Difference between revisions of "Rooikat 105"

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{{Specs-Card|code=uk_rooikat_105_td}}
+
{{Specs-Card
 +
|code=uk_rooikat_105_td
 +
|store=8262
 +
}}
  
 
== Description ==
 
== Description ==
Line 5: Line 8:
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
Survivability is extremely poor.
 
Survivability is extremely poor.
  
The armor thickness ranges from 15 mm on the sides of the lower front plate to 30 mm near the gun breach of rolled homogenous armor. This will protect the crew from small arms fire only, most 20 mm guns and above can penetrate the armor with relative ease. HEAT shells will almost always hull-break the vehicle.
+
The armour thickness ranges from 15 mm on the sides of the lower front plate to 30 mm near the gun breech of rolled homogenous armour. This will protect the crew from small arms fire only, most 20 mm guns and above can penetrate the armour with relative ease. HEAT shells will almost always hull-break the vehicle.
  
 
Wheels and suspension arms are made from 10 mm of structural steel.
 
Wheels and suspension arms are made from 10 mm of structural steel.
Line 18: Line 21:
 
The internal modules are relatively far apart and create a rather big empty space in the center of the vehicle. This gives it a small chance to survive APDS shells from the side when the turret is turned 90 degrees to either side, when the turret is pointed forward or backward, it fills this space with the ready ammo rack. Ammunition is also stored in the upper sides of the hull, as well as the rear of the turret.
 
The internal modules are relatively far apart and create a rather big empty space in the center of the vehicle. This gives it a small chance to survive APDS shells from the side when the turret is turned 90 degrees to either side, when the turret is pointed forward or backward, it fills this space with the ready ammo rack. Ammunition is also stored in the upper sides of the hull, as well as the rear of the turret.
  
The driver sits alone in the front of the vehicle while the commander, gunner and loader are placed rather high in the vehicle. This gives the turret crew a decent chance to survive side hits to the hull. A hit on the lower plate's left side (viewed from the front) will most likely kill the gunner, commander and driver and therefore destroy the vehicle.  
+
The driver sits alone in the front of the vehicle while the commander, gunner and loader are placed rather high in the vehicle. This gives the turret crew a decent chance to survive side hits to the hull. A hit on the lower plate's left side (viewed from the front) will most likely kill the gunner, commander and driver and therefore destroy the vehicle.
  
It is possible to block some APDS shells with the gun breech or the engine and transmission, but most higher caliber shells will hull-break the vehicle instead.
+
It is possible to block some APDS shells with the gun breech or the engine and transmission, but most higher calibre shells will hull-break the vehicle instead.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
{{tankMobility|abMinHp=805|rbMinHp=501}}
 +
 
Mobility is extremely good. The engine will propel the vehicle to 131 km/h (AB) / 120 km/h (RB/SB) maximum on roads, though the average speed is around 40 to 65 km/h in light terrain, but acceleration is relatively poor. The wheeled chassis will allow to turn the vehicle without losing too much speed, though turning on the spot is not possible. When crossing deep snow or sand the driver sometimes can't decide which gear to use and the vehicle will be stuck at the speed of that specific gear change even if it potentially has the power to go faster.
 
Mobility is extremely good. The engine will propel the vehicle to 131 km/h (AB) / 120 km/h (RB/SB) maximum on roads, though the average speed is around 40 to 65 km/h in light terrain, but acceleration is relatively poor. The wheeled chassis will allow to turn the vehicle without losing too much speed, though turning on the spot is not possible. When crossing deep snow or sand the driver sometimes can't decide which gear to use and the vehicle will be stuck at the speed of that specific gear change even if it potentially has the power to go faster.
 
{{tankMobility|abMinHp= 805|rbMinHp= 501}}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|GT-7 (105 mm)}}
 
{{main|GT-7 (105 mm)}}
  
The vehicle is armed with the South African GT-7 105 mm rifled cannon, which is almost identical to the L7A3 used on the German Leopard and Leopard A1A1. It gets the same ammunition choices of DM12 HEATFS, DM502 HESH and DM23 APDSFS as well as the same reload speed. The HEATFS and APDSFS can easily deal with most enemies presented at its battle-rating, exceptions are some late heavy tanks like the Object 279 or uparmored tanks like the T-55AM-1. The HESH is very situational, but might be good for light-skinned vehicles or helicopters. It is usually best to mostly take APDSFS shells, since it can easily handle every vehicle type, but unlike HEATFS doesn't detonate on bushes or fences and isn't stopped by ERA.
+
The vehicle is armed with the South African GT-7 105 mm rifled cannon, which is almost identical to the L7A3 used on the German Leopard and Leopard A1A1. It gets the same ammunition choices of DM12 HEATFS, DM502 HESH and DM23 APDSFS as well as the same reload speed.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[GT-7 (105 mm)|105 mm GT-7]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 32 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 +
|-
 +
! ''Realistic''
 +
| __.__ || __.__ || __.__ || __.__ || __.__
 +
|-
 +
|}
  
=== Additional armament ===
+
==== Ammunition ====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
The HEATFS and APFSDS can easily deal with most enemies presented at its battle-rating, the exception being some late heavy tanks like the [[Object 279]] or uparmoured tanks like the [[T-55AM-1]]. The HESH is very situational, but might be good for light-skinned vehicles or helicopters. It is usually best to mostly take APFSDS shells, since it can easily handle every vehicle type, but unlike HEATFS doesn't detonate on bushes or fences and isn't stopped by ERA.
 +
 
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 +
|-
 +
| DM502 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 +
|-
 +
| DM23 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| DM12 || HEATFS || 1,173 || 10.50 || N/A || 0.1 || 1,270 || 65° || 72° || 77°
 +
|-
 +
| DM502 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || 73° || 77° || 80°
 +
|-
 +
| DM23 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''32''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|Browning MG4 (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[Browning MG4 (7.62 mm)|7.62 mm Browning MG4]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 2,800 (250) || 500 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="3" | Firepower
 +
|-
 +
| I
 +
| Tires
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| ESS
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Airstrike
 +
| DM502
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| Improved optics
 +
| NVD
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
| Smoke grenade
 +
| Artillery Support
 +
| Laser rangefinder
 +
| DM23
 +
|-
 +
! colspan="7" | This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 48: Line 177:
  
 
'''Pros:'''
 
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 
 
*
 
*
  
Line 64: Line 191:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
 
* [[wt:en/news/6602-development-rooikat-105-the-cat-with-bigger-claws-en|[Devblog] Rooikat 105: The Cat With Bigger Claws]]
 
* [[wt:en/news/6602-development-rooikat-105-the-cat-with-bigger-claws-en|[Devblog] Rooikat 105: The Cat With Bigger Claws]]

Latest revision as of 12:32, 28 June 2020

RANK 6 SWEDEN
CV 90105 TML PACK
Rooikat 105
uk_rooikat_105_td.png
BUY
AB
RB
SB
General characteristics
Brief
Detailed
8.7/8.7/8.7BR
4 peopleCrew
84 %Visibility
front / side / backArmour
25 / 25 / 20Hull
25 / 25 / 15Turret
Mobility
28.5 tWeight
1 082 hp567 hpEngine power
38 hp/t20 hp/tPower-to-weight ratio
130 km/h forward
47 km/h back
120 km/h forward
43 km/h back
Speed
Armament
105 mm GT-7 cannonMain weapon
32 roundsAmmunition
16 roundsFirst-order
6.7 / 8.7 sReload
-10° / 20°Vertical guidance
two-planeStabilizer
7.62 mm Browning MG4 machine gunCoaxial weapon
2 800 roundsAmmunition
8.0 / 10.4 sReload
250 roundsBelt capacity
500 shots/minFire rate
Economy
Sl icon.png1 840/2 750/2 260Repair
10 000 Sl icon.pngCrew training
1 120 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
226 × 2 Talisman.png % Rp icon.pngReward for battle
140 × 2 Talisman.png % Sl icon.png130 × 2 Talisman.png % Sl icon.png100 × 2 Talisman.png % Sl icon.png

Description

GarageImage Rooikat 105.jpg


The Rooikat 105 is a premium gift rank VI British tank destroyer with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Survivability is extremely poor.

The armour thickness ranges from 15 mm on the sides of the lower front plate to 30 mm near the gun breech of rolled homogenous armour. This will protect the crew from small arms fire only, most 20 mm guns and above can penetrate the armour with relative ease. HEAT shells will almost always hull-break the vehicle.

Wheels and suspension arms are made from 10 mm of structural steel.

The internal modules are relatively far apart and create a rather big empty space in the center of the vehicle. This gives it a small chance to survive APDS shells from the side when the turret is turned 90 degrees to either side, when the turret is pointed forward or backward, it fills this space with the ready ammo rack. Ammunition is also stored in the upper sides of the hull, as well as the rear of the turret.

The driver sits alone in the front of the vehicle while the commander, gunner and loader are placed rather high in the vehicle. This gives the turret crew a decent chance to survive side hits to the hull. A hit on the lower plate's left side (viewed from the front) will most likely kill the gunner, commander and driver and therefore destroy the vehicle.

It is possible to block some APDS shells with the gun breech or the engine and transmission, but most higher calibre shells will hull-break the vehicle instead.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 130 47 28.5 805 1,082 28.25 37.96
Realistic 120 43 501 567 17.58 19.89

Mobility is extremely good. The engine will propel the vehicle to 131 km/h (AB) / 120 km/h (RB/SB) maximum on roads, though the average speed is around 40 to 65 km/h in light terrain, but acceleration is relatively poor. The wheeled chassis will allow to turn the vehicle without losing too much speed, though turning on the spot is not possible. When crossing deep snow or sand the driver sometimes can't decide which gear to use and the vehicle will be stuck at the speed of that specific gear change even if it potentially has the power to go faster.

Armaments

Main armament

Main article: GT-7 (105 mm)

The vehicle is armed with the South African GT-7 105 mm rifled cannon, which is almost identical to the L7A3 used on the German Leopard and Leopard A1A1. It gets the same ammunition choices of DM12 HEATFS, DM502 HESH and DM23 APDSFS as well as the same reload speed.

105 mm GT-7 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 32 -10°/+20° ±180° Two-plane __.__ __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic __.__ __.__ __.__ __.__ __.__

Ammunition

The HEATFS and APFSDS can easily deal with most enemies presented at its battle-rating, the exception being some late heavy tanks like the Object 279 or uparmoured tanks like the T-55AM-1. The HESH is very situational, but might be good for light-skinned vehicles or helicopters. It is usually best to mostly take APFSDS shells, since it can easily handle every vehicle type, but unlike HEATFS doesn't detonate on bushes or fences and isn't stopped by ERA.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12 HEATFS 400 400 400 400 400 400
DM502 HESH 127 127 127 127 127 127
DM23 APFSDS 337 335 330 322 314 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM12 HEATFS 1,173 10.50 N/A 0.1 1,270 65° 72° 77°
DM502 HESH 732 14.85 0.4 0.1 4,310 73° 77° 80°
DM23 APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
32 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

7.62 mm Browning MG4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,800 (250) 500 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive ESS
II Suspension Brake System FPE Adjustment of Fire Airstrike DM502
III Filters Crew Replenishment Elevation Mechanism Improved optics NVD
IV Transmission Engine Smoke grenade Artillery Support Laser rangefinder DM23
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

An upgrade and redesign program for the Rooikat was launched by Reumech OMC in 1990 for use internationally. This led to the development of the Rooikat 105 prototype with the GT-7 105 mm rifled cannon. The Rooikat 105 was made for high mobility operations taking place in both day and night. It was equipped with night vision and thermal imagery equipment for operations taking place in the dark of night. The gun used in the Rooikat 105 is the GT-7 105 mm rifled anti-tank gun. It fires a range of NATO tank shells including HEATFS, HESH and APFSDS. This gun can fire up to 6 rounds a minute (about 10 second reload). On the real version, there are two 7.62 mm machine guns for anti-infantry and anti-air, one in the turret and one in the commander's position. In-game there is only one in the turret. There are 4 smoke grenades on each side of the turret in a smoke screen configuration and the ability to use an exhaust generator. Automatic data input includes the laser rangefinder that can calculate the range of a target as well as the speed, direction of travel, wind speed, wind direction and weapon tilt. Manual data input only includes the ammunition type and the environment of its surroundings. The weapon system allows the Rooikat 105 to attack targets while on the move on rough terrain. The most complex systems of the Rooikat 105 are the gun stabiliser, the gunner's stabilised sight, the gunner's sight with night vision and the commander's individual panoramic sight.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain tank destroyers
Based on cruiser tanks  QF 3.7 Ram
Based on infantry tanks  Gun Carrier (3-in) · Archer
M10 Achilles  Achilles · Achilles (65 Rg.)
End war  Avenger · Tortoise
Post-war  Charioteer Mk VII · FV4005 · Conway · Rooikat 105
ATGM  Swingfire · Striker

Britain premium ground vehicles
Light tanks  A13 Mk.I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II
Medium tanks  Grant I · Cromwell Mk.V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Iron Duke IV
  Strv 81 (RB 52) · Centurion Mk.5 AVRE · Sho't Kal Dalet · Centurion Action X
Heavy tanks  Independent · Excelsior · Black Prince
Tank destroyers  Achilles (65 Rg.) · QF 3.7 Ram · Rooikat 105