Difference between revisions of "B-17E/L"
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The B-17 Flying Fortress has the sole purpose of being a high-altitude bomber targeting land fortifications, airfields and bases. Despite its impressive bomb capacity, it is not recommended to target moving ground units, such as tanks or armoured cars, especially when they are travelling in tight columns due to the inaccuracy of your bombs at high altitudes and the ability for the AI on the ground to perform evasive manoeuvres when bombs are falling onto their position. When you first spawn in a game using the B-17, it is best if you find a formation of friendly bombers to maximize your chances of survival. | The B-17 Flying Fortress has the sole purpose of being a high-altitude bomber targeting land fortifications, airfields and bases. Despite its impressive bomb capacity, it is not recommended to target moving ground units, such as tanks or armoured cars, especially when they are travelling in tight columns due to the inaccuracy of your bombs at high altitudes and the ability for the AI on the ground to perform evasive manoeuvres when bombs are falling onto their position. When you first spawn in a game using the B-17, it is best if you find a formation of friendly bombers to maximize your chances of survival. | ||
− | Unlike the preceding variant of the B-17, the B-17E/Late sports the Sperry Ball turret on the belly of the aircraft, thus ensuring complete protection of the belly of the aircraft. However, | + | Unlike the preceding variant of the B-17, the B-17E/Late sports the Sperry Ball turret on the belly of the aircraft, thus ensuring complete protection of the belly of the aircraft. However, you still have the main drawback as the preceding B-17E: the lack of nose defences. While you do have .30 calibre guns on the nose, it is relatively inadequate at the battle rating, and nearly worthless in an uptier. On the other hand, this model of the B-17 does have more armour than its predecessors. |
== General info == | == General info == | ||
Line 121: | Line 121: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | When using the B-17E/Late Flying Fortress, | + | When using the B-17E/Late Flying Fortress, you are not invincible, but the B-17 is notorious for being able to take one serious punch and still get you home. However, at your battle rating, you aren't going to have too much room for error. Nonetheless, as mentioned earlier, you have minimal nose defences which leave the pilot and co-pilot dangerously exposed. |
− | If you have the payload capability to destroy multiple bases, the first part to enhance your survival is one word: | + | If you have the payload capability to destroy multiple bases, the first part to enhance your survival is one word: climb. You already start at the "Long Range Bombers" spawn, which is roughly at 4,500 m (14,763 ft). A sustained climb can put you at nearly 5,500 m (18,044 ft) in a matter of around a minute and a half. From there, maintain speed and a sustained climb to help put you out of reach of interceptors to buy you some time. |
Do not try and bomb small targets such as pillboxes and moving armour. It is 1) Largely inaccurate due to the time it takes to reach the target from high altitude, and 2) not worth it as a whole, as moving armour columns can disperse after a bomb drop has been detected. | Do not try and bomb small targets such as pillboxes and moving armour. It is 1) Largely inaccurate due to the time it takes to reach the target from high altitude, and 2) not worth it as a whole, as moving armour columns can disperse after a bomb drop has been detected. | ||
− | If you are under attack from enemy fighters/interceptors, | + | If you are under attack from enemy fighters/interceptors, Do not attempt to use evasive manoeuvres - you are mainly unmanoeuvrable to begin with and trying to pull evasive manoeuvres will bleed the speed, throw off your gunner's aim and possibly increase your chances of losing a vital control component. |
Another method of reaching your targets is to side-climb / plotting a course that is furthest away from the action. | Another method of reaching your targets is to side-climb / plotting a course that is furthest away from the action. | ||
Line 135: | Line 135: | ||
If the enemy is approaching directly towards you around 1 km, fire your turrets in the general direction of the enemy in small bursts, to get a feel for the aiming and to serve as warning shots. | If the enemy is approaching directly towards you around 1 km, fire your turrets in the general direction of the enemy in small bursts, to get a feel for the aiming and to serve as warning shots. | ||
− | '''German Aircraft''' | + | '''German Aircraft''' - When facing the Germans, especially at the higher battle ratings, you will be vulnerable to the "Minengeschoß" rounds, which will punch through your armour, and explode inside the aircraft. The most dangerous opponents are going to be the Fw 190 D and any of the Focke Wulf Ta-152s, mainly due to their heavy-hitting weaponry. In addition, you also are confronted by the [[Bf 109 K-4]], which has a 30 mm cannon through the propeller hub, which can make short work of you with a number of well-placed hits. |
− | When facing the Germans, especially at the higher battle ratings, you will be vulnerable to the "Minengeschoß" rounds, which will punch through your armour, and explode inside the aircraft. The most dangerous opponents are going to be the Fw | ||
− | ''' | + | '''Soviet Aircraft''' - When facing Soviet planes, you have to pay close attention to any plane bearing the prefix "Yak". You especially need to pay attention to the [[Yak-9P]] and the [[Yak-9UT]], which have a mix of 20 mm cannons and a combination of either a 37 mm cannon or a 45 mm cannon. The sheer size of the cannons they wield can obliterate the B-17 with just one or two well-placed hits. Another aircraft to pay attention to is the [[La-11]], which has three 23 mm cannons that can land serious damage if the hits are placed well. |
− | When facing | ||
− | '''British Aircraft''' | + | '''British Aircraft''' - While it is mainly uncommon to see one at high altitude, a [[Wyvern S4]] has the capability to intercept you thanks to its extremely powerful engine. In addition, a Wyvern will cut you to shreds as a result of the four 20 mm Mk.V Hispano cannons. In addition, the Hornet will also have the capability to intercept you. Perhaps the biggest threats lie with the Griffon Spitfires, especially the Mk. 22 and Mk. 24 variants. Also, keep your eyes peeled for the Tempest fighters. |
− | While it is mainly uncommon to see one at high altitude, a [[Wyvern S4]] has the capability to intercept you thanks to its extremely powerful engine. In addition, a Wyvern will cut you to shreds as a result of the four 20 mm Mk.V Hispano cannons. In addition, the Hornet will also have the capability to intercept you. Perhaps the biggest threats lie with the Griffon Spitfires, especially the Mk. 22 and Mk. 24 variants. Also, keep your eyes peeled for the Tempest fighters. | ||
− | '''Japanese Aircraft''' | + | '''Japanese Aircraft''' - The Ki-87 is probably the single greatest threat to you at mid-rank battles due to the hard-hitting weaponry and its turbo-supercharged engine. In addition, (unlikely as it could be), the J7W will obliterate your plane due to the four 30 mm cannons in the nose. If not taken care of quickly, later models of the A7M "Reppu" can dispatch you if they have a good enough aim. |
− | The Ki-87 is probably the single greatest threat to you at mid-rank battles due to the hard-hitting weaponry and its | ||
====Counter-tactics==== | ====Counter-tactics==== | ||
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--> | <!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--> | ||
− | Repeat after me and take the time to memorize the following text: | + | Repeat after me and take the time to memorize the following text: "Do not tail a B-17," even if you are flying something as heavily armed as a Messerschmitt 410 or a later Focke-Wulf 190 model. This just warrants either an engine fire, your aircraft being critically damaged, or even your pilot being knocked out. If you have the altitude advantage over a B-17, try to hit it from an angle, which can increase your chances of survival. The weakest point on a B-17E from a defensive standpoint is from the nose of the aircraft. This is due to only a .30 calibre machine gun defending the pilot and the co-pilot. If you do not have the capability to engage the B-17E from the nose, and you find yourself tailing a B-17E, aim for the wings of the bomber. This may allow you to set some of the fuel tanks on fire or even better yet shear one off. |
− | For German planes, your | + | For German planes, your Minengeschoß rounds give you a slight advantage, given your shells' ability to explode inside the bomber causing more extensive damage to the control surfaces. If a B-17E is present in a Battle Rating 6.7 match, they pose a lesser threat than something like the [[B-17G-60-VE|B-17G]], which has only .50 cals but try not to tail a B-17E, as they still can punch through you if the .50 cals have the "Armoured targets" belts. |
=== Manual Engine Control === | === Manual Engine Control === | ||
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<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | The B-17E Flying Fortress was an improved version of the B-17D and earlier B-17 variants. It featured a tail gunner's position and a rotating dorsal turret behind the cockpit; both turret had an armament of two .50 cal M2 Browning machine guns. Previously, the B-17 had a blind spot at the rear, where no gunners could fire. The tail gunner's position allowed protection from the rear. To fit the new tail gunner's position, the fuselage had to be up-sized. A larger, redesigned vertical stabilizer was also added to the tail. Additionally, the teardrop shaped sliding panels at the waist gunners' stations were replaced by rectangular windows. This increased visibility from those positions. On the first 1/5 of the production run, the B-17E was equipped with a ventral remote-controlled | + | The B-17E Flying Fortress was an improved version of the B-17D and earlier B-17 variants. It featured a tail gunner's position and a rotating dorsal turret behind the cockpit; both turret had an armament of two .50 cal M2 Browning machine guns. Previously, the B-17 had a blind spot at the rear, where no gunners could fire. The tail gunner's position allowed protection from the rear. To fit the new tail gunner's position, the fuselage had to be up-sized. A larger, redesigned vertical stabilizer was also added to the tail. Additionally, the teardrop shaped sliding panels at the waist gunners' stations were replaced by rectangular windows. This increased visibility from those positions. On the first 1/5 of the production run, the B-17E was equipped with a ventral remote-controlled Sperry turret. |
− | The later rest of the B-17E production run featured a Sperry ball turret at the ventral position. The | + | The later rest of the B-17E production run featured a Sperry manned ball turret at the ventral position. The remote-controlled had disappointing results, and so it was replaced by the Sperry manned ball turret instead. These B-17Es are called the '''B-17E/L''' in War Thunder, for B-17E Late. |
The production of the B-17E amounted to 512 aircraft, which gave the B-17E the distinction of being the first Flying Fortress variant to be mass produced. The production was too much for the Boeing factories to keep up with, so Lockheed and Douglas also produced the B-17E. Douglas built a new factory for the production of the Flying Fortress, and Boeing built an additional factory just for the production of the B-17. | The production of the B-17E amounted to 512 aircraft, which gave the B-17E the distinction of being the first Flying Fortress variant to be mass produced. The production was too much for the Boeing factories to keep up with, so Lockheed and Douglas also produced the B-17E. Douglas built a new factory for the production of the Flying Fortress, and Boeing built an additional factory just for the production of the B-17. | ||
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45 B-17E Flying Fortresses were transferred to the Royal Air Force (RAF) in 1942. These were designated as the Fortress IIA, and they were used by the Coastal Command to carry out anti-submarine patrols. | 45 B-17E Flying Fortresses were transferred to the Royal Air Force (RAF) in 1942. These were designated as the Fortress IIA, and they were used by the Coastal Command to carry out anti-submarine patrols. | ||
− | + | {{break}} | |
+ | {{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}} | ||
+ | {{Navigation-First-Simple-Line}} | ||
The legendary B-17 American heavy bombers were rightly called Flying Fortresses. This four-engined heavy bomber was an all-metal hero, an extremely durable aircraft that could return to the airfield with just one engine, riddled with bullets. | The legendary B-17 American heavy bombers were rightly called Flying Fortresses. This four-engined heavy bomber was an all-metal hero, an extremely durable aircraft that could return to the airfield with just one engine, riddled with bullets. | ||
− | But the early models of the B-17 had a significant blind spot in the rear, so fighter support was required. To solve this problem, the B-17E was produced, and a turret with two 12. | + | But the early models of the B-17 had a significant blind spot in the rear, so fighter support was required. To solve this problem, the B-17E was produced, and a turret with two 12.7 mm machine guns was installed in the tail section of the aircraft. To do this, the fuselage size had to be increased. In addition, to improve control of the plane, the tail was broadened and a larger vertical fin was installed. |
Although it lost some speed when compared to the B-17D, the new model fared favorably with its new protection and thus became the first truly mass-produced B-17. From September 5, 1941 to May 1942, 512 aircraft were made on the production line, before the development of the B-17F. | Although it lost some speed when compared to the B-17D, the new model fared favorably with its new protection and thus became the first truly mass-produced B-17. From September 5, 1941 to May 1942, 512 aircraft were made on the production line, before the development of the B-17F. | ||
+ | {{Navigation-End}} | ||
== Media == | == Media == | ||
− | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=b-17e_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
+ | * ''reference to the series of the aircraft;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ;Related development | |
− | * | + | * [[B-17 (Family)]] |
== External links == | == External links == | ||
Line 231: | Line 236: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
{{AirManufacturer Boeing}} | {{AirManufacturer Boeing}} | ||
{{USA bombers}} | {{USA bombers}} |
Latest revision as of 20:48, 4 July 2024
This page is about the American heavy bomber B-17E/L. For other versions, see B-17 (Family). |
Contents
Description
The B-17E Flying Fortress /Late is a rank III American bomber with a battle rating of 4.7 (AB), 5.0 (RB), and 5.7 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.
The B-17 Flying Fortress has the sole purpose of being a high-altitude bomber targeting land fortifications, airfields and bases. Despite its impressive bomb capacity, it is not recommended to target moving ground units, such as tanks or armoured cars, especially when they are travelling in tight columns due to the inaccuracy of your bombs at high altitudes and the ability for the AI on the ground to perform evasive manoeuvres when bombs are falling onto their position. When you first spawn in a game using the B-17, it is best if you find a formation of friendly bombers to maximize your chances of survival.
Unlike the preceding variant of the B-17, the B-17E/Late sports the Sperry Ball turret on the belly of the aircraft, thus ensuring complete protection of the belly of the aircraft. However, you still have the main drawback as the preceding B-17E: the lack of nose defences. While you do have .30 calibre guns on the nose, it is relatively inadequate at the battle rating, and nearly worthless in an uptier. On the other hand, this model of the B-17 does have more armour than its predecessors.
General info
Flight performance
Characteristics | Max Speed (km/h at 7,680 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 497 | 483 | 11156 | 36.9 | 37.9 | 5.7 | 5.6 | 600 |
Upgraded | 523 | 510 | 35.1 | 36.0 | 8.7 | 7.2 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
516 | 290 | 383 | 361 | 249 | ~3 | ~2 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 330 | < 310 | < 270 | > 300 |
Survivability and armour
- 6.35 mm Steel plate behind nose gunner.
- 6.35 mm Steel plates behind pilots.
- 6.35 mm Steel plates behind dorsal gunners.
- 6.35 mm Steel plates in front of beam gunners.
- 6.35 mm Steel plates in front of tail gunner.
- 38 mm Bulletproof glass in front of tail gunner.
- 38 mm Bulletproof glass ball turret.
Modifications and economy
Armaments
Suspended armament
The B-17E/L can be outfitted with the following ordnance:
- 8 x 500 lb AN-M64A1 bombs (4,000 lb total)
- 12 x 500 lb AN-M64A1 bombs (6,000 lb total)
- 6 x 1,000 lb AN-M65A1 bombs (6,000 lb total)
- 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)
Defensive armament
The B-17E/L is defended by:
- 2 x 12.7 mm M2 Browning machine guns, front dorsal turret (500 rpg = 1,000 total)
- 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)
- 2 x 12.7 mm M2 Browning machine guns, tail turret (500 rpg = 1,000 total)
- 1 x 12.7 mm M2 Browning machine gun, rear dorsal turret (500 rpg)
- 1 x 12.7 mm M2 Browning machine gun, 2 x beam turret (400 rpg)
- 2 x 7.62 mm Browning machine gun, nose turret (500 rpg = 1,000 total)
Usage in battles
When using the B-17E/Late Flying Fortress, you are not invincible, but the B-17 is notorious for being able to take one serious punch and still get you home. However, at your battle rating, you aren't going to have too much room for error. Nonetheless, as mentioned earlier, you have minimal nose defences which leave the pilot and co-pilot dangerously exposed.
If you have the payload capability to destroy multiple bases, the first part to enhance your survival is one word: climb. You already start at the "Long Range Bombers" spawn, which is roughly at 4,500 m (14,763 ft). A sustained climb can put you at nearly 5,500 m (18,044 ft) in a matter of around a minute and a half. From there, maintain speed and a sustained climb to help put you out of reach of interceptors to buy you some time.
Do not try and bomb small targets such as pillboxes and moving armour. It is 1) Largely inaccurate due to the time it takes to reach the target from high altitude, and 2) not worth it as a whole, as moving armour columns can disperse after a bomb drop has been detected.
If you are under attack from enemy fighters/interceptors, Do not attempt to use evasive manoeuvres - you are mainly unmanoeuvrable to begin with and trying to pull evasive manoeuvres will bleed the speed, throw off your gunner's aim and possibly increase your chances of losing a vital control component.
Another method of reaching your targets is to side-climb / plotting a course that is furthest away from the action.
At your battle rating, it is very possible that you will be tiered, where almost any plane will tear you to shreds.
If the enemy is approaching directly towards you around 1 km, fire your turrets in the general direction of the enemy in small bursts, to get a feel for the aiming and to serve as warning shots.
German Aircraft - When facing the Germans, especially at the higher battle ratings, you will be vulnerable to the "Minengeschoß" rounds, which will punch through your armour, and explode inside the aircraft. The most dangerous opponents are going to be the Fw 190 D and any of the Focke Wulf Ta-152s, mainly due to their heavy-hitting weaponry. In addition, you also are confronted by the Bf 109 K-4, which has a 30 mm cannon through the propeller hub, which can make short work of you with a number of well-placed hits.
Soviet Aircraft - When facing Soviet planes, you have to pay close attention to any plane bearing the prefix "Yak". You especially need to pay attention to the Yak-9P and the Yak-9UT, which have a mix of 20 mm cannons and a combination of either a 37 mm cannon or a 45 mm cannon. The sheer size of the cannons they wield can obliterate the B-17 with just one or two well-placed hits. Another aircraft to pay attention to is the La-11, which has three 23 mm cannons that can land serious damage if the hits are placed well.
British Aircraft - While it is mainly uncommon to see one at high altitude, a Wyvern S4 has the capability to intercept you thanks to its extremely powerful engine. In addition, a Wyvern will cut you to shreds as a result of the four 20 mm Mk.V Hispano cannons. In addition, the Hornet will also have the capability to intercept you. Perhaps the biggest threats lie with the Griffon Spitfires, especially the Mk. 22 and Mk. 24 variants. Also, keep your eyes peeled for the Tempest fighters.
Japanese Aircraft - The Ki-87 is probably the single greatest threat to you at mid-rank battles due to the hard-hitting weaponry and its turbo-supercharged engine. In addition, (unlikely as it could be), the J7W will obliterate your plane due to the four 30 mm cannons in the nose. If not taken care of quickly, later models of the A7M "Reppu" can dispatch you if they have a good enough aim.
Counter-tactics
Repeat after me and take the time to memorize the following text: "Do not tail a B-17," even if you are flying something as heavily armed as a Messerschmitt 410 or a later Focke-Wulf 190 model. This just warrants either an engine fire, your aircraft being critically damaged, or even your pilot being knocked out. If you have the altitude advantage over a B-17, try to hit it from an angle, which can increase your chances of survival. The weakest point on a B-17E from a defensive standpoint is from the nose of the aircraft. This is due to only a .30 calibre machine gun defending the pilot and the co-pilot. If you do not have the capability to engage the B-17E from the nose, and you find yourself tailing a B-17E, aim for the wings of the bomber. This may allow you to set some of the fuel tanks on fire or even better yet shear one off.
For German planes, your Minengeschoß rounds give you a slight advantage, given your shells' ability to explode inside the bomber causing more extensive damage to the control surfaces. If a B-17E is present in a Battle Rating 6.7 match, they pose a lesser threat than something like the B-17G, which has only .50 cals but try not to tail a B-17E, as they still can punch through you if the .50 cals have the "Armoured targets" belts.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Auto control available |
Not controllable Not auto controlled |
Controllable Not auto controlled |
Combined | Controllable 1 gear |
Auto controlled |
Pros and cons
Pros:
- Large bomb-load
- Powerful air defence capabilities
- Multiple engines can fly on one if necessary (but with a great loss in altitude and speed)
- Rugged design allows for soaking up damage
- Mostly unaffected by light machine gun fire, and to an extent, heavy machine guns
- Good speed for a bomber of its peers
- Multiple turrets covering almost all angles
- Can quite often return to base with extensive damage
- Pilot and co-pilot, if one of them is knocked out, you can still fly on
- The original pivoting belly gun turret has been replaced with a Sperry Ball turret
- Better .50 calibre rounds in the belts for its defensive guns compared to its predecessor, the B-17E
Cons:
- Very large target
- Quite slow when compared to fighters, and will always be outrun in level flight
- Nose is extremely vulnerable, the only armour on the front is the front bulkhead, covering only the pilot and copilot's torso
- The front of the aircraft is only covered by 2 x 7.62 mm Browning machine guns, which have different coverage areas
- Vulnerable to German "Minengeschoß" and > 20 mm gunfire
- Engine fires are common
- Very unmanoeuvrable and effectively a sitting duck as all fighters at equivalent BR will be able to catch up to it with ease
- Wings are big and thus commonly torn off by gunfire, in addition to being loaded with all of the plane's fuel, making fires extremely common as soon as the shooting begins
- Nose protection is extremely limited, try to avoid frontal attacks as much as possible
- Previously mentioned Sperry Ball turret leaves the gunner much more exposed, and as such is easier to knock out
History
The B-17E Flying Fortress was an improved version of the B-17D and earlier B-17 variants. It featured a tail gunner's position and a rotating dorsal turret behind the cockpit; both turret had an armament of two .50 cal M2 Browning machine guns. Previously, the B-17 had a blind spot at the rear, where no gunners could fire. The tail gunner's position allowed protection from the rear. To fit the new tail gunner's position, the fuselage had to be up-sized. A larger, redesigned vertical stabilizer was also added to the tail. Additionally, the teardrop shaped sliding panels at the waist gunners' stations were replaced by rectangular windows. This increased visibility from those positions. On the first 1/5 of the production run, the B-17E was equipped with a ventral remote-controlled Sperry turret.
The later rest of the B-17E production run featured a Sperry manned ball turret at the ventral position. The remote-controlled had disappointing results, and so it was replaced by the Sperry manned ball turret instead. These B-17Es are called the B-17E/L in War Thunder, for B-17E Late.
The production of the B-17E amounted to 512 aircraft, which gave the B-17E the distinction of being the first Flying Fortress variant to be mass produced. The production was too much for the Boeing factories to keep up with, so Lockheed and Douglas also produced the B-17E. Douglas built a new factory for the production of the Flying Fortress, and Boeing built an additional factory just for the production of the B-17.
45 B-17E Flying Fortresses were transferred to the Royal Air Force (RAF) in 1942. These were designated as the Fortress IIA, and they were used by the Coastal Command to carry out anti-submarine patrols.
Archive of the in-game description | |
---|---|
The legendary B-17 American heavy bombers were rightly called Flying Fortresses. This four-engined heavy bomber was an all-metal hero, an extremely durable aircraft that could return to the airfield with just one engine, riddled with bullets. But the early models of the B-17 had a significant blind spot in the rear, so fighter support was required. To solve this problem, the B-17E was produced, and a turret with two 12.7 mm machine guns was installed in the tail section of the aircraft. To do this, the fuselage size had to be increased. In addition, to improve control of the plane, the tail was broadened and a larger vertical fin was installed. Although it lost some speed when compared to the B-17D, the new model fared favorably with its new protection and thus became the first truly mass-produced B-17. From September 5, 1941 to May 1942, 512 aircraft were made on the production line, before the development of the B-17F. |
Media
- Skins
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Boeing Aircraft | |
---|---|
Aircraft | |
Fighters | P-26A-33 · P-26A-34 M2 · P-26B-35 |
Bombers | B-17E · B-17E/L · B-17G-60-VE |
B-29A-BN | |
Export | P-26A-34 · B-17G |
Captured | ▅B-17E |
Helicopters | |
Attack | AH-64A · AH-64D |
Export / Licensed | AH-64A (GR) · ▃AH-64A Peten · AH-64A Peten · ▅AH-64DJP · ▄AH Mk.1 · AHS |
See Also | Tupolev Design Bureau · Westland Helicopters · Fuji Heavy Industries |
For Boeing-built ships, see Boeing Marine Branch |
USA bombers | |
---|---|
Dive | SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4 |
Torpedo | TBD-1 · PBY-5 Catalina · PBY-5A Catalina · TBF-1C · BTD-1 |
Medium | B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B |
Heavy | B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN |
Hydroplanes | OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner" · PBM-5A "Mariner" |