Difference between revisions of "M13/40 (III)"

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{{Specs-Card|code=it_m13_40_serie_3}}
 
 
{{About
 
{{About
|about = medium tank '''{{PAGENAME}}'''
+
|about = Italian medium tank '''{{PAGENAME}}'''
|usage = other uses
+
|usage = other versions
 
|link = M13/40 (Family)
 
|link = M13/40 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=it_m13_40_serie_3
 +
|images={{Specs-Card-Image|GarageImage_M13_40_(III).jpg|ArtImage_M13-40_(III).png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage M13 40 (III).jpg|420px|thumb|left]]
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The '''M13/40 (III)''' was the third production series of the [[M13/40 (Family)|Carro Armato M13/40]], with 410 vehicles built. A rectangular section was protruded from the turret roof to simplify gun operation, as well as other design improvements.
{{break}}
 
The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a reserve Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
 
 
 
M13-40 (III) is a superior version of M13-40, which has reload speed and default camouflage of [[M13/40 (II)| model (II)]], while retaining gun depression of [[M13/40 (I)| model(I)]]. You can distinguish it visually from other 2 by spotting small "bump" on it's turret's top(above the gun), which was made so that the gun can depress with the new loading mechanism.
 
  
The M13/40 (III), as with the rest of the family, is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire, especially when angled, and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark the cannon ammunition starts to lose its punch and can fail to penetrate effectively, and it's not any faster than other tanks of the family.  
+
Introduced in [[Update 1.85 "Supersonic"]], the M13/40 (III) has satisfactory armour and a decent gun with the same improved fire rate and aiming angles as the [[M13/40 (II)]]. As with the rest of the family, it can be used as a breakthrough tank due to the fact that it is very resistant to enemy fire, especially when angled, and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark the cannon ammunition starts to lose its punch and can fail to penetrate effectively. The tank also still suffers from poor turret rotation speed and mediocre mobility.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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{{Specs-Tank-Armour}}
 
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
  
All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the {{PAGENAME}} must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.
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Most of the hull armour is flat, so despite quite high frontal armour values the {{PAGENAME}} must always be angled when engaging an enemy combatant or risk easy penetration of the vehicle. The side armour value is not as good as the front, but at extreme angles, it becomes more effective. The turret, however, is not as reliably weak. The strange angles of the mantlet and small size makes the turret quite strong against Rank I vehicles and even if a shot does penetrate, the mantlet will likely absorb enough of the shrapnel to keep your turret crew relatively unharmed.
  
As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth destroying Soviet and certain USA tanks first as well, however, not every one of them can penetrate your armour.
+
As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. If a hull-down position is available, that will be your best option to increase survivability. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth prioritizing Soviet and certain USA tanks as well, however not every one of them can penetrate your armour reliably.
  
 
The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.
 
The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.
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This tank has the desert camouflage as the default one, which means you will be at a disadvantage on non-desert maps at first in terms of stealth.
 
This tank has the desert camouflage as the default one, which means you will be at a disadvantage on non-desert maps at first in terms of stealth.
  
=== Mobility ===
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'''Armour type:'''
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
  
Mobility of this tank is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or trying to cross entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire.
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* Rolled homogeneous armour
 +
* Cast homogeneous armour (Interior mantlet)
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable"
|-
+
!Armour!!Front (Slope angle)!!Sides!!Rear!!Roof
! colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
! colspan="1" | Add-on Armor<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
|-
 
| rowspan="2" | 13.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 35 (AB)
 
|-
 
|32 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|201
 
|248
 
|-
 
|''Realistic/Simulator''
 
|115
 
|130
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|14.78
 
|18.24
 
 
|-
 
|-
|''Realistic/Simulator''
+
|Hull || 30 mm (12°) ''Upper Plate'' <br> 25 mm (80°) - 30 mm (66°) ''Upper Glacis'' <br> 30 mm (Curved) ''Lower Glacis'' || 30 mm ''Upper Front'' <br> 25 mm ''Upper'' <br> 25 mm ''Lower'' || 25 mm ''Upper 3 Levels'' <br> 27 mm ''Lower Level'' ||15 mm ''Crew Compartment'' <br> 5 mm - 15 mm ''Engine Compartment''
|8.46
 
|9.56
 
 
|-
 
|-
 +
|Turret || 45 mm (13°) ''Turret front'' <br> 30 mm + 40 mm (Curved) ''Gun mantlet'' || colspan="2" | 25 mm || 15 mm
 
|}
 
|}
 +
'''Notes:'''
 +
 +
* Turret Ring Guard - 50 mm
 +
* Fenders, Storage Boxes - 4 mm
 +
* Tracks - 20 mm
 +
* Suspension - 10 mm to 15 mm
 +
* Main Gun - 15 mm
 +
* Machine Guns - 5 mm
 +
 +
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
{{tankMobility|abMinHp=201|rbMinHp=115}}
 +
 +
Mobility of the {{PAGENAME}} is sluggish on anything but flat land, but it's adequate as long as you don't try to climb steep hills or to cross the entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|47/32 mod.35 (47 mm)}}
  
Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.  
+
Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.
  
 
Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.
 
Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.
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Overall, almost nothing can deflect your shots at 100-200 m range.
 
Overall, almost nothing can deflect your shots at 100-200 m range.
  
{{main|47/32 mod.35 (47 mm)}}
+
{| class="wikitable" style="text-align:center" width="100%"
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="6" | [[47/32 mod.35 (47 mm)|47 mm 47/32 mod.35]]
+
! colspan="5" | [[47/32 mod.35 (47 mm)|47 mm 47/32 mod.35]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
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! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 87 || -15°/+25° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 87 || rowspan="2" | -15°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.3 || 18.4 || 22.4 || 24.8 || 26.4 || rowspan="2" | 3.77 || rowspan="2" | 3.33 || rowspan="2" | 3.07 || rowspan="2" | 2.90
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 13.33 || __.__ || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || 8.33 || __.__ || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 6.5 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
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==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:47/32 mod.35 (47 mm)/Ammunition|Granata Perforante mod.35, Granata Perforante mod.39}}
! colspan="8" | Penetration statistics
+
 
|-
+
==== [[Ammo racks]] ====
! rowspan="2" data-sort-type="text" | Ammunition
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[[File:Ammoracks_M13-40_(III).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
<!-- '''Last updated:''' -->
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
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{| class="wikitable" style="text-align:center"
 
|-
 
|-
! 10m
+
! Full<br>ammo
! 100m
+
! 1st<br>rack empty
! 500m
+
! 2nd<br>rack empty
! 1000m
+
! 3rd<br>rack empty
! 1500m
+
! Visual<br>discrepancy
! 2000m
 
 
|-
 
|-
| Granata Perforante mod.35 || APHE || 54 || 52 || 40 || 30 || 22 || 16
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| '''87''' || 79&nbsp;''(+8)'' || 54&nbsp;''(+33)'' || 1&nbsp;''(+86)'' || Yes
 
|-
 
|-
| Granata Perforante mod.39 || APBC || 53 || 52 || 45 || 39 || 33 || 28
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Granata Perforante mod.35 || APHE || 630 || 1.5 || 1.2 || 15 || 30 || ° || 47° || 60° || 65°
 
|-
 
| Granata Perforante mod.39 || APBC || 630 || 1.4 || 1.2 || 15 || 30 || ° || 48° || 63° || 71°
 
|-
 
 
|}
 
|}
 +
'''Note''':
  
===== [[Ammo racks|Ammo racks]] =====
+
* Turret empty: 54&nbsp;''(+33)'' shells.
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''87''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | No
 
|-
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|Breda Mod. 38 (8 mm)}}
 
{{main|Breda Mod. 38 (8 mm)}}
  
The coaxial-mounted machine gun can be used against open topped vehicles and against strafing planes. The pintle-mounted machine gun is hard to use for anything, as it's completely fixed in place.  
+
Although the pintle-mounted machine gun cannot traverse independently of the turret on the horizontal, its limited vertical traverse can make it useful against unprotected SPAA as well as strafing aircraft. The coaxial-mounted machine gun is hard to use for anything, as it's limited by the traverse of the main gun. Additionally, it has a very small magazine size so it's recommended not to needlessly fire your machine guns throughout the battle, and keep a full magazine at all times.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
+
! colspan="5" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 1,536 (24) || 600 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,524 (24) || 600 || N/A || N/A
+
| Pintle || 1,536 (24) || 600 || -10°/+20° || N/A
|-
 
! colspan="7" | ''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,524 (24) || 600 || __° || __°
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.
 
Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.
  
Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.  
+
Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.
  
 
It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heavier firepower to finish the target off without the threat of being fired upon.
 
It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heavier firepower to finish the target off without the threat of being fired upon.
  
Tanks equipped with autocannons can destroy you from the rear and sides, however, they often go for engines first. Keep an eye out for them.  
+
Tanks equipped with autocannons can destroy you from the rear and sides, however, they often go for engines first. Keep an eye out for them.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* When angled, can take shots from most 1<sup>st</sup> rank tanks without consequences
+
* Thick gun mantlet
* Can destroy tanks faster than [[M13/40 (I)]], dominating in direct combat
 
* Very thick mantlet - about 40+30 mm overall
 
 
* Excellent gun depression
 
* Excellent gun depression
 +
* Its shells deal good post-penetration damage
  
 
'''Cons:'''
 
'''Cons:'''
  
* Engages in eternal shootouts with something with the same armour level as itself
+
* Struggles against better-armoured foes
 
* Slow and unable to climb well
 
* Slow and unable to climb well
* While being slow, you are also forced to always drive at an angle as not to allow someone to set up for a direct shot
+
* Unsloped armour is easy to penetrate for opponents
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
Intended to replace the unsatisfactory M11/39, the M13/40 retained its main mechanical features, but with a more powerful gun in a fully rotating turret. The M13 was slow, unreliable, and suffered from the tank commander doubling as the gunner. Similar to early Russian and French tanks, it did not receive radios as standard equipment until 1942. Nevertheless, it became the standard Italian medium tank from 1941 on, and is the best known Italian tank of the war. In War Thunder, the M13/40 (III) represents those made earlier in the production run, with hydraulic traverse gear and radios in place. They have less maximum ammunition than the (I) model as a result.
+
Intended to replace the unsatisfactory M11/39, the M13/40 retained its main mechanical features, but with a more powerful gun in a fully rotating turret. The M13 was slow, unreliable, and suffered from the tank commander doubling as the gunner. Similar to early Soviet and French tanks, it did not receive radios as standard equipment until 1942. Nevertheless, it became the standard Italian medium tank from 1941 on, and is the best known Italian tank of the war. In War Thunder, the M13/40 (III) represents those made earlier in the production run, with hydraulic traverse gear and radios in place. They have less maximum ammunition than the (I) model as a result.
  
 
The tank first saw service with the 3rd Medium Tank Battalion (Battaglione Carri M) in Libya's Sollum-Halfaya region. It later equipped 132nd "Ariete (Ram)" Armoured Division (Divisione Corazzata) in North Africa. From January to April of 1941, it also saw action in Yugoslavia and Greece with the 131st Centauro (Centaur) and 133rd Littorio armoured divisions. For a short time after the first rush of British victories in North Africa in early 1941, there were enough captured M13s to equip a British armoured unit, 6th Royal Tank Regiment, in Libya. These were all lost in turn to Rommel's offensive in March of that year. In late August of 1941, Italian medium tank platoons increased their number from four to five.
 
The tank first saw service with the 3rd Medium Tank Battalion (Battaglione Carri M) in Libya's Sollum-Halfaya region. It later equipped 132nd "Ariete (Ram)" Armoured Division (Divisione Corazzata) in North Africa. From January to April of 1941, it also saw action in Yugoslavia and Greece with the 131st Centauro (Centaur) and 133rd Littorio armoured divisions. For a short time after the first rush of British victories in North Africa in early 1941, there were enough captured M13s to equip a British armoured unit, 6th Royal Tank Regiment, in Libya. These were all lost in turn to Rommel's offensive in March of that year. In late August of 1941, Italian medium tank platoons increased their number from four to five.
  
 
When Italy surrendered in September 1943, 22 M13s were captured by Germany, who handed them over to the Italian fascist forces. It is uncertain how many in total were produced, as many were converted to M14/41s: estimates range from 710 to 1,049.
 
When Italy surrendered in September 1943, 22 M13s were captured by Germany, who handed them over to the Italian fascist forces. It is uncertain how many in total were produced, as many were converted to M14/41s: estimates range from 710 to 1,049.
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== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=it_m13_40_serie_3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Videos
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{{Youtube-gallery|DBZHR4Hcaa0|'''{{PAGENAME}}, Italian, Tier-1 / Reserve, Medium Tank''' - ''Angry Nerd Gaming''|p9_XD0TgdiA|'''TOP 5 Reserve Tanks'''  discusses the {{PAGENAME}} at 1:49  - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the vehicles;''
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* ''links to approximate analogues of other nations and research trees.'' -->
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;Related Development
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{{main|M13/40 (Family)}}
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* [[M14/41]] - <small>(Successor)</small>
  
* ''reference to the series of the vehicles;''
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;Tanks of comparable role, configuration and era
* ''links to approximate analogues of other nations and research trees.''
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* [[Pz.35(t)]]
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* [[T-26]]
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* [[A13 Mk I]]
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* [[Ha-Go]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.'' -->
  
* ''topic on the official game forum;''
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* [[wikipedia:M13/40_tank|[Wikipedia] M13/40 tank]]
* ''encyclopedia page on tank;''
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* [https://tanks-encyclopedia.com/ww2/italy/Carro_Armato_Medio_M13-40.php <nowiki>[Tanks Encyclopedia]</nowiki> Carro Armato M13/40]
* ''other literature.''
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* [https://www.militaryfactory.com/armor/detail.asp?armor_id=378 <nowiki>[Military Factory]</nowiki> Carro Armato M13/40]
  
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{{TankManufacturer FIAT-Ansaldo}}
 
{{Italy medium tanks}}
 
{{Italy medium tanks}}

Latest revision as of 20:24, 22 August 2024

Rank 7 USA
F-5C Pack
This page is about the Italian medium tank M13/40 (III). For other versions, see M13/40 (Family).
M13/40 (III)
it_m13_40_serie_3.png
GarageImage M13 40 (III).jpg
ArtImage M13-40 (III).png
M13/40 (III)
AB RB SB
2.0 2.0 2.0
Class:
Research:2 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The M13/40 (III) was the third production series of the Carro Armato M13/40, with 410 vehicles built. A rectangular section was protruded from the turret roof to simplify gun operation, as well as other design improvements.

Introduced in Update 1.85 "Supersonic", the M13/40 (III) has satisfactory armour and a decent gun with the same improved fire rate and aiming angles as the M13/40 (II). As with the rest of the family, it can be used as a breakthrough tank due to the fact that it is very resistant to enemy fire, especially when angled, and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark the cannon ammunition starts to lose its punch and can fail to penetrate effectively. The tank also still suffers from poor turret rotation speed and mediocre mobility.

General info

Survivability and armour

Armourfront / side / back
Hull30 / 25 / 25
Turret45 / 25 / 25
Crew4 people
Visibility82 %

Most of the hull armour is flat, so despite quite high frontal armour values the M13/40 (III) must always be angled when engaging an enemy combatant or risk easy penetration of the vehicle. The side armour value is not as good as the front, but at extreme angles, it becomes more effective. The turret, however, is not as reliably weak. The strange angles of the mantlet and small size makes the turret quite strong against Rank I vehicles and even if a shot does penetrate, the mantlet will likely absorb enough of the shrapnel to keep your turret crew relatively unharmed.

As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. If a hull-down position is available, that will be your best option to increase survivability. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth prioritizing Soviet and certain USA tanks as well, however not every one of them can penetrate your armour reliably.

The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.

This tank has the desert camouflage as the default one, which means you will be at a disadvantage on non-desert maps at first in terms of stealth.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Interior mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (12°) Upper Plate
25 mm (80°) - 30 mm (66°) Upper Glacis
30 mm (Curved) Lower Glacis
30 mm Upper Front
25 mm Upper
25 mm Lower
25 mm Upper 3 Levels
27 mm Lower Level
15 mm Crew Compartment
5 mm - 15 mm Engine Compartment
Turret 45 mm (13°) Turret front
30 mm + 40 mm (Curved) Gun mantlet
25 mm 15 mm

Notes:

  • Turret Ring Guard - 50 mm
  • Fenders, Storage Boxes - 4 mm
  • Tracks - 20 mm
  • Suspension - 10 mm to 15 mm
  • Main Gun - 15 mm
  • Machine Guns - 5 mm

Mobility

Speedforward / back
AB36 / 6 km/h
RB and SB32 / 5 km/h
Number of gears4 forward
1 back
Weight13.6 t
Engine power
AB248 hp
RB and SB130 hp
Power-to-weight ratio
AB18.2 hp/t
RB and SB9.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 36 6 13.6 201 248 14.78 18.24
Realistic 32 5 115 130 8.46 9.56

Mobility of the M13/40 (III) is sluggish on anything but flat land, but it's adequate as long as you don't try to climb steep hills or to cross the entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire.

Modifications and economy

Repair costBasic → Reference
AB196 → 252 Sl icon.png
RB225 → 289 Sl icon.png
SB272 → 350 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 670 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
60 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
40 Ge icon.png
Mods new tank break.png
Brake System
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
40 Ge icon.png
Mods new tank filter.png
Filters
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
100 Ge icon.png
Mods new tank engine.png
Engine
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
100 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
60 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
40 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
60 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
40 Ge icon.png
Mods tank ammo.png
47mm_m39_APBC_ammo_pack
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
40 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png
Mods art support.png
Artillery Support
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
100 Ge icon.png

Armaments

Main armament

Ammunition87 rounds
Reloadbasic crew → aces
3.8 → 2.9 s
Vertical guidance-15° / 25°
Main article: 47/32 mod.35 (47 mm)

Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.

Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.

Overall, almost nothing can deflect your shots at 100-200 m range.

47 mm 47/32 mod.35 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 87 -15°/+25° ±180° N/A 13.3 18.4 22.4 24.8 26.4 3.77 3.33 3.07 2.90
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Granata Perforante mod.35 APHE 50 47 37 27 20 15
Granata Perforante mod.39 APBC 48 47 41 35 30 26
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Granata Perforante mod.35 APHE 630 1.5 1.2 9 30 47° 60° 65°
Granata Perforante mod.39 APBC 630 1.44 1.2 9 30 47° 60° 65°

Ammo racks

Ammo racks of the M13/40 (III)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
87 79 (+8) 54 (+33) (+86) Yes

Note:

  • Turret empty: 54 (+33) shells.

Machine guns

Ammunition1 536 rounds
Belt capacity24 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Ammunition1 536 rounds
Belt capacity24 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: Breda Mod. 38 (8 mm)

Although the pintle-mounted machine gun cannot traverse independently of the turret on the horizontal, its limited vertical traverse can make it useful against unprotected SPAA as well as strafing aircraft. The coaxial-mounted machine gun is hard to use for anything, as it's limited by the traverse of the main gun. Additionally, it has a very small magazine size so it's recommended not to needlessly fire your machine guns throughout the battle, and keep a full magazine at all times.

8 mm Breda Mod. 38
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,536 (24) 600 N/A N/A
Pintle 1,536 (24) 600 -10°/+20° N/A

Usage in battles

Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.

Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.

It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heavier firepower to finish the target off without the threat of being fired upon.

Tanks equipped with autocannons can destroy you from the rear and sides, however, they often go for engines first. Keep an eye out for them.

Pros and cons

Pros:

  • Thick gun mantlet
  • Excellent gun depression
  • Its shells deal good post-penetration damage

Cons:

  • Struggles against better-armoured foes
  • Slow and unable to climb well
  • Unsloped armour is easy to penetrate for opponents

History

Intended to replace the unsatisfactory M11/39, the M13/40 retained its main mechanical features, but with a more powerful gun in a fully rotating turret. The M13 was slow, unreliable, and suffered from the tank commander doubling as the gunner. Similar to early Soviet and French tanks, it did not receive radios as standard equipment until 1942. Nevertheless, it became the standard Italian medium tank from 1941 on, and is the best known Italian tank of the war. In War Thunder, the M13/40 (III) represents those made earlier in the production run, with hydraulic traverse gear and radios in place. They have less maximum ammunition than the (I) model as a result.

The tank first saw service with the 3rd Medium Tank Battalion (Battaglione Carri M) in Libya's Sollum-Halfaya region. It later equipped 132nd "Ariete (Ram)" Armoured Division (Divisione Corazzata) in North Africa. From January to April of 1941, it also saw action in Yugoslavia and Greece with the 131st Centauro (Centaur) and 133rd Littorio armoured divisions. For a short time after the first rush of British victories in North Africa in early 1941, there were enough captured M13s to equip a British armoured unit, 6th Royal Tank Regiment, in Libya. These were all lost in turn to Rommel's offensive in March of that year. In late August of 1941, Italian medium tank platoons increased their number from four to five.

When Italy surrendered in September 1943, 22 M13s were captured by Germany, who handed them over to the Italian fascist forces. It is uncertain how many in total were produced, as many were converted to M14/41s: estimates range from 710 to 1,049.

Media

Skins
Videos

See also

Related Development
Main article: M13/40 (Family)
Tanks of comparable role, configuration and era

External links


FIAT-Ansaldo
Autoblindo  AB 41 · AB 43
Light Tanks  L6/40 · L6/40 (31 Rgt.)
Medium Tanks  Celere Sahariano
M11/39  M11/39
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
P40  P40 · P40 "G.C. Leoncello"
Tank Destroyers 
L3/33  L3/33 CC
Semovente L40  47/32 L40
Semovente M41  75/18 M41 · 75/32 M41 · 90/53 M41M
Semovente M42  75/34 M42
Semovente M43  105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43
SPAAs  M42 Contraereo

Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1