G.50 AS serie 7 (Germany)

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fiat_g50_seria7as.png
▀G.50 AS serie 7
AB RB SB
2.0 1.7 2.0
Class:
Show in game
This page is about the fighter G.50 AS serie 7 (Germany). For the Italian version, see G.50 AS serie 7. For other uses, see G.50 (Family).

Description

GarageImage G.50 AS serie 7.jpg


The ▀G.50 Freccia AS serie 7 is a rank I gift German fighter with a battle rating of 2.0 (AB/SB) and 1.7 (RB). It has been in the game since the start of the Open Beta Test prior to Update 1.27 in the German aviation tree. In Update 1.69 "Regia Aeronautica", the G.50, as well as the other Italian planes in the German tech tree, were moved to the new Italian tree, although it still exists in the German tree for those who unlocked it prior to Update 1.69.

The Fiat G.50 is the oldest of the Series 0 planes, its fellow stablemates are the M.C 200 and Re 2000, both built around the same 860 HP radial engine and having the same armament.

General info

Flight performance

Max speed
at 5 000 m470 km/h
Turn time15 s
Max altitude8 200 m
EngineFiat A74
TypeRadial
Cooling systemAir
Take-off weight3 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 5,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
451 435 8200 15.9 16.6 7.4 7.4 318
Upgraded
Max Speed
(km/h at 5,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
492 470 8200 14.1 15.0 14.1 10.3 318

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
0 300 600 ~13 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 360 < 270 < 500 > 300
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,800 m 815 hp 957 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear300 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB157 → 211 Sl icon.png
RB314 → 422 Sl icon.png
SB418 → 561 Sl icon.png
Total cost of modifications4 440 Rp icon.png
2 670 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 30 / 60 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods radiator.png
Radiator
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods new engine.png
Engine
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods armor cover.png
Cover
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
Mods metanol.png
Engine injection
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
GP50
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods weapon.png
safat12_new_gun
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png

Armaments

Offensive armament

Ammunition600 rounds
Fire rate700 shots/min
Main article: Breda-SAFAT (12.7 mm)

The G.50 AS serie 7 (Germany) is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (300 rpg = 600 total)

Suspended armament

List of setups (1)
Setup 12 x 50 kg GP 50 bomb
Main article: GP 50 (50 kg)

The G.50 AS serie 7 (Germany) can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg GP 50 bombs (100 kg total)

Usage in battles

In general, it is a slightly worse version of the M.C 200, and as such, it very much flies the same, albeit a little bit slower. With its decent rate of climb, it's generally best to ensure you have proper altitude to play around with first. Generally for low tier planes like the G.50, 3000 - 4000 meters is generally enough, from there, the way of flying should be dedicated by the situation and opponents. Its good acceleration in dives and respectable dive speeds means it can be used as a pure Boom and Zoomer, especially when you realise its energy retention is better than that of many other planes at its BR. However, it is a decent turn-fighter, barring the poor acceleration so it can be used as such as well. Be careful against regular biplanes and Japanese monoplanes, both of which are considerably better, bar high speeds, where the stiffness of controls on the G.50 are less than on either biplanes or Japanese planes.

The Fiat G.50 Freccia is a typical Italian pre-war design, it's fairly sturdy, has modest speed and poor armament consisting of 2 Breda SAFAT 12.7mm guns mounted in the upper cowling, which means it has the distinctive low rate of fire (roughly 400 rounds per minutes). However it does have its merits as well, it's fairly agile, it has no trouble dogfighting Hurricanes it will commonly face, and if things become too hectic, the G.50 can quickly escape by going into a dive, and exploit its surprisingly good dive acceleration to gain separation. Furthermore, it pays to be aware of its modest acceleration and overheating, as such, it's generally advised to maintain an eye on your speed and use WEP sparingly.

For the armament, the same applies to all other Italian aircraft; generally, you want to use Tracers, Air targets or Stealth since they are the belts that deal the most damage. Shell velocity is low, hence they suffer above 300 meters, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as the Swordfish, Po-2 and the likes.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe MCGP50
III Wings repair Engine New 12 mm MGs
IV Engine injection Cover

Pros and cons

Pros:

  • Good visibility from the cockpit
  • Decent rate of climb
  • Good acceleration in a dive
  • High maximum dive speed
  • Decent high-speed handling
  • Good dogfighter

Cons:

  • Modest armament
  • Poor acceleration in level flight
  • Overheating is an issue
  • Guns deal very little damage at long range
  • Modest speed

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

The G.50 Freccia (“Arrow”) was the first Italian all-metal monoplane fighter, which, although clearly inferior to allied fighters of the time, was the best Italian fighter aircraft.

Development of the fighter began in 1936, at the request of the Italian Air Force, and ended with the creation of an easy-to-manage and extremely manoeuvrable interceptor. The "Arrow" used such modern technology as a constant-speed all-metal propeller and variable pitch, as well as retractable landing gear. The “Arrow,” however, could not take advantage of the monoplane design because its engine was too weak (at 840 horsepower). The aircraft’s limited armament was also a weakness - it had two synchronous large-calibre machine guns with 150 rounds of ammunition.

The first series of 45 G.50s, production of which began in late 1937, had a closed cockpit, and while it provided relatively good visibility, the pilots were not very enthusiastic about it, so the second series of planes (200 aircraft) was built with an open cockpit. All in all, 833 G.50s were build (including all variants).

Besides Italy, the plane served in Finland, Croatia, and Spain as well.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


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  Captured:
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USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
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CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
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Finland  ▀Hawk H-75A-2