Difference between revisions of "F3D-1"

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== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
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== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.  
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 1,524 m)
 
! rowspan="2" | Max altitude (meters)
 
! rowspan="2" | Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Turn time (seconds)
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! RB
 
! RB
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
|868||846|| {{Specs|ceiling}} ||28.8||30.0||23.3||18.8||700
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
+
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
 +
 
 
* 38 mm Bulletproof glass in cockpit front.
 
* 38 mm Bulletproof glass in cockpit front.
 
* 5 mm Steel plates in the nose.
 
* 5 mm Steel plates in the nose.
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
+
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
 
{{main|AN/M3 (20 mm)}}
 
{{main|AN/M3 (20 mm)}}
  
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=== Suspended armament ===
 
=== Suspended armament ===
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
+
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
 
{{main|AN-M64A1 (500 lb)|Tiny Tim|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}
 
{{main|AN-M64A1 (500 lb)|Tiny Tim|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}
  
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== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
The main thing to take into account when using the F3D-1 is that it is not made to combat other planes. It has four great cannons, but you will rarely be able to get them on target unless you are fighting lower rank vehicles or you manage to take an enemy aircraft by surprise. It is unsuited to the complexities of high-rank jet combat, having a poor climb rate, below average top speed and mediocre manoeuvrability. Instead, this plane works best as a ground pounder, working closely with fighters to keep it safe from harm. In other words, your team needs to have air superiority in order for you to be effective. Your cannons are effective against light vehicles and vehicle top armour. The 2000 lb bombs are powerful enough to destroy any target, allowing you to pinpoint dug in vehicles and end their game quickly. You also have access to Tiny Tim Rockets, which have extremely high penetration and post penetration damage. After dropping your payload and strafing targets, you can quickly return to base and rearm.
 
The main thing to take into account when using the F3D-1 is that it is not made to combat other planes. It has four great cannons, but you will rarely be able to get them on target unless you are fighting lower rank vehicles or you manage to take an enemy aircraft by surprise. It is unsuited to the complexities of high-rank jet combat, having a poor climb rate, below average top speed and mediocre manoeuvrability. Instead, this plane works best as a ground pounder, working closely with fighters to keep it safe from harm. In other words, your team needs to have air superiority in order for you to be effective. Your cannons are effective against light vehicles and vehicle top armour. The 2000 lb bombs are powerful enough to destroy any target, allowing you to pinpoint dug in vehicles and end their game quickly. You also have access to Tiny Tim Rockets, which have extremely high penetration and post penetration damage. After dropping your payload and strafing targets, you can quickly return to base and rearm.
  
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| 45,000 m || 28,000 m || ±85° || ±16°
 
| 45,000 m || 28,000 m || ±85° || ±16°
 
|-
 
|-
|}
 
 
{| class="wikitable" style="text-align:center"
 
 
! colspan="4" | [[AN/APG-26]] - Target Tracking Radar
 
! colspan="4" | [[AN/APG-26]] - Target Tracking Radar
 
|-
 
|-
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=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
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* Is equipped with the [[AN/APS-21]] target detection radar and [[AN/APG-26]] target tracking radar, with the best target detection range in the game
 
* Is equipped with the [[AN/APS-21]] target detection radar and [[AN/APG-26]] target tracking radar, with the best target detection range in the game
 
* Possesses target tracking radar with favourable matchmaking characteristics
 
* Possesses target tracking radar with favourable matchmaking characteristics
* Decent Bombload
+
* Decent bombload
 
* Can turn better than some other jets
 
* Can turn better than some other jets
 
* Good cannons
 
* Good cannons
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* Not at all fast enough to compete with top rank fighters
 
* Not at all fast enough to compete with top rank fighters
 
* Poor climb rate makes it impractical to engage bombers
 
* Poor climb rate makes it impractical to engage bombers
 +
* Not very maneuverable at low speeds
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 +
In late 1945, the US Navy was in search of a new carrier-based fighter that was to be jet-powered and able to fly in all weather. The two-seated, twin-engine fighter was to be equipped with a radar and with specifications for a top speed of 500 mph (805 km/h), an operating altitude of 40,000 ft (12,192 m),<ref name="BoeingF3D" /> and able to detect an enemy 125 miles (201 km) away.<ref name="JoebaugherF3D" /> The Douglas Aircraft Company were among the many companies that were asked to produce an aircraft able to meet these specifications. Led by designer Ed Heineman, Douglas produced the designs that the US Navy thought suited best and were offered a contract for three prototypes under the designation ''XF3D-1'', with the nickname '''Skyknight''', on 03 April 1946.<ref name="JoebaugherF3D" />
 +
 
 +
The XF3D-1 prototype made its first flight on 23 March 1948.<ref name="CombatAirF3D" /> Due to the favorable performance, the plane was then ordered on May 11th for production of 28 units as the '''F3D-1'''. The first production F3D-1 was delivered in early 1950.<ref name="JoebaugherF3D" /> By February 1951, the F3D-1 was put into service. However, despite its status, the F3D-1 did not meet all standards for aircraft carrier operations, mainly due to underpowered engines.<ref name="CombatAirF3D" /> As such, priority shifted over towards the F3D-2 variant and only 28 F3D-1 planes were produced.<ref name="JoebaugherF3D" /> In all, Douglas would produce 268 F3D Skyknights for U.S. service.<ref name="BoeingF3D" />
 +
 
 +
While the F3D-1 stayed stateside to train pilots and radar operators, the F3D-2 were sent to the Korea War in Spring of 1952.<ref name="JoebaugherF3D" /> The F3D-2 Skyknights were assigned to Marine Corps night fighter squadrons to escort bombers in nighttime raids.<ref name="CombatAirF3D" /> While there, the F3D Skyknights racked up one of the best aerial victory record in Korea for a night-fighter, even scoring the first aerial jet-to-jet night victory against a [[Yak-15]] in 03 November 1952. Only one F3D Skyknights were shot down during the rest of the Korean War.<ref name="MilitaryFactoryF3D" />
 +
 
 +
After the Korean War, the F3D Skyknights became used as trainers or testing beds for the then-new air-to-air missiles (AAM) such as the AIM-7 Sparrow missiles. In the 1962, the F3Ds were renamed to the ''F-10'' Skyknights, with the F3D-1 and F3D-2 being redesignated as ''F-10A'' and ''F-10B'' respectively. These would later be used in Vietnam, making the Skyknights the only jet fighter to have flown in the Korean and Vietnam War. The Skyknight's role in Vietnam was reduced, focusing more on electronic warfare with electronic countermeasure (ECM) equipment as the ''EF-10B'' in order to counter the new SA-2 Guideline surface-to-air missile. The Skyknights were also used to conduct reconnaissance over Cuba during the 1962 Cuban Missile Crisis.<ref name="MilitaryFactoryF3D" />
 +
 
 +
In 1969 though, all US Navy F-10s were retired and used for testing on the new avionics systems which were implemented into the F-14 Tomcats. The Marines used their F-10s until May 1970.
  
 
== Media ==
 
== Media ==
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== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--Paste links to sources and external resources, such as:
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.''
+
* ''other literature.''-->
 +
 
 +
* [[wikipedia:Douglas_F3D_Skyknight|[Wikipedia<nowiki>]</nowiki> Douglas F3D Skyknight]]
 +
* [https://www.combatairmuseum.org/aircraft/douglasf3skyknight.html [Combatairmuseum<nowiki>.org]</nowiki> Douglas F-3D-2T2 (TF-10B) Skyknight]
 +
* [https://www.boeing.com/history/products/f3d-f-10-skyknight.page [Boeing.<nowiki>com]</nowiki> Historical Snapshot - F3D/F-10 SKYKNIGHT FIGHTER]
 +
* [http://www.airvectors.net/avskykt.html [Airvectors<nowiki>.net]</nowiki> The Douglas F3D Skyknight]
 +
* [http://www.joebaugher.com/navy_fighters/f10_1.html [<nowiki>Joebaugher.com]</nowiki> Douglas F3D-1/F-10A Skyknight]
  
 
{{USA jet aircraft}}
 
{{USA jet aircraft}}
 +
 +
<references>
 +
<ref name="BoeingF3D">Boeing. "Historical Snapshot: F3D/F-10 SKYKNIGHT FIGHTER." Boeing, [https://www.boeing.com/history/products/f3d-f-10-skyknight.page Website].</ref>
 +
<ref name="CombatAirF3D">Combat Air Museum. "Douglas F-3D-2T2 (TF-10B) Skyknight" Combat Air Museum, [https://www.combatairmuseum.org/aircraft/douglasf3skyknight.html Website].</ref>
 +
<ref name="JoebaugherF3D">Baugher, Joseph F. "Douglas F3D-1/F-10A Skyknight" joebaugher.com, 30 Jan. 2000, [http://www.joebaugher.com/navy_fighters/f10_1.html Website].</ref>
 +
<ref name="MilitaryFactoryF3D">Military Factory. "Douglas F3D-1/F-10A Skyknight" Military Factory, 31 May 2016, [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=495 Website].</ref>
 +
</references>

Latest revision as of 15:59, 1 September 2019

F3D-1
f3d_1.png
Cockpit
AB
RB
SB
General characteristics
Brief
Detailed
7.0/7.0/7.0BR
2 peopleCrew
12.2 tTake-off weight
Flight characteristics
2 х Westinghouse J34-WE-34Engine
JetType
airCooling system
Speed of destruction
932 km/hStructural
314 km/hGear
Offensive armament
4 x 20 mm M3 cannonWeapon 1
800 roundsAmmunition
750 shots/minFire rate
Suspended armament
2 x 500 lb AN-M64A1 bombSetup 1
2 x Tiny Tim rocketsSetup 2
2 x 1000 lb AN-M65A1 bombSetup 3
2 x 2000 lb AN-M66A2 bombSetup 4
Economy
92 000 Rp icon.pngResearch
370 000 Sl icon.pngPurchase
Sl icon.png12 100 / 16 189/8 300 / 11 105/2 740 / 3 666Repair
110 000 Sl icon.pngCrew training
370 000 Sl icon.pngExperts
1 700 Ge icon.pngAces
× (196) % Rp icon.pngReward for battle
× 3.3 Sl icon.png× 2.5 Sl icon.png× 1.1 Sl icon.png

Description

GarageImage F3D-1.jpg


The F3D-1 is a rank V American naval jet fighter with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance".

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 1,524 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
810 786 31.3 32.0 14.7 13.7 700
Upgraded
Max Speed
(km/h at 1,524 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
868 846 28.8 30.0 23.3 18.8 700

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
932 314 460 ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 620 < 650 < 620 No radiator
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 1470 kgf No WEP

Survivability and armour

  • 38 mm Bulletproof glass in cockpit front.
  • 5 mm Steel plates in the nose.
  • 3 mm Steel boxes in the tail.

Armaments

Offensive armament

Main article: AN/M3 (20 mm)

The F3D-1 is armed with:

  • 4 х 20 mm AN/M3 cannons, chin-mounted (200 rpg = 800 total)

Suspended armament

The F3D-1 can be outfitted with the following ordnance:

  • 2 х 500 lb AN-M64A1 bombs (1,000 lb total)
  • 2 х Tiny Tim rockets
  • 2 х 1000 lb AN-M65A1 bombs (2,000 lb total)
  • 2 х 2000 lb AN-M66A2 bombs (4,000 lb total)

Usage in battles

The main thing to take into account when using the F3D-1 is that it is not made to combat other planes. It has four great cannons, but you will rarely be able to get them on target unless you are fighting lower rank vehicles or you manage to take an enemy aircraft by surprise. It is unsuited to the complexities of high-rank jet combat, having a poor climb rate, below average top speed and mediocre manoeuvrability. Instead, this plane works best as a ground pounder, working closely with fighters to keep it safe from harm. In other words, your team needs to have air superiority in order for you to be effective. Your cannons are effective against light vehicles and vehicle top armour. The 2000 lb bombs are powerful enough to destroy any target, allowing you to pinpoint dug in vehicles and end their game quickly. You also have access to Tiny Tim Rockets, which have extremely high penetration and post penetration damage. After dropping your payload and strafing targets, you can quickly return to base and rearm.

It is best not to linger over a combat zone, as your presence will attract the attention of players, who may spawn in fighters or SPAA and try to shoot you down. In higher rank matches, SPAA will jump at the chance to shoot down a slow, lumbering jet like you. Instead, it is best to quickly pinpoint a target, destroy it and then return to base. Keep on doing this as many times as you can. Fly low and around the edge of the map in order to avoid any anti-aircraft guns, observing the map and looking out for any potential targets. If you attract any unwanted attention from an enemy aircraft, your first point of call should be to call for help. It can save you a lot of hassle if a friendly SPAA or fighter can take out the enemy plane. If not you will need to analyse your enemy and work out if you have any advantages over it. If it is a high-rank plane like a Mig 15 or Sabre, your options are pretty limited. Your chances mostly depend on your skill to outwit your opponent, or their skill to outwit you.

Radars

Main articles: AN/APS-21, AN/APG-26

The F3D-1 is equipped with an AN/APS-21 search radar, as well as an AN/APG-26 target tracking radar. Both radars are located in the nose of the aircraft.

AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°
AN/APG-26 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,000 m 150 m ±60° ±60°

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Compressor Offensive 20 mm SBC mk.I
II New boosters Airframe LFRC mk.12
III Wings Repair Engine New 20 mm Cannons MBC mk.I
IV G-Suit Cover LBC mk.I

Pros and cons

Pros:

  • Is equipped with the AN/APS-21 target detection radar and AN/APG-26 target tracking radar, with the best target detection range in the game
  • Possesses target tracking radar with favourable matchmaking characteristics
  • Decent bombload
  • Can turn better than some other jets
  • Good cannons
  • Has a tail wheel so you cannot strike tail on takeoff or landing
  • Can make it back to base on only one engine (you should be able to maintain ~400 kph in level flight)
  • Engines mounted close to the centre line of aircraft means loss of an engine has less impact on controllability

Cons:

  • Not at all fast enough to compete with top rank fighters
  • Poor climb rate makes it impractical to engage bombers
  • Not very maneuverable at low speeds

History

In late 1945, the US Navy was in search of a new carrier-based fighter that was to be jet-powered and able to fly in all weather. The two-seated, twin-engine fighter was to be equipped with a radar and with specifications for a top speed of 500 mph (805 km/h), an operating altitude of 40,000 ft (12,192 m),[1] and able to detect an enemy 125 miles (201 km) away.[2] The Douglas Aircraft Company were among the many companies that were asked to produce an aircraft able to meet these specifications. Led by designer Ed Heineman, Douglas produced the designs that the US Navy thought suited best and were offered a contract for three prototypes under the designation XF3D-1, with the nickname Skyknight, on 03 April 1946.[2]

The XF3D-1 prototype made its first flight on 23 March 1948.[3] Due to the favorable performance, the plane was then ordered on May 11th for production of 28 units as the F3D-1. The first production F3D-1 was delivered in early 1950.[2] By February 1951, the F3D-1 was put into service. However, despite its status, the F3D-1 did not meet all standards for aircraft carrier operations, mainly due to underpowered engines.[3] As such, priority shifted over towards the F3D-2 variant and only 28 F3D-1 planes were produced.[2] In all, Douglas would produce 268 F3D Skyknights for U.S. service.[1]

While the F3D-1 stayed stateside to train pilots and radar operators, the F3D-2 were sent to the Korea War in Spring of 1952.[2] The F3D-2 Skyknights were assigned to Marine Corps night fighter squadrons to escort bombers in nighttime raids.[3] While there, the F3D Skyknights racked up one of the best aerial victory record in Korea for a night-fighter, even scoring the first aerial jet-to-jet night victory against a Yak-15 in 03 November 1952. Only one F3D Skyknights were shot down during the rest of the Korean War.[4]

After the Korean War, the F3D Skyknights became used as trainers or testing beds for the then-new air-to-air missiles (AAM) such as the AIM-7 Sparrow missiles. In the 1962, the F3Ds were renamed to the F-10 Skyknights, with the F3D-1 and F3D-2 being redesignated as F-10A and F-10B respectively. These would later be used in Vietnam, making the Skyknights the only jet fighter to have flown in the Korean and Vietnam War. The Skyknight's role in Vietnam was reduced, focusing more on electronic warfare with electronic countermeasure (ECM) equipment as the EF-10B in order to counter the new SA-2 Guideline surface-to-air missile. The Skyknights were also used to conduct reconnaissance over Cuba during the 1962 Cuban Missile Crisis.[4]

In 1969 though, all US Navy F-10s were retired and used for testing on the new avionics systems which were implemented into the F-14 Tomcats. The Marines used their F-10s until May 1970.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


USA jet aircraft
F-4  F-4C Phantom II
F-80  F-80A-5 Shooting Star · F-80C-10 Shooting Star
F-84  F-84B-26 Thunderjet · F-84G-21-RE
F-86  F-86A-5 Sabre · F-86F-25 Sabre · F-86F-2 Sabre · F-86F-35 Sabre
F-89  F-89B · F-89D
F9F  F9F-2 Panther · F9F-5 Panther · F9F-8 Cougar
Other  P-59A · F3D-1 · F2H-2 Banshee · FJ-4B · FJ-4B VMF-232 · F-100D
B-57  B-57A Canberra · B-57B Canberra

  1. 1.0 1.1 Boeing. "Historical Snapshot: F3D/F-10 SKYKNIGHT FIGHTER." Boeing, Website.
  2. 2.0 2.1 2.2 2.3 2.4 Baugher, Joseph F. "Douglas F3D-1/F-10A Skyknight" joebaugher.com, 30 Jan. 2000, Website.
  3. 3.0 3.1 3.2 Combat Air Museum. "Douglas F-3D-2T2 (TF-10B) Skyknight" Combat Air Museum, Website.
  4. 4.0 4.1 Military Factory. "Douglas F3D-1/F-10A Skyknight" Military Factory, 31 May 2016, Website.