200 is at BR 11.3, not 10.3, and thus sees an entirely different subset of vehicles that usually all have chaff. The Mirages at a lower BR face aircraft which either lack a radar warning receiver to detect the incoming R530 or lack the flare capacity to carry chaff alongside flares, examples being aircraft like the Milan (in mixed battles), A-5Cs, J35As, J35XSs among many, many others. Contrary to those aircraft, the Mirage F1C-200 regularly encounters top-tier aircraft alongside other premium aircraft of its BR bracket, most of which carry superior radar missiles and/or have much better overall flight performance (the F-4J/F-4S Phantom IIS can carry 4-6 x AIM-7Fs, the MiG-23MLA/ML/MLD carry 2 x midrange R-24R radar-guided missiles and have a superior airframe for dogfighting, etc.) as well as having chaff readily available. People will often drop chaff when they are being locked - which against CW seeker missiles won't do much unless they're properly notching the radar - but as the Pulse seekers on the R530/Super 530F are susceptible to chaff they will instantly veer off course and miss their target. As such, it is generally a better idea to load 3 x R530Es - the IR variants of the R530s - which do not need a lock to fire and will generally be more reliable. It is to be noted however that the 530Es take a while to accelerate from launch, so keep this in mind when firing the missiles.

When using the Mirage F1C-200 as a base bomber, it is recommended to load 3 x 2,000 lb SAMP Mk 84 bombs alongside 2 x Matra Magic 2 air-to-air missiles, as the 3 x 2000 lb bombs can total a base and the Magic 2s being all aspect offer more firing solutions than the alternative Magic 1s equippable in the same slot. Ideal fuel loads are either 20 or 30 minutes, depending on map and preferred playstyle. If you wish to bring less fuel, get into a good position early and then switch to stage 1 afterburner (engaged on PC by scrolling the mouse wheel one tick over 100 or 101% to WEP, which provides additional thrust but does not consume as much fuel as full afterburner), 20 minutes should suffice - however, if you wish to use full afterburner more liberally or the match is an Enduring Confrontation (EC) match, 30 minutes will generally let you cruise around the battlefield with more freedom.

Magic 2s will be your bread and butter in the Mirage F1C-200 very often - despite the drag changes adversely impacting their range, when launched within a 1.5-2 km (0.93-1.24 mi) or so bubble while gaining on an enemy they will usually have enough energy to connect to the target. Any launch beyond this is undesirable unless the target is turning or losing speed as the missile will quickly bleed its energy, failing to hit its target. In front-aspect launches, try to spool up the seeker from ~5 km if you know an enemy is inbound - and preferably try and stay behind terrain for as much as possible. This is because many other aircraft carry AAMs that can also front-aspect you be it IR or SARH, and if they decide to fire a missile before you do it can cause your missile to lock onto the in-the-moment hotter AAM, missing its target as their missile sends you back to the hangar. This makes it vital to lock and fire before the enemy has a chance to do the same to you, meaning a last minute firing is ideal. Firing from approximately 2 km away is ideal as it is much too close for the enemy to dodge effectively in time.

Pros and cons

Pros:

  • Availability of Matra Super 530F and Matra R550 Magic 2 air-to-air missiles
  • The Cyrano-IV radar allows low-altitude Moving Target Indicator (MTI) and ACM modes, an upgrade from the previous Mirages (IIIC & IIIE)
  • Carries 252 countermeasures
  • Large amount of bombs and rockets
  • 30 mm DEFA cannons will essentially knock out planes upon hit due to their heavy-hitting power
  • CCIP for bombs, rockets and cannons

Cons:

  • Below average acceleration compared to contemporaries with heavy ordnance
  • Mediocre manoeuvrability compared to contemporaries
  • The Matra Super 530F missiles are very heavy and strongly impact flight performance
  • 30 mm DEFA cannons have a steep learning curve, particularly against high-speed targets
  • The Matra R530s and Matra Super 530Fs are easily defeated by chaff, making them hard to use effectively
  • RWR lack modern features like tracking detection and has low threat types

History

The Mirage F1C-200 is essentially a Mirage F1C with an air-refuelling probe. The addition of the air-refuelling probe also extended the length of the fuselage by 7 cm. Some Mirage F1C-200s also received a GPS in the 1990s. These F1C-200s were intended for long expeditionary missions and saw combat in places like Africa and the Middle East. During the early 1980s, Mirage F1C-200s provided air cover for SEPECAT Jaguars performing attack runs against the Libyan-backed insurgency in Chad. A few years later, the F1C-200s and Jaguars were redeployed again to Chad until 1992, when the government was overthrown. Mirage F1C-200s were also present in the United Arab Emirates during the Gulf War to supplement air defense with Qatari Mirage F1EDAs. The Iraqis took the refuelling probes from the Mirage F1C-200s they had acquired and fitted them on their MiG-23s.

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Dassault Aviation
WW2
Fighters  M.B.152C1 · M.B.157
Bombers  M.B.162 · M.B.174A-3 · M.B.175T
Jet Aircraft 
M.D 450  M.D.450B Barougan · M.D.450B Ouragan
Mystère  M.D.452 IIA · M.D.452 IIC · Mystere IVA
Super Mystère  Super Mystere B2
Étendard  Etendard IVM
Super Étendard  Super Etendard
Alpha Jet  Alpha Jet E**
Mirage 
Mirage III  Mirage IIIC · Mirage IIIE · Milan
Mirage V  Mirage 5F
Mirage F1  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Mirage 2000  Mirage 2000-5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000D-R1 · Mirage 2000D-RMV
Mirage 4000  Mirage 4000
Export 
M.D 450  M.D.450B Ouragan
Mystere  Mystere IVA
Super Mystère  Sambad · Sa'ar***
Mirage  Shahak · ▄Mirage 5BA · ␗Mirage 2000-5Ei
  *The company was named "Société des Avions Marcel Bloch" before being renamed in 1947
  **Jointly manufactured with Dornier Flugzeugwerke
  ***Israeli Super Mystère refitted with new avionics and an American engine
See also  SABCA

France jet aircraft
Fighters  M.D.450B Ouragan · M.D.450B Barougan · M.D.452 IIA · M.D.452 IIC · Mystere IVA · Super Mystere B2
  ▄F-86K · ▄F-100D · ▄F-8E(FN)
  Mirage IIIC · Mirage IIIE · Milan · Mirage 5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000-5F · Mirage 4000
  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Strike aircraft  ▄F-84F · F-84F IAF · ▄F-84G-26-RE
  Etendard IVM · Super Etendard · Alpha Jet E
  Jaguar A · Jaguar E · Mirage 2000D-R1 · Mirage 2000D-RMV
Bombers  S.O.4050 Vautour IIA · Vautour IIA IDF/AF · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN · S.O.4050 Vautour IIN (late)
Belgium  ▄Meteor F Mk.8 · ▄Mirage 5BA · ▄F-104G · ▄F-16A · ▄F-16AM
Netherlands  ◘Sea Hawk Mk.50 · ◘Hunter F.6

France premium aircraft
Fighters  D.371 H.S.9 · Pallier's D.510 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · F-6C-10-NA
  M.B.152C1 · ▄Yak-3 · Challe's ▄Yak-9T · NC.900 · S.O.8000 Narval
Jet fighters  ◘Sea Hawk Mk.50 · Milan · Mirage F1C-200
Strike aircraft  ▄AD-4NA · F-84F IAF
Bombers  Late 298D · ▄PBY-5A Late
Jet bombers  Vautour IIA IDF/AF · S.O.4050 Vautour IIN